For trait information, please refer to the official wiki: http://wiki.guildwars2.com/wiki/Trait
600 Traits is just a little more maintenance work than I can handle.
Notes:
Anything that is unconfirmed will be italicized.
Skills are listed in the sequence they appear on the bar, where known.
For icons and other information, why not visit the Official Guild Wars 2 Wiki: http://wiki.guildwars2.com/wiki/Skill
Secondary attributes:
- Offense -
Prowess Improves the damage multiplier on critical strikes.
Malice Improves the damage done by conditions like burning, poison, confusion, and bleeding.
Expertise Improves the duration of all conditions inflicted by the character.
- Support -
Concentration Improves the duration of all boons applied by the character.
Compassion Improves all outgoing heals that your character does, including self heals.
- Profession specific -
Brawn [Warrior] Improves the damage of warrior burst skills.
Willpower [Guardian] Decreases the recharge on all virtues.
Cunning [Thief] Decreases the recharge of the Steal ability.
Empathy [Ranger] Improves pet attributes.
Ingenuity [Engineer] Reduces the recharge on all tool-belt skills.
Guile [Mesmer] Reduces the recharge on all Shatter skills.
Intelligence [Elementalist] Reduces the recharge of the four elemental attunements.
Hunger [Necromancer] Increases the size of the necromancer’s life-force pool.

Attunement:
Fire Attunement Attune to fire, change your weapon spells, and scorch nearby foes with a fiery blast. [*]
Water Attunement Attune to water, change your weapon spells, and soothe nearby allies with a healing splash. [*]
Air Attunement Attune to air, change your weapon spells and shock nearby foes with lightning. [*]
Earth Attunement Attune to earth, change your weapon spells, and slam nearby foes with a seismic blast. [*]
* Switching attunement puts the attunement you left on a 10s cooldown, and your other 2 attunements on 1s cooldowns.
Staff | Fire attuned:
Fireball Cast a fireball that explodes on impact and hits multiple foes foes. [No recharge]
Lava Font Make lava erupt from the target area. [6s][I: Fire Field]
Flame Burst Burn foes at the target location. [10s]
Burning Retreat Quickly roll backward, leaving a behind a line of fire that Burns. [20s][I: Fire Field]
Meteor Shower Call down a meteor shower onto the target area. [30s]
Staff | Water attuned:
Water Blast Spray a jet of water at foes that also heals allies in the blast radius. [No recharge]
Ice Spike Drop a giant ice spike on foes, causing Vulnerability. [4s]
Geyser Create a geyser to heal nearby allies. [20s][I: Water Field]
Frozen Ground Coat the target area in ice, Chilling foes that enter it. [40s][I: Ice Field]
Healing Rain Call down a healing rain on the target area, granting Regeneration to allies and removing conditions. [45s][I: Water Field]
Staff | Air attuned:
Chain Lightning Hit multiple foes with arcs of chain lightning. [No recharge]
Lightning Surge Charge a lightning surge that Blinds foes near your target when it discharges. [10s]
Gust Push foes backward with a burst of air. [30s]
Windborne Speed You and nearby allies gain Swiftness, while removing Cripple, Immobilize, and Chill. [30s]
Static Field Create an electrical field that Stuns foes crossing it. [40s][I: Lightning Field]
Staff | Earth attuned:
Stoning Hurl a rock at your foe and cause Weakness. [No recharge][F: Physical Projectile]
Eruption Shake the ground until it erupts and damages foes. [6s][F: Blast]
Magnetic Aura Reflect projectiles with magnetic energy. [30s]
Unsteady Ground Create unsteady ground that Cripples foes moving through it. [30s]
Shockwave Create a shockwave that Bleeds and Immobilizes your target. [30s][F: Physical Projectile]
Dagger | Main hand | Fire attuned:
Dragon's Claw Fling fire in a claw-shaped spread at your foe. [No recharge]
Drake's Breath Spray a cone of fire at foes while on the move. [5s]
Burning Speed Sprint ahead, leaving behind a line of fire that Burns. [15s][I: Fire Field]
Dagger | Main hand | Water attuned:
Vaporblade Cast a vapor blade that inflicts Vulnerability and returns to you. [No recharge]
Cone of Cold Spray an icy blast in a cone that damages foes and heals allies. [10s]
Frozen Burst Detonate a burst of ice that Chills nearby foes. [15s]
Dagger | Main hand | Air attuned:
Lightning Whip Lash your foe with lightning. [No recharge]
Lightning Touch Shock your foe and make them more Vulnerable. [6s]
Shocking Aura Envelop yourself with electrical energy that Stuns nearby foes if they attack you. [20s]
Dagger | Main hand | Earth attuned:
Impale Spear your foes on a giant stone spike. [No recharge]
Ring of Earth Bleed foes with a ring of rocky spikes. [6s]
Magnetic Grasp Pull yourself to your foe with a magnetic force. [12s]
Dagger | Off hand | Fire attuned:
Ring of Fire Damage nearby foes with a ring of fire, Burning enemies that pass through it. [15s][I: Fire Field]
Fire Grab Damage foes in a cone in front of you. Deal more damage to Burning foes. [45s]
Dagger | Off hand | Water attuned:
Frost Aura Protect yourself with frost armor. While active, it Chills foes that hit you. [40s]
Cleansing Wave Heal yourself and nearby allies, removing a condition. [40s]
Dagger | Off hand | Air attuned:
Ride the Lightning Ride the lightning to your foe, then strike all nearby enemies with an electrical burst. [15s]
Updraft Gain Swiftness from a gust of wind that Launches nearby foes. [40s]
Dagger | Off hand | Earth attuned:
Earthquake Trigger a quake at your location, Knocking down foes and dealing massive damage. [45s][F: Blast]
Churning Earth Hold and release to make nearby earth churn, Crippling nearby foes before unleashing a seismic wave that damages and Bleeds them. [30s][F: Blast]
Scepter | Main hand | Fire attuned:
Flamestrike Strike your foe with flame. [No recharge]
Dragon's Tooth Drop an explosive dragon's tooth on your foe. [6s][F: Blast]
Phoenix Release a fiery phoenix that first attacks foes in a line, then explodes and returns to you, removing conditions and granting you Vigor. [15s][F: Blast]
Scepter | Main hand | Water attuned:
Ice Shards Fire three ice shards at your foe. [No recharge]
Shatterstone Create a shatterstone at the target area that explodes after two seconds. [2s][F: Blast]
Water Trident Cast a water trident that damages foes and heals allies. [20s]
Scepter | Main hand | Air attuned:
Arc Lightning Cast an arc of electricity at your foe. [No recharge]
Lightning Strike Strike your foe with lightning. [5s]
Blinding Flash Blind your foe with a flash of light. [10s]
Scepter | Main hand | Earth attuned:
Stone Shards Fling stone shards at your foe to Bleed them. [No recharge][F: Physical Projectile 20%]
Rock Barrier Envelop yourself in a stony barrier that improves armor. [3s]
> Hurl Create a rock and hurl it at your foe. [No recharge][F: Physical Projectile]
Sandstorm Blind your foes with a blast of sand. [15s][F: Whirl]
Focus | Fire attuned:
Flamewall Create a wall of flame at the target area that Burns foes. [20s][I: Fire Field]
Fire Shield Envelop yourself in a shield of fire that Burns foes. [40s]
Focus | Water attuned:
Freezing Gust Chill your foe for a brief time. [25s]
Comet Drop a comet of ice on the target area and Daze foes. [25s][F: Blast]
Focus | Air attuned:
Swirling Winds Create a swirling wind that destroys enemy projectiles. [30s]
Gale Knock down your foe with a charged wind blast. [50s]
Focus | Earth attuned:
Magnetic Wave Damage foes, remove conditions, and Reflect projectiles with a magnetic surge. [25s][F: Blast]
Obsidian Flesh Envelop yourself in stony armor, making yourself Invulnerable. [50s]
> Obsidian Flame Release your Obsidian Flesh in a strike of Obsidian Flame. [No recharge]
Trident | Fire attuned:
Magma Orb Shoot a blob of molten rock that explodes after a delay. [No recharge]
Boil Boil the water around your foe. [10s]
Steam Blind your foe with superheated water. [25s]
Lava Chains Cripple multiple foes with lava chains. [30s]
Heatwave Burn foes and grant Vigor to allies with a wave of heat. [40s]
Trident | Water attuned:
Water Missle Launch a slow-moving homing missile. [No recharge]
Ice Globe Shoot a slow-moving, detonatable icy orb. [10s]
> Ice Globe Detonate your ice globe to damage foes. [N/A]
Ice Wall Create a wall of ice that you can shatter. [20s]
Undercurrent Release a current of water to damage enemies and give Regeneration to allies. [25s]
Tidal Wave Charge forward with tidal force, damaging foes and healing allies. [10s]
Trident | Air attuned:
Forked Lighting Cast a streak of lighting that forks on impact, hitting other foes. [No recharge]
Electrocute Charge the water around your foe with electricity. [5s]
Air Pocket Release a slow-moving, detonatable, air pocket. When it explodes, you teleport to that location. [12s]
Air Bubble Trap your foe in an air bubble and make them Float to surface. [40s]
Lighting Cage Summon an electrical field that Stuns foes crossing it. [30s]
Trident | Earth attuned:
Rock Blade Shoot a rocky blade at your foe. [No recharge]
Rock Spray Spray a cone of gravel to Bleed foes. [12s]
Magnetic Current Pull yourself to your foe and Immobilize them. [18s]
Rock Anchor Anchor a rock to your foe, making them Sink. [35s]
Murky Water Blind nearby foes. [45s]
Healing:
Ether Renewal Heal yourself and lose a condition with every pulse. [15s]
Glyph of Elemental Harmony Heal yourself and gain a boon based on your attunement. Fire: Gain Might. Air: Gain Swiftness. Water: Gain Regeneration. Earth: Gain Protection. [20s]
Signet of Restoration Signet Passive: Grants health every time you cast a spell. Active: Heal yourself. [40s]
Utility:
Arcane Blast Arcane. Blast your foe with energy for critical damage. [30s]
Arcane Power Arcane. Your next few attacks do critical damage. [45s]
Arcane Shield Arcane. Block attacks with an energy shield. If it Blocks three attacks, it explodes. [75s]
Arcane Wave Arcane. Blast nearby foes with an energy wave for critical damage. [20s]
Armor of Earth Cantrip. Protect yourself with earth armor that gives you Protection and Stability. [90s] N.B. Breaks Stun.
Cleansing Fire Cantrip. Remove all conditions and break out of Stun, while Burning foes. [30s]
Conjure Earth Shield Conjure. Manifest a magnetic shield in your hands and at the target location. [60s] N.B. 15 Charges - each skill drains 1 charge.
> Shield Smack Smack your foe with the magnetic shield. [No recharge]
> Crippling Shield Throw your shield in a line, Crippling struck enemies. [8s] N.B. The shield boomerangs back to you.
> Magnetic Surge Unleash a magnetic force, surging at your opponent and Dazing them. [15s]
> Magnetic Shield Pull nearby enemies to you with a magnetic force. [18s] N.B. Immobilizes foes.
> Fortify Use magnetism to envelop yourself in a shield, gaining Invulnerability. [30s] N.B. Channelled.
Conjure Flame Axe Conjure. Manifest a Lava Axe in your hands and at the target location. [60s] N.B. 15 Charges - each skill drains 1 charge.
> Lava Axe Throw a lava axe at your foe. [No recharge]
> Explosive Lava Axe Throw an explosive lava axe at the target location. [5s]
> Burning Retreat Quickly roll backward, leaving a behind a line of fire that Burns. [15s][I: Fire Field]
> Ring of Fire Damage nearby foes with a ring of fire, Burning enemies that pass through it. [15s][I: Fire Field]
> Flame Leap Leap at your foe with a flaming attack that causes Burning. [20s][F: Leap]
Conjure Frost Bow Conjure. Manifest a Frost Bow in your hands and at the target location. [60s] N.B. 15 Charges - each skill drains 1 charge.
> Water Arrow Shoot an arrow of water that heals allies. [No recharge]
> Frost Volley Rapidly fire at your foe, with each hit causing Vulnerability. [8s][F: Physical Projectile]
> Ice Wall Manifest a wall of ice that you can shatter. [10s]
>> Detonate Detonate your ice wall to damage foes. [No recharge]
> Frost Fan Damage foes with a spread of icy arrows that cause Chill. [15s]
> Ice Storm Call down an ice storm on the target area. [20s] N.B Channelled 'Barrage', causes Confusion.
Conjure Lightning Hammer Conjure. Manifest a Lightning Hammer in your hands and at the target location. [60s] N.B. 15 Charges - each skill drains 1 charge.
> Lightning Swing Chain. Bash your foe. [No recharge]
>> Static Swing Chain. Strike your foe again. [No recharge]
>> Thunderclap Smash the ground and damage nearby foes. [No recharge]
> Lightning Leap Leap at your foe and hit them with electrical damage. [4s][F: Leap]
> Wind Blast Launch your foe with a banishing smash. [20s]
> Lightning Storm Strike up to five nearby enemies with lightning. [20s]
> Static Field Manifest an electrical field that Stuns foes crossing it. [25s][I: Lightning Field]
Glyph of Elemental Power Glyph. Gain a chance for spells to inflict a condition based on your attunement. Fire: Burning. Water: Chill. Air: Weakness. Earth: Cripple. [105s]
Glyph of Lesser Elementals Glyph. Summon an elemental based on your attunement. [45s]
Glyph of Renewal Air: Revive a target ally and teleport them to your location. Earth: Revive up to three nearby allies. Fire: Revive a nearby ally and grant yourself a buff that will revive you the next time you are downed. Water: Revive a target ally to full health. [165s]
Glyph of Storms Glyph. Create a storm based on your attunement. [60s]
Lightning Flash Cantrip. Teleport to the target area. [60s]
Mist Form Cantrip. Morph into an Invulnerable, vaporous mist for a brief time. [75s] N.B. Breaks Stun.
Signet of Air Signet Passive: Grants a 10% increase in movement speed. Signet Active: Blind your target and nearby foes. [20s]
Signet of Earth Signet Passive: Improves Toughness. Signet Active: Immobilize your foe. [60s]
Signet of Fire Signet Passive: Improves Critical Chance. Signet Active: Burn your foe. [20s]
Signet of Water Signet Passive: Removes a condition every ten seconds. Signet Active: Chill your foe. [30s]
Elite:
Fiery Greatsword Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and Burns foes in the area. [180s]
> Flame Wave Shoot a fireball at your foe with a sword swing. [No recharge]
> Fiery Eruption Ram your sword into the ground and make fire erupt near your foe. [5s]
> Fiery Whirl Advance forwards, slashing the foes in your way. [5s]
> Fiery Rush Charge at target foe leaving a wall of fire behind you. [10s]
> Firestorm Call down a firestorm on target area. [15s]
Gyph of Elementals Glyph. Summon an elemental based on your attunement. Fire elemental: Deals damage. Ice Elemental: Deals damage and heals. Earth Elemental: Deals damage and is hard to kill. Air Elemental: Deals damage and Stuns. [120s] N.B. 60s Duration.
Tornado Transform. Shapeshift into a tornado that damages and Launches foes. [180s]
> Electrified Tornado Electrify your tornado form, causing it to send out bolts of lightning. [No recharge]
> Dust Tornado Gather up dust into your tornado form, causing it to send out dust devils that Blind targets. [No recharge]
> Debris Tornado Gather up debris into your tornado form and send it flying. [No recharge]
Downed:
Discharge Lightning Blast your foe with lightning. [No recharge]
Grasping Earth Immobilize your foe with hands erupting from the ground. [10s]
Vapor Form Assume a mobile, vaporous form. [45s]
Bandage Call your allies for help. Restores health while you channel it. [5s]
Drowned:
Water Fist Throw a punch of concentrated water. [No recharge]
Stone Kick Wrap your foot in stone and kick your foe. [6s]
Steam Vent Float to the surface on a burst of steam, Blinding and Burning enemies. [15s]
Bandage Call your allies for help. Restores health while you channel it. [5s]

Tool Belt: N.B. Tool Belt skills (keys F1-4) are determined by your equipped healing & utility skills.
Analyze [Utility Goggles] Analyze a foe, applying vulnerability. [40s]
Bandage Self [Med Kit] Bandage your wounds, healing yourself. [20s]
Big Ole Bomb [Bomb Satchel] Set a timed charge with a big blast that Launches nearby foes. [30s][F:Blast]
Detonate All [Mine Kit] Detonate all your mines. [No recharge]
Detonate Flame Turret [Flame Turret] Detonate your flame turret. [N/A][F:Blast]
Detonate Healing Turret [Healing Turret] Detonate your healing turret. [N/A]
Detonate Rifle Turret [Rifle Turret] Detonate your rifle turret. [N/A][F:Blast]
Detonate Thumper Turret [Thumper Turret] Detonate your thumper turret. [N/A]
Healing Mist [Elixir Gun] Vent a healing mist, granting Regeneration to yourself and allies. [40s]
Grenade Barrage [Grenade Satchel] Throw several grenades at once. [30s]
Incendiary Ammo [Flamethrower] Burn foes with your next 3 attacks. [60s]
Launch Personal Battering Ram [PBR] Shoot out a ram's head in front of you, Crippling any struck foes. [18s][F: Physical Projectile]
Rocket Kick [Rocket Boots] Use your rocket boots to do an explosive kick that Burns enemies. [20s]
Super Speed [Slick Shoes] Run at double speed. [45s]
Toss Elixir B [Elixir B] Elixir. Toss Elixir B randomly granting Fury, Might, or Swiftness to allies in the area. [20s]
Toss Elixir C [Elixir C] Elixir. Toss Elixir C, converting one condition to a random boon for all allies in the area. [30s]
Toss Elixir H [Elixir H] Throw Elixir H and randomly grant Vigor, Protection, or Regeneration to allies in the area. [30s]
Toss Elixir R [Elixir R] Elixir. Toss Elixir R, removing conditions and reviving allies in the area. [85s]
Toss Elixir S [Elixir S] Elixir. Transform. Toss Elixir S, either growing allies in the area and granting Stability, or granting them Stealth. [60s]
Toss Elixir U [Elixir U] Elixir. Toss Elixir U, creating a random spell at the target location. [60s]
Throw Wrench [Tool Kit] Boomerang your wrench in a line, striking foes each way. Repair any turrets that the wrench hits. [20s][F:Physical Projectile]
^ While your turrets aren't deployed, the deployment skill appears on your Tool Belt also.
Rifle:
Hip Shot Deliver a quick rifle shot from the hip. [No recharge][F:Physical Projectile 20%]
Net Shot Immobilize foes with a net shot. [10s]
Blunderbuss Fire a cloud of shrapnel that causes more damage the closer you are to foes. [10s]
Overcharged Shot Fire a blast so strong it Launches your foe as you fall backward. [20s]
Jump Shot Blast the ground, damaging nearby foes and leaping to your target. [20s][F:Leap]
Pistol | Main hand:
Explosive Shot Fire a shot that explodes on impact, Bleeding nearby foes. [No recharge][F: Physical Projectile]
Dart Volley Fire a volley of darts that Poison foes. [8s]
Static Shot Discharge a lightning shot that bounces Blind and Confusion to multiple enemies. [15s]
Pistol | Off hand:
Blowtorch Unleash flames from your pistol to burn foes. [18s]
Glue Shot Coat target area with a glue puddle that Immobilizes foes. [30s]
Shield:
Magnetic Field Create a magnetic field that Reflects projectiles and can be released to Push back foes. [25s]
> Release Magnetic Field Release the magnetic field to Push back nearby foes. [N/A][F: Blast]
Static Shield Electrify your shield, preparing to throw it at foes. If you are hit, the shield discharges, Stunning your nearby attacker. [30s]
> Throw Shield Throw your charged shield. Dazes foes it hits on the way out and back. [N/A]
Bomb Kit:
Bomb Set a timed charge that damages nearby foes. [No recharge]
Fire Bomb Set a timed charge that Burns nearby foes. [10s][I:Fire Field]
Concussion Bomb Set a timed charge that Dazes nearby foes. [18s]
Smoke Bomb Set a timed charge that creates a cloud of smoke, Blinding nearby foes. [25s][I:Smoke Field]
Glue Bomb Set a timed charge that creates a puddle of glue, Immobilizing nearby foes. [25s]
Elixir Gun:
Tranquilizer Dart Elixir. Fire a dart that randomly makes foes Vulnerable or Weak. [No recharge][F:Physical Projectile]
Elixir F Elixir. Fire a bouncing blob of Elixir F that Cripples foes and grants Swiftness to you and to allies. [5s]
Fumigate Elixir. Spray a cone of elixir fumes, Poisoning foes and removing conditions from allies. [10s]
Acid Bomb Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby enemies. [15s]
Super Elixir Elixir. Launch an elixir orb, healing nearby allies on impact and creating an area of continual healing. [20s]
Flamethrower:
Flame Jet Spray fire in a cone pattern while on the move. [No recharge]
Flame Blast Fire a napalm ball that rolls through foes and explodes. [6s]
Air Blast Push back foes and projectiles with a hot air blast. [15s]
Napalm Burn foes with a wall of napalm at the target location. [30s][I:Fire Field]
Backdraft Pull foes to you in a fiery backdraft. [40s]
Grenade Kit:
Grenade Throw a grenade that explodes. [No recharge]
Shrapnel Grenade Throw a grenade that explodes in a hail of shrapnel, causing Bleeding. [5s]
Flash Grenade Throw a grenade that explodes in a Blinding flash. [10s]
Freeze Grenade Throw a grenade that Chills enemies with a frigid blast. [15s]
Poison Grenade Throw a grenade that explodes in a Poisonous cloud. [15s][I:Poison Field]
Med Kit:
Drop Bandages Drop a pack of bandages that provides a little healing. [15s]
Drop Bandages Drop a pack of bandages that provides a little healing. [15s]
Drop Bandages Drop a pack of bandages that provides a little healing. [15s]
Drop Antidote Drop a vial of antidote that removes conditions. [15s]
Drop Stim Brew Drop a bottle of stimulating liquor, granting Fury and Swiftness. [20s]
Mine Kit: N.B. All 5 skills are identical.
Throw Mine Throw out a remote-controlled land mine that damages nearby foes. [No recharge][F:Blast]
> Detonate Detonate your mine, damaging nearby foes.
Deploy Mine [Underwater] Deploy a remote-control mine that damages nearby foes. [No recharge][F:Blast]
> Detonate Detonate your mine, damaging nearby foes.
Tool Kit:
Smack Chain. Smack your foe. Repair turrets. [No recharge]
> Whack Chain. Whack your foe. [No recharge]
> Thwack Thwack your foe, leaving them Weakened. [No recharge]
Box of Nails Scatter nails that Bleed and Cripple foes. [10s]
Magnet Pull your target to you. [25s]
Gear Shield Block incoming attacks. [25s]
Pry Bar Launch your foe with a smack from a pry bar. [45s]
Speargun:
Torpedo Shot Fire a homing shot at your foe. [No recharge]
Scatter Mines Shoot out a spread of remote-detonated mines. [5s]
> Detonate Mines Detonate your mines. [N/A]
Grappling Line Fire a retreating shot that pulls your foe backwards with you. [20s]
Timed Charge Fire a timed charge at your foe that detonates quickly, hitting nearby foes. [8s]
Net Wall Shoot out a net wall in front of you. Foes caught in the net are immobilized. [25s]
> Deploy Net Wall Deploy the net wall at it's current location, Immobilizing foes caught within. [N/A]
Healing:
Elixir H Elixir. Drink Elixir H, healing yourself and randomly gaining Protection, Regeneration, or Swiftness. [40s]
Healing Turret Turret. Deploy a turret that heals you briefly, then continues to apply Regeneration to you and nearby allies. [20s]
> Reviving Burst Overcharge your healing turret, supplying a burst of healing and reviving nearby allies. [30s]
Med Kit Device Kit. Equip a kit that replaces your weapon with healing skills. [No recharge]
Utility:
Bomb Kit Device Kit. Equip a kit that replaces your weapon with bomb skills. [N/A]
Elixir B Elixir. Drink Elixir B, gaining Fury, Might, and Swiftness. [40s]
Elixir C Elixir. Drink Elixir C, converting all conditions into random boons. [60s]
Elixir Gun Weapon Kit. Arm yourself with an elixir gun that replaces your weapon skills. [N/A]
Elixir R Elixir. Drink Elixir R, recovering from Stun and losing all conditions. [45s]
Elixir S Elixir. Transform. Drink Elixir S, shrinking yourself, recovering from Stun, and evading attacks. [60s]
Elixir U Elixir. Drink Elixir U, gaining a random utility buff from another profession. [60s]
Flame Turret Turret. Deploy a turret that Burns foes. [40s]
> Smoke Screen Overcharge your flame turret, releasing a smoke screen that Blinds nearby enemies. [30s]
Flamethrower Weapon Kit. Arm yourself with a flamethrower that replaces your weapon skills. [N/A]
Grenade Kit Device Kit. Equip a kit that replaces your weapon with grenade skills. [N/A]
Mine Kit Device Kit. Equip a kit that replaces your weapon with land-mine skills. [N/A]
Net Turret Turret. Build a turret that Immobilizes nearby foes. [30s]
> Electric Net Overcharge yout turret to fire an electrified net that Immobilizes and Stuns. [30s]
Personal Battering Ram Gadget. Launch a target foe with a concealed ram's head. [45s][F: Physical Projectile]
Rifle Turret Turret. Build a rifle turret that shoots foes. [20s]
> Automatic Fire Overcharge your rifle turret to fire a burst of Bleeding shots. [30s]
Rocket Boots Gadget. Fly backwards, damaging foes with your rocket exhaust. [45s][F:Blast]
Rocket Turret Turret. Build a turret that fires rockets. [60s][F:Blast]
> Explosive Rockets Overcharge your Rocket Turret to fire explosive rockets. [20s]
Slick Shoes Gadget. Spray oil behind you, Knocking down foes. If underwater, Blind foes that enter the oil field. [45s]
Thumper Turret Turret. Build a high-health thumper turret that damages all nearby foes. [50s]
> Thump Overcharge your thumper turret to Launch nearby foes. [30s]
Tool Kit Weapon Kit. Equip a kit that gives you a variety of tools to use. [N/A]
> Stow Tool Kit Stow your tool kit. [N/A]
Utility Goggles Gadget. Break out of stun, gaining Fury and immunity to Blindness. [40s]
Elite:
Elixir X Elixir. Transform. Drink Elxir X, becoming a rampaging brute, withering plague, or whirling tornado. Underwater become either a withering plague or a tornado. [150s]
Mortar Turret. Build a stationary mortar that you or your allies can fire. [120s]
> Launch Mortar Shot Launch an explosive round from your mortar, damaging foes in the target area. [2s]
> Launch Caltrops Mortar Launch a mortar that spreads caltrops in the target area, Bleeding and Crippling foes that walk through. [12s]
> Launch Elixir Mortar Launch a mortar round that heals allies in the target area. [15s]
> Launch Ice Mortar Launch a mortar round that Chills foes in the target area. [30s][I:Ice Field]
> Launch Concussion Barrage Launch a barrage of rounds that Pushes back foes where they land. [30s]
Supply Crate Request a massive supply drop, complete with turrets and bandages. [180s][F: Blast]
Downed:
Throw Junk Throw a bit of junk and inflict a random condition your foe. [No recharge] N.B. Bleed, Chill or Weaken.
Grapple Line Throw out a grappling line to Pull your foe to you. [10s]
Booby Trap Set off an explosive booby trap, damaging nearby foes. [20s]
Bandage Call your allies for help. Restores health while you channel it. [5s]
Drowned:
Floating Mine ??? [?s] N.B. No evidence to back up this name.
Grapple Line Throw out a grappling line to pull a foe to you. [10s]
Buoy ??? [?s] N.B. No evidence to back up this name.
Bandage Call your allies for help. Restores health while you channel it. [5s]

Virtues:
Virtue of Justice Virtue: Burn foes with every fifth attack. Activate: Grant Burning to you and your nearby allies next attack. [30s]
Virtue of Resolve Virtue: Regenerates health. Activate: Heal yourself and nearby allies. [60s]
Virtue of Courage Virtue: Grants Aegis every 30 seconds. Activate: Grant Aegis to yourself and nearby allies. [60s]
Greatsword:
Strike Chain. Strike your foe. [No recharge]
> Vengeful Strike Strike at your foe again. [No recharge]
> Wrathful Strike Attack your foe with a final, powerful strike that applies Might for each foe you strike. [No recharge]
Symbol of Wrath Symbol. Pierce the ground with a mystic symbol that damages and Burns foes while granting Retaliation to allies. [15s][I: Light Field]
Whirling Wrath Spin in place and swing your greatsword while hurling powerful projectiles. [10s][F: Whirl]
Leap of Faith Leap at your foe. On hit, Blind nearby foes. [30s][F: Leap]
Binding Blade Throw blades at your foes, causing damage over time. Bound foes can be Pulled to you. The effect ends when a foe moves out of range. [30s][F: Whirl]
> Pull Pull your foes to you. [N/A]
Hammer:
Hammer Swing Chain. Strike your foe. [No recharge]
> Hammer Bash Chain. Bash your foe. [No recharge]
> Symbol of Protection Symbol. Create a symbol that gives Protection to you and your allies. [No recharge][I: Light Field]
Mighty Blow Damage nearby foes with a mighty ground slam. [8s][F: Blast]
Zealot's Embrace Send a wave towards your foe that Immobilizes enemies in a line. [18s]
Banish Launch your foe with a powerful smash. [35s]
Warding Circle Create a ring around you that foes cannot cross. Trapped enemies cannot exit the ring while it is active. [45s]
Staff:
Wave of Wrath Send out a powerful shockwave, hitting up to five enemies. [No recharge]
Orb of Light Release a slow-moving orb of light that can be detonated to Blind and Burn enemies. [3s]
> Orb of Light Detonate the orb to Blind and Burn foes while healing allies. [No recharge]
Symbol of Swiftness Symbol. Sear a mystic symbol into the target area, damaging foes and granting Swiftness to allies. [15s][I: Light Field]
Line of Warding Draw a line in front of you that foes cannot cross. [45s]
Martyr Draw conditions from nearby allies to yourself. Gain multiple boons for a short duration. [50s]
Mace:
True Strike Chain. Smash your foe. [No recharge]
> Pure Strike Chain. Bash your foe. [No recharge]
> Faithful Strike Strike your foe and heal nearby allies. Heals for more when traited. [No recharge]
Symbol of Faith Symbol. Smash a mystic symbol onto the ground that damages foes and Regenerates allies. [6s][I: Light Field]
Protector's Strike Surround yourself and nearby allies with a shield. Knock back enemies that strike protected allies. Grant Protection to yourself and nearby allies if you are not struck. [15s][F: Whirl]
Scepter:
Orb of Wrath Fire a slow-moving orb at your foe. [No recharge]
Smite Strike foes in the target area repeatedly. [6s]
Chains of Light Immobilize your foe with ethereal chains. [18s]
Sword:
Sword of Wrath Chain. Slash your foe once. [No recharge]
> Sword Arc Chain. Slash your foe again. [No recharge]
> Sword Wave Send out a cone attack, striking up to three enemies. [No recharge]
Flashing Blade Teleport to your target, striking them and Blinding nearby foes. [12s]
Zealot's Defense Block ranged attacks while throwing magical projectiles. [12s]
Focus:
Ray of Judgement Pass a ray over foes and allies. Foes are damaged and Blinded. Allies gain Regeneration and lose one condition. [25s]
Shield of Wrath Create a shield to Block several attacks. If the shield is not destroyed, it explodes, damaging nearby foes. [45s][F: Blast]
Shield:
Shield of Judgment Create a shielding wave in front of you that damages foes and gives Protection to yourself and up to five allies. [30s]
Shield of Absorption Create a dome around you that Pushes foes back and Absorbs projectiles. [40s][I: Light Field]
Torch:
Cleansing Flame Breathe magical flames that damage foes and remove conditions from allies. [20s]
Zealot's Flame Set yourself alight, periodically Burning up to three nearby foes. [20s]
> Zealot's Fire Throw your Zealot's Flame at the targeted foe, Burning them but increasing the skill's recharge time. [No recharge]
Harpoon:
Spear of Light Throw a spear that makes your foe Vulnerable. [No recharge]
Zealot's Flurry Strike foes in front of you with a storm of jabs. [6s]
Brilliance Blind all nearby foes. [15s]
Spear Wall Create a spear wall in front of you that damages foes passing through it. [20s]
Wrathful Grasp Throw a spear and Pull your foe to you, Burning them. [25s]
Trident:
Light of Judgment Fire a ball of light that heals allies and damages foes. [No recharge]
Purify Release an orb of cleansing light that removes conditions of allies it passes through. Detonate it to Burn foes and remove conditions from allies in the blast radius. [12s]
Pillar of Light Create a pillar of light that pulses damage every second at your foe's location. [8s]
Wall of Refraction Create a bubble that Absorbs hostile projectiles and grants Retaliation to allies. [25s]
Weight of Judgment Sink your foe with the weight of justice. [35s]
Healing:
Healing Breeze Heal yourself and allies with a healing breeze. Stacks with Regeneration. [30s]
Shelter Block attacks while healing. [45s]
Signet of Resolve Signet Passive: Removes a condition every ten seconds. Signet Active: Heal yourself. [30s]
Utility:
"Hold the Line!" Shout. Grant Protection and Regeneration to allies. [45s]
"Retreat!" Shout. Grant Aegis and Swiftness to up to five nearby allies. [60s]
"Stand Your Ground!" Shout. Grant Stability to yourself and allies. [60s]
Bane Signet Signet Passive: Grants you Might. Signet Active: Knock down and damage your foe. [60s]
Bow of Truth Spirit Weapon. Summon an arcane bow to remove conditions from you and your allies. [60s]
> Command Command the Bow of Truth to fire a barrage of healing arrows at its location. This destroys the bow. [15s]
Contemplation of Purity Meditation. Remove all conditions from yourself and turn them into boons. [60s] N.B. Breaks stun.
Hallowed Ground Consecration. Consecrate the target area, granting Stability to allies inside. [80s][I: Fire Field]
Hammer of Wisdom Spirit Weapon. Summon an arcane hammer to defend you. [45s] N.B. 15s Duration.
> Command Command the Hammer of Wisdom to Knock down your foe. This destroys the hammer. [15s]
Judge's Intervention Meditation. Teleport to your target and Burn nearby foes. [45s]
Merciful Intervention Meditation. Teleport to the nearby ally with the lowest health and create a healing area around them. [45s]
Purging Flames Consecration. Create a ring of fire that Burns enemies and removes conditions from allies. [40s]
Retribution Grant yourself Retaliation. [15s]
Sanctuary Consecration. Form a protective shelter that prevents foes and projectiles from enetering. [120s][I: Light Field]
Shield of the Avenger Spirit Weapon. Summon an arcane shield to defend you. [60s]
> Command Command the shield of the avenger to fly out, striking multiple foes. This destroys the shield. [5s]
Signet of Judgment Signet Passive: Reduces incoming damage. Signet Active: Grant Retaliation to nearby allies. [30s]
Signet of Mercy Signet Passive: Improves healing. Signet Active: Revive a nearby ally. [90s]
Signet of Wrath Signet Passive: Grants you increased Condition Damage. Signet Active: Immobilize your target. [30s]
Smite Conditions Meditation. Remove a condition and damage nearby foes. Damage is doubled if a condition is removed. Can be used while stunned. [20s]
Sword of Justice Spirit Weapon. Summon an arcane sword to defend you. [30s]
> Command Command the sword of justice to strike the ground at its location, damaging nearby foes. This destroys the sword. [5s]
Wall of Deflection Consecration. Protect the targeted area with a wall of mystic power that Reflects projectiles. [30s][I: Light Field]
Elite:
Renewed Focus Focus, making yourself Invulnerable and recharging your virtues. [135s] N.B. Breaks Stun.
Tome of Courage Tome. Locks you in place but grants you powerful support spells. [180s] N.B. 20s Duration.
> Heal Area Heal allies in the target area. [No recharge]
> Purifying Ribbon Release a ribbon of light that bounces to nearby allies, removing one condition from each ally hit, Blinding each enemy hit. [3s]
> Protective Spirit Grant Protection and Regeneration to allies in a cone. [15s]
> Pacifism Pacify foes in the area, Dazing them for three seconds. [20s]
> Light of Deliverance Fully heal up to five nearby allies. [30s]
Tome of Wrath Tome. Locks you in place but grants you powerful offensive spells. [180s] N.B. 20s Duration.
> Conflagrate Burn foes in the target area. [No recharge]
> Affliction Send out a projectile that hits up to ten foes, causing Cripple and Weakness [3s]
> Smiter's Boon Send out a cone that grants Might and Swiftness to allies. [5s]
> Zealot's Fervor Grant Fury to all nearby allies. [10s]
> Judgment Knocks down up to five nearby enemies. [30s]
Downed:
Wrath Focus a wrathful light ray on your foe. [No recharge]
Symbol of Judgment Draw a symbol on the ground that heals allies and Burns foes. [10s][I: Light Field]
Purifying Light Push back foes with a flash of light. [20s]
Bandage Call your allies for help. Restores health while you channel it. [5s]
Drowned:
Reveal the Depths Damage foes in an area that grows larger. [1s]
Shackle Shackle your foe to cripple them. [?s]
Renewing Current Escape up towards the surface. [15s]
Help Me! Call your allies for help. Restores some health. [20s]
Edited by Vorsakan, 15 May 2012 - 06:59 PM.
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