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Air focused build


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#1 Azzahn

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Posted 14 September 2012 - 11:05 AM

Made a Norn Elementalist themed around the Raven, so I want my focus to be on air. Planning to mainly use S/D since that's the combo I like best for the air spells, though will probably keep a staff handy too for large events and dungeons.

Was thinking of using this build: http://gw2skills.net...FCcg4RFU4QRBOzA

Dunno if just going for straight up damage/recharge reduction would be better. Seems more straightforward but also kinda boring. Hoping the traits I chose in fire work outside of fire since that's the main reason I chose them. Went with glyphs mainly since that's what air enhances. Could probably replace storms with something else if it's not that good though, maybe arcane blast. Lightning Flash I went with cause it fits the concept and because I heard you can use it while charging churning earth without interrupting it.

For stats probably power/precision with a tertiary of condition damage to help the burning and a bit of vit/toughness too though I dunno if that's too much to focus on.

Thoughts?

#2 Raiden_Kyo

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Posted 14 September 2012 - 09:03 PM

I hope you get some more responses here, I'm also very interested in an Air focused build. Love casting lightning at people yelling: "Hah! you just got palpatined!"

#3 Anam Itheoir

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Posted 14 September 2012 - 11:42 PM

Air is significantly weaker than Fire, and doesn't have the bleeds power of earth.  It also only carries two attacks as opposed to five by either fire or earth.  This means your base 1 attack becomes your best move.  If you were running D/D it's completely horrible. Staff is bad, but scepter is manageable. The  biggest issue is scepter sounds like a train wreck and gets stuck all the time on auto attack so you are shooting even out of combat.  Truly the most annoying broken animation we got.

Burning Precision is horrible. It applies a 1 second burn last I checked. It's much better to take Signet of fire, put bleed effects on your weapon. With a build more like

Plus you are missing the two best damage air abilities.

Drop 10 points from fire to and put 10 in Earth for increased damage to Bleeding targets.  Put bleed on your weapons.  Pickup signet of fire and dump glyph of storms or glyph of elementals.

Swap out Quick Glyphs and Inscription and pick up Aeromancer's Alacrity (faster recharge on 2 is a must) and Bolt to the Heart (huge damage increase)

Drop Arcane Shielding and pick up Arcane Retribution - Drop the glyph abilities and pick up Arcane Blast or Arcane Wave.  

I tried running a D/D Air focused build and it's just so much weaker, though it was a blast in pvp.  The problem is you have to switch because you only have two maybe three viable attacks.  Now you are swapping to earth and fire.

Anyways, the key is to use Signet of Fire to apply your burning and your weapons to apply bleeds.  This will keep your damage pretty strong.

Edited by Anam Itheoir, 14 September 2012 - 11:45 PM.


#4 Shadowrose

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Posted 15 September 2012 - 03:59 AM

s/d fire damage skills are unreliable in pvp.

air spells are guaranteed to hit. always.

edit: don't bother with air until you have at least 50% crit chance

Edited by Shadowrose, 15 September 2012 - 04:00 AM.


#5 Anam Itheoir

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Posted 15 September 2012 - 07:42 AM

View PostShadowrose, on 15 September 2012 - 03:59 AM, said:

s/d fire damage skills are unreliable in pvp.

air spells are guaranteed to hit. always.

edit: don't bother with air until you have at least 50% crit chance

This is the pve forum so how it affects pvp wasn't the question.

No they are not.  In fact,a huge complaint about air is the constant misses.

Even at 50 percent, fire and earth do more damage and water provides more utility.

#6 Shadowrose

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Posted 15 September 2012 - 12:13 PM

Constant misses...? okay.

Edit: Clearly a case of L2P, so I'm done with this thread.

Edited by Shadowrose, 15 September 2012 - 12:14 PM.


#7 Anam Itheoir

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Posted 15 September 2012 - 06:08 PM

View PostShadowrose, on 15 September 2012 - 12:13 PM, said:

Constant misses...? okay.

Edit: Clearly a case of L2P, so I'm done with this thread.

That's good, we need less misinformation.

#8 Azzahn

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Posted 17 September 2012 - 05:59 AM

Well that's frustrating. I'll still probably go at least 20 into air, but really wanted a viable build that really focused on maxing the air line. I don't really care if it's not the most efficient or powerful build since it's for a character concept, but I just wanted some advice to avoid possibly being gimped.

#9 Soylent

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Posted 17 September 2012 - 08:16 AM

View PostAzzahn, on 17 September 2012 - 05:59 AM, said:

Well that's frustrating. I'll still probably go at least 20 into air, but really wanted a viable build that really focused on maxing the air line. I don't really care if it's not the most efficient or powerful build since it's for a character concept, but I just wanted some advice to avoid possibly being gimped.
http://www.guildhead...cs9fpx9MfVcoasV
That's what I'd go with if I was going to be sticking with Air. Since air is all direct dmg it benefits from the +5% dmg to burning foes from fire. Keep in mind that's a pretty glass cannon trait selection so you would have to make that up with some toughness and vitality on gear. The spec relies heavily on crit as well as you can see quite a few traits that grant stuff on crit.

Some attunement switching is still recommended.

Run with scepter+dagger/focus

Also, don't go into sPvP with that spec.

Edited by Soylent, 17 September 2012 - 08:25 AM.





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