I changed your utility skills too. The movement speed signet is great, the active effect is a bit meh, only real use for it is in PvP when stomping.. but like I said, great for travelling. Shadow Refuge is great because it stacks like 11s stealth which is more than enough to Rez a downed team member or run away from a sticky situation or just use it for the regen. Fairly long cool down however, so Blinding Powder is worth considering too. Or indeed ambush trap (for solo PvE). Since D/D doesn't use much initiative, Shadow step is actually better than Roll for Initiative as it serves as condition removal as well as stun-break.
Never an idiot...lol I get the trait swaps, and that makes sense...I like the Shadow Step substitution.
Now a favor...can you, in a nut shell, explain how Shadow Refuge stacks Stealth? I don't see anywhere on its description...I mean do you fire it off and just stand in it and the when its done you have 11 secs of stealth? Most of this stuff I understand...but that one thing has me stumped...lol