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Dungeon Finder - Yes or No?


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#121 kirzan

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Posted 11 October 2012 - 03:28 AM

Better idea that wouldn't "ruin the community" that would still require communication. An "Adventuring Board" in Lion's Arch or wherever you want. Everyone gathers up at the same spot to look for groups and you can post your group on this centralized LFG board that lists all groups available for all dungeons in the game. You could even make a custom tab for people who want to form up before going out for group events in Orr and stuff like that. Using waypoints is instant, easy, and you'd already have your group in case the WP is contested to clear up to it.

We don't necessarily need a tool that does all the work for us. Instead, a centralized, structured way of grouping up.

Boom!

Edited by kirzan, 11 October 2012 - 03:29 AM.


#122 ouTPhaze

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Posted 11 October 2012 - 06:19 PM

Anyone that thinks Dungeon Finders ruin the community is poorly mistaken.

What's wrong with having to wait around and form groups? Everything. Some people have jobs and can't be standing around all day waiting for a group before they do a dungeon. I, personally, only get about 3 hours a day to play Guild Wars 2, which makes it nearly impossible to get a dungeon going because it takes an hour or two just to form the group. Dungeon Finder would remedy this.

You don't lose any sense of community or anything like that, anyone who thinks that is just plain wrong, if anything it helps the community and promotes what GW2 is so proud of: being a game that you can quickly jump into, do what you want, then log off. The whole game is about streamlined adventuring, so why not have a DF? With a DF you end up developing a dungeon community, which is nice because players meet new players this way, and if they have good synergy with one another they'll add each other to friends and attempt to party together more often.

There is absolutely NO good reason not to have a Dungeon Finder, and many GREAT reasons TO have one.

#123 Outt

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Posted 11 October 2012 - 06:52 PM

View PostouTPhaze, on 11 October 2012 - 06:19 PM, said:

Anyone that thinks Dungeon Finders ruin the community is poorly mistaken.

What's wrong with having to wait around and form groups? Everything. Some people have jobs and can't be standing around all day waiting for a group before they do a dungeon. I, personally, only get about 3 hours a day to play Guild Wars 2, which makes it nearly impossible to get a dungeon going because it takes an hour or two just to form the group. Dungeon Finder would remedy this.

You don't lose any sense of community or anything like that, anyone who thinks that is just plain wrong, if anything it helps the community and promotes what GW2 is so proud of: being a game that you can quickly jump into, do what you want, then log off. The whole game is about streamlined adventuring, so why not have a DF? With a DF you end up developing a dungeon community, which is nice because players meet new players this way, and if they have good synergy with one another they'll add each other to friends and attempt to party together more often.

There is absolutely NO good reason not to have a Dungeon Finder, and many GREAT reasons TO have one.

As this is nothing but pure opinion, you can't claim there are factually NO good reasons, just that you don't believe so.

From a WoW perspective/mindset...X-server ruined the Dungeon Finder, and the auto-port in there also hurt it as well.  It really did destroy the community since you could queue up, auto jump into a group without every speaking one word to each other.  You ended up with terrible trolls, lazy players, pricks...or on the flip, great players, great communication, enjoyable runs, but not on your server.

A tool to help facilitate group forming isn't a terrible idea, but you do need boundaries.  Guilds are the first step.  I have had no problem whatsoever getting a group together, even in the less popular dungeons, with or without using guildies, by just the normal LFG XXX Exp/Story.

You don't develope a dungeon community this way, you destroy one if you impliment it like a WoW tool, but if you do use as gathering point type idea, then you can create a good Dungeon community...or you can just start friending those you run dungeons with.

Since the gear from dungeons requires them to be run multiple times for a set of gear, chances are, when running Explorables, friend someone during it and start forming groups that way, within your contacts, and then communication has already been started.  You get quicker/more enjoyable runs because you know those people have the knowledge of it.

There ARE bad designs to a LFD tool, but there's are pro's as well, but we have plenty at our current disposal to where it's not a requirement we get anything right now, but that's also my opinion.

#124 oddish

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Posted 11 October 2012 - 08:27 PM

I think there should be some form of dungeon finder for Story Mode only. And maybe have a cap on it, like one dungeon a day or something like that so it doesn't become farmable in some regard.

Definitely not for Explorable Mode though.

Or. We could impliment some form of heros or henchmen into guild wars 2. (Like guild wars 1.)

Because standing around "LFG <dungeon no one does often>" can get silly. And joining a guild will not increase the chances either. Who's to say people in the guild will want to do said <dungeon that no one does often>?

Edited by oddish, 11 October 2012 - 08:30 PM.


#125 Outt

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Posted 11 October 2012 - 11:13 PM

View Postoddish, on 11 October 2012 - 08:27 PM, said:

I think there should be some form of dungeon finder for Story Mode only. And maybe have a cap on it, like one dungeon a day or something like that so it doesn't become farmable in some regard.

Definitely not for Explorable Mode though.

Or. We could impliment some form of heros or henchmen into guild wars 2. (Like guild wars 1.)

Because standing around "LFG <dungeon no one does often>" can get silly. And joining a guild will not increase the chances either. Who's to say people in the guild will want to do said <dungeon that no one does often>?

Well, joining a guild should be about a community that wants to help each other, so even if nobody needs or wants to do it, a good guild goes out of its way to help its members.  That's the whole point of a guild in my eyes...

I know in my guild, if one of my members needs a Story done, we get a group and take them through it, instead of saying "goodluck pugging it"

#126 Blixcoe

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Posted 13 October 2012 - 11:55 AM

If you're spamming ''LFP'' inside a town or area and not getting any answer, your server is either deserted or no one wants to play that dungeon. Remember, there are not specific professions in this game that excels at one role.

But yes, I would like a dungeon finder.
buut twist the system a little and make it that you have to go there first and do it once, then you get a teleportation stone specific to that dungeon that is needed to enter a dungeon finder.
:)

Edited by Blixcoe, 13 October 2012 - 11:57 AM.


#127 Levistis

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Posted 17 October 2012 - 08:46 PM

I come from the strange land of Dungeons and Dragons Online, and there, there was a system of a *LFM Panel*

It was a UI window that you could post the quest you wanted to do, along with difficulty, a small textbox you could add anything extra in, the classes you were looking for, and it stated your name and people already in your group. When you would click on it, the group leader would get a notification: So and So and requested to join your group, it stated level and class, the leader could then press accept or decline. I think that would be amazing for GW2, the endless map spam is kinda old.

The strange *auto dungeon finder* was implemented in DDO shortly before I left, and it ruined the game a bit for me. I believe the player run LFM Panel would work much, much better.

Edited by Levistis, 17 October 2012 - 08:49 PM.


#128 Kalfer

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Posted 18 October 2012 - 10:23 AM

I dont believe dungeon finder ruins community. Dungeons should be fun, currently I am not having much fun in dungeons.


I love the WoW dungeon finder because it gives me daily rewards just for doing a dungeon, outside of chest, boss drops.

#129 Amadeuz

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Posted 18 October 2012 - 10:25 AM

No to Dungeon Finder, but yes to implement the new LFG tool

#130 tryphon

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Posted 09 November 2012 - 03:15 PM

Come on...
So what you are saying is that, for this to be a good game every single aspect of it has to be difficult and bothersome?
Not only do the dungeons require effort, but getting a group for them has to aswell?

No single aspect of the game is allowed to be convinient?

How about we make logging in a chore aswell?

Sheesh...

I did play world of warcraft since release, and i did play during the time when there was no dungeon finder.
Sitting in a city looking for 4 other people was a torment, and if someone left mid instance you had to go back to find more.

If that is what GW2 is, a step back in time for me, then i think id rather switch to a mmo that goes with the times, i want my GAMEPLAY to be challenging, not aspects leading to gameplay.
I want the DUNGEON to be a challenge, not finding the group for it...

And its not a games duty to force me to be social to people online.

There was this other game, wich also forced people to find groups themselves instead of making a tool for it, SWTOR.
They also thought that they would force people to be social to one another, that didnt go so well.

Its not like the dungeon finder tool in wow, makes the instance any easier.
All it does is make it so i can get straight into the action, instead of having to do bothersome chores to get to what i actually want to do.

i just started playing GW2, im only level 22 on my guardian.
I picked this class because i really enjoy beeing a support class, and while there are no pure support classes, i figured i would be of good use with all the buffs i can give.
So PvE was my main idea, but after learning that GW2 makes me go back in time to where i had to stand idly in a city for maybe hours, like in wow vanilla...

To be honest i lost all motivation to even level, since it sounds like alot of "standing idle, doing nothing"
Unless ofcause you have alot of gaming friends, so us who have friends who dont game, or at least dont play GW2 are pretty much screwed i recon?

And how is it a "skill" to find a group for the dungeon?
Sorry but i prefere focusing my efforts, on the game rather than on chores leading to the game.

Edited by tryphon, 09 November 2012 - 03:24 PM.


#131 FourGs

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Posted 10 November 2012 - 03:38 AM

View Posttryphon, on 09 November 2012 - 03:15 PM, said:

after learning that GW2 makes me go back in time to where i had to stand idly in a city for maybe hours, like in wow vanilla...

I can see what you mean, but keep in mind that there isnt a holy trinity in this game, so you can just take the first 4 other people who talk to you without having to wait for specific professions. Go to Lions Arch ask around and youll be good to go in 5 mins. At least I have been.

#132 VanderBeltLegacy

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Posted 11 November 2012 - 03:46 PM

View PostRobsy128, on 17 September 2012 - 03:42 PM, said:

Hey guys :)

So how many of you have stood outside a dungeon spamming 'LFP so and so dungeon!' or seen people do it? Quite a few, right?
I think it'd be a good idea for Arenanet to implement some kind of dungeon-finding utility which we can all use. I remember them saying in an interview that they don't want people standing around spamming: 'need monk for party!' but at the moment people are standing around just spamming: 'need party!' It's not fun. I'd rather queue up for a dungeon and then go off and do some dynamic events, or some WvW. I don't want to sit outside Ascalon Catacombs and wait half an hour for a party to come together.

So, who agrees with me? And who doesn't agree with me? What features would you like the dungeon finder to have? Feel free to discuss below :)

Also, for those who say it ruined WoW - why did it ruin WoW? Did the developers and designers just nerf every dungeon to make it super easy? What if Arenanet implemented a dungeon-finding utility without nerfing the dungeons whatsoever?

100% back this, never played WoW, but i like dungeons how there semi challenging(compare to normal PvE) in gw2, but hate spending hours to get a group and the "lfg" window in gw1 made the game moe pug friendly...as for guilds, i gotta find a server i like 1st, being Australian, makes server choice hard.

#133 XionValkyrie

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Posted 20 November 2012 - 03:39 AM

There's no need for a dungeon finder.   The easiest solution would be to just implement dungeon specific chat channels that you can go into that are cross server.   You'll still have people chatting and what not except now you know everyone there wants to do the dungeon and you don't spam up the general chat with your LFG/LFM.

#134 yahikodrg

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Posted 20 November 2012 - 03:46 AM

View PostXionValkyrie, on 20 November 2012 - 03:39 AM, said:

There's no need for a dungeon finder.   The easiest solution would be to just implement dungeon specific chat channels that you can go into that are cross server.   You'll still have people chatting and what not except now you know everyone there wants to do the dungeon and you don't spam up the general chat with your LFG/LFM.

The problem with a global chat system is it very quickly becomes filled with a bunch of spam rather than what it was intended to be used for.

What the game needs is something like GW1 LFG tool, let the player be able to sign up either to be LFG and in this display tool you would see something like this:  <player name> <server> <small comment what they are LFG/LFM for>. First notice I did not say it needs to tell people what class they and not including level is just to avoid confusion of someone leveling an alt while LFG. Next see how I said it should display <server> and that is because this tool should be cross realm. It only needs to be zone wide but let that go cross all servers to allow for a larger pool of players to see who is LFG. and the last part is just like GW1 where you could add a comment beside your LFG status on what you wanted to do mission/trade/dungeon.

#135 Dilbon

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Posted 20 November 2012 - 04:27 AM

Basically what GW2 needs is something like this:

http://img268.images...nshot00205d.jpg

DDO does it right.

#136 beadnbutter32

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Posted 20 November 2012 - 04:57 AM

For the smug people who diss anyone who is not as successful as them, not every one lucks out and finds friends or a decent group right away.  Just how do you find and join a guild that will work for you?  How else do you find and get to know other players? In PUGs, is how.

So I have joined several guilds and it's Saturday and guess what, there are only 12 players online from my guild, and they are either in WvW or level 3 or higher Fractals and have no interest in running other content at my level.  Same deal with dungeons.  I did not start dungeons until the time most people were doing explorables, No one experienced want to run story mode.  The only people I can find who will are guess what PUGS.

I have lost count of the guilds I have joined only to find out that a)they were really just Jimmy So-So's personal friend list, and if you were not the same level as Jimmy, well tough luck, or b)composed of a handful of mini-cliques not interested in slowing down for a new player.  Sure if you strut in with your legendary or other high status item you may get invited, but Joe Average is ignored.  Social success is a continuum, and if you want to discourage the lower 50% and increase player attrition, then by all means keep your elitist attitudes.

How quickly GW2 has gone from a game for everyone to your typical elitist death spiral.  Elitism is an anathema to new players and cuts off the game from new blood.

I am sorry but there is allot of hot air out there about how helpful today's guilds are when most have gone the elitist route.
If you don't have the time to keep up with the cutting edge, you get left behind and your only alternative is trying to find others like yourself.

You elitists make jokes about us, and treat us with scorn.  You call us scrubs and losers. I have seen this kind of behavior many times, in MMOs that are on the road to obscurity.  The developers become elite and cater to the elite, and dam the new or average players.

Some sort of tool to help form groups does nothing but encourage grouping.  It cuts down on the time it takes to find players you are compatible with.  The elitist stance so far on group tools is the anti-thesis of the Anet manifesto.

#137 Shadow209

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Posted 20 November 2012 - 09:20 AM

View PostDilbon, on 20 November 2012 - 04:27 AM, said:

Basically what GW2 needs is something like this:

http://img268.images...nshot00205d.jpg

DDO does it right.

Agree, we really need that. Now the fractal have been implemented it's getting a lot harder to find a group for "normal" dungeons. Also it could be hard to find a group for a certain level of fractal in the near future, especially the lower ones.

The fact, we can't really communicate with players on other servers to find a cross-server group doesn't make it easier. I've done a dungeon together with people form another server, it works fine, but the problem with the current system is, you have to know them or else you won't be able to contact them.

A dungeon finder would make it easier and faster to find a group for a dungeon and besides that it would make it easier to know players from other servers. Of course it would have to allow cross-server groups.

#138 Illein

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Posted 20 November 2012 - 09:29 AM

I'm personally against a raid finder and would like a raid browser instead - much like www.gw2lfg.com but in-built obviously. Would be great. ;)

#139 Shadow209

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Posted 20 November 2012 - 10:39 AM

That seems to be almost the same thing to me.

#140 Lonami

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Posted 20 November 2012 - 03:29 PM

They should make a "finder" for whatever you want, using the existing "looking for group" stance.

Just improve it with "what you're looking for" and then show you players who match, so you can group with them. Or simply add LFG-specific chat channels that cover various servers.

But something needs to be done.

#141 Zheo

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Posted 20 November 2012 - 03:49 PM

*Disclaimer: I played WoW before AND after the LFD/LFR tools, so I know about their effects on the community.

I think a Dungeon Finder would be good, and here's why:

We already use other servers when we have overflow, so the community is already mingling on other servers for dungeons.  Alleviating the chat in Lions Arch from line after line of "LF*M <insert dungeon and mode here>" would be a welcome change, and probably allow for a more cohesive community discussion, or even trolling (for every positive there is indeed a negative).  Given that we don't need the trifecta of tank, dps and healers, it would likely be a relatively quick wait time to get into a group seeing as a combination of any 5 players could go into the dungeon.  SWTOR shipped without a dungeon finder, and quickly added it afterwards.  I think the benefits of a dungeon finder outweigh the negatives, personally.

#142 Bakelith

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Posted 20 November 2012 - 04:46 PM

Yes. LA was the best place to make a team for dungeons, now with fotm out it's hard to find 4 people wanting to do any other dungeon. The party finder tool from GW1 was not bad as it was cross server and that's moslty the thing needed right now.

#143 foofad

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Posted 20 November 2012 - 04:51 PM

Desperately need one. The "it ruins communities" myth is just that - a myth.

#144 raspberry jam

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Posted 20 November 2012 - 04:52 PM

View Posttiennen, on 17 September 2012 - 04:48 PM, said:

I think a system much like the original "lfg" tool WoW had would be nice.


Not the dungeon finder.

Basically, you selected what dungeon you wanted to run, and joined a list of other people looking to run that same dungeon.   You could form your party pretty easily from there.
Ya it was one of the few good things about WoW.

#145 Astalnar

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Posted 20 November 2012 - 04:57 PM

Dungeon finder is not a bad idea, especially not in GW2 where the whole gameplay is centered around the concept of every man for himself. Fits right in.

#146 SirthOsiris

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Posted 20 November 2012 - 05:11 PM

We need SOMETHING that works. Queuer, channels, lfg window with descriptions. The only thing this would do is make it easier to find a group.

Not everyone feels the need to add everyone they find as a friend. And what if the giant list of friends doesn't want to? What if your guild doesn't want to? What if you don't want to join a guild because the idea doesn't click with you? What if all these proposed methods already there still don't work?

People want something. Find out how to do it that you'll actually agree to instead of declaring everyone a lazy slob that wants it. THAT ruins the community.

Edited by SirthOsiris, 20 November 2012 - 05:11 PM.


#147 ObscureThreat

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Posted 20 November 2012 - 05:19 PM

I don't quite understand why people are against anything that adds convenience. Sometimes I just want to run a dungeon quickly to get the last few tokens I need, and spamming chat in LA is quite slow. Plus it makes sense, rather than just sitting in LA for hours trying to form a group, I can get other things done in the meantime while the group forms on its own. Also since we do not have the holy trinity to need to worry if you get stuck with 5 rangers or 5 warriors.

#148 madmaxII

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Posted 20 November 2012 - 08:08 PM

With the addition of fractals we need a cross-server/instance group searching tool. Period.

There so many different difficulty scales and only a few players who want to do the same one in each instance. You are forced to search through multiple overflow servers at the moment to complete your group. Each of them is full of groups which are searching for their final members.

#149 fffire24

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Posted 20 November 2012 - 08:16 PM

gw2lfg.com

Now there's no need for a dungeon finder

#150 Dilbon

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Posted 20 November 2012 - 09:20 PM

View Postfffire24, on 20 November 2012 - 08:16 PM, said:

gw2lfg.com

Now there's no need for a dungeon finder

Implement that in the actual game and all is well.




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