Toche, on 22 April 2013 - 01:11 PM, said:
First of all I apologize if my bad English made me lose the information I'm asking for.
You say that your currently favorite setup is Dagger/Pistol. In this case I have two questions.
Do you think a leveling build based on this setup is viable? and if the answer is yes, could you help me build one or share yours? At least some tips on rotation, traits, skills... I am a noob on this type of games
Thanks in advance. Great guide!
First off, welcome to the wild world of thieves!
Since The Shadow
hasn't been super active in the Thief sub-forums lately, I will do my best to answer. I'm no expert on thieves, but I've picked up a thing or two in my couple (hundred) hours of play two different thieves.
You can definitely level with D/P, its actually the weapon-set I used to level on my second thief for quite a few levels. I combined it with P/P to give it a combination of range and melee synergy. A leveling build a lot depends on your skill level as a player. I would say though to max out the Critical Strikes line first, before any of your other lines as you are leveling. Beyond that, its up to you whether you want to focus more on damage, then you would put your points into Deadly Arts. If you want more survivability, then go Acrobatics.
IE as you level:
10 points into Critical Strikes (CS-III, Side Strike for the +7% crit chance from the side or behind)
10 points into Acrobatics (Acro-II, Power of Inertia for the Might when you dodge)
5-9 points into Deadly Arts (no major trait here because once you get enough trait points for the major, you'll be resetting your skills via your book)
This will put you at level 40, when you have to buy a new book and your traits automatically reset. Past that:
20 points into Critical Strikes (CS-III; CS-I for Fury or CS-VIII if you find yourself really short on Initiative and are using Signets or CS-IX Combo Critical Chance for increased crit chance on Shadow Shot)
20 points into Acrobatics (Acro-II; Acro-IX Quick Recovery if you are short on Initiative)
5-9 points into Deadly Arts (Trickery if you find yourself low on Initiative in a lot of fights)
This will get you to level 60 and once again, you'll be resetting your traits via your book...from here on out, you should start working towards whatever lvl 80 build you want to do, so these will change depending on your choice of build:
30 points into Crit Strikes (CS-III; CS-[whichever your chose from above]; CS-XI Executioner for better sustained dmg or CS-XII Hidden Killer for better Backstabs)
AT LEAST 15 points into Acro (Acro-II) <~~ this is highly recommended because of the minor trait, Feline Grace. If its not in your chosen build, go ahead and get rid of it.
Your other points, as I said, will then go into whatever chosen build you want to run. For a good resource for thief builds, the Thief Guide and Build Index
has a good number of threads that have both builds and discussions about the builds, which will give you a good place to start so you can tweak a build to fit your own personal thief play-style!
As for rotation and all that jazz, I would suggest taking as many stealths as you can possible run with, so put Blinding Powder and Shadow Refuge on your bar for utilities. The third one I would suggest taking Smoke Screen because if you use dagger #2 (Heartseeker) through a Smoke Field, you get stealthed and can then line up a backstab really easily. Other than that, watch out for overusing #5 on the D/P (Black Powder), its nice in a pinch, but it costs a LOT of initiative. You can also get stealth from using #2 through Black Powder.
Hope this helps!