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Flamethrower Build

flamethrower engineer build

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#1 se05239

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Posted 17 September 2012 - 06:08 PM

As I am trying to get up in level (still just 29 and havent been higher) and planning for the higher level's pve content, I am skrewing around with traits and skills and would like a honest opinion about this build.

http://gw2skills.net...2nCsFA;TIAgzCmA

Good? Bad? Total crap?

#2 Jaicob

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Posted 17 September 2012 - 08:46 PM

Looks pretty solid. Just recently hit 80 with a similar build, so thought I'd put up my two cents on the FT.

http://gw2skills.net...IFPmlB;TIAgzCmA

Haven't really found much use for swiftness with a FT though, it's hard enough to get 3 mobs in the cone even without it. :P

Also I prefer rifle over pistols for the KB and root, especially since Juggernaut takes up the Coated Bullets slot, but again, this could be personal preference.

Tough enough to go toe to toe with a couple of normal mobs and even some veterans, with sensible elixir usage. And personal story quests rarely turn into an episode of Benny Hill.

#3 se05239

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Posted 18 September 2012 - 03:16 AM

Well, I thought about Swiftness Trait + Vigor on Swiftness Trait so I can dodge more. Dodging means more survivability.

#4 Spartanx9

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Posted 18 September 2012 - 09:21 AM

If you're gonna be running a flamethower build, why not pick up the 15% flamethrower/elixir gun damage for 20 pts in alch? Could even throw in 25 points for the extra damage per boon, as that instantly gives you 6% more damage from might stacking alone (8% with swift/vigor up if you want to run that spec, as that gives you constant swift/vigor from my previous testing.

#5 se05239

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Posted 18 September 2012 - 03:08 PM

I thought about that, but I ended up not since a small damage increase does not mean beating that one mob. I rather build myself so I can be supportive (with the conditions on crit and elixirs) and stay durable (with the toughness from juggernaut, dodging and the Regeneration boons from other traits and healing turret).

#6 Ketill

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Posted 18 September 2012 - 07:13 PM

I'm currently lvl 72 and focusing on flamethrower, but I can't decide where to put my last 10 skillpoints once I hit 80.

Here's my build (utilities get swapped often, but flamethrower, rocket boots, and rocket turret are what I often solo with),

http://gw2skills.net...dG0DAX37KSR bMA

I've thought of either going 10 more in tools for the option of static discharge or power wrench (I occasionally equip tool kit) or 10 in explosives for incendiary powder or possibly 10 in inventions for access to energized armor, explosive descent, and metal plating (depending on the situation).

I played around with static discharge vs incendiary powder on training dummies and kind of felt they were both fairly even as a dps boost (I guess if I had a higher crit rating incendiary powder might come out ahead but currently it's only around 40%).

#7 dawdler

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Posted 19 September 2012 - 04:32 PM

This thread inspired me to try a flamethrower build but to be honest... I dont find it that good. It feels like you have to dedicate too many points for it. I mean, what can you get to improve the FT, really?

+ The juggernaut trait - which is fairly crappy
+ 15% bonus to damage, which is decent
+ 20% lower cooldown for elixir and flamethrower, which is so and so since both the flamethrower and elixir already have fast cooldowns.

What do you trade for it?

- You gimp yourself in the power skill tree, because you have to spend pretty much all points elsewhere. This ends up lessening the damage bonus for the flamethrower.
- You gimp your weapon, be it rifle or pistol. With all traits into flamethrower, you miss some awesome traits such as piercing pistol rounds.
- Since the juggernaut trait wants you to stay flamethrower all the time, you gimp your flexibility - or miss half the point of the trait.
- You gimp your choice in weaponry and skills - Replace the flamethrower with elixir gun for dungeon runs because the group needs some bonus healing? Oops you just invalidated your entire build.

Basicly, if you make a power/crit build (regardless of pistol or rifle, you can swap them at will), then the flamethrower as a secondary kit will almost be as good as it is in a dedicated flamethrower build - but you have much more powerfull traits otherwise. You miss the 200 toughness from juggernaut, that's about it.

So... I fail to see the point. A flamethrower build means gimping yourself in some of the defining skills of an Engineer for very little gain. I think I will stick to having my flamethrower as secondary (or elixir gun, if need be).

But I got to admit, it IS the most awesome looking weapon in the game :P

Edited by dawdler, 19 September 2012 - 04:32 PM.


#8 DoctorKillinger

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Posted 19 September 2012 - 05:34 PM

View PostJaicob, on 17 September 2012 - 08:46 PM, said:

Looks pretty solid. Just recently hit 80 with a similar build, so thought I'd put up my two cents on the FT.

http://gw2skills.net...IFPmlB;TIAgzCmA

Haven't really found much use for swiftness with a FT though, it's hard enough to get 3 mobs in the cone even without it. :P

Also I prefer rifle over pistols for the KB and root, especially since Juggernaut takes up the Coated Bullets slot, but again, this could be personal preference.

Tough enough to go toe to toe with a couple of normal mobs and even some veterans, with sensible elixir usage. And personal story quests rarely turn into an episode of Benny Hill.

I would recommend swapping Backpack Regenerator for Cleaning Formula 409 and replace Elixir C with Elixir U.  

Cleaning Formula 409 is far more useful for removing conditions than Elixir C as all consumed and thrown elixirs will remove ALL conditions.  Running three elixirs, this gives you three ways to remove conditions from yourself and three more to remove them from allies.  I consider this far more beneficial than one skill that converts all your personal conditions to boons and only being able to negate a single condition on allies with the tool belt.  

Elixir U is a pretty amazing damage boost.  I never really got why everyone loved it so much until I actually tried it.  The tool belt skill is also great for setting either a Smoke, Light or Ethereal field, all of which are generally useful 90% of the time.

#9 Ketill

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Posted 19 September 2012 - 08:16 PM

View Postdawdler, on 19 September 2012 - 04:32 PM, said:

This thread inspired me to try a flamethrower build but to be honest... I dont find it that good. It feels like you have to dedicate too many points for it. I mean, what can you get to improve the FT, really?

+ The juggernaut trait - which is fairly crappy
+ 15% bonus to damage, which is decent
+ 20% lower cooldown for elixir and flamethrower, which is so and so since both the flamethrower and elixir already have fast cooldowns.

What do you trade for it?

- You gimp yourself in the power skill tree, because you have to spend pretty much all points elsewhere. This ends up lessening the damage bonus for the flamethrower.
- You gimp your weapon, be it rifle or pistol. With all traits into flamethrower, you miss some awesome traits such as piercing pistol rounds.
- Since the juggernaut trait wants you to stay flamethrower all the time, you gimp your flexibility - or miss half the point of the trait.
- You gimp your choice in weaponry and skills - Replace the flamethrower with elixir gun for dungeon runs because the group needs some bonus healing? Oops you just invalidated your entire build.

Basicly, if you make a power/crit build (regardless of pistol or rifle, you can swap them at will), then the flamethrower as a secondary kit will almost be as good as it is in a dedicated flamethrower build - but you have much more powerfull traits otherwise. You miss the 200 toughness from juggernaut, that's about it.

So... I fail to see the point. A flamethrower build means gimping yourself in some of the defining skills of an Engineer for very little gain. I think I will stick to having my flamethrower as secondary (or elixir gun, if need be).

But I got to admit, it IS the most awesome looking weapon in the game :P

Going deep in power skill tree doesn't make sense to me unless you're going explosives. You can make up 200-300 power with end game gear, and it's not like going down another trait line doesn't provide it's own stat bonus. Also, piercing pistols rounds benefit me none as a rifle user. I agree about the flexibility thing in regards to the juggernaut trait, but the same can be said about popular traits like grenadier (you're not throwing grenades out of your rifle or elixir gun). Also, why replace elixir gun with flamethrower when I could just carry both? Fireforged trigger actually increases recharge time for both kits, so why not carry them both if you need them?

#10 se05239

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Posted 20 September 2012 - 03:44 AM

Cleaning Formula 409 just remove one condition per elixir, have I heard. So in order to get rid of all your current (or allies) conditions you gotta blow all your elixirs.

#11 Thoran23

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Posted 20 September 2012 - 09:46 AM

http://gw2skills.net...oo6y4lwLbXuukdB

This was maybe the most powerful build for solo roaming in WvW with old juggernaut it was unstoppable.Could still work, idr my exact stats but i had bad gear and was level 70 but i dominated small groups up to 3 players.

For now i would suggest those runes because because you would reach 50% boon duration that way.
Enhanced performance would be also a nice addition to this build, but you lack a stunbreaker with the new juggernaut. So maybe dropp elixir B for a Elixir R.

Anyway, after the 24234 nerf Flamethrower is a mess like the engineer itself.

Edited by Thoran23, 20 September 2012 - 09:53 AM.


#12 se05239

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Posted 20 September 2012 - 03:40 PM

I dunno about WvW, I have never really liked playing against other players. Gotten dominated so many times in other mmos so its no longer funny.

#13 Zerphane

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Posted 20 September 2012 - 05:11 PM

I was really considering Flamethower myself, as I love the abilites it has , I might try out some of the builds here, it's fun trying out new things.

Edited by Zerphane, 20 September 2012 - 05:14 PM.





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