Jump to content

  • Curse Sites
Help
- - - - -

Accessorize Your Guardian?

trinketsarmor guardian stats accessory ring amulet

  • Please log in to reply
26 replies to this topic

#1 MrAmbiguous

MrAmbiguous

    Fahrar Cub

  • Members
  • 20 posts
  • Location:Canada
  • Guild Tag:[TMoC]

Posted 16 September 2012 - 09:54 PM

Hello everyone,

With many people making posts of finally reaching the pinnacle of 'maximum' character level, I was beginning to notice a trend of posts: trait builds, worthwhile skills and armor sets.  One noteworthy point I often see is that, while we often talk about which armor set does our build justice (whether it be Orr Region/Temple, Craftable or otherwise), we never really go too in-depth about trinkets and which does what set stats justice.

For example, a popular choice amongst the crowd seems to be the Knight's craftable set (Power/Precision/Toughness), which often (but not always) leads to people going for Valkyrie (Power/Vitality/Critical Damage) trinkets to offset their lower health pool as well as to get the most bang for their critical hitting bucks.  It seems like an obvious choice -- if my main stats are around Power, Precision and Toughness, I should go toward trinkets that compliment them.

My issue, which often is never addressed, is what do other armor sets have in the form of trinkets to actually compliment them?  The glass cannon Berserker's set seems to go with Berserker trinkets; however, what about Cleric armor (Power/Toughness/Healing Power)?  How about Valkyrie armor sets, is their compliment the Knight's trinkets (and is it even worth it)?

Come one and come all, Guardians of Tyria!  I would like to hear how you accessorize your Guardian to best fit your sets, and how you believe each set can be complimented by what trinkets!


*tl;dr ver. Knight Armor goes well with Valkyrie Trinkets.  Berserker Armor goes with Berserker Trinkets.  What other combinations compliment eachother?*

#2 IdleAltruism

IdleAltruism

    Fahrar Cub

  • Members
  • 24 posts

Posted 16 September 2012 - 11:02 PM

My guardian is suited full Cleric with Superior Runes of the Warrior. Right now I'm working towards the WvWvW (Invader) jewelry with Power/toughness/vit and the Defender Backpack in order to boost my health while still maintaining most of my primary stats (I'll probably use Sapphire Jewels, although some crit options aren't out of the question). The lack of vit on the cleric set is pretty noticeable, so I'm aiming mostly to remedy that while maintaining my primary stats as a tanky support. However, I'm tempted to go with the Power/Critdmg/Vit options simply because getting the tokens required for that set is absurd in comparison to the matts for the other.

#3 Marth Reynolds

Marth Reynolds

    Vanguard Scout

  • Members
  • 353 posts

Posted 16 September 2012 - 11:53 PM

  • Carrion armor + Carrion trinkets, simply for a high con dmg build.
  • Orr carrion + carrion trinkets, for a condition dmg set that can use sigil effects for a change.
  • Cleric + Valkyrie trinkets, for a decent healing power/power mix.
  • Orr cleric + cleric trinkets, for max healing power with a good toughness/vit distribution.
  • Knight + Invader trinkets, for a mostly tankish build but with good power and a bit of precision.
  • Invader + Berserker trinkets, alternative for a knight + valk trinkets build.
  • Berserker armor + Valkyrie trinkets, or vica versa for a slightly more durable but still high dmg build.
  • Explorer + explorer trinkets, obviously.
With orr cleric i mean the precision/vitality/healing power armor set that's purchasable in Orr.
With orr carrion i mean the precision/con dmg/toughness armor set that's purchasable in Orr.
And Invader is pow/vit/toughness of course, can also be gotten in Orr.

#4 Alaroxr

Alaroxr

    Golem Rider

  • Members
  • 3025 posts
  • Guild Tag:[TSym]
  • Server:Sea of Sorrows

Posted 17 September 2012 - 01:25 AM

I just go full-out Berserkers.

With the little guys, I can kill them before they put a dent in me. With the big guys, I have plenty of defensive skills that inflict Weakness/Blind, and grant me Vigor/Protection/Aegis/Regeneration. Mix in some CC and dodging, and I find I don't really need Toughness or Vitality, even when using melee in explorable dungeons.

Edited by Alaroxr, 17 September 2012 - 01:25 AM.


#5 MrAmbiguous

MrAmbiguous

    Fahrar Cub

  • Members
  • 20 posts
  • Location:Canada
  • Guild Tag:[TMoC]

Posted 17 September 2012 - 02:03 AM

View PostMarth Reynolds, on 16 September 2012 - 11:53 PM, said:

  • Cleric + Valkyrie trinkets, for a decent healing power/power mix.

Do you find this the only suitable option?  It seems like all of that Critical Damage is a waste, considering non-Orr Cleric is only Power/Toughness/Healing Power.  I admit that this is the one set I was definitely digging for to try and figure out what would be most useful, which is why I'm looking further into your choice.

#6 Marth Reynolds

Marth Reynolds

    Vanguard Scout

  • Members
  • 353 posts

Posted 17 September 2012 - 02:54 AM

View PostMrAmbiguous, on 17 September 2012 - 02:03 AM, said:

Do you find this the only suitable option?  It seems like all of that Critical Damage is a waste, considering non-Orr Cleric is only Power/Toughness/Healing Power.  I admit that this is the one set I was definitely digging for to try and figure out what would be most useful, which is why I'm looking further into your choice.

With cleric you'll really want a vit trinket set, or you'll end up with 11-14k hp depending on your traits.
Only trinkets with vit are invader, carrion & valkyrie.
Crit dmg and con dmg are both a bit of a waste here, but valk & invader both have higher power stats.
Invader is a decent option as well, but toughness does have diminishing returns and valk works well with several armor + trinket sets.

#7 jpg1

jpg1

    Vanguard Scout

  • Members
  • 420 posts
  • Profession:Guardian
  • Guild Tag:[LOA]
  • Server:Blackgate

Posted 17 September 2012 - 03:13 AM

I'd probably a Heart of Koda (or anything with Precision/Healing/Vitality) with either Knight's, Valkyrie's, or Cleric's

Edited by jpg1, 17 September 2012 - 03:15 AM.


#8 Kyzr_Relax

Kyzr_Relax

    Asuran Acolyte

  • Members
  • 149 posts
  • Location:Missouri
  • Guild Tag:[ZzZz]
  • Server:Eredon Terrace

Posted 17 September 2012 - 03:29 AM

I'm using all Cleric's of the Soldier, with Knight's Amulet/Rings, and Cleric's Back/Earrings.

Around 3k AP, 3k Armor, 1100 Heal Power, and 25% crit chance.

Also run a 10 Zeal, 30 Rad, 30 Honor build, with a Greatsword and Staff.

#9 Beezarre

Beezarre

    Fahrar Cub

  • Members
  • 18 posts
  • Guild Tag:[Adoi]
  • Server:Isle of Janthir

Posted 17 September 2012 - 08:56 AM

View PostKyzr_Relax, on 17 September 2012 - 03:29 AM, said:

I'm using all Cleric's of the Soldier, with Knight's Amulet/Rings, and Cleric's Back/Earrings.

Around 3k AP, 3k Armor, 1100 Heal Power, and 25% crit chance.

Also run a 10 Zeal, 30 Rad, 30 Honor build, with a Greatsword and Staff.

How noticeable the heal power at 1100? My current set up give me 800 while running Altruistic Healing+Empowering Might build. The heal I got is 79 heal per proc. Before this, it was 75 at 500 heal power. 4 additional heal per proc for 300 heal power is kinda waste IMO. Does Monk's Focus scale better with high heal power? My Monk's Focus heal me for 2k per Meditation skills activation.

#10 jpg1

jpg1

    Vanguard Scout

  • Members
  • 420 posts
  • Profession:Guardian
  • Guild Tag:[LOA]
  • Server:Blackgate

Posted 17 September 2012 - 09:35 AM

View PostBeezarre, on 17 September 2012 - 08:56 AM, said:

How noticeable the heal power at 1100? My current set up give me 800 while running Altruistic Healing+Empowering Might build. The heal I got is 79 heal per proc. Before this, it was 75 at 500 heal power. 4 additional heal per proc for 300 heal power is kinda waste IMO. Does Monk's Focus scale better with high heal power? My Monk's Focus heal me for 2k per Meditation skills activation.

Monk's Focus and AH have different applications. "Meditation Healing" is pretty awesome but the CD of most of the Meditations are rather long even with Meditation Mastery. On the other hand Altruistic Healing is more flexible IMO.

#11 Beezarre

Beezarre

    Fahrar Cub

  • Members
  • 18 posts
  • Guild Tag:[Adoi]
  • Server:Isle of Janthir

Posted 17 September 2012 - 10:27 AM

View Postjpg1, on 17 September 2012 - 09:35 AM, said:

Monk's Focus and AH have different applications. "Meditation Healing" is pretty awesome but the CD of most of the Meditations are rather long even with Meditation Mastery. On the other hand Altruistic Healing is more flexible IMO.

I use Smite Condition with 16s CD. 2k every 16s is pretty good when solo IMO. I prefer to use Monk's Focus while soloing, and change to Altruistic Healing for event or dungeon. The question is, should I stop at 800 Heal or it is a worthy investment to go further towards 1000++ heal power? I have full cleric draconic armor. Still planning what exotic trinkets should I go for.

BTW i am in Isle of Janthir too :)

#12 Dalden

Dalden

    Asuran Acolyte

  • Members
  • 61 posts
  • Guild Tag:[TUO]
  • Server:Dragonbrand

Posted 17 September 2012 - 04:00 PM

I've been also wondering about this. I've been running CoF for the exotic gear and the options are power/precision/critdmg or power/vitality/conditiondmg and a third option with +healing but I'm not really interested in that.

I'm wondering should I grab a mix of them because we have such a low health pool? Or go full out Vitality? And condition damage affects burning I assume, so that should be worthwhile I guess.

Edited by Dalden, 17 September 2012 - 04:01 PM.


#13 G L J

G L J

    Sylvari Specialist

  • Members
  • 608 posts
  • Location:Texas
  • Server:Sea of Sorrows

Posted 17 September 2012 - 05:20 PM

View PostDalden, on 17 September 2012 - 04:00 PM, said:

I'm wondering should I grab a mix of them because we have such a low health pool? Or go full out Vitality? And condition damage affects burning I assume, so that should be worthwhile I guess.

Burning does rather lackluster damage by itself. It doesn't warrant a heavy investment into condition damage if that's the only condition you're doing.

I personally went with Knight's armor, Valkyrie weapons + accessories, and Soldier's rings/amulet/back. The three sets complement each other fairly well and, while you do lose a bit of defenses paying for percision and crit damage, you do end up with ~2700 armor and ~18000 hp in addition to hitting like a truck. The offensive spirit weapons also benefit from your power and percision as well, so it's a bit more effective if you like to roll around with the spirit weapons. I bring Sword for the heavy damage and Hammer for the obscene amount of control it exerts on someone.

#14 Kyzr_Relax

Kyzr_Relax

    Asuran Acolyte

  • Members
  • 149 posts
  • Location:Missouri
  • Guild Tag:[ZzZz]
  • Server:Eredon Terrace

Posted 18 September 2012 - 12:11 AM

View PostBeezarre, on 17 September 2012 - 08:56 AM, said:

How noticeable the heal power at 1100? My current set up give me 800 while running Altruistic Healing+Empowering Might build. The heal I got is 79 heal per proc. Before this, it was 75 at 500 heal power. 4 additional heal per proc for 300 heal power is kinda waste IMO. Does Monk's Focus scale better with high heal power? My Monk's Focus heal me for 2k per Meditation skills activation.

For solo it's probably worth it to completely swap to a Meditations build, and you get access to Altruistic Healing. I have a friend Guardian with almost the same gear as me, but with 12k HP.  He's damn near unkillable with his self Med heals, teleports, and stacked Toughness.

But in a group, only Merciful intervention does an AoE heal, and it has a long CD.  My build does worse in solo, but the ~150hp/s from AoE VoR and ~270hp/s from Regen on Hold your Ground, make it much stronger the more people there are around you.  When it's like 20 people within 600 range, ~440hp/s x20 is no joke.  Turns the zerg rush into a Blitzkrieg, just because 1 person decided to spec/gear for team play (ie; not stack Berserker's gear).

If/when I have a craving for silly damage, I'll hop on my Grenade Engineer and put out 25 stacks of vulnerability in AoE.

#15 Keepy

Keepy

    Vanguard Scout

  • Members
  • 198 posts
  • Location:US
  • Server:Sanctum of Rall

Posted 18 September 2012 - 12:47 AM

Can you get this on PVE? and if you can how?

http://www.gw2db.com...soldiers-amulet

:3 i want it so bad. Im using Cleric set with soldier runes. I havent bought my weapons yet i would like them to be invaders but im working on it.

Edited by Keepy, 18 September 2012 - 12:56 AM.


#16 CrystallineDIVA

CrystallineDIVA

    Asuran Acolyte

  • Members
  • 62 posts

Posted 18 September 2012 - 01:12 AM

View PostKyzr_Relax, on 18 September 2012 - 12:11 AM, said:

For solo it's probably worth it to completely swap to a Meditations build, and you get access to Altruistic Healing. I have a friend Guardian with almost the same gear as me, but with 12k HP.  He's damn near unkillable with his self Med heals, teleports, and stacked Toughness.

But in a group, only Merciful intervention does an AoE heal, and it has a long CD.  My build does worse in solo, but the ~150hp/s from AoE VoR and ~270hp/s from Regen on Hold your Ground, make it much stronger the more people there are around you.  When it's like 20 people within 600 range, ~440hp/s x20 is no joke.  Turns the zerg rush into a Blitzkrieg, just because 1 person decided to spec/gear for team play (ie; not stack Berserker's gear).

If/when I have a craving for silly damage, I'll hop on my Grenade Engineer and put out 25 stacks of vulnerability in AoE.

Keep in mind that only 5 "people" can hear shouts. Your argument is invalid.

#17 jpg1

jpg1

    Vanguard Scout

  • Members
  • 420 posts
  • Profession:Guardian
  • Guild Tag:[LOA]
  • Server:Blackgate

Posted 18 September 2012 - 01:26 AM

View PostBeezarre, on 17 September 2012 - 10:27 AM, said:

I use Smite Condition with 16s CD. 2k every 16s is pretty good when solo IMO. I prefer to use Monk's Focus while soloing, and change to Altruistic Healing for event or dungeon. The question is, should I stop at 800 Heal or it is a worthy investment to go further towards 1000++ heal power? I have full cleric draconic armor. Still planning what exotic trinkets should I go for.

BTW i am in Isle of Janthir too :)

You're way ahead of me there, partner.  I'm just Masterwork Cleric, nothing compared to what you're decked out. If you aren't getting dropped so much I'd say don't get Cleric Trinkets anymore. I'd go for power for my trinkets (then again Cleric's has that.) More power should be great as well as Retaliation is major auto death to some mobs. I laugh at Charr Igniters when they charge up their flamethrowers. All I have to do is stand.

Also, I'd go for something with Vitality as Guardians lack in that department. I'm not saying it's that needed as 13K from 20 Honor is workable. (Hard but not impossible)

Edited by jpg1, 18 September 2012 - 01:27 AM.


#18 Intercrew

Intercrew

    Fahrar Cub

  • Members
  • 49 posts

Posted 18 September 2012 - 02:53 AM

Wow this thread is really helpful, thanks to everyone for sharing their opinions and equipment sets with descriptive explanation as to why they prefer it to be the way they designed it to be.

I was wondering if some of you guys who have a few spare minutes could help me out on this?
http://www.guildwars...er-if-you-will/

If not I'll try my best and decide what to go with after doing some further research on the different types of armor, for example cleric, Valkyrie, knight etc.

Curious if you guys are purchasing your armors with Gold from the TP or with Karma on certain items like amulets,rings, etc.

Edited by Intercrew, 18 September 2012 - 03:08 AM.


#19 Kyzr_Relax

Kyzr_Relax

    Asuran Acolyte

  • Members
  • 149 posts
  • Location:Missouri
  • Guild Tag:[ZzZz]
  • Server:Eredon Terrace

Posted 18 September 2012 - 02:56 AM

View PostCrystallineDIVA, on 18 September 2012 - 01:12 AM, said:

Keep in mind that only 5 "people" can hear shouts. Your argument is invalid.

Oh derp, you're right.  Well it's still ~150hp/s, and an extra 270~ x5 on a short CD.  I wouldn't exactly say invalid, but overstated sure.

....Oh, you were trying to be a smug prick.  My bad, here's the rage you wanted:

OMGTROLLGTFOTEHTHREADURSOBADZ

#20 Kyzr_Relax

Kyzr_Relax

    Asuran Acolyte

  • Members
  • 149 posts
  • Location:Missouri
  • Guild Tag:[ZzZz]
  • Server:Eredon Terrace

Posted 18 September 2012 - 03:19 AM

View PostKeepy, on 18 September 2012 - 12:47 AM, said:

Can you get this on PVE? and if you can how?

http://www.gw2db.com...soldiers-amulet

:3 i want it so bad. Im using Cleric set with soldier runes. I havent bought my weapons yet i would like them to be invaders but im working on it.

Nah, that's sPvP only; Heart of the Mists stuff.  The stats on it are so high because between that, the gem, and the runes, that's all the stats you get.  Even them gem has better stats than most PvE Weapons, and that's just a gem.

#21 Anoia_gw

Anoia_gw

    Pale Tree Seedling

  • New Members
  • 1 posts

Posted 18 September 2012 - 04:26 AM

How do people feel about the Power/Toughness/Vitality sets?

Sorrow's Embrace/Honor of the Waves both have these sets and those are pretty important stats for a survival/support Guardian. Obviously it's going to be tough to get anyone to go to these dungeons, but not impossible.

With that much Toughness and Vitality on the set, would Berzerker Jewellery make sense or is a mix of Knight+Valkyrie better?

Edit: To be honest I haven't touched the Healing stat yet and I'm not sure how useful it really is for us.

Edited by Anoia_gw, 18 September 2012 - 04:41 AM.


#22 G L J

G L J

    Sylvari Specialist

  • Members
  • 608 posts
  • Location:Texas
  • Server:Sea of Sorrows

Posted 18 September 2012 - 04:53 AM

View PostAnoia_gw, on 18 September 2012 - 04:26 AM, said:

How do people feel about the Power/Toughness/Vitality sets?

Sorrow's Embrace/Honor of the Waves both have these sets and those are pretty important stats for a survival/support Guardian. Obviously it's going to be tough to get anyone to go to these dungeons, but not impossible.

With that much Toughness and Vitality on the set, would Berzerker Jewellery make sense or is a mix of Knight+Valkyrie better?

Edit: To be honest I haven't touched the Healing stat yet and I'm not sure how useful it really is for us.

They make you obscenely tanky and with power as a primary you hit really hard. That was my original intended gear set but it's simply too difficult to get in exotics compared to every other set. I use it in Spvp though.

#23 Intercrew

Intercrew

    Fahrar Cub

  • Members
  • 49 posts

Posted 18 September 2012 - 04:23 PM

View PostG L J, on 18 September 2012 - 04:53 AM, said:

They make you obscenely tanky and with power as a primary you hit really hard. That was my original intended gear set but it's simply too difficult to get in exotics compared to every other set. I use it in Spvp though.
But will just power do enough? Or would precision and crit dmg be needed. Seems like a good set to work for. Would be nice if someone could take a look at my previous post.

Thanks

#24 MattVid

MattVid

    Asuran Acolyte

  • Members
  • 147 posts

Posted 18 September 2012 - 04:47 PM

I find glass cannon builds in general to be dime a dozen, and way too cookie cutter. Mainly, because there are so many people building for glass cannons. I am wanted in groups because of my staying power, support, buffs and healing I offer to the group. If I want someone to bring the damage, it would be a Ranger, Theif or Warrior. The Guardian can do pretty good damage, but it doesn't feel as good as some of the other classes. We are way better up on the front lines, protecting our group, holding most of the hate and soaking up damage. When I can solo defend certain encounters in explorable modes while the entire rest of my group is doing something else ... it is invaluable.

I have focused on getting a full crafted Cleric's set of armor. I plan on focusing my jewelry on +Vit as my HP is sitting pretty low right now. But my Power, Healing Power and Toughness are sky high at the moment. I would like to push myself up into the 18-19k HP range, at least, while maintaining high healing and toughness. We will see how it plays out. I am still working on my exotics as I just hit 80 this past weekend. I should be done with my armor in a few of my weapons by the end of this week, then it will be time to work on the jewelry part.

The main thing that is holding me back right now is magic find ... which is one of the most retarded stats to have in a game. I am probably going to be making a full set of this before I finish my exotics ... just because it is so overpowered for making money. I honestly hope they remove this stupidness and make drops equal for everyone. You are making everyone else suffer with gimpy people running magic find builds ... while they are getting MORE stuff? It makes no sense.

#25 Marth Reynolds

Marth Reynolds

    Vanguard Scout

  • Members
  • 353 posts

Posted 19 September 2012 - 11:42 AM

View PostMattVid, on 18 September 2012 - 04:47 PM, said:

.
19k hp will get tricky.
With just hp trinkets at lvl 80 you get 13.995 hp
Maxing honor adds another 3k, and weapons with runes can add up to 3k.  but it won't a leave you with a lot of building options.

And i wholeheartedly agree on explorer armor/trinkets. you can never get a proper amount of health or toughness while going for maxed mf.
Rewarding people for taking risks is fine for singleplayer, but for a game where majority of good loot is gotten with a group? hell no.

#26 Itharius

Itharius

    Sylvari Specialist

  • Members
  • 898 posts
  • Guild Tag:[LF]
  • Server:Yak’s Bend

Posted 19 September 2012 - 11:35 PM

View PostMarth Reynolds, on 17 September 2012 - 02:54 AM, said:

With cleric you'll really want a vit trinket set, or you'll end up with 11-14k hp depending on your traits.
Only trinkets with vit are invader, carrion & valkyrie.
Crit dmg and con dmg are both a bit of a waste here, but valk & invader both have higher power stats.
Invader is a decent option as well, but toughness does have diminishing returns and valk works well with several armor + trinket sets.
Remember, you can also get vitality on your weapons. That's why I use shaman weapons - they have the highest amount of vitality of any stat type. Also, they go for cheap on the trading post because nobody wants that combination of traits except maybe support elementalists (and certain necros?)

View PostBeezarre, on 17 September 2012 - 08:56 AM, said:

How noticeable the heal power at 1100? My current set up give me 800 while running Altruistic Healing+Empowering Might build. The heal I got is 79 heal per proc. Before this, it was 75 at 500 heal power. 4 additional heal per proc for 300 heal power is kinda waste IMO. Does Monk's Focus scale better with high heal power? My Monk's Focus heal me for 2k per Meditation skills activation.
It stacks up pretty high. You actually see the amount it will heal for with your current healing power in the tooltip. Right now, I heal for like 150 on resolve passive, about the same using the healing symbols, like 250 a tick with regeneration and over 9000 (!!!!) with signet.

Edited by Itharius, 19 September 2012 - 11:32 PM.


#27 Intercrew

Intercrew

    Fahrar Cub

  • Members
  • 49 posts

Posted 20 September 2012 - 11:43 PM

EDIT: If my guardian has no healing power stats from all my equipment. Would toughness be a better route to focus on and not vit?

I mean having a huge amount of hp is nice, but whats the point if I'll get hurt faster, and unable to regain much hp right?

On the other hand, with less HP but toughness to withstand some tolerance in damage, I can also heal to regain probably a lot more hp than compared to just vitality.

Thoughts?

From these numbers (their just added up from equipment, didn't take character stats to consideration)


power 1029 vs 955
vitality  315 vs 274
tough 365 vs 389
crit 352 vs 443
crit dmg 41% vs 41%

which would you guys go with? I mean to sacrifice a bit of health and power for more toughness and crit chance seems like more ideal. But then again, having that good amount of vitality while the toughness gap between the two sets aren't that big enough, not sure it'll make a huge difference.

Edited by Intercrew, 21 September 2012 - 06:38 AM.






Also tagged with one or more of these keywords: trinketsarmor, guardian, stats, accessory, ring, amulet

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users