Jump to content

  • Curse Sites
Help
- - - - -

Misc Change Necro's Axe for Sword


This topic has been archived. This means that you cannot reply to this topic.
51 replies to this topic

#1 Agar

Agar

    Sylvari Specialist

  • Members
  • 581 posts

Posted 24 August 2010 - 10:38 PM

I noticed that now Necromancers can weild one handed axes and it seemed kinda weird and out of place, wouldnt it better for them to have one handed swords instead of axes? Do you guys agree or iam just being weird? xD

#2 Phoenix Tears

Phoenix Tears

    Banned

  • Banned
  • 2115 posts

Posted 24 August 2010 - 11:38 PM

Imo should have Necros no axes at all, nor any other melee weapon... I don't know what is now with all this "give scholars melee weapons" and turn them into melee-hybride classes what they absolutely are NOT.

Necromancers are still a caster class and should be only able to use Scepters, Staffs, Focus items and Daggers, and nothing more.

So exacly the same weapon stuff, like Elementalists.

Staff = Death Magic/Soul Reaping
Scepter+Focus = Curses
Dagger+Focus = Blood Magic

fits everything into these 3 gameplay styles, nothing else needed

#3 Amannelle

Amannelle

    Legend of the Norn

  • Members
  • 7467 posts

Posted 24 August 2010 - 11:42 PM

I thought they had daggers already. :) I like the axe, it makes me think of this:

Posted Image

Executioners ftw! :D

After all, what better blood to use than that of the executed....? :devil:

#4 IDarko

IDarko

    Legion Commander

  • Members
  • 5486 posts

Posted 24 August 2010 - 11:47 PM

I agree with Amannelle :D It also reminds me of charakters like that.

#5 Raxxman

Raxxman

    Vanguard Scout

  • Members
  • 245 posts

Posted 24 August 2010 - 11:55 PM

Eles get daggers which gives them access to mid range spells not close range ones. Just because they get an Axe doesn't instantly mean its a melee heavy option.

#6 Agar

Agar

    Sylvari Specialist

  • Members
  • 581 posts

Posted 25 August 2010 - 12:15 AM

Just google "Necromancer Axe" and you get almost no pictures, then google "Necromancer Sword" and get ready for some eye candy ;)

Well the best would be to give them a scythe or a haldberd (that would look like a badass executioner :D) but since both are out of the game a sword would be more fitting than an axe.

Edited by Agar, 25 August 2010 - 12:18 AM.


#7 TGgold

TGgold

    Asuran Acolyte

  • Members
  • 147 posts

Posted 25 August 2010 - 12:18 AM

I kinda like the Axes. It makes them a little more unique to me. Otherwise everyone would run around like a deathknight, which I don't think is the goal. And they already have daggers for a bladed weapon, so Axe feels right.

Question is if they can dual wield axes =F

#8 Eramon

Eramon

    Golem Rider

  • Members
  • 2018 posts

Posted 25 August 2010 - 12:24 AM

Phoenix Tears said:

Imo should have Necros no axes at all, nor any other melee weapon... I don't know what is now with all this "give scholars melee weapons" and turn them into melee-hybride classes what they absolutely are NOT.

Necromancers are still a caster class and should be only able to use Scepters, Staffs, Focus items and Daggers, and nothing more.

So exacly the same weapon stuff, like Elementalists.

Staff = Death Magic/Soul Reaping
Scepter+Focus = Curses
Dagger+Focus = Blood Magic

fits everything into these 3 gameplay styles, nothing else needed

BORING!

I don't mind a Necromancer with an axe.. although I'd rather use a dagger and offhand.

#9 trollberry

trollberry

    Sylvari Specialist

  • Members
  • 561 posts

Posted 25 August 2010 - 12:26 AM

I was a little surprised to see them wielding axes rather than swords (was thinking the classic pagan circle sword + dagger imagery) but in the guild wars universe using an axe has a more raw militant feel about it that I find quite nice.

#10 twitchy

twitchy

    Fahrar Cub

  • Members
  • 38 posts

Posted 25 August 2010 - 12:32 AM

I really like that they allow necros to have axes.  There's something very cruel and sinister about the weapon, and I've never really thought about how suited they are for something like a necromancer.  It's a little different, but fitting imho

#11 sunnylb87

sunnylb87

    Fahrar Cub

  • Members
  • 15 posts

Posted 25 August 2010 - 12:37 AM

the fact that necro can wield axes is awesome! a bit different, which i love. dont really like that typical stuff necro get stuck with. the more variety the better :D

#12 Amannelle

Amannelle

    Legend of the Norn

  • Members
  • 7467 posts

Posted 25 August 2010 - 12:38 AM

twitchy said:

I really like that they allow necros to have axes.  There's something very cruel and sinister about the weapon, and I've never really thought about how suited they are for something like a necromancer.  It's a little different, but fitting imho

I see what you mean...
:D

and, like what was said before: ANet doesn't want their Necro to be like some dumb deathknight...

If you don't know what I mean, see here:



#13 Retavoh

Retavoh

    Vanguard Scout

  • Members
  • 234 posts

Posted 25 August 2010 - 12:41 AM

I think it's sweet they can wield axes. Swords involve too much finesse. Necromancers cause death, they don't care how they do it. :devil:

#14 Agar

Agar

    Sylvari Specialist

  • Members
  • 581 posts

Posted 25 August 2010 - 01:38 AM

Well if the majority of the fans find them nice then let them be :P I just hope they add cooling looking ones just for the Necros.

#15 Tall

Tall

    Sylvari Specialist

  • Members
  • 563 posts

Posted 25 August 2010 - 01:51 AM

Phoenix Tears said:

Imo should have Necros no axes at all, nor any other melee weapon... I don't know what is now with all this "give scholars melee weapons" and turn them into melee-hybride classes what they absolutely are NOT.

Necromancers are still a caster class and should be only able to use Scepters, Staffs, Focus items and Daggers, and nothing more.

So exacly the same weapon stuff, like Elementalists.

Staff = Death Magic/Soul Reaping
Scepter+Focus = Curses
Dagger+Focus = Blood Magic

fits everything into these 3 gameplay styles, nothing else needed

Uh, except necromancer does not have attunements meaning your suggestion leaves them extremely limited and boring.

Have you even looked at the skills on the axe? Only the first skill actually uses the weapon physically, the rest is magical-based. You can play however you choose too, but I'd rather have my Professions with as many options as possible.

And to comment on the OP, Axes fit the theme and give them more of a butcher appeal.

#16 Skitur

Skitur

    Asuran Acolyte

  • Members
  • 83 posts

Posted 25 August 2010 - 10:12 AM

Why not try it out first then decide if it's inconvenient or not? GW2 might have completely changed the persona of a necromancer to where an axe would suit a necro.

#17 Phoenix Tears

Phoenix Tears

    Banned

  • Banned
  • 2115 posts

Posted 25 August 2010 - 06:53 PM

Tall said:

Uh, except necromancer does not have attunements meaning your suggestion leaves them extremely limited and boring.

Have you even looked at the skills on the axe? Only the first skill actually uses the weapon physically, the rest is magical-based. You can play however you choose too, but I'd rather have my Professions with as many options as possible.

And to comment on the OP, Axes fit the theme and give them more of a butcher appeal.

*cough* for what do you believe has the necromancer the misnamed "life force" feature, where the Necromancer collects Souls to use them as secondary life point bar and to receive that way new skills???

This system could be combined in regard of which equipment you wear at the moment when you walk between dimensions as "ghost"
Everything I suggested about name changes about the features just fits perfectly, now after i ve read the description of the necromancer on the official site.
When reading the stuff on german it sounds totally retarded using the words that anet took for the necro's features about Life Force and Death Shroud.

After reading the eescription I've been left with the feeling even ,more, that Anet ruined the Necromancer Class more, than they did something good to it.

Here's the German Text for getting an impression on what I mean:

Description on German with bolded parts, which make the description let sound so retarded and why it is better to rename the stuff. Underlineed parts support, why these renames should be done. Bold and underlined parts are just simple wrong in regard of the necromancers lore/gameplay and for what necromancers stand for.
---------------------------------------------------------

Ein Nekromant praktiziert die dunklen Künste, beschwört die Toten, macht sich die Macht der verlorenen Seelen zu Nutze und entzieht Gegnern die Lebensenergie. Ein Nekromant kann die Lebensenergie nutzen, um Verbündete vom Rand des Todes zurückzuholen oder dem Tod selbst ein Schnippchen zu schlagen.
Der Nekromant lebt von Tod und Verfall. Er kann sein eigenes Leben mit Lebensenergie verlängern. Wenn er mithilfe spezieller Fertigkeiten Gegner angreift und tötet, sammelt der Nekromant Lebensenergie. Wenn ihm die Lebenspunkte ausgehen, ist der Nekromant nicht angeschlagen, sondern aktiviert automatisch die Fertigkeit "Todesschleier". Der Nekromant kann dann als Geistform weiterkämpfen, bis ihm entweder die Lebensenergie ausgeht oder er einen Gegner tötet. Anschließend kehrt er in sein eigenen Körper zurück.

Lebensenergie (Life Force)
Die Lebensenergie ist eine spezielle Art Energie, die von Nekromanten genutzt wird. Sobald ein gewisser Wert erreicht ist, kann der Nekromant die Fertigkeit "Todesschleier" (siehe unten) aktivieren. Er verlässt dann seinen Körper und verwandelt sich in eine Geistform. Die Waffengruppen sind mit Fertigkeiten verknüpft, die dem Nekromanten Lebensenergie geben. Noch mehr Lebensenergie erhält er für Kills in der Nähe. Schließlich gibt es Unterstützungsfertigkeiten, die Lebensenergie aufbauen. "Geister-Rüstung" ist beispielsweise eine Fertigkeit, die die Rüstung des Nekromanten verbessert und jedes Mal Lebensenergie abgibt, wenn dieser Schaden nimmt.

source: official text from website on necromancer article.

Here my translation of that text:

A Necromancer practisizes the dark arts, summons the dead, and makes itself use of the might of the lost souls and drains enemies of their Life Force. A Necromancer can use the Life Force to save allies from the brim of death or to cheat the death itself.
The Necromancer lives from death and doom. He can extent its own Life with Life Force. When he attacks and kills enemies with help of his special skills,does the Necromancer gather Life Force. If his Life Points go down to 0 isn't the Necromancer downed, instead does he activate automatically the skill "Death Shroud". The Necromancer can then fight further as a ghost form, until its Life Force runs out, or he kills an enemy. After that does the necromancer return to its old position back into its own body.

Life Force
The Life Force is a special kind of energy, that is used by Necromancers.
Once a certain value is reached, will be the Necromancer able to activate the skill "Death Shroud" (look below). He leaves his body and transmutates itself into a ghost form. The weapon groups are bond with skills, which give the Necromancer Life Force. Also it gives support skills, which can build up Life Force. "Ghost-Armor" for example is a skill, which increases the armor of the Necromancer and gives the player every time Life Force, whenever you receive damage.
----------------

Now all this once again in the way how i see that it should be correct and fitting to the necromancer class as we know it from GW1 and how the necromancers should stay also in GW2.

German:

Ein Nekromant praktiziert die dunklen Künste, beschwört die Toten, macht sich die Macht der verlorenen Seelen zu Nutze und entzieht Gegnern die Lebenspunkte. Ein Nekromant kann die Seelenkraft nutzen, um Verbündete vom Rand des Todes zurückzuholen oder dem Tod selbst ein Schnippchen zu schlagen.
Der Nekromant lebt von Tod und Verfall. Er kann sein eigenes Leben mit Seelenkraft verlängern. Wenn er mithilfe spezieller Fertigkeiten Gegner angreift und tötet, sammelt der Nekromant Seelen , welche seine Seelenkraft steigern. Wenn ihm die Lebenspunkte ausgehen, ist der Nekromant nicht angeschlagen, sondern aktiviert automatisch die Fertigkeit "Dimensionsriss". Der Nekromant kann dann als Geistform weiterkämpfen, bis ihm entweder die Seelenkraft ausgeht oder er einen Gegner tötet. Anschließend kehrt er in sein eigenen Körper zurück.

Seelenkraft (Soul Force)
Die Seelenkraft ist eine spezielle Art Energie, die von Nekromanten genutzt wird. Sobald ein gewisser Wert erreicht ist, kann der Nekromant die Fertigkeit "Dimensionsriss" (Dimension Rift)(siehe unten) aktivieren. Er verlässt dann seinen Körper und verwandelt sich in eine Geistform. Die Waffengruppen sind mit Fertigkeiten verknüpft, die dem Nekromanten Seelenkraft geben. Noch mehr Seelenkraft erhält er für Kills in der Nähe. Schließlich gibt es Unterstützungsfertigkeiten, die Lebensenergie aufbauen. "Geister-Rüstung" ist beispielsweise eine Fertigkeit, die die Rüstung des Nekromanten verbessert und jedes Mal Lebensenergie abgibt, wenn dieser Schaden nimmt.

English

A Necromancer practisizes the dark arts, summons the dead, and makes itself use of the might of the lost souls and drains enemies of their Life Points. A Necromancer can use the Soul Force to save allies from the brim of death or to cheat the death itself.
The Necromancer lives from death and doom. He can extent its own Life with Soul Force. When he attacks and kills enemies with help of his special skills, does the Necromancer gather Souls to increase it's Soul Force. If his Life Points go down to 0 isn't the Necromancer downed, instead does he activate automatically the skill "Dimension Rift". The Necromancer can then fight further as a ghost form, until its Soul Force runs out, or he kills an enemy. After that does the necromancer return to its old position back into its own body.

Soul Force
The Soul Force is a special kind of energy, that is used by Necromancers.
Once a certain value is reached, will be the Necromancer able to activate the skill "Dimension Rift" (look below). He leaves his body and transmutates itself into a ghost form. The weapon groups are bond with skills, which give the Necromancer Soul Force. Also it gives support skills, which can build up Soul Force. "Ghost-Armor" for example is a skill, which increases the armor of the Necromancer and gives the player every time more Souls, whenever you receive damage.
-----------------

This way how I changed the descriptions here, only that way does the Necromancer in GW2 sound really like a Necromancer, that is based on what the Necromancer was in GW1!!!!

The necromancer in GW1 was in regard of lore and gameplax all about SOUL REAPING. Life Force is not Soul Reaping!!!
Necromancers are all about playing with death!!  Nit about infusing Life Force into others like a MONK. Life Force would be a gameplay feature name, that would fit to Monks, but not to Necromancers.
Necros gameplay design in GW was all about Souls, so it should be again also in GW2. A Necromancer whose gameplay design is not all about Souls is no Necromancer to me.

Necromancers gather Souls, not Life Force. From something that is DEAD you can't gather any Life Force... you can gather from something dead only its SOUL as a Necromancer!!!  What is once dead is dead and has no Life Force anymore!!!

I absolutely don't know who is responsible for that Necromancer design, but the person that is it for it, imo made absolutely no research for it,  never played Necro in GW1 or simple made with Life Force and Death Shroud two really bad name decisions for those features.

Thats my opinion about it. The names I suggest don't let the necromancer description texts let sound retarded and they fit alot better to the necromancers lore and gameplay how the necromancers worked in GW1.

A Necromancer, which turns into a Ghost, when being downed sounds to me like a person, which can cross the line between life and death through the rift of dimensions between the living and the dead, thats why Dimension Rift is much better fittign to this feature of the Necromancer than Death Shoud. A feature name, that absolutely doesn't fit at all to what the necromancer does, while using that feature.

And as said, Necros had Soul Reaping in GW1 , they gather Souls to extent their life and power with them, so they receive Soul Force through them, not Life Force. More Life Force do infuse Monks into those, who are injured to save them from death!!!

#18 Arghore

Arghore

    Vigil Crusader

  • Members
  • 4726 posts

Posted 25 August 2010 - 09:07 PM

@PT, Death Shroud is actually a well choosen name, as you basically 'pretend' you are dead by using the gathered 'life force' to move around the battle field as some sort of ghost, and you actually go into 'downed mode' (ak. use downed skills and interface) without actually dieing, you use a 'shroud of death' when you do this...

Then life force, when i would translate this to german i would probably use the name 'Seelen Kraft' instead of Lebensenergie, although the difference isnt that huge ... its more the words you choose, as it doesnt realy use Souls, but more like the last breath ... when using its life force steeling skills it actually 'steels' the energy that is 'what makes life more then the sum of the parts of the being', it is basically 'life force' ... but maybe 'Soul Force' would be better, though i personally understood them to be the same :)

#19 Sword Hammer Axe

Sword Hammer Axe

    Sylvari Specialist

  • Members
  • 846 posts

Posted 25 August 2010 - 09:12 PM

Phoenix Tears said:

Imo should have Necros no axes at all, nor any other melee weapon... I don't know what is now with all this "give scholars melee weapons" and turn them into melee-hybride classes what they absolutely are NOT.

"Ye ye, why should a scholar be able to defend himself, at all? It makes no sense that a magician should carry around a dagger, since everyone knows that a stick is tons more useful for a magician!" Pfft, yeah right. You know, even if they have a melee weapon, it doesn't mean that they will become "melee-hybrid classes". I don't see your point tbh.

I would like them to wear swords as well, although I would probably stick to Daggers and Staves anyways, so doesn't matter much to me :)

#20 Daelin Dwin

Daelin Dwin

    Seraph Guardian

  • Members
  • 1729 posts

Posted 25 August 2010 - 10:27 PM

I don't think the necro even uses the axe for melee, it just gives him different spells like an ele with daggers.

#21 Neksus

Neksus

    Asuran Acolyte

  • Members
  • 73 posts

Posted 25 August 2010 - 10:29 PM

Lol it will probably not for melee but more a ''caster'' axe. I would prefer a sword do

#22 razor39999

razor39999

    Golem Rider

  • Members
  • 2606 posts

Posted 25 August 2010 - 10:30 PM

Well they use all weapons as a ranged sort of focus either way. So it doesn't matter. They won't be playing in melee.

#23 Amannelle

Amannelle

    Legend of the Norn

  • Members
  • 7467 posts

Posted 25 August 2010 - 10:34 PM

I wonder if each Scholar will get a different melee weapon for casting?

Ele: Daggers

Necro:  Axe

Mesmer: Sword

:D I wonder I wonder....

#24 Neksus

Neksus

    Asuran Acolyte

  • Members
  • 73 posts

Posted 25 August 2010 - 10:40 PM

Amannelle said:

I wonder if each Scholar will get a different melee weapon for casting?

Ele: Daggers

Necro:  Axe

Mesmer: Sword

:D I wonder I wonder....

Oh nvm I want mesmer to have a sword :)....Wait we're not even sure if mesmers are in the game :'(

#25 Miycu

Miycu

    Asuran Acolyte

  • Members
  • 62 posts

Posted 25 August 2010 - 11:13 PM

I want Necro to have a sword, an axe is such an out of place weapon on a scholar class because axes are heavy beasty things that need upper body strength while a rapier would make much more strength needing less body strength and more finnesse. Of course I could easily see them releasing scythes in an expansion instead and tagging them onto the necro weaponset.

Also worth noting is pistol wielding ele and necro could be pretty interesting if they were possible

#26 Neksus

Neksus

    Asuran Acolyte

  • Members
  • 73 posts

Posted 25 August 2010 - 11:17 PM

Miycu said:

I want Necro to have a sword, an axe is such an out of place weapon on a scholar class because axes are heavy beasty things that need upper body strength while a rapier would make much more strength needing less body strength and more finnesse. Of course I could easily see them releasing scythes in an expansion instead and tagging them onto the necro weaponset.

Also worth noting is pistol wielding ele and necro could be pretty interesting if they were possible

You're right, Necros with big (not too much) scimitars and Mesmers with rapiers

#27 Tink

Tink

    Vanguard Scout

  • Members
  • 278 posts

Posted 25 August 2010 - 11:22 PM

I like necros with axes. As people have already said above, they have more oomph, more bloody spatter potential, more decapitations and gore. Let's face it, if there was going to be a public execution in GW2, which profession do you think would be lining up to do the job? :devil:

#28 Amannelle

Amannelle

    Legend of the Norn

  • Members
  • 7467 posts

Posted 25 August 2010 - 11:26 PM

Neksus said:

Oh nvm I want mesmer to have a sword :)....Wait we're not even sure if mesmers are in the game :'(

Well, we have this... (which I will cling to dearly until we have more sound evidence of a Mesmer Lol)

Posted Image

And Mesmer was mentioned (Once...) in the Ghosts of Ascalon book. :)

So I'll pretend that's enough confirmation. :D I really really really really really really REALLY want Mesmers! :D :D

#29 Giga Strike

Giga Strike

    Sylvari Specialist

  • Members
  • 538 posts

Posted 25 August 2010 - 11:43 PM

I preffer the axe.  It's more brutal than a sword, and therefore closer to the truncheons that necros had in the first game.

#30 Titan Net

Titan Net

    Asuran Acolyte

  • Members
  • 124 posts

Posted 25 August 2010 - 11:45 PM

Phoenix Tears said:

Imo should have Necros no axes at all, nor any other melee weapon... I don't know what is now with all this "give scholars melee weapons" and turn them into melee-hybride classes what they absolutely are NOT.

Necromancers are still a caster class and should be only able to use Scepters, Staffs, Focus items and Daggers, and nothing more.

So exacly the same weapon stuff, like Elementalists.

Staff = Death Magic/Soul Reaping
Scepter+Focus = Curses
Dagger+Focus = Blood Magic

fits everything into these 3 gameplay styles, nothing else needed

I agree, I don't like the idea of a necro or ele or anything having swords and axes. But not too bothered. GW2 will still rock.