EonSpirit, on 29 December 2012 - 05:13 AM, said:
Quite confused with your post, it looks like you've posted my build template from the OP and are asking how it'd do as a Condition build but then mention Shadow Arts errrm xD. I'll try my best to reply though. As for the build you linked; It's not a condition build it's full Power/ Crit. As such it uses full Berserker's not Carrion. The purpose of 25/30/0/15/0 is actually to maintain steadily-high DPS while being able to counter-act the inherent fragility of the build by dodging.
As for the Carrion Condition/ Survival build what you have to appreciate is that the DPS comes entirely from condition damage so points in Power wouldn't be that beneficial to you.
As for the traits you should opt for, they depend on the situation. I decided to post an example skeleton build to better explain things.
Ok so the idea is; you wanna stack a lot of potent bleeds and keep stacking them while maintaining survivability via mobility, built-in evasion, Stealth, inherent tank-iness from Carrion stats as well as from the investment in Shadow Arts and resource management.
This is achieved by using D/D and subsequently spamming (Leaping) Death Blossom (which is a built-in evade too). Given that you want to be able to maintain spammage of LDB for some length of time, you have to consider how you can make this feasible. Resource management is the highlight of this build. It's achieved by activating Stealth. Since you wont be using CnD you have to attain Stealth and subsequently initiative via different ways, luckily there are plenty and with the addition of the Master of Deception trait, infusion of shadow, potentially Patience and maybe even Quick Recovery... you can pretty much afford to go wild.
I left certain trait options open because those are the ones you'll want to change based on situation:
Assasin's Reward isn't great, but I don't see a better trait for this type of build and don't see where 5 points would be of use anywhere else, Shadow's Rejuvenation is GREAT, but depending on the content you're facing you may be fine with sacrificing some healing for more resource management.
Few other points that are note-worthy. Where this build lacks in Cond damage via Trickery it makes up for it very passively by the amount of might you can stack upon entering stealth as well as by dodging, things that you will do very naturally.
The damage comes from spamming LDB, the traits you pick make this both possible and sustainable. That's why I opted for them as opposed to going straight out for damage.
If you want more damage while forsaking some survivability you could go down the rabid route.
If you want more damage while literally forsaking almost all your survival (I don't suggest this)... there is always Rampager's.
Would I recommend the Condition/ Survival build I linked for PvE? Honestly, not really, it's probably better suited to, as you noted, PvP/ WvW not because it wouldn't work in PvE, but purely because my stance on PvE builds is: Power > Condition as well as Efficiency > Safety. But since you want a condition build that is more forgiving, the build I linked is probably going to give you the best bang for your buck, I hope.
iLag, on 29 December 2012 - 06:17 AM, said:
For your traits do you purpose fury or the signets and 5 might? this is for t1 crit. Also for deadly arts if you are not running daggers what should your t2 be.
I only ever use the move-speed signet so the Signet trait wouldn't be that beneficial to me. I also never really activate said signet, I just keep it for shortened travel-time.
The 2nd tier will depend on build and weapon set, There's no staple trait. The ones I like to fill this slot most are:
Critical Haste (Better suited to Sword than Dagger IMO), Combo Crit Chance (if LDB), Practiced Tolerance (if in need of survival) and Side Strike (one I use most often).
Edited by The Shadow, 29 December 2012 - 07:43 AM.