Ranger tPvP Build Variety
Posted 14 September 2012 - 03:43 AM
I'd like to think there's more available to us. We should really be able to put together a half-decent mobility-based roaming build, and a bunker build might not be that far out of reach. But we'll have to pull together to bring those possible builds to light.
Can we use this thread to share some of those ideas? Let's help each other out!
To get things started, here's a signet-using bunker build I've been theorycrafting, based on lots of stalling tactics with high Protection up-time, two 6-second invulnerabilities, pets that heal, and plenty of dodges and evades. http://www.gw2db.com...ker-theorycraft
And here's a Greatsword/survival utilities roamer build: http://www.gw2db.com...ilds/991-roamer
Please share your attempts to build for these roles, and if you have any comments on my attempts, fire away! We all need to work together to explore the opportunities available to us as a class.
Posted 14 September 2012 - 07:08 AM
Bunker condi: http://gw2skills.net...XudkdtqYUx2jpHA
Power shortbow (Use knight ammy + ogre runes for more offense if wanted): http://gw2skills.net...KLVOqkUtKZMyOEA
Offensive condi: http://gw2skills.net...ROfkFtqYUx2jpHA
Posted 14 September 2012 - 04:00 PM
Posted 14 September 2012 - 07:27 PM
Edited by FBRin, 14 September 2012 - 07:27 PM.
Posted 15 September 2012 - 01:33 AM
Basically, I'm leery of swapping out a defensive trait for an offensive one in a build intended to stay alive as long as possible while awaiting help. But in practice, maybe it would be more helpful than I'm giving it credit for.
Edit: The more I think about it, though, the more the idea of balancing this build out a little bit appeals to me. Going 5 in BM and picking Rampage As One could help win some 1v1s and open up some secondary roaming capability.
Edited by Proudfoot, 15 September 2012 - 01:38 AM.
Posted 15 September 2012 - 02:38 AM
Another thing to try would be 4/6 earth runes and 2/6 water runes. I really like it as a defensive rune set.
Posted 15 September 2012 - 07:38 PM
Greatsword + Sword/Warhorn power/precision build. Good mobility, slippery while in combat, decent burst pressure. Pretty balanced I think. Ran it in several tournaments this morning and had decent success, but I'm still learning some of the intricacies. Trait selection isn't set in stone yet.
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