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WvW Engineer Build thread


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#61 Budzasty

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Posted 02 December 2012 - 07:55 AM

After recent patch changes I switched my build a bit, because toolkit is so awesome for WvW now. #5 pull with #2 caltroops are perfect for small and big fights and 4s block on #4 is life saver.

Also can't live without auto S elixir at 25% health mark, saved me more times than I can count, awesome with all culling issues WvW has.

#62 Krill

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Posted 18 December 2012 - 10:48 PM

http://gw2skills.net...zYnxNjcmRFnKmLA

I've more or less settled on that for the usual build. The first slot is a situation kit. Using carrion armor and weapons, rampager accessories, centaur runes, and earth + corruption sigils.

#63 Budzasty

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Posted 19 December 2012 - 09:27 AM

View PostKrill, on 18 December 2012 - 10:48 PM, said:

http://gw2skills.net...zYnxNjcmRFnKmLA

I've more or less settled on that for the usual build. The first slot is a situation kit. Using carrion armor and weapons, rampager accessories, centaur runes, and earth + corruption sigils.
A little more condi damage is better then auto S elixir on 25% health(Blood Injection vs Self Regulated Defense)? o_O

Edited by Budzasty, 19 December 2012 - 09:28 AM.


#64 MrForz

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Posted 19 December 2012 - 04:37 PM

You need some mad positioning skills to get the best use out of the Self-Regulated Defenses.

#65 Krill

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Posted 19 December 2012 - 08:39 PM

I'd take protection injection over self regulating defenses if you want a more defensive attribute. If I am going to try to run through a seige or something, I will change to self regulating defenses and put elixer s on my bar too...that's the only time it really seems to be useful. Most of the time it seems self regulating defenses randomly triggers when you would be better served with static shot / gear shield / main shield skills.

#66 Cl1p

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Posted 20 December 2012 - 06:53 AM

View PostKrill, on 18 December 2012 - 10:48 PM, said:

http://gw2skills.net...zYnxNjcmRFnKmLA

I've more or less settled on that for the usual build. The first slot is a situation kit. Using carrion armor and weapons, rampager accessories, centaur runes, and earth + corruption sigils.
As it is now it looks like you are an easy kill against condition builds. I wouldn't pick alchemy V as been said.
I would recommend picking tools VI over VIII and alchemy I over V. Then I would change the runes to either Lyssa or Melandru.

#67 Krill

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Posted 21 December 2012 - 02:41 AM

I've played elixir based builds with C or formula 409, and like rocket boots better to clear off burst that lead with stun and / or immobilize. Those are the really dangerous, and far more common builds in WvW. You just have to spec too much in alchemy traits and waste too many skill slots to have condi removal and a stun break.

#68 Cl1p

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Posted 24 December 2012 - 12:00 AM

View PostKrill, on 21 December 2012 - 02:41 AM, said:

I've played elixir based builds with C or formula 409, and like rocket boots better to clear off burst that lead with stun and / or immobilize. Those are the really dangerous, and far more common builds in WvW. You just have to spec too much in alchemy traits and waste too many skill slots to have condi removal and a stun break.
Not sure if that was a reply to me, but if it is, you missed my point and I suggest you read my comment again.

#69 MrForz

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Posted 24 December 2012 - 12:55 AM

It's not possible to just shrug off conditions spammers on Engineer like many other classes do. And trying to spec against that can bring more troubles than it's worth, especially when using Mr. 409 which traps you into a full Elixir build for the most part. Med Kit, Elixir Gun and eventually Elixir C will do averagely well, but you'll get to have your important tricks like Slick Shoes and other offensive/defensive skills.

Edited by MrForz, 24 December 2012 - 12:55 AM.


#70 BZeeB

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Posted 14 January 2013 - 04:16 PM

View PostBudzasty, on 02 December 2012 - 07:55 AM, said:

After recent patch changes I switched my build a bit, because toolkit is so awesome for WvW now. #5 pull with #2 caltroops are perfect for small and big fights and 4s block on #4 is life saver.

This.  A 1,200 Range pull is nasty when attacking a castle or chasing.  I usually try to pull then immediately swap to rifle 4 and send them back farther. I like to use it on bridges too, just hop on the side and pull off people into the ditch below where my mates are waiting.  Currently I'm just running full zerkers w/ Beryl Orbs.  

I'm using this build (found in another thread here) with a lot of success, w/ crit dmg food im hitting 2.2k rifle crits:



http://gw2skills.net...wlgLLXOukcNoYSA

I'm using the Rifle on crit blinds trait for thieves though

Edited by BZeeB, 15 January 2013 - 02:48 PM.


#71 Kuskah

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Posted 19 January 2013 - 03:40 PM

Here's a random Juggernaut Grenadier I've created - http://gw2skills.net...slYL7WutkbNqYWA

It may be completely worthless though. Personally, I run the same utility skills but since I'm not much of a WvW guy, I don't really bother with anything else and stick to 0/30/10/30/0 FT traits I use in PvE and Soldier's armor and it's working out quite well for me. The build in the link is how I envision it if I ever wanted to go full WvW.

The general strategy would be toss grenades mostly and when the fight goes down in melee (with allies around, don't initiate alone) switch to FT. When you get overrun, just pop Elixir S and run away.

#72 jeddahwe

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Posted 14 February 2013 - 07:46 AM

I have asked once or twice about building P/P and each time the answer was add Condition Damage so:

http://intothemists....J0;3cV19cV191FV

Health 24,522
Toughness 1,016
Power 1,610
Condition Damage 1,406
Adventure x6 / Corruption / Earth
How can this build improve for WvW?
Inspired by:
https://forum-en.gui...rst#post1403017


Edited by jeddahwe, 14 February 2013 - 07:47 AM.


#73 Forest

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Posted 15 February 2013 - 06:30 PM

View Postjeddahwe, on 14 February 2013 - 07:46 AM, said:

I have asked once or twice about building P/P and each time the answer was add Condition Damage so:

http://intothemists....J0;3cV19cV191FV

Health 24,522
Toughness 1,016
Power 1,610
Condition Damage 1,406
Adventure x6 / Corruption / Earth
How can this build improve for WvW?
Inspired by:
https://forum-en.gui...rst#post1403017

If you watch closely, you main form of damage was confusion. If you want to improve your offense, I'd add a bomb kit just to use bomb #3 for confusion, #4 for group blind (big-o + smoke = cloak and big-o also creates an area of denial), #5 for immobilize/cripple or wrench kit for #2 cripple, #3 for confusion, #4 for shield, and #5 for pull.

#74 Teelorast

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Posted 18 February 2013 - 08:09 PM

http://gw2skills.net...uxej7G5NjGOFM3A
I've been running a healing specced bomb build that I've had decent success with. Good survivability, okay versatility and okay power. The grenade kit is interchangeable with elixir gun, as the situation calls for it. The biggest downside is that, unless I have grenades equipped, fighting ranged can get dodgy at times. I'd love any feedback/critiques

#75 Forest

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Posted 19 February 2013 - 07:24 PM

View PostTeelorast, on 18 February 2013 - 08:09 PM, said:

http://gw2skills.net...uxej7G5NjGOFM3A
I've been running a healing specced bomb build that I've had decent success with. Good survivability, okay versatility and okay power. The grenade kit is interchangeable with elixir gun, as the situation calls for it. The biggest downside is that, unless I have grenades equipped, fighting ranged can get dodgy at times. I'd love any feedback/critiques

Have you tried a condition based healing build? Power builds usually requires some sort of critical damage to be effective + you're using pistols, a condition heavy weapon.


/related topic
Personally, I think condition based healing builds makes the best support builds because they can stack on heavy conditions, using non #1 skills, then move on to support their party, while waiting for their skills to cool down. Unlike power builds where you are either supporting or attacking. Even with low condition damage (~800), in small fights, you are still contributing to the overall damage.

#76 Teelorast

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Posted 20 February 2013 - 09:16 PM

No I haven't, but I've recently considered incorporating some condition dmg gear. I think I'll try it out, can't hurt, just gotta find the right balance

#77 T.T.H.

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Posted 20 February 2013 - 10:04 PM

I love bombs in PvE, I like bombs in sPvP, but in WvWvW I have not found any adequate use for bombs without getting myself killed by melee fighters. Any hints?

On the other hand grenades just totally rock in WvWvW. Like pretty much everywhere, but in WvWvW there usually are soooo many potential, tightly packed targets :D

Edited by T.T.H., 20 February 2013 - 10:06 PM.


#78 ZCKS

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Posted 22 February 2013 - 08:26 AM

View PostNezix, on 18 September 2012 - 05:48 PM, said:

Do you notice any internal cooldown on the Cherry Pie life proc? a 320 heal is pretty good considering you probably have 3 chances to proc it per grenade throw.

seems to be the same as or less then the sigil of blood proc, though it doesn't seem to share a linked Cd as I run sigil of blood & pies on my flame thrower engineer.


As for the build I use in WvW,

I use http://gw2skills.net...8WsFEC;TIADMmVA when I'm zerging
&
http://gw2skills.net...J/pAbB;TIADMmVA when in small groups doing flanking manuvers.

With the former I use mostly rabid gear, with the later I use mostly knights gear & with both I use rune of altruism x6.


BTW at the OP, when using that calculator you should never fill out more then one gem slot as it uses the Spvp gems.

Edited by ZCKS, 22 February 2013 - 08:35 AM.


#79 Teelorast

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Posted 26 February 2013 - 10:28 AM

View PostT.T.H., on 20 February 2013 - 10:04 PM, said:

I love bombs in PvE, I like bombs in sPvP, but in WvWvW I have not found any adequate use for bombs without getting myself killed by melee fighters. Any hints?

On the other hand grenades just totally rock in WvWvW. Like pretty much everywhere, but in WvWvW there usually are soooo many potential, tightly packed targets :D

If you're going to use bombs in WvW, I'd suggest stacking toughness and/or healing power and picking up the bomb healing trait.




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