Jump to content

  • Curse Sites
Help
- - - - -

Zhaitan Fight Altered in New Patch - Sort Of (SPOILERS)

zhaitan anticlimactic arah story dungeon ending boss patch changes undead

  • Please log in to reply
4 replies to this topic

#1 Lasur Arkinshade

Lasur Arkinshade

    Fahrar Cub

  • Members
  • 42 posts

Posted 18 September 2012 - 10:17 PM

So... after redoing Arah story today (doing it with a friend that had not done it yet), I noticed that the Zhaitan fight has been changed a little.

First and foremost, the AoEs that Zhaitan shoots now more reliably actually hit the ship, and they actually do damage. Still often land away from the cannons and generally are not very formidable.

It also now has what one could call a second phase (of sorts). It began for us when Zhaitan had around 15% HP remaining, and was marked by Zhaitan beginning to struggle as though it was trying to get off the tower and fly away.

In that phase, it now spawns a type of add that did spawn previously, but very rarely. They are tentacles that look like the ones in its mouth. They do minor attacks but alas, due to the fact that they spawn randomly and often nowhere near the turrets (where everyone will be), coupled with their (understandable) inability to move, they usually end up being a very minor threat - if that. One standard risen undead also spawned around the area where Zoija initially charged her LIT cannon.

A few other miscellaneous changes I noticed (some of these are related to the rest of Arah story mode):

*Some bosses that previously failed to spawn loot now spawn a loot chest.
*There seem to now be less 'dead zones' where melee attacks inexplicably miss around the Orrian towers.
*Seems like music now plays more reliably during the dual dragon champion encounter, however it still failed to play for me during the Zhaitan fight and it also failed to play during the first dragon champion encounter.
*The final cutscene before Zhaitan retreats to the tower now only plays once all adds have been cleared, where before it always played a few seconds after the previous one, regardless of whether or not the adds were still up.

The dungeon is still in a fairly poor state, though - at least near the end, as before. Music completely stopped for me after the fight with the two dragon champions at once, and there are still no sound effects for for the sequence where Zhaitan is caught by those lasers (before retreating to the tower).

Overall, I am still of the opinion that the Arah dungeon is in a work-in-progress state and the Zhaitan fight, in particular, is still unfinished.

However, the changes that have been made to the encounter make me feel somewhat less bitter. At least it shows that ArenaNet did not intend for the encounter to be in the state it launched in, and it makes me hopeful that the fight will be improved further in the future. And even if not, at least they have resolved the most basic complaint I had about the fight, which was the fact that once Zhaitan retreats to the tower practically nothing happens.


Disclaimer: All the things I listed are based upon what I previously experienced in Arah on the two runs I did before this patch. It is possible that nothing about Arah has changed, but instead some freak bug caused these things not to occur on either run before. I cannot verify this without working for ArenaNet, I am afraid. I also tried to verify this stuff by watching various YouTube videos of the encounter.

So... anyone else have any experiences to share about Arah and the latest patch?

Edited by Lasur Arkinshade, 18 September 2012 - 10:21 PM.


#2 Ingway

Ingway

    Sylvari Specialist

  • Members
  • 668 posts

Posted 18 September 2012 - 10:34 PM

Did they add music or sound effects that were missing?

#3 Lasur Arkinshade

Lasur Arkinshade

    Fahrar Cub

  • Members
  • 42 posts

Posted 18 September 2012 - 10:51 PM

View PostIngway, on 18 September 2012 - 10:34 PM, said:

Did they add music or sound effects that were missing?

As I said in the OP, the sound effects were still missing and the music did not play for me. However, I have seen YouTube videos of the fight that do have music, so I am not sure if the music issue is some sort of odd edge case.

Edited by Lasur Arkinshade, 18 September 2012 - 11:27 PM.


#4 Blandini

Blandini

    Asuran Acolyte

  • Members
  • 67 posts

Posted 18 September 2012 - 11:25 PM

Pretty unforgivable to * up the ultimate bad-guy fight in your game.

#5 Lasur Arkinshade

Lasur Arkinshade

    Fahrar Cub

  • Members
  • 42 posts

Posted 18 September 2012 - 11:28 PM

View PostBlandini, on 18 September 2012 - 11:25 PM, said:

Pretty unforgivable to * up the ultimate bad-guy fight in your game.

While I agree with that statement, I get the feeling that the fight just launched in an unfinished state. The question is whether or not it will be fixed, and to what degree.

And... if not, why did they make it like it is? Some odd 'artistic vision', because they ran out of time, because of engine limitations, lack of inspiration? And will future elder dragon battles suffer the same fate?

Those are my current concerns.





Also tagged with one or more of these keywords: zhaitan, anticlimactic, arah, story, dungeon, ending, boss, patch, changes, undead

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users