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best build for leveling up


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#1 kofman13

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Posted 18 September 2012 - 01:55 PM

I am a level 18 thief, i started focusing on a certain weapon set and traits, but i realized for the build to work well i need to be lvl 70+ since it relies on certain trait levels.

what do you guys think is the best build to use at my lvl?

#2 The Shadow

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Posted 18 September 2012 - 02:02 PM

Honestly I don't think builds matter much until you hit 40.

You don't really have access to enough traits in the same tree to make a massive difference. So just do whatever you please, try out different weapon sets and determine which ones you like and which ones you don't. And if you find that what you do isn't working... when you hit 40 and buy your trait book, it will reset your traits anyway :P

Edited by The Shadow, 18 September 2012 - 02:17 PM.


#3 kofman13

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Posted 18 September 2012 - 02:04 PM

thanks ill try some things out !

#4 Mithlom

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Posted 18 September 2012 - 02:37 PM

I'm around level 24/25, and I can say that using d/d and putting points in to trickery for ini. from stealing helps doing a DB/DB/steal/DB/HS, etc. fight kind of easy.

I'm tempted to reset so early (since so cheap!) just to play around with something else.  but it is a viable little build early on  I've only spent 10 points in to trickery!  still haven't touched the other points yet.

#5 Kalam7

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Posted 18 September 2012 - 04:57 PM

I'm lvl 30 and I've been stack +condition

awesome and a ton of fun...

DB>DB>dodge caltrops (traited to drop on dodge), with +25% speed boost just run to next mob and repeat.
They slowly die chasing you around... funny to watch them limp around.

For Vet's or mob with high HP, steal for int or autoattack for more condition/poison stacking etc. With Scale Venom for 5 more conditions..

and a ton of fun to play.

#6 TheDaiyu

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Posted 18 September 2012 - 06:57 PM

I'd say, before you get to lvl 40, grab the Mug and Uncatchable traits.  With D/D you might want to get either the trait that gives you initiative when you go stealth or blind enemies when you go stealth.  After you hit 40, definitely hit the trickery line up for Preparedness (3 more initiative).

#7 Rohkstorm

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Posted 18 September 2012 - 08:22 PM

I tried the Sword/Pistol build early on (till about lvl 20). I ended up deleting my Thief because of it. Yes, it's pretty powerful. Yes, it has a lot of survivability. But it just isn't 'Thief-ish'. Especially it's most powerful ability, Pistol Whip, is just stupid. Not being able to move while channeling is just stupid as a mobile class. If I want to stay still, I'll play a guardian. That being said, it was powerful and very very easy to play. So, that's up to you. But it simply doesn't catch the 'essence' of the thief in my opinion.

But I eventually came back and rolled a Thief alt next to my Elementalist. This time I rolled along with D/D spec. Stacking Condition Damage with a bit of toughness on the side, I had sooooooo much more fun playing my thief. So much that this class became as much my main as my ele is.

You could probably comfortably cruise to 40 with only 15 trait points spent in Trickery with D/D. Anything else is just icing on the cake. Only at 40+ does a real build really matter from what I experienced as a D/D condition Thief. I simply dumped my first 15 points in Trickery for the +condition damage, minus 6 seconds off CD for Steal, caltrops on dodge and +3 init. These are basically the top things you want for a D/D build. After this, it's simply a matter of looking what compliments your way of playing.

In the end, I ended up with http://www.guildhead...rv0opaG0fcszMRc for general PvE play. It's basically built around applying bleeds and getting the most out of yoour steal without gimping your build. The 2-sec stealth on steal is genuinely awesome when you get used to timing your steal mid-combat.

Granted, it might not be 100% optimal because I'm not the theory-crafting type. But it works and it works very well. As long as you're not afraid to switch around slot skills depending on what you're doing (Solo, Group, PvP, etc).

So yeah, in my humble opinion, D/D + Shortbow condition Thief is the way to go for the true Thief experience. :P

#8 ensoriki

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Posted 19 September 2012 - 12:10 AM

D/D or S/P
Shortbow second hand.
Go for conditional damage but trait yourself in Acrobatics first (at least that's what I did).
Caltrops + Shadow Refuge + Signet of Shadows.

Whenever enemies group, use caltrops without hesitation serious, kills them.
S/P you can just spam Black Powder + auto attack, serious.
D/D you can spam LDB and then drop down shadow refuge and hide, or time your LDB's to avoid hits, and keep shadow refuge for actual emergencies.

Easy peasy.
Never use Headshot unless it's a multi hit attack coming your way.

#9 Prunetracy

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Posted 19 September 2012 - 01:11 AM

I've changed my build frequently as I leveled up. Until you hit 40, though, you don't really have access to enough trait synergy to do much.

With that in mind, I'd recommend putting your first 10 points in Trickery and taking Thrill of the Crime. This will give you 3 initiative, Might, Fury, and Swiftness on Steal. If nothing else, it'll help encourage you to use steal as often as possible, which is a good habit to get into.

If you want a build that utilizes stealth often, go 10 points in Shadow Arts for Shadow Infusion.

But if you're just looking for places to slot points that you don't have to worry about respeccing, Critical Strikes, Acrobatics, and Trickery are your best bet. They have universally useful options for all weapon sets.

#10 The Shadow

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Posted 19 September 2012 - 04:46 AM

View PostPrunetracy, on 19 September 2012 - 01:11 AM, said:

I've changed my build frequently as I leveled up. Until you hit 40, though, you don't really have access to enough trait synergy to do much.

With that in mind, I'd recommend putting your first 10 points in Trickery and taking Thrill of the Crime. This will give you 3 initiative, Might, Fury, and Swiftness on Steal. If nothing else, it'll help encourage you to use steal as often as possible, which is a good habit to get into.

If you want a build that utilizes stealth often, go 10 points in Shadow Arts for Shadow Infusion.

But if you're just looking for places to slot points that you don't have to worry about respeccing, Critical Strikes, Acrobatics, and Trickery are your best bet. They have universally useful options for all weapon sets.

I don't actually agree with it being beneficial to use steal as often as possible.. Steal is a free stun-break. A lot of mobs in PvE can and will actively knock you down and stun-lock you to death. For instances like that, even if you have a stun-breaker as a utility, having a 2nd option is invaluable. In addition to this, I find stolen items to be most effectively used when I save them for a while. I usually initiate a fight with a stolen item already available to me just in case I need it.. Or I keep it until a situation arises where it would be beneficial to use it. I don't keep all the stolen items btw, some of them are useless, others can be extremely handy though, especially when in a tight spot during a prolonged encounter i.e. Low HP, low endurance, depleted initiative, utility on cool down.. etc. Also Steal recharges after you've stolen an item regardless of whether or not you use said stolen item. So I see no good reason why not to do this.

If it comes down to it (in a tricky situation) you can essentially use 2 stolen items in quick succession as opposed to Steal > use item > wait 40s.

I mean obviously this is somewhat down to luck (I say somewhat because you eventually know which mobs have a chance of dropping what).. If you get x2 feathers, well, that kinda sucks since stealth doesn't stack and there's a hidden cooler.. But x2 whirling axes and.. GG just about any mobs you'll encounter in solo PvE.

Just sayin' :D

Everything else about this post though... Seems legit :P

Except your point about trickery being universally useful as in PvE it really isn't. It's useful only when in conjunction with a condition-centric build as it increases your condition damage. Not very useful for initiative management as there are other ways of resource-management without wasting the trait points.. Also never over-look passive regeneration. As for it lowering the cool down on steal.. well.. again... simply not incredibly useful in PvE since you probably wont be traiting for Mug or anything like that.

But you are right that it would be helpful to trait 10 into Trickery when starting out as Thrill of the Crime is certainly quite nice :)

Edited by The Shadow, 19 September 2012 - 04:57 AM.


#11 Xalted

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Posted 19 September 2012 - 06:10 AM

Recently started a Thief after leveling a Mes to 80. Thief is such an easy and forgiving class to play. Almost any logical/synergetic combo will work for PvE.

#12 BlowFish66

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Posted 19 September 2012 - 07:26 AM

What's the best way of gaining initiative at low levels? I'm thinking you get less crits at low levels so on invis will produce more than on crit?

#13 Inwtob

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Posted 19 September 2012 - 02:47 PM

I am still pretty low level myself being only in mid 20s, but the one thing I have learned thus far no matter what weapon set I am using if I am not moving I am normally dead. Now S/P weapon set is not so much movement focused, but I just did not like the smoke screen hack and slash, it just did not feel like a thief to me, but it does have its uses when in a tight area and movement is not very good.

I am still learning as I level up and by far I have had the most fun with a P/D weapons than all so far, but I am still not sure of how build will play out in the end, still playing around with it.

Inwtob

#14 Fouinot

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Posted 19 September 2012 - 03:11 PM

I would take acrobatics 5 first and then 10 points in trickery for triple boons on steals.
Having nearly perma swiftness when you move between hearts is really great.
Then on lvl 40 you can begin true "builds" (I always kept acrobatics 5 and trickery 10 while lvling though :) )

#15 Chaos

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Posted 20 September 2012 - 08:50 AM

Got my thief from 1-16 yesterday, been favoring the SB for main weapon to double up on AoE poison/bleeds with P/D as secondary single-target to take on veterans/elites while specing for condition damage.




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