Jump to content

  • Curse Sites
Help
- - - - -

Is there a build that gets decent kill credit in huge zergs?

build aoe zerg dynamic events

  • Please log in to reply
28 replies to this topic

#1 Impurator

Impurator

    Fahrar Cub

  • New Members
  • 11 posts

Posted 15 September 2012 - 08:37 AM

Edit: I am only soliciting strategies for mobs that die within 1 second of spawning, because there are 8 or more ranger traps on the spawn locations,  fire AoE already rolling, and 20 melee standing in the spot with me swinging.

I enjoy rolling around Cursed Shore doing events and killing stuff in my magic find gear, generally seems to be decent solo farming.  However, any time an event has more than ~20 people in it, I feel like I should just give up and walk away, because I will not get kill credit for more than 1 or 2 regular mobs out of 20.  I'm using a 20/20/0/30/0 greatsword build for MF farming, and it works really well up until the ridiculous critical mass of players builds up (grenth temple, cough).

Of course I could just stop doing these events altogether until/unless kill credit mechanics change.  Or reroll a ranged class with enough burst AoE and use them for farming.  But I do see warriors at these events *not* complaining about terrible kill credit rate, and wonder if there's a build that gets a good rate of drops.  It's also possible I'm just using my greatsword like a derp.

I'm currently using rare quality MF gear w/ full MF sigils and my weapon is a MF-sigil'ed exotic... 78 I think.  Longbow is regarded as our AE go-to, but it seems like a nonstarter to me as it doesn't seem like it'd be fast enough.  I keep thinking about trying an axe/axe build, since it seems to have more useable burst AE (spin to win).  Thoughts?

Anyway, any help or advice would be appreciated.  I'm not ready to give up the insane drop rates that I was getting before the number of 80s in the zone went up by 5x.

Edited by Impurator, 18 September 2012 - 06:17 PM.


#2 Bear Storm

Bear Storm

    Asuran Acolyte

  • Members
  • 131 posts

Posted 15 September 2012 - 08:41 AM

It's tough for most people who don't have a spammable, instant aoe skill.

Best way to go about it is to memorize where they will spawn, fire your AoE the moment they appear, there's a brief period of Invulnerability, you should time it so that you can land your AoE as soon as they can take damage.

The other option is to not follow the zerg around and find Horde/Wave events that have a few people, or are perfectly possible for you to solo.

#3 Zmalamuth

Zmalamuth

    Pale Tree Seedling

  • Members
  • 6 posts

Posted 15 September 2012 - 09:23 AM

View PostImpurator, on 15 September 2012 - 08:37 AM, said:

I enjoy rolling around Cursed Shore doing events and killing stuff in my magic find gear, generally seems to be decent solo farming.  However, any time an event has more than ~20 people in it, I feel like I should just give up and walk away, because I will not get kill credit for more than 1 or 2 regular mobs out of 20.  I'm using a 20/20/0/30/0 greatsword build for MF farming, and it works really well up until the ridiculous critical mass of players builds up (grenth temple, cough).

Of course I could just stop doing these events altogether until/unless kill credit mechanics change.  Or reroll a ranged class with enough burst AoE and use them for farming.  But I do see warriors at these events *not* complaining about terrible kill credit rate, and wonder if there's a build that gets a good rate of drops.  It's also possible I'm just using my greatsword like a derp.

I'm currently using rare quality MF gear w/ full MF sigils and my weapon is a MF-sigil'ed exotic... 78 I think.  Longbow is regarded as our AE go-to, but it seems like a nonstarter to me as it doesn't seem like it'd be fast enough.  I keep thinking about trying an axe/axe build, since it seems to have more useable burst AE (spin to win).  Thoughts?

Anyway, any help or advice would be appreciated.  I'm not ready to give up the insane drop rates that I was getting before the number of 80s in the zone went up by 5x.

In Orr zones events i always use Longbow with 10/20/0/30/10 build, and as soon as i get lvl3 "ultimate" (F1 skill), i fire it off, together with skills 3 and 2 i have loads of aoe and mob tagged, but as above poster noticed, you need to be aware of your enviroment, and as soon as you see an enemy group incoming, drop the 3- skill from longbow in front of them, and after they stop add the F1, and gold contribution is secured and lots of bodies to loot.

This is the build i use:

http://gw2skills.net...jCqYSVot0jzQLNA

(not mine, I just borrowed it from this poster!)

http://www.guildwars...eatsword-build/


I just made some changes with shouts to it, and I'm still in lvl70-75 armor with low level jewelery and almost no runes.

#4 Won _Doe

Won _Doe

    Fahrar Cub

  • Members
  • 48 posts

Posted 15 September 2012 - 11:05 AM

Equip GS, use 3. Equip longbow, use F1. Run around mashing 1 on GS afterwards.

No special build needed.

#5 buddhist21

buddhist21

    Asuran Acolyte

  • Members
  • 116 posts

Posted 15 September 2012 - 04:01 PM

I'm new to warrior but don't people use double axes for these events?

I find the Axe 12 and 5 amazing for aoeing anything down O-o

#6 Pariah

Pariah

    Sylvari Specialist

  • Members
  • 519 posts
  • Location:Finland
  • Profession:Engineer
  • Guild Tag:[BoS]
  • Server:Gandara

Posted 15 September 2012 - 04:02 PM

I like using a Hammer in there as well, hitting multiple mobs with autoattacks, and Earthshaker covering a large area.

#7 Fimconte

Fimconte

    Asuran Acolyte

  • Members
  • 62 posts

Posted 15 September 2012 - 05:03 PM

0/30/0/0/30 (10 points whatever) with key traits being: Furious, Versatile Rage, Fast Hands + Adrenal Reserves or Quick Bursts (Not exactly sure which is higher dps)
Let's you spam F1+3 on Longbow on cd pretty much with high crit.
As for 2nd set, I use Swords since I've stacked condamage (Burns also scale off of it) and AoE bleeds+Root with F1 is awesome, but I think Axes are a alternative option due to 5 and 2, especially if you're running MF gear.

Edited by Fimconte, 15 September 2012 - 05:04 PM.


#8 Impurator

Impurator

    Fahrar Cub

  • New Members
  • 11 posts

Posted 15 September 2012 - 08:26 PM

The GS 3 skill is not enough damage to get a tag unless the mobs are near something I can stop myself on.  My current strategy is to run around hitting 1, and it is pretty good up until 20-30+ people show up.

I'm going to give longbow a shot, though - I typically run around with a rifle because it seems strong one on one, but gear and play wise I'm at a point where even in MF gear I don't need to kite until there's more than 4 mobs on me.  So I suppose I'm still using rifle due to laziness ;)

If it turns out the MF gear is problematic for bows - since it's MF/Precision/Power - I'll go give an axe build a shot.  And regret salvaging that exotic 78 axe I found ;)

Edited by Impurator, 15 September 2012 - 08:29 PM.


#9 _MvP_

_MvP_

    Fahrar Cub

  • Members
  • 47 posts

Posted 15 September 2012 - 11:22 PM

View PostImpurator, on 15 September 2012 - 08:26 PM, said:

The GS 3 skill is not enough damage to get a tag unless the mobs are near something I can stop myself on.  My current strategy is to run around hitting 1, and it is pretty good up until 20-30+ people show up.

I'm going to give longbow a shot, though - I typically run around with a rifle because it seems strong one on one, but gear and play wise I'm at a point where even in MF gear I don't need to kite until there's more than 4 mobs on me.  So I suppose I'm still using rifle due to laziness ;)

If it turns out the MF gear is problematic for bows - since it's MF/Precision/Power - I'll go give an axe build a shot.  And regret salvaging that exotic 78 axe I found ;)

Longbow is awesome for events. Just time you skill #3 good and it does very good damage. Also as soon as you see group of mobs F1, and then #3. Works perfect for me.

#10 Impurator

Impurator

    Fahrar Cub

  • New Members
  • 11 posts

Posted 16 September 2012 - 04:29 AM

It may be because I'm so used to melee, but axes feel a bit more effective than longbow.  In any case, both options seem to be better than GS 1 spamming or praying you line up 100B well.

#11 Devlin1991

Devlin1991

    Asuran Acolyte

  • Members
  • 104 posts
  • Location:Glasgow
  • Guild Tag:[DkR]

Posted 16 September 2012 - 04:48 AM

Longbow + axe is pretty good, use your adrenaline on Combustive shot. While you are locked into longbow throw out the 3>2>4>5 combo then back to axes. When in axe use the 2 skill followed by the 5 skill, 5 skill hits up to 5 targets per tick very quickly so you get lots of tags.

#12 Warmaster Bacon

Warmaster Bacon

    Sylvari Specialist

  • Members
  • 686 posts
  • Location:Canada
  • Profession:Warrior
  • Guild Tag:[Hell]
  • Server:Blackgate

Posted 16 September 2012 - 06:21 AM

If i'm in a zerg, i just throw on a longbow, beserker stance, mash F1, skill 3, skill 2, then spam 1. i usually end up getting gold. i try not to go melee in zergs, because sometimes by the time i get to the monster, its alrdy did.

#13 Gutz

Gutz

    Fahrar Cub

  • Members
  • 45 posts

Posted 16 September 2012 - 08:33 AM

Nothing comes close to a GS when it involves anything aoe, it is not hard to poistion your whirlwind, and if you know how to time HB its pretty much faceroll.

I tag everything in events so effortlessly with it, should work for you too.

#14 aedn

aedn

    Fahrar Cub

  • New Members
  • 12 posts

Posted 16 September 2012 - 11:39 PM

I use sword/axe and longbow.  Basically with traits that boost adrenaline you can spam F1, swap and use #2 to leap in, for fire aura, and hit 5 for your axe aoe, with a combo finisher. That  gives you dual combo finishers. The main issue really is not weapons or builds, its more about learning the events. Since dynamic events are really not dynamic, and have predictable patterns on spawns, or where mobs come from, its critical to get those early hits in. if you do not do that, in large zergs will always deny you credit.

#15 Nephele

Nephele

    Sylvari Specialist

  • Members
  • 896 posts
  • Server:Sanctum of Rall

Posted 17 September 2012 - 04:49 AM

I like longbow + greatsword. You can drop your huge longbow AoE then use greatsword's mobility to catch any that you miss.

#16 maranod

maranod

    Fahrar Cub

  • Members
  • 21 posts

Posted 17 September 2012 - 10:33 AM

View PostImpurator, on 15 September 2012 - 08:26 PM, said:

The GS 3 skill is not enough damage to get a tag unless the mobs are near something I can stop myself on.

You sure? I even find my bladetrail sufficient to tag mobs. I usually just bladetrail, whirlwind in and start with 100b. Insane cleaving damage.

#17 Bear Storm

Bear Storm

    Asuran Acolyte

  • Members
  • 131 posts

Posted 17 September 2012 - 03:39 PM

Use the 3-skills from Longbow and GS. Use the 5 skill on GS to get to a mob before it dies.

Use Signet of Fury, to recharge your Burst skill if you need to on your longbow.

#18 Zinn

Zinn

    Sylvari Specialist

  • Members
  • 621 posts

Posted 17 September 2012 - 04:01 PM

The GS 3 skill will get you a ton of kill credit.

#19 Impurator

Impurator

    Fahrar Cub

  • New Members
  • 11 posts

Posted 17 September 2012 - 05:12 PM

I've never consistently gotten HB to hit more than 3-4 targets at a grenth temple run.  When there's ~20 targets, that's not winning, it's a concession.  I use 3/4 heavily in normal play, but they alone will not get a tag when there are 10+ engineers and 10+ elementalists spamming, in my experience... I originally used them heavily to try to get a tag, but if I can't 3 to a wall, it won't land the double-tap needed to get kill credit.  At this point on my server, by the time the 4 blade reaches a target and returns to it, it will have died, so I only get one hit in - again, insufficient.  This applies at any distance - if the target is far enough away to get 2 hits one right after the other, it will be dead before the sword even gets to it.

The amount of people is a crucial differentiator, I am talking about all 20 mobs being dead in under two seconds, maybe even under one second.  If I have a luxurious 3 or 4 seconds to attack there are no problems whatsoever.  This is all while standing directly on the spawn locations and moving to cut spawns off before they reach the pack.  My server is "full" even in the middle of the day, and 50+ people zerging it up isn't uncommon.  I want to emphasize that because there seems to be some misunderstanding that I just am not trying things, am incapable of basic strategy, haven't thought to memorize spawn locations, etc.  Literally the only thing that works is a single attack that does high damage (~3000+ maybe?), instantly.  Everything else is too slow to get consistent high kill counts.  This is important because if I can only land a few outlier kills every minute, the events are not really worth the effort as opposed to roaming and killing, or going to lower level events.

A few people have suggested that that is the optimal solution - do not do the huge zerg events - and I'm starting to agree.  It annoys me because I actually *like* cursed shore, but the events are slowly all turning into 50+ person super-zergs, and it's a poor place to roam and farm because it's like 80% risen, all on the same "anti-farm code" lockout.

Anyhow, I don't mean to turn this into a complaint thread.  Just trying to qualify that a lot of these responses are not going to tag anything that's dying in ~1 second.  The bow's 3 ability seems to work alright if timed perfectly... I've run with axes some and am finding it's not significantly more effective than GS, if at all, because the 5 ability is on such a long CD even traited.  It doesn't seem to get better drop rates than timing HB and crossing my fingers, at least.

#20 Mireles

Mireles

    Vanguard Scout

  • Members
  • 190 posts

Posted 17 September 2012 - 05:18 PM

I use a hammer... i can usually tag everyone in a mob with 1-2 swings.

#21 Black Autumn

Black Autumn

    Asuran Acolyte

  • Members
  • 114 posts
  • Location:Old Ascalon
  • Profession:Mesmer
  • Guild Tag:[ECHO]
  • Server:Tarnished Coast

Posted 17 September 2012 - 07:20 PM

View Postbuddhist21, on 15 September 2012 - 04:01 PM, said:

I'm new to warrior but don't people use double axes for these events?

I find the Axe 12 and 5 amazing for aoeing anything down O-o

This is what I do and most times, it's a lot more effective than a greatsword for me.

#22 Fimconte

Fimconte

    Asuran Acolyte

  • Members
  • 62 posts

Posted 17 September 2012 - 07:54 PM

Longbow 3 with condition damage is your only hope,

View PostImpurator, on 17 September 2012 - 05:12 PM, said:

Spoiler
Swiftness+Axes maybe? In general most waves spawn in pre-determined spots, so you can move to intercept them as they spawn to get the damage off.

#23 NeoPomStar

NeoPomStar

    Fahrar Cub

  • Members
  • 48 posts

Posted 17 September 2012 - 08:14 PM

YOUR ARE NOT A FAULT - it is not your build or your damage that is making you earn less drops.

See if you can form a party, when you are in a party you will have better chances for drops.  What it does is that it makes it better for you in the damage dealing competition with all the other people around.  The award and loot drop system in this game is based on how much damage you do to a mob -  you have to deal a certain percentage of damage to the mob's hp in order to get anything dropped.  As a party, all the damage every member deals to the mob can be counted as damage you deal to it.  I noticed this when I was farming troll mobs, as an individual I can never get anything dropped - no matter how hard I tried I can not do enough damage in time to get a loot from a mob, but when I party with others, I got a loot drop from almost every mob.

Let say there are 5 people including yourself killing 1 mob.  If no one is in a party, the damage dealt is likely 20% hp by each of the 5 person.  If the other 4 people decides to form a squad and kill together, that will work against you.  After killing a mob with you by yourself and that party, you probably still deal about 20% damage, but the others as a whole did 80%.  Just think with what happens with 20 people!  The damage you deal to a target is about 5% if there is about 20 people focusing on one target, which is the reason why you don't get enough credit for any loot from a kill.

Edited by NeoPomStar, 17 September 2012 - 08:25 PM.


#24 Kovares

Kovares

    Asuran Acolyte

  • Members
  • 118 posts

Posted 17 September 2012 - 08:22 PM

When I read the OP I actually felt I had to scroll up to confirm I'm not in the mesmer forum... Warrior actually is among the very best aoe damage dealers out there. As others before said, get GS/Longbow, use adrenaline and #3, maybe #2 as well on longbow and whirl through your own combo field (you can use the #4 sword throw for another burning combo that will hit twice in the open).

You will tag everything in reach and end up with next to full adrenaline, allowing you to do it right again. Also, the weapon swap trait from the discipline is really really good for this (and for general levelling as well)

#25 Impurator

Impurator

    Fahrar Cub

  • New Members
  • 11 posts

Posted 18 September 2012 - 06:16 PM

View PostNeoPomStar, on 17 September 2012 - 08:14 PM, said:

...


Wait, damage contribution is increased by grouping?  I did not think this was accurate.  I think if you're in a group and do nothing you will get nothing... right?

Let me bold this if for some reason this thread doesn't die : I am only soliciting strategies for mobs that die within 1 second of spawning, because there are 8 or more ranger traps on the spawn locations,  fire AoE already rolling, and 20 melee standing in the spot with me swinging.  An answer like "longbow 3 is your only hope," or "lay down longbow adrenaline beforehand for a good shot" seems in line with my observations.  Things like "oh just GS3 through them after you GS4, warrior AE is great" is not really helpful unless you've figured out a way to make both moves hit the targets in one combined second or less.  Warrior AE is great.  I'm not complaining about warrior AE.  I'm asking for suggestions for a very specific, obnoxious scenario, that I'd like to hope will be balanced out of existence.  I can't really make the title long enough.  Maybe I'll edit the OP.

In sum, I think unless someone has any other suggestions (not thinly-veiled L2P comments) longbow 3, laying down longbow adrenaline beforehand, or being able to blow quickness regularly are the methods of choice.

#26 Naekuh

Naekuh

    Asuran Acolyte

  • Members
  • 81 posts
  • Guild Tag:[TPAD]
  • Server:Stormbluff Isle

Posted 18 September 2012 - 09:33 PM

Spec in great sword / rifle.

20 power, 30 percision, 15 in the last row which gives you a -5 second weapon swap.


Get pierce for rifle, get 10% crit for swords, and 30% to cause bleed... the typical signet build.

When the mob spawns use rifle and rapid fire.... by the time the rapid fire wears off your weapon swap will be cooled down.
Then throw your greatsword, the number 4 option... and then whirl.

Not even elementalists have a chance to outcredit you with that much spike dps, unless the elementalist perfectly precasted.

I always beat out elementalists, always pick up inventory full of loot, and watch the rangers kick the can, because they cant get past the elementalists, and elementalists cant get past the warrior who does this.

Edited by Naekuh, 18 September 2012 - 09:38 PM.


#27 Seithan

Seithan

    Fahrar Cub

  • Members
  • 20 posts
  • Location:Greece
  • Guild Tag:[OLD]
  • Server:Gandara

Posted 18 September 2012 - 11:36 PM

my build is a somewhat balanced dps outlet, with 20/20/10/0/20 and axe/axe, longsword.

I use Longsword's 100blades to build the initial adrenalin plus do tons of damage and switch to axe's whirlwind for more aoe + max adrenaline, plus burst.

Then switch back to longsword for 100blades and back to axe for normal attacks that do alot of damage + fast adrenaline, ending with axe burst again.

Rinse and repeat, the combo is devastating.

In Events i end up with an inv full of items and in solo playing, its the only viable way to be dps as far as i can tell.

Edited by Seithan, 18 September 2012 - 11:39 PM.


#28 Bear Storm

Bear Storm

    Asuran Acolyte

  • Members
  • 131 posts

Posted 18 September 2012 - 11:50 PM

Sigil of Fire on a longbow will solve all of your problems.

#29 Impurator

Impurator

    Fahrar Cub

  • New Members
  • 11 posts

Posted 19 September 2012 - 12:58 AM

Rifle with pierce and sigil of fire are both interesting ideas!  Is major a sufficient proc rate?  I've seen recommendations to forego superior but I wasn't sure if that was from a "sustain" POV or if major would be functionally equivalent for burst as well in any reasonably large AE.





Also tagged with one or more of these keywords: build, aoe, zerg, dynamic events

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users