[quote name='sanktanglia' timestamp='1347811232' post='1937473']
ok so to clear up a few questions people had:[list]
[*]GW2DB is updated with the newest data, so the recipes are correct. Some of the stats on our legendary items are a bit off, but this is due to them using a formula for those, so its not immediately obvious to us when they change it, we'll be getting it fixed
[*]Alot of these items do look much cooler in motion. The bifrost has a really cool pulsing rainbow effect, the kraitkins snakes move and contract, and almost all of them have secondary effects. Some of them change your footstep effects, some of them change your projectiles, some of them have cool particle effects. We are working on getting some nice videos of them in players hands so you can check them out
[*]From what ive seen of the data, the stat multipliers for exotic and legendary are the same, but those just multiple on whatever base stats are on an item. So fi them item has higher base stats, it will be better than exotics. So it doesnt really contradict what anet said.
[*]We still arent 100% sure how all of these items are bound. The data isnt clear on saying account/souldbound, and most of these items havent even been found by players yet. As we find out more we'll update the guide
Thank you very much! You and all guys working on this are awesome!
[quote name='Butcher' timestamp='1347813830' post='1937565']
Wait, if legendaries aren't even really useful statwise, then what's the F'n point of investing so much time and resources for a bunch of crappy weapon skins?
Welcome to the world of guild wars. The game (1 and 2) are only about skins on items not about stats. That has been the case for over 7 years now and hopefully never will change. A lot of people love this (more or less) unique system. If you do not, no one would hold you back playing another game.