I typically earn about 150 glory (on average) from a single pickup game map. That is 600 glory for a full 4-map rotation. Assuming that every map takes 10-15 minutes to complete, we're looking at 40-60 minutes to earn 600 glory.
This is fine at the lower levels, but already when you hit rank 9-18, that means 4-7 hours of grind per level (as you need 4000 glory to level up).
At rank 39-48 (where you need a whopping 45,000 glory just to move up a single level), it would mean playing through 75 full map rotations (or 50-75 hours) just to go up one level.
According to the wiki and using my numbers, it would take 800-1200 hours just to reach rank 48 (you need 721500 glory points). To put that into perspective, it usually takes me about a year to hit 300-400 hours in a game (which is also usually when I stop playing a game).
Does no one else feel this is a little absurd? At this rate, I can see maybe 1% of the player base hitting rank 80. The vast majority of players will give up long before that. I think that if you want to maintain player interest in the game, you should give them attainable goals. I understand needing to work for something, but this ranking system requires you to do nothing but grind for thousands of hours.
Yes, I understand that it’s just for cosmetics. My point is that people will continue to play a game “just for cosmetics”, but those goals need to be within reasonable reach for them to do so.
Also, correct me if my math is wrong (I'm not good with numbers).
Edited by UssjTrunks, 17 September 2012 - 01:36 AM.