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Dungeon Finder - Yes or No?


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#151 Octavian_Starshadow

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Posted 22 November 2012 - 06:06 AM

I thought that Tera had a pretty good tool to put people into a que to enter dungeons. They had several ways that you could customize your search. Such as a random generated group as well as letting your place ad-like bulletins that were more customized to your need.  Tera was my first MMO game so I was a beginner and totally lost when it came to finding out how to play a dungeon.  I totally understand how some more loyal, experienced and competitive fans may see this type of "dungeon finder/group maker" tool as a threat to the image and social factor, but so many different people play the game.  It's hard enough for a beginner to learn all the basics of a mmo, but without any direction on how to play a dungeon and gather a group, many beginners are lost.

I think it would be best to have a tool that catagorizes people looking to join dungeons into 3 separate catagories:
1. First Timers & Beginners 2. Amatures & Novice and 3. Experts and Pros
To make this work correctly for everyone and make everyone happy there would be certain requirements for each of the catagories. That way experts could join random groups without the fear of getting someone that isn't experienced and the beginners need not fear about being hated because they are slow and still learning.  This is just a thought or example but, The first timer catagory would have no requirements and be for anyone. If they were ever to nerf the dungeon becauser of comments saying its too hard, perhaps the nerf would be only connected to the dungeon in this catagory level, while the others would be left untouched.  The 2nd ammature catagory would have some minor requirements such as a certain amount of experience points, certain level, certain amount of game time, stat level requirement (such as certain # of kills, etc.)  This amature catagory could be divided into even more subgroups leading to ammature/novice level all being based on these requirements. Then of course the last expert level, being the hardest to get in to.  You would have to already have a certain level of dungeon experience, and the stat requirements would be much much much higher. Perhaps it could be a point type scale where the more points you have the higher rating you get in the catagory and where pve kills would be given a certain number, pvp kills would be given a different #(probably more points_)  Perhaps even a champion or pro group where you can only be invited or have to get a certain # of references from people already in the Dungeon finder catagory.
This would make it much more rewarding using the group making skill.  It would add another sense of accomplishment to the game and in my opinion it would make everyone happy.  The newbies would be taken care of and have fun, and the experienced experts would be challanged and pushed to their limits in order to be among the select few that can search for dungeon players among the elite.

I know im blabbing on and on but it's a nice thought. It would be great to see it implemented.

#152 CastyC

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Posted 24 November 2012 - 10:23 PM

Yes, I'd like a better looking for group menu.  I'd like a dungeon finder that has the ability to switch to looking between global and local.  There should be unique categories / sub-categories based on which server option is selected (since guesting still isn't working).  Additionally categories should expand beyond just dungeons, to open pve, wvw, pvp, etc..  Finally I'd like it to have the ability for players to enter in messages as well.  (for things like only looking for path-blah, or area clear, map-blah...)

#153 Green

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Posted 24 November 2012 - 10:31 PM

Although discussion is good, all your comments are a bit of a waste of breath.

-Its called Group Finder
-We have it in GW1 at all the quest hubs and PVP arenas (not at launch, it came later)
-When I asked Jon Peters in LA /map chat shortly after launch he replied "it needs work" so it is coming.

#154 kendro1200

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Posted 24 November 2012 - 10:32 PM

A lfg/lfm interface that allows people to put in the place they're trying to go, and anyone from any server has access to.  Actual invites should be done by people not by the game.
Anything automatic that let's people hop around with no effort somehow degrades the whole aspect of getting a group together and enables more jerks to ruin dungeons.

#155 Robsy128

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Posted 25 November 2012 - 09:27 PM

I think we need this now more than ever considering the population has dropped significantly. I had to change servers to find one group doing one dungeon and I was looking in LA at peak times. Nobody was there at all and they were not looking for dungeon parties. I changed from Gunnar's Hold to Piken Square as there was literally nobody around and the game is simply not fun when you spend over half an hour just trying to get people together.

I love how they got rid of the trinity system to allow people to play more together, but this is the one utility which is letting Guild Wars 2 down. We need this to make Guild Wars 2 fun and enjoyable - not a waste of time.

#156 Haze

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Posted 25 November 2012 - 11:24 PM

gw2lfg.com

/12chars

#157 atreoo

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Posted 25 November 2012 - 11:25 PM

Group Finder add It PLZZZ!!! TY

#158 lalangamena

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Posted 26 November 2012 - 10:35 AM

yes for real looking for group tool on your server, when you can find and create group for dungeon, event or WWW

no for automatic dungeon finder.

#159 CastyC

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Posted 26 November 2012 - 11:56 PM

Yeah, I wasn't clear on my earlier post, I do not want a menu that automatically waypoints / teleports into the dungeon, just one that makes it easier to find a group.

In regards to a previous posters comment about waisting breath, I think that is only true if the developers are not listening to community suggestions.  Having played GW, I was familiar with that.  If I was a developer for this game I would certainly try to gather community ideas and opinions from sites like this.

Edited by CastyC, 26 November 2012 - 11:57 PM.


#160 MrForz

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Posted 27 November 2012 - 01:34 AM

What I'm going to say won't please many people but well.

I'm having many tasks to do during the day, I'm in need to finish my third set of Soldier based armor, since I'm looking to do something else with my Karma, the only way for me to obtain that is through certain types of dungeons, well, okay, I've pretty much done them all, I don't mind some of them. But something that I hate with passion is the pre-start. Forming the group. Not all my friends are hell bent on slaughtering some Honor of the Waves until the eyes start bleeding, and remaining in the concerned zone / Lion's Arch while looking for a team OR forming a team makes you feel like you're wasting time.

I've never touched WoW, my very first MMO was Anarchy Online, long time player. There was a team finder there. Tick the case to show yourself and write what you're looking to do, forming a team, looking to join one for a specific dungeon / event / activity. During this time, you wander elsewhere, farm, have fun, kill time, complete dailies, stuff you actually wish to do while you're sitting in Lion's Arch.

I don't know what the actual 'Dungon Finder' is, from what I heard, some sort of lame automated stuff. But if it's just an easier way for people to find teams without having the frustration of sitting around a zone, bombarding the chat while begging for 4 of your friends to team with you. I'm definately in.

Edited by MrForz, 27 November 2012 - 01:36 AM.


#161 vbleep

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Posted 27 November 2012 - 02:18 AM

I think it would be a great addition to the game.  I have belonged and left one big guild and now belong to one but nobody is ever on. Ever.  I can't seem to find another guild where people are always on and are willing to help out or even play together with me because they're all buddies from real life or other games.  I have one character at level 67 or so and another one that is level 80 with all exotics.  I had just gotten her there and was real excited about finally tackling some dungeons, as that seemed to be the only thing really left to do at lev 80.  I did do some dungeon runs in PUGs and every time it was a disastrous mess.  

I always tell people up front that I don't know what to do in there because I'm new to   dungeons and they say, fair enough and okay.  Then we get in there and all hell breaks loose.   Dungeons do take communication and agreement on strategy but you always get some idiot that thinks they can just run willy nilly through the gravelings instead of making a stand TOGETHER instead of running ahead and leaving party mates to fight alone.  Well, you get the picture.  It hasn't been fun and I still have never completed a dungeon in exp mode.  Been playing since August 24th too.

So, thats where I was at when Fractals came out.  After seeing what happened and the current state, I just gave up hope of ever getting those dungeons completed.  So, I quit playing.  Its been a week now and tell the truth, I don't even miss the game.  If they do bring in a dungeon finder, that might be the one thing to bring me back.

#162 Gremlin

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Posted 27 November 2012 - 02:38 AM

Yes to a dungeon finder.

I also hope they have a rethink about this game re wvw it is that aspect of the game that makes it necessary to be on a semi fixed server and since changing servers has restrictions, if your on a depopulated server it messes up the whole game not just wvw.

They need to make adjustments so you you do not get depopulated servers.

If you happen to be on a server where the majority of the players are in wvw it will not be easy finding players to help out in pve, the reverse is just as bad.

In an ideal setting there will be near maximum numbers for wvw, plenty of players doing quest chains in pve and loads standing outside dungeons looking for a party.

#163 VanderBeltLegacy

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Posted 28 November 2012 - 10:50 AM

View PostCastyC, on 26 November 2012 - 11:56 PM, said:

In regards to a previous posters comment about waisting breath, I think that is only true if the developers are not listening to community suggestions.  Having played GW, I was familiar with that.
that's, BS gw1 did nothing but listen to the MASS majority of the forum poster's, hence why the easy Winds of Change got nerfed and made so easy you could 4 man it HM(you+3 heroes) in ALL quest(missions)...thats why mesmer was nerfed so a 8 yr old could button mash n look "pro"...because the community crying for a change..same with most skill nerfs, n same reason it was split for PvE/PvP(skills) because a suggestion/followed by a huge positive reaction.

im all thumbs up to this idea, with cross server "guesting", as long as you can pick who you want...like gw1 [P] window.

#164 CastyC

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Posted 29 November 2012 - 01:05 AM

View PostVanderBeltLegacy, on 28 November 2012 - 10:50 AM, said:

that's, BS gw1 did nothing but listen to the MASS majority of the forum poster's, hence why the easy Winds of Change got nerfed and made so easy you could 4 man it HM(you+3 heroes) in ALL quest(missions)...thats why mesmer was nerfed so a 8 yr old could button mash n look "pro"...because the community crying for a change..same with most skill nerfs, n same reason it was split for PvE/PvP(skills) because a suggestion/followed by a huge positive reaction.

im all thumbs up to this idea, with cross server "guesting", as long as you can pick who you want...like gw1 [P] window.
I placed that sentence in the wrong location.  I meant that in GW1 I was familiar with the LFG menu.  As a previous posted had mentioned it was "a waste of breath" to discuss ideas on this topic since it was in GW1, and that work has been accomplished on it for GW2.  I was not trying to imply the developers were not listening to the community.

#165 Robsy128

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Posted 08 December 2012 - 02:08 AM

It's all good... they said they're working on improving the current system. Hopefully then we can stop using gw2lfg.com :)

#166 Songbringer

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Posted 08 December 2012 - 02:14 AM

I would love a system similar to the one found in WoW. However, I fear as though some dungeons would be to hard to complete efficiently with 5 randoms grouping....keyword there efficiently as I am sure they could all be completed with enough time/face smashing.

#167 Shaedowfang

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Posted 19 December 2012 - 05:30 AM

I wouldn't really want the wow dungeon finder to be implemented into GW2, the one in WoW was seriously abused by the community. Maybe creating a specific dungeon LFG hub that players from all servers can access and advertise their group or something. At least it takes out the super easy mobile dungeon teleporter device.

#168 Alaroxr

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Posted 21 December 2012 - 01:27 AM

Reasons against it so far:

1.) WoW did it, therefore it's bad.

2.) The game should force you to 'socialize' by spamming "LFG" for 30 minutes.

3.) The game should force you to join guilds by keeping it lengthy and stressful to find a group.

Edited by Alaroxr, 21 December 2012 - 01:29 AM.


#169 duncanmix

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Posted 21 December 2012 - 10:13 AM

Game need dungeon finder as soon as possible. Its simple as that.




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