WvW Engineer Build thread
#61
Posted 02 December 2012 - 07:55 AM
Also can't live without auto S elixir at 25% health mark, saved me more times than I can count, awesome with all culling issues WvW has.
#62
Posted 18 December 2012 - 10:48 PM
I've more or less settled on that for the usual build. The first slot is a situation kit. Using carrion armor and weapons, rampager accessories, centaur runes, and earth + corruption sigils.
#63
Posted 19 December 2012 - 09:27 AM
Krill, on 18 December 2012 - 10:48 PM, said:
I've more or less settled on that for the usual build. The first slot is a situation kit. Using carrion armor and weapons, rampager accessories, centaur runes, and earth + corruption sigils.
Edited by Budzasty, 19 December 2012 - 09:28 AM.
#64
Posted 19 December 2012 - 04:37 PM
#65
Posted 19 December 2012 - 08:39 PM
#66
Posted 20 December 2012 - 06:53 AM
Krill, on 18 December 2012 - 10:48 PM, said:
I've more or less settled on that for the usual build. The first slot is a situation kit. Using carrion armor and weapons, rampager accessories, centaur runes, and earth + corruption sigils.
I would recommend picking tools VI over VIII and alchemy I over V. Then I would change the runes to either Lyssa or Melandru.
#67
Posted 21 December 2012 - 02:41 AM
#68
Posted 24 December 2012 - 12:00 AM
Krill, on 21 December 2012 - 02:41 AM, said:
#69
Posted 24 December 2012 - 12:55 AM
Edited by MrForz, 24 December 2012 - 12:55 AM.
#70
Posted 14 January 2013 - 04:16 PM
Budzasty, on 02 December 2012 - 07:55 AM, said:
This. A 1,200 Range pull is nasty when attacking a castle or chasing. I usually try to pull then immediately swap to rifle 4 and send them back farther. I like to use it on bridges too, just hop on the side and pull off people into the ditch below where my mates are waiting. Currently I'm just running full zerkers w/ Beryl Orbs.
I'm using this build (found in another thread here) with a lot of success, w/ crit dmg food im hitting 2.2k rifle crits:
http://gw2skills.net...wlgLLXOukcNoYSA
I'm using the Rifle on crit blinds trait for thieves though
Edited by BZeeB, 15 January 2013 - 02:48 PM.
#71
Posted 19 January 2013 - 03:40 PM
It may be completely worthless though. Personally, I run the same utility skills but since I'm not much of a WvW guy, I don't really bother with anything else and stick to 0/30/10/30/0 FT traits I use in PvE and Soldier's armor and it's working out quite well for me. The build in the link is how I envision it if I ever wanted to go full WvW.
The general strategy would be toss grenades mostly and when the fight goes down in melee (with allies around, don't initiate alone) switch to FT. When you get overrun, just pop Elixir S and run away.
#72
Posted 14 February 2013 - 07:46 AM
http://intothemists....J0;3cV19cV191FV
Health 24,522
Toughness 1,016
Power 1,610
Condition Damage 1,406
Adventure x6 / Corruption / Earth
How can this build improve for WvW?
Inspired by:
https://forum-en.gui...rst#post1403017
Edited by jeddahwe, 14 February 2013 - 07:47 AM.
#73
Posted 15 February 2013 - 06:30 PM
jeddahwe, on 14 February 2013 - 07:46 AM, said:
http://intothemists....J0;3cV19cV191FV
Health 24,522
Toughness 1,016
Power 1,610
Condition Damage 1,406
Adventure x6 / Corruption / Earth
How can this build improve for WvW?
Inspired by:
https://forum-en.gui...rst#post1403017
#74
Posted 18 February 2013 - 08:09 PM
I've been running a healing specced bomb build that I've had decent success with. Good survivability, okay versatility and okay power. The grenade kit is interchangeable with elixir gun, as the situation calls for it. The biggest downside is that, unless I have grenades equipped, fighting ranged can get dodgy at times. I'd love any feedback/critiques
#75
Posted 19 February 2013 - 07:24 PM
Teelorast, on 18 February 2013 - 08:09 PM, said:
I've been running a healing specced bomb build that I've had decent success with. Good survivability, okay versatility and okay power. The grenade kit is interchangeable with elixir gun, as the situation calls for it. The biggest downside is that, unless I have grenades equipped, fighting ranged can get dodgy at times. I'd love any feedback/critiques
Have you tried a condition based healing build? Power builds usually requires some sort of critical damage to be effective + you're using pistols, a condition heavy weapon.
/related topic
Personally, I think condition based healing builds makes the best support builds because they can stack on heavy conditions, using non #1 skills, then move on to support their party, while waiting for their skills to cool down. Unlike power builds where you are either supporting or attacking. Even with low condition damage (~800), in small fights, you are still contributing to the overall damage.
#76
Posted 20 February 2013 - 09:16 PM
#77
Posted 20 February 2013 - 10:04 PM
On the other hand grenades just totally rock in WvWvW. Like pretty much everywhere, but in WvWvW there usually are soooo many potential, tightly packed targets
Edited by T.T.H., 20 February 2013 - 10:06 PM.
#78
Posted 22 February 2013 - 08:26 AM
Nezix, on 18 September 2012 - 05:48 PM, said:
seems to be the same as or less then the sigil of blood proc, though it doesn't seem to share a linked Cd as I run sigil of blood & pies on my flame thrower engineer.
As for the build I use in WvW,
I use http://gw2skills.net...8WsFEC;TIADMmVA when I'm zerging
&
http://gw2skills.net...J/pAbB;TIADMmVA when in small groups doing flanking manuvers.
With the former I use mostly rabid gear, with the later I use mostly knights gear & with both I use rune of altruism x6.
BTW at the OP, when using that calculator you should never fill out more then one gem slot as it uses the Spvp gems.
Edited by ZCKS, 22 February 2013 - 08:35 AM.
#79
Posted 26 February 2013 - 10:28 AM
T.T.H., on 20 February 2013 - 10:04 PM, said:
On the other hand grenades just totally rock in WvWvW. Like pretty much everywhere, but in WvWvW there usually are soooo many potential, tightly packed targets
If you're going to use bombs in WvW, I'd suggest stacking toughness and/or healing power and picking up the bomb healing trait.
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