Dungeon Finder - Yes or No?
#151
Posted 22 November 2012 - 06:06 AM
I think it would be best to have a tool that catagorizes people looking to join dungeons into 3 separate catagories:
1. First Timers & Beginners 2. Amatures & Novice and 3. Experts and Pros
To make this work correctly for everyone and make everyone happy there would be certain requirements for each of the catagories. That way experts could join random groups without the fear of getting someone that isn't experienced and the beginners need not fear about being hated because they are slow and still learning. This is just a thought or example but, The first timer catagory would have no requirements and be for anyone. If they were ever to nerf the dungeon becauser of comments saying its too hard, perhaps the nerf would be only connected to the dungeon in this catagory level, while the others would be left untouched. The 2nd ammature catagory would have some minor requirements such as a certain amount of experience points, certain level, certain amount of game time, stat level requirement (such as certain # of kills, etc.) This amature catagory could be divided into even more subgroups leading to ammature/novice level all being based on these requirements. Then of course the last expert level, being the hardest to get in to. You would have to already have a certain level of dungeon experience, and the stat requirements would be much much much higher. Perhaps it could be a point type scale where the more points you have the higher rating you get in the catagory and where pve kills would be given a certain number, pvp kills would be given a different #(probably more points_) Perhaps even a champion or pro group where you can only be invited or have to get a certain # of references from people already in the Dungeon finder catagory.
This would make it much more rewarding using the group making skill. It would add another sense of accomplishment to the game and in my opinion it would make everyone happy. The newbies would be taken care of and have fun, and the experienced experts would be challanged and pushed to their limits in order to be among the select few that can search for dungeon players among the elite.
I know im blabbing on and on but it's a nice thought. It would be great to see it implemented.
#152
Posted 24 November 2012 - 10:23 PM
#153
Posted 24 November 2012 - 10:31 PM
-Its called Group Finder
-We have it in GW1 at all the quest hubs and PVP arenas (not at launch, it came later)
-When I asked Jon Peters in LA /map chat shortly after launch he replied "it needs work" so it is coming.
#154
Posted 24 November 2012 - 10:32 PM
Anything automatic that let's people hop around with no effort somehow degrades the whole aspect of getting a group together and enables more jerks to ruin dungeons.
#155
Posted 25 November 2012 - 09:27 PM
I love how they got rid of the trinity system to allow people to play more together, but this is the one utility which is letting Guild Wars 2 down. We need this to make Guild Wars 2 fun and enjoyable - not a waste of time.
#156
Posted 25 November 2012 - 11:24 PM
/12chars
#157
Posted 25 November 2012 - 11:25 PM
#158
Posted 26 November 2012 - 10:35 AM
no for automatic dungeon finder.
#159
Posted 26 November 2012 - 11:56 PM
In regards to a previous posters comment about waisting breath, I think that is only true if the developers are not listening to community suggestions. Having played GW, I was familiar with that. If I was a developer for this game I would certainly try to gather community ideas and opinions from sites like this.
Edited by CastyC, 26 November 2012 - 11:57 PM.
#160
Posted 27 November 2012 - 01:34 AM
I'm having many tasks to do during the day, I'm in need to finish my third set of Soldier based armor, since I'm looking to do something else with my Karma, the only way for me to obtain that is through certain types of dungeons, well, okay, I've pretty much done them all, I don't mind some of them. But something that I hate with passion is the pre-start. Forming the group. Not all my friends are hell bent on slaughtering some Honor of the Waves until the eyes start bleeding, and remaining in the concerned zone / Lion's Arch while looking for a team OR forming a team makes you feel like you're wasting time.
I've never touched WoW, my very first MMO was Anarchy Online, long time player. There was a team finder there. Tick the case to show yourself and write what you're looking to do, forming a team, looking to join one for a specific dungeon / event / activity. During this time, you wander elsewhere, farm, have fun, kill time, complete dailies, stuff you actually wish to do while you're sitting in Lion's Arch.
I don't know what the actual 'Dungon Finder' is, from what I heard, some sort of lame automated stuff. But if it's just an easier way for people to find teams without having the frustration of sitting around a zone, bombarding the chat while begging for 4 of your friends to team with you. I'm definately in.
Edited by MrForz, 27 November 2012 - 01:36 AM.
#161
Posted 27 November 2012 - 02:18 AM
I always tell people up front that I don't know what to do in there because I'm new to dungeons and they say, fair enough and okay. Then we get in there and all hell breaks loose. Dungeons do take communication and agreement on strategy but you always get some idiot that thinks they can just run willy nilly through the gravelings instead of making a stand TOGETHER instead of running ahead and leaving party mates to fight alone. Well, you get the picture. It hasn't been fun and I still have never completed a dungeon in exp mode. Been playing since August 24th too.
So, thats where I was at when Fractals came out. After seeing what happened and the current state, I just gave up hope of ever getting those dungeons completed. So, I quit playing. Its been a week now and tell the truth, I don't even miss the game. If they do bring in a dungeon finder, that might be the one thing to bring me back.
#162
Posted 27 November 2012 - 02:38 AM
I also hope they have a rethink about this game re wvw it is that aspect of the game that makes it necessary to be on a semi fixed server and since changing servers has restrictions, if your on a depopulated server it messes up the whole game not just wvw.
They need to make adjustments so you you do not get depopulated servers.
If you happen to be on a server where the majority of the players are in wvw it will not be easy finding players to help out in pve, the reverse is just as bad.
In an ideal setting there will be near maximum numbers for wvw, plenty of players doing quest chains in pve and loads standing outside dungeons looking for a party.
#163
Posted 28 November 2012 - 10:50 AM
CastyC, on 26 November 2012 - 11:56 PM, said:
im all thumbs up to this idea, with cross server "guesting", as long as you can pick who you want...like gw1 [P] window.
#164
Posted 29 November 2012 - 01:05 AM
VanderBeltLegacy, on 28 November 2012 - 10:50 AM, said:
im all thumbs up to this idea, with cross server "guesting", as long as you can pick who you want...like gw1 [P] window.
#165
Posted 08 December 2012 - 02:08 AM
#166
Posted 08 December 2012 - 02:14 AM
#167
Posted 19 December 2012 - 05:30 AM
#168
Posted 21 December 2012 - 01:27 AM
1.) WoW did it, therefore it's bad.
2.) The game should force you to 'socialize' by spamming "LFG" for 30 minutes.
3.) The game should force you to join guilds by keeping it lengthy and stressful to find a group.
Edited by Alaroxr, 21 December 2012 - 01:29 AM.
#169
Posted 21 December 2012 - 10:13 AM
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