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WvW Engineer Build thread


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#1 tbox

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Posted 18 September 2012 - 05:15 PM

What build are you running and what type of gear and abilities?

Pros and Cons of the build and why you like it over other options?


I will start I guess.

http://gw2skills.net...wIgxWkzHZRDImVA

Don't look at jewels or armor sigils because its a sPvP builder site.

Power precision crit damage build with nades and rifle. I got protection on crit and on snare with conditions on crit with nade kit.  Condition  damage is low but burn for 375 on crit  a tick is not horrid considering how much spike base damage the attack does.

Flamethrower does a ton of damage I am very happy with it. I prefer flame thrower for up close fighting and nade kit for distance while using nade barrage and flame thrower for crazy burst.  I am able to survive other glass cannon assaults due to protection on crit and disable.

I run small 15man crews so I don't do big fights. I am not  full glass due to defensive traits and I am not really super defensive either.  

Cherry pie is 36% chance on crit to steal hp. I  run cherry Pie with nades and backpack regen and I am getting healed for 450ish a tick. (320 from cherry pie life proc and 120 with backpack plus regen stacks with backpack regenerater.)

Biggest problem I feel like is lack of sigils on kits or passive weapon stat bonus.

Edited by tbox, 18 September 2012 - 05:18 PM.


#2 Nezix

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Posted 18 September 2012 - 05:48 PM

Do you notice any internal cooldown on the Cherry Pie life proc? a 320 heal is pretty good considering you probably have 3 chances to proc it per grenade throw.

#3 Zenh

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Posted 18 September 2012 - 07:06 PM

I have been using a pure power Grenadier build for WvW, and it's amazing. This is not a build for survival. This is a build for standing in the back and raining chaos on your enemies. The damage is insane, and I still have roughly 50% crit pre-Fury. I am not 100% sold on the Scholar rune, but for the most part I can keep my health above 90% especially on defense.

Bloodlust is a must though.

http://gw2skills.net...uMcJ4yyljLJXDIA

Edited by Zenh, 18 September 2012 - 07:11 PM.


#4 Smallwalk

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Posted 18 September 2012 - 07:43 PM

Im using excatly same build but still have no gear. (knight gear lvl65)  Elixir U saves any engi build! Sometimes I use elixir U + C becoz when in towers people hit with condition dmg. (C removes all condi)

Sometimes I make nade engi with flammen + U = reason being juggernaut trait. I just spam flammen skills and get 5 might then use heal and get 3 might (8 in total) then U  and let it rain. Massive aoe dmg!

About condination dmg how big the bleed damage can raise if go for condi build?

#5 tbox

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Posted 18 September 2012 - 08:12 PM

View PostSmallwalk, on 18 September 2012 - 07:43 PM, said:

Im using excatly same build but still have no gear. (knight gear lvl65)  Elixir U saves any engi build! Sometimes I use elixir U + C becoz when in towers people hit with condition dmg. (C removes all condi)

Sometimes I make nade engi with flammen + U = reason being juggernaut trait. I just spam flammen skills and get 5 might then use heal and get 3 might (8 in total) then U  and let it rain. Massive aoe dmg!

About condination dmg how big the bleed damage can raise if go for condi build?

110-120 a tick.

View PostNezix, on 18 September 2012 - 05:48 PM, said:

Do you notice any internal cooldown on the Cherry Pie life proc? a 320 heal is pretty good considering you probably have 3 chances to proc it per grenade throw.

Dont think so maybe every 1 sec or 2 at most.

#6 Mindfazr

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Posted 19 September 2012 - 04:18 PM

My noob support build I run with my 3 friends. Good escapes and auto "oh crap" abilities.
Kit refinement under tools procs "free" spells.
Switching to:
Elixir: Looks like Elixir gun #5 ability. Regen+remove condition (FREE?)
Healing Kit: Looks like some sort of backward blast
Grenade Kit: 6 grenades fly in AE around. (sometimes sucks with around wildlife...aggro)
........all these spells seem to be on a 10 second cooldown.

This build isnt about Deeps or assassinating people, its about running with my buds and, perma swiftness, becoming invis when rooted, netting targets, slowing them, knocking them down, dotting them up, removing conditions and in-combat reviving my friends and last but not least....throwing grenades about 1 1/2 miles during sieges.

http://gw2skills.net...mo6y0loLbXuukdB

Not a theorycrafted build, just something I have come up with overtime while rolling with a covert-ops 5man as the "support dude".

#7 SilverTSP

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Posted 19 September 2012 - 07:03 PM

View PostZenh, on 18 September 2012 - 07:06 PM, said:

I have been using a pure power Grenadier build for WvW, and it's amazing. This is not a build for survival. This is a build for standing in the back and raining chaos on your enemies. The damage is insane, and I still have roughly 50% crit pre-Fury. I am not 100% sold on the Scholar rune, but for the most part I can keep my health above 90% especially on defense.

Bloodlust is a must though.

http://gw2skills.net...uMcJ4yyljLJXDIA

I'm running a variation on this for wvw, but with a little more escapability, because I am more of an open field runner than a wall fighter.  I can't live without double speed, otherwise I would substitute slick shoes for elixir u in a heartbeat.  I went with utility goggles over elixir b for fury, vulnerability, and to have a stun break.  I also put 20 into tools for the cooldown reduction on my two gadgets which I love, as well as swift kits.  Also, the minor trait in tools for auto reset of cooldowns on tooldbelt at 25% is a life saver resetting my heal from med pack, as well as double speed from slick shoes.

I have 6 runes of speed applied atm, but unfortunately the 6 piece bonus does NOT appear to be working.  I've petitioned it, but I'm not holding my breath that it will be fixed any time soon.  I spent a fortune on them, however, so I'm holding out hope that the 7% extra swiftness will some day work.

I'm wearing all 80 exotic berserker for jewels and gear, and have a rune of superior accuracy applied to my rifle.  I'm considering swapping one piece of berserker for the 80 pvp gear for a little bit extra vitality.  Still on the fence about this.

The build excels at catching and stopping runners.  Amazing amount of cc from rifle, slick shoes, and cripple from exploit weakness trait.  If I'm on a wall I switch out slick shoes with elixir U and also switch out exploit weakness in explosions for explosive powder

In any event, here it is:  http://gw2skills.net...YywkgJLTOmkMNIA

Edited by SilverTSP, 19 September 2012 - 07:17 PM.


#8 Nezix

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Posted 19 September 2012 - 07:33 PM

Full Berserker/Ruby Set (just armor and jewelry)
+731 Power, +539 Prec, 48% Crit Dmg, 0 Toughness, 0 Vitality.

Knight Armor + Ruby Jewelry:
+640 Power (-91), +539 Prec (same), 32% Crit Dmg (-16%), 315 Toughness (+315), 0 Vitality.

is 90 power and 16% crit damage worth 315 Toughness? Idk... I am less impressed with the full zerker set. Considering there are so many other factors (build, food, sigil, runes) that you could run, even if you picked exactly the same as someone in full zerker I doubt you would notice a dps difference. Just my 2 cents.

I'm running this spec, with Knight Armor and Ruby Jewelry (soon) and I change around 8/9 and some traits depending on whether I am in the field or attacking/defending a wall. I am aware some of these traits are bugged, so this is sort of a "when it's fixed" spec:

http://gw2skills.net...aM1IqxWjrGZNDIA

#9 SilverTSP

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Posted 19 September 2012 - 08:06 PM

@Nezix... I was told that scope in tools isn't working.

Just a fyi.

#10 Nezix

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Posted 19 September 2012 - 08:25 PM

View PostSilverTSP, on 19 September 2012 - 08:06 PM, said:

@Nezix... I was told that scope in tools isn't working.

Just a fyi.

Yep, that's why I specifically mentioned that some of these traits are bugged.

#11 SilverTSP

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Posted 19 September 2012 - 08:57 PM

Sorry... I went right to your build without reading the end of your post.

#12 MrForz

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Posted 20 September 2012 - 01:24 AM

http://gw2skills.net...wE9oyes87jC26BB

Your typical glass cannon pistol Engineer with the ability to burst or wither anyone down if the positioning is right. I hear everywhere that engi sucks but so far... I'm really pleased with the results and have yet to do fun stuff.

#13 Global_GW2

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Posted 24 September 2012 - 06:27 PM

What do you guys think of this variant for a Power/Crit Grenade focused build for WvW?

http://gw2skills.net...neJqQ 95Bb1WQIA

This assumes running full or close to full Berserkers, and uses Invigorating Speed via both Speedy Kits and Infused Precision to make up for the lack of survivability by being able to dodge more often. Is this viable, or do you lose too much by not being able to take other traits in the Firearms tree?

#14 MrForz

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Posted 25 September 2012 - 10:26 AM

http://gw2skills.net...G0j6DY K6R fs B

Full Rampager exotic armor set, trinkets and all upgrade components focused on Power / Precision / Condition damage.

Go in, unload everything, nearly massive AOE damage + conditions, then Hidden Pistol-dodge back to your allies. Speed buff comes from equipping the Tool Kit, which also provides me the nice wrench-rang attack which must not be underestimated. And... slick shoes, I actually can't do anything without those hehe.

#15 Smallwalk

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Posted 25 September 2012 - 12:55 PM

I got berserker set and I really think one should go for knight set. (lucky i just bought rare set to test it out) crit dmg ok and dmg of grenades raised a lil but 0 toughness... well u know.. If you do eternal battlefield mostly as I do toughness seems to be only way.

Do we have any charging build? (yes ofcourse grenades to smash again) i mean can we deal same dmg as thiefs, warriors, gaurdians, mesmers just by running towards enemies with any build? Engi gettin really one sided. Rifle in this situation is a joke, if ur lucky u get to fire it once. Ive been avoiding open fights like plague for this reason. Are just made for tight places (flamer,bombs,turrets) and siege fights? (nade)

#16 SilverTSP

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Posted 25 September 2012 - 03:58 PM

I've ditched grenades because of the red circle tell.  Damage is simply too easy to avoid with the long delivery.  If you position yourself correctly rifle does decent multiple target damage anyway.  Instead of grenades I've swapped in elixir u.  I still use grenades underwater.  Simply the best underwater damage in the game imo, especially when paired with elixir u.

I'm wearing full berserker's with centaur runes because it is easy to stack 1 minute if swiftness with speedy kits + stimulant, plus my group always has swiftness.  Inertial converter (minor trait in tools) is incredibly powerful to have a heal and double speed available whenever you need it.

I start a fight by dropping a stimulant. Hit utility goggles/analyze, net shot, elixir u, and cut the health pool in half with hip shot spam until quickness wears off, then finish off with jump shot/blunder combo, overcharged if target is still alive. There really aren't many classes that can survive it.

Med kit for swiftness, condition removal, touch up heals when needed, but most importantly for bandage self on short cooldown, and auto-refresh cooldown when under 25% health.

Slick shoes for knockdown/blind.  I think they are one of the strongest CCs available in the game.

I've had great success with the build in spvp as well.  I mow people down, and have great escapability.  I'm really happy with it.  Not saying it is the best build, but it works for me.

Here it is.

http://gw2skills.net...mxMjYG7MuZkzMIA

All suggestions are appreciated.

#17 tbox

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Posted 25 September 2012 - 09:33 PM

View PostSilverTSP, on 25 September 2012 - 03:58 PM, said:

I've ditched grenades because of the red circle tell.  Damage is simply too easy to avoid with the long delivery.  If you position yourself correctly rifle does decent multiple target damage anyway.  Instead of grenades I've swapped in elixir u.  I still use grenades underwater.  Simply the best underwater damage in the game imo, especially when paired with elixir u.

I'm wearing full berserker's with centaur runes because it is easy to stack 1 minute if swiftness with speedy kits + stimulant, plus my group always has swiftness.  Inertial converter (minor trait in tools) is incredibly powerful to have a heal and double speed available whenever you need it.

I start a fight by dropping a stimulant. Hit utility goggles/analyze, net shot, elixir u, and cut the health pool in half with hip shot spam until quickness wears off, then finish off with jump shot/blunder combo, overcharged if target is still alive. There really aren't many classes that can survive it.

Med kit for swiftness, condition removal, touch up heals when needed, but most importantly for bandage self on short cooldown, and auto-refresh cooldown when under 25% health.

Slick shoes for knockdown/blind.  I think they are one of the strongest CCs available in the game.

I've had great success with the build in spvp as well.  I mow people down, and have great escapability.  I'm really happy with it.  Not saying it is the best build, but it works for me.

Here it is.

http://gw2skills.net...mxMjYG7MuZkzMIA

All suggestions are appreciated.


Also ditched the nades because I was not defending a lot of structures or running with the zerg. Switched to rifle and flame thrower build and its amazing.  The trick is life steal food on crit + flame thrower.  The channeled number 1 ability is like a 700-1k hp heal a  series.  I still run protection on crit and immobilize to help off set incoming damage.

Edited by tbox, 25 September 2012 - 09:33 PM.


#18 Adakias

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Posted 26 September 2012 - 12:54 AM

View PostSilverTSP, on 25 September 2012 - 03:58 PM, said:

I've ditched grenades because of the red circle tell.  Damage is simply too easy to avoid with the long delivery.  If you position yourself correctly rifle does decent multiple target damage anyway.  Instead of grenades I've swapped in elixir u.  I still use grenades underwater.  Simply the best underwater damage in the game imo, especially when paired with elixir u.

I'm wearing full berserker's with centaur runes because it is easy to stack 1 minute if swiftness with speedy kits + stimulant, plus my group always has swiftness.  Inertial converter (minor trait in tools) is incredibly powerful to have a heal and double speed available whenever you need it.

I start a fight by dropping a stimulant. Hit utility goggles/analyze, net shot, elixir u, and cut the health pool in half with hip shot spam until quickness wears off, then finish off with jump shot/blunder combo, overcharged if target is still alive. There really aren't many classes that can survive it.

Med kit for swiftness, condition removal, touch up heals when needed, but most importantly for bandage self on short cooldown, and auto-refresh cooldown when under 25% health.

Slick shoes for knockdown/blind.  I think they are one of the strongest CCs available in the game.

I've had great success with the build in spvp as well.  I mow people down, and have great escapability.  I'm really happy with it.  Not saying it is the best build, but it works for me.

Here it is.

http://gw2skills.net...mxMjYG7MuZkzMIA

All suggestions are appreciated.
I'd suggest picking nades back up, and using them as a tool not just a spam auto attack damage. So much added support to compliment the rifle. Can use 4 for stopping a group of runners and catch a strangler or two, 3 for a massive aoe blind before a big burst or finisher, 5 as they're prepping a heal, and the tool belt barrage right after a net shot just before a jump shot.

Nades are only my ranged primary damage when with the zerg, otherwise I use them at a fairly close range to compliment the rifle.

Edited by Adakias, 26 September 2012 - 12:54 AM.


#19 SilverTSP

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Posted 26 September 2012 - 06:42 PM

View PostAdakias, on 26 September 2012 - 12:54 AM, said:

I'd suggest picking nades back up, and using them as a tool not just a spam auto attack damage. So much added support to compliment the rifle. Can use 4 for stopping a group of runners and catch a strangler or two, 3 for a massive aoe blind before a big burst or finisher, 5 as they're prepping a heal, and the tool belt barrage right after a net shot just before a jump shot.

Nades are only my ranged primary damage when with the zerg, otherwise I use them at a fairly close range to compliment the rifle.

Thanks for your response!  But for me both the offense and defense from tool belt that elixir U brings to the table far outshines the utility and range of grenades.  I'm able to cut a health-bar at least in half before elixir U runs out.  It is also amazing for killing downed enemies from range.  The defensive walls from thrown elixir U are invaluable when you are fighting other range characters.  It is basically ranged immunity.   Also, there are some interesting combos that can be produced from the field that add to the utility of the tool belt spell.   Now that I've started to use U, I don't want to be without it.

I see your point, however, I've just made my choice, which is not the RIGHT choice, just my choice.

#20 Adakias

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Posted 26 September 2012 - 07:01 PM

View PostSilverTSP, on 26 September 2012 - 06:42 PM, said:

Thanks for your response!  But for me both the offense and defense from tool belt that elixir U brings to the table far outshines the utility and range of grenades.  I'm able to cut a health-bar at least in half before elixir U runs out.  It is also amazing for killing downed enemies from range.  The defensive walls from thrown elixir U are invaluable when you are fighting other range characters.  It is basically ranged immunity.   Also, there are some interesting combos that can be produced from the field that add to the utility of the tool belt spell.   Now that I've started to use U, I don't want to be without it.

I see your point, however, I've just made my choice, which is not the RIGHT choice, just my choice.
Glad it works for you. I love elixir U in pve, but in pvp or wvw I've just been caught too many times with my pants down from the randomness of elixir U :( 50% extra damage taken is brutal, no ability to heal, or no dodges or endurance regen for a duration is scary at times. I might have to give it another try now that I'm a bit more seasoned when it comes to knowing when I'm about to take large amounts of damage.

#21 SilverTSP

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Posted 26 September 2012 - 07:44 PM

View PostAdakias, on 26 September 2012 - 07:01 PM, said:

I might have to give it another try now that I'm a bit more seasoned when it comes to knowing when I'm about to take large amounts of damage.

This.

You have to know when to use it, and also when to drop a field if you are taking range damage.

If I get the jump on a melee target with net shot, I'll hit U, unload with hip shot, follow by a blunderbuss/overcharged, jump shot, dead.

Also I pair U with analyze/goggles so the high damage crits just fly in the 5 seconds.  It really crushes.

Play around with it.

Edited by SilverTSP, 26 September 2012 - 07:45 PM.


#22 Global_GW2

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Posted 26 September 2012 - 09:51 PM

I ran across this video today. Pretty neat to watch a Glass cannon B-52 Grenade build in action.



I'm not sure how viable it is though in 1v1 or 2v1 situations against PvPers who really know how to play though. Still, fun to watch.

#23 Smallwalk

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Posted 01 October 2012 - 06:50 PM

How the **** that damage? Wrench hitting 3k ??!? :D

#24 MrForz

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Posted 02 October 2012 - 12:22 PM

Yep, it's the classic Rifle build, Jump Shot, Grenade barrage, wrench-rang. Maximum crit severity, most likely beryl stacking for the vitality. Much riskier than pistols, much more rewarding too.

Edited by MrForz, 02 October 2012 - 12:23 PM.


#25 Offski

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Posted 02 October 2012 - 12:53 PM

Have to agree.  How the hell are those damage figures coming up.
Orb buffs - help
but i never see numbers like that :P

Mrforz could you link a typical build for that please.

Edited by Offski, 02 October 2012 - 01:01 PM.


#26 Intoxicated

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Posted 02 October 2012 - 03:09 PM

I agree that't pretty insane damage, but you have to remember it is 'glass cannon'. This vid is showcasing the highlights of it, most likely the ppl hes fighting aren't lvl 80 with full exotic gear yet.

He links to a vid of his build at the end and since gw2skills.net is down heres the gw2db link http://www.gw2db.com...|21080|0|0|0|0|

I don't know what sigil hes running and he doesnt show every piece of gear but he says its full beserkers + ruby with Runes of the Wurm. The biggest thing I took from it was to use toolbelt skills that damage you have to have your rifle out, or it does like 1/2 damage.

#27 Global_GW2

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Posted 02 October 2012 - 04:46 PM

View PostIntoxicated, on 02 October 2012 - 03:09 PM, said:


I don't know what sigil hes running and he doesnt show every piece of gear but he says its full beserkers + ruby with Runes of the Wurm. The biggest thing I took from it was to use toolbelt skills that damage you have to have your rifle out, or it does like 1/2 damage.

He uses a Sigil of Force.

Here's his video describing the build and how it plays.



#28 hersin1984

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Posted 04 October 2012 - 12:19 PM

Running WvW Engineer Spec since i reach lvl 80. Build ill post it its purly for wvw and was made on experience during different fights in wvw. http://www.gw2db.com...|0|0|0|0|0|0|0|

30 explosives to get 1500 range on granades +1 extra grande, decres grande CD by 20% and burn on cryts ( 33%)
10 in fire arms for 1200 rifle range
10 in alchemy for aouto elixir S on 25% health
20 in tools for pure CRYT DMG BONUS + perma swfiftnes ( 5s evrytime you switch to kit - med or grande kit ) + 10% dmg while standing still or ... my personal choice LEG MODS

Gearwise all 80lvl exotic Power/prec/cryt dmg + 6 scholar runes

With this build you should have 89 cryt dmg and around 40% cryt chance.

Utility skills:
med kit < no need to explai why
elixirs < when the shit hits the fan + stability or cloak when toss
slicky shoes - many of you will ask why ... cus it save my ass 100000000 times + double speed from tool belt ( you can swap it to elixir gun or elixir U depends on sytuation )
Elite: Supply Crate : Stuns when drop on top of the zerg + net turret for great cc + regen and med packs

Why no more points in firearms ? cus you dont need 20% recharge  on rifle skills with my setup you will use only NUMBER 1 - 2 and 4 from rifle. Simply 2 and 4 for cc. Autotack 1 will crit up to 3.8k.

Granades great range awesome dmg when CRIT. Highest i hit was 15568 with granade tool belt skill.

This build has mega COWARD SKILLS to get out of shity sytuations. ( autoelixir s + elixirs = 6s invurnability + recharged tool belt on 25% health < healing skill in toolbelt from medkit> ... so you can use double heal + double invurnability + slicky shoes and double speed + toss elixir s <invisibility or stability> to save yourself.



awesome cc ability
insane range with granades ( its like walking arrow cart ) and dmg.( each granade apply 1 stac of vurnablility and you throw 3 at once)
its great in 1v1 with crazy rifle crits
and you got a perma swiftness.

It takes time to get used to it and find when use granades and when rifle but once you learn that you wont change this class/build for anything else. in wvw you will have 16khp without orbs and 20k with 3 orbs so its decent.

SRY FOR SPELLING butim ouff to work now
happy hunts

Edited by hersin1984, 04 October 2012 - 12:39 PM.


#29 marsh

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Posted 04 October 2012 - 05:11 PM

View Posthersin1984, on 04 October 2012 - 12:19 PM, said:

*Snip*

This is almost the same build I use, except I have 20 in Alchemy and 10 in Tools. I take the recharge reduction on elixirs and cleansing formula, and use elixir H as my heal. All the utilities are the same though. Elixir S is probably my favorite and must have in almost any WvW build for me. Not only does it save my ass, but it also allows me to finish people with in some pretty chaotic situations while being focused fired. Then there's slick shoes. People keep making the pretty critical mistake of being out roaming by themselves and not being aware of their surroundings. Can't tell you how many people I've caught someone roaming, was able to get in melee range, pop slick shoes & unload grenades....and they're in the downed state before they even realize what's going on.

Edited by marsh, 04 October 2012 - 05:12 PM.


#30 MrForz

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  • Guild Tag:[Jar]
  • Server:Jade Quarry

Posted 04 October 2012 - 11:13 PM

View Posthersin1984, on 04 October 2012 - 12:19 PM, said:

slicky shoes - many of you will ask why ... cus it save my ass 100000000 times + double speed from tool belt ( you can swap it to elixir gun or elixir U depends on sytuation )

This, this, and THIS. I never hear about Slick Shoes but for me it's a must have as it boosts your speed so hard that you don't even feel the cripple debuff you have on yourself. (And besides, watching a whole army smashing itself on the ground is a sight to see.)

Concerning the Elixir S... well, it's a tricky one. It's only worth it when heavily stacked on itself (traits and cooldowns) but 3 seconds of invulnerability won't save you most of the time if you screwed up.

Now concerning the combo, the basic one is something around Net shot, Jump shot, Grenade barrage, Slick Shoes all over, Blunderbuss and Overcharged shot (and as a Charr I get to use my superawesome Hidden Pistols toolbelt skill to finish the opponent off).

Edited by MrForz, 04 October 2012 - 11:18 PM.





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