Jump to content

  • Curse Sites
Help
- - - - -

Shouts build, which rune and weapon?


  • Please log in to reply
18 replies to this topic

#1 hendel65

hendel65

    Asuran Acolyte

  • Members
  • 83 posts

Posted 20 September 2012 - 12:01 AM

I'm currently leveling up and making a healing shouts build as I go with the 3 shouts and using GS and dps gear.
Is this useful for explorables or would I be better off going deeper support?
I was thinking that a hammer and runes of the soldier would do this but lower my dps alot, I'm not sure if this trade is worth it.
If there's any warriors running explorables with a similar build let me know how you're getting on and and build hints. Thanks.

Ps. I prefer the looks of hammer but find the damage
Terrible compared to GS.

Edited by hendel65, 20 September 2012 - 12:01 AM.


#2 B.o.B

B.o.B

    Fahrar Cub

  • Members
  • 42 posts
  • Profession:Warrior
  • Guild Tag:[Corr]
  • Server:Ring of Fire

Posted 20 September 2012 - 12:07 AM

I found this earlier in a very similar thread:

http://www.reddit.co..._warrior_build/

It's a shout based support build that supposedly sacrifices minimal damage output for plenty of utility, it's reasonably well detailed with all the important points covered.. unfortunately it's devoid of your precious Greatsword but I'm sure you could factor it in/give it up.

#3 Redd

Redd

    Vanguard Scout

  • Members
  • 229 posts
  • Location:The Mists
  • Guild Tag:[VI]
  • Server:Dragonbrand

Posted 20 September 2012 - 12:20 AM

I run For Great Justice, On My Mark, and Shake it Off with the warbanner elite. Vigorous Shouts, Lung Capacity, and Inspiring Banners in tactics line, with Defy Pain, Last Stand, and I think Embrace the Pain in Defense and picking up Inspiring Shouts in Discipline. Went Superior Rune of the Soldier, with Clerics armor and Valkyrie trinkets. For weapons, I use Longbow and Greatsword. Don't judge me, they give good damage, provide a combo field in a group, and plus i get lots of loot because of all my tapped targets.

The build works fine for explorable modes. I do them all the time with my guild.

I wouldn't go hammer, reduces mobility which therefore reduces survivability. Runes of the Soldier = yes.

Tips for explorables are to watch when your allies need condition removal. Using all the shouts at once can heal allies almost half of their health. Also, don't stand in one place 100b'ing too often. You'll be tanky, but its still better to be mobile.

#4 typographie

typographie

    Seraph Guardian

  • Members
  • 1815 posts

Posted 20 September 2012 - 01:20 AM

View PostRedd, on 20 September 2012 - 12:20 AM, said:

Vigorous Shouts, Lung Capacity, and Inspiring Banners in tactics line, with Defy Pain, Last Stand, and I think Embrace the Pain in Defense and picking up Inspiring Shouts in Discipline.

Typo? Those are both 30-point Tactics traits, you can't have both together.

#5 Redd

Redd

    Vanguard Scout

  • Members
  • 229 posts
  • Location:The Mists
  • Guild Tag:[VI]
  • Server:Dragonbrand

Posted 20 September 2012 - 03:03 AM

View Posttypographie, on 20 September 2012 - 01:20 AM, said:



Typo? Those are both 30-point Tactics traits, you can't have both together.

that's inspiring battle standard, inspiring banners reduces CD and gives larger area of effect for banners. they must've run out of adjectives i suppose

#6 Bear Storm

Bear Storm

    Asuran Acolyte

  • Members
  • 131 posts

Posted 20 September 2012 - 03:09 AM

Superior Rune of the Soldier.

Berserker Weapons.

#7 Damian2502

Damian2502

    Pale Tree Seedling

  • New Members
  • 2 posts

Posted 20 September 2012 - 11:07 AM

@redd

Your post was very helpful, but what do you think about items power/toughness/vitality? Or power/prec/toughness? Cleric looks good, but healing power gives much to shout heals? Firstly I will try hammer in dungeons. Build 10/0/30/30/0, but still don`t know which items buy.

And sorry for my English.

Edited by Damian2502, 20 September 2012 - 11:12 AM.


#8 hendel65

hendel65

    Asuran Acolyte

  • Members
  • 83 posts

Posted 20 September 2012 - 12:41 PM

View PostRedd, on 20 September 2012 - 12:20 AM, said:

I wouldn't go hammer, reduces mobility which therefore reduces survivability.


Is that from experience?
Was looking at hammer today, the only thing that roots a bit is hammer shock. The rest can be used while moving. And missing whirlwind too, but is that such a big problem with decent dodges?

Hammer seemed to hit harder than sword but doesn't have the burst of 100 blades or whirlwind.

Edited by hendel65, 20 September 2012 - 12:47 PM.


#9 Tyrfang

Tyrfang

    Fahrar Cub

  • Members
  • 41 posts

Posted 20 September 2012 - 01:54 PM

Hammer-4 roots you in place as well.

#10 Soylent

Soylent

    Vanguard Scout

  • Members
  • 358 posts

Posted 20 September 2012 - 04:08 PM

The hammer is more of a control weapon than a dps one. Provides lots of stuns, knockdowns and weakness on a pretty baller duration.

Edited by Soylent, 20 September 2012 - 04:08 PM.


#11 Lunacy Polish

Lunacy Polish

    Vanguard Scout

  • Members
  • 455 posts

Posted 20 September 2012 - 04:10 PM

Oh come on people, I will be the first to tell you the Hammer will never touch the Greatsword in terms of damage, ever, but the use of the Hammer abilities that "root" you isn't going to kill you.

The Hammer, unlike other weapons I have tried such as MH Sword, requires the moves be used in combinations to negate some of the drawbacks inherent in the weapon, and there are many, many combinations.  Their use is very situational, you have to think fast.  You also have to pick the right Traits sometimes.

For example, a simple and effective combination is the Burst, followed by #4.  It doesn't matter if you're stuck in place for 1 second if they are stunned in place for 2.  You might not always want to use this combination, but say you're fighting over a point and you're trying to knock some of their guys off of it.

But but but but in PVP of any kind they'll break the stun you astutely point out.  Yes they will, but since you follow it up immediately, they don't have time to start their dodge roll or whatever and they're going to get hit.  And they're going to get a Confusion condition for their trouble because you took Distracting Strikes.

They get knocked off the point or they take a condition, that's the kind of situations the Hammer creates.  It's a control weapon; you are going to do what I want or you are going to be penalized.

The #3 root isn't a problem because you're going to take Leg Specialist and root everyone in that 600 range cone too.  They'll be stuck in place the same amount of time you are!

Practice with it some and you'll see what I mean.

Now I'm not saying it's the best weapon or anything, I like playing with it but the way it is now I'm sincerely debating if it's worth losing the things other weapons can offer, not to mention it consumes a lot of resources in terms of Traits to be effective.  I do feel like people using the GS or Axe hit far fewer buttons for more benefit sometimes, but the grass is always greener.

#12 B.o.B

B.o.B

    Fahrar Cub

  • Members
  • 42 posts
  • Profession:Warrior
  • Guild Tag:[Corr]
  • Server:Ring of Fire

Posted 20 September 2012 - 06:07 PM

It dumbfounds me how irrelevant that post was. He's asking about an explorable dungeon situation, I mean feel free to correct me if dungeons at a higher level have capture points and play like PvP matches.. but I'm pretty sure they don't.

#13 Clegmir

Clegmir

    Asuran Acolyte

  • Members
  • 100 posts
  • Location:Raleigh, NC
  • Server:Yak’s Bend

Posted 20 September 2012 - 11:46 PM

View PostB.o.B, on 20 September 2012 - 12:07 AM, said:

I found this earlier in a very similar thread:

http://www.reddit.co..._warrior_build/

It's a shout based support build that supposedly sacrifices minimal damage output for plenty of utility, it's reasonably well detailed with all the important points covered.. unfortunately it's devoid of your precious Greatsword but I'm sure you could factor it in/give it up.

Wow, that's a very interesting build - I'm going to have to try this when I get my warrior to 80. :D

#14 supacc

supacc

    Fahrar Cub

  • Members
  • 34 posts

Posted 21 September 2012 - 01:22 AM

http://www.guildwars...eatsword-build/

this build is pretty much all you need.  max stacks of might (25) is easily attainable with this for fat damage. would replace bulls charge with shake it off, and maybe change out the healing spell as well.

Edited by supacc, 21 September 2012 - 01:23 AM.


#15 Brand

Brand

    Vanguard Scout

  • Members
  • 490 posts
  • Guild Tag:[DBVG]
  • Server:Tarnished Coast

Posted 06 November 2012 - 12:33 AM

I just posted this on the Suggestions forum in the GW2 website. I think this is an awesome idea for all warriors, especially shout warriors, and a huge shout out to the Paragon class of GW1 (If you think so too, please reply posting your approval of it)

https://forum-en.gui...n-Racial-Skills

#16 Brand

Brand

    Vanguard Scout

  • Members
  • 490 posts
  • Guild Tag:[DBVG]
  • Server:Tarnished Coast

Posted 09 November 2012 - 06:54 AM

Oh also, this: http://en.gw2codex.c...hout-greatsword

#17 Juther

Juther

    Asuran Acolyte

  • Curse Premium
  • Curse Premium
  • 104 posts
  • Guild Tag:[OSC]
  • Server:Seafarer’s Rest

Posted 14 November 2012 - 10:39 AM

The Heal component of the Shouts works on the nearest 5 allies or more?

#18 Brand

Brand

    Vanguard Scout

  • Members
  • 490 posts
  • Guild Tag:[DBVG]
  • Server:Tarnished Coast

Posted 14 November 2012 - 06:09 PM

View PostJuther, on 14 November 2012 - 10:39 AM, said:

The Heal component of the Shouts works on the nearest 5 allies or more?
All allies in radius I do believe.

#19 Juther

Juther

    Asuran Acolyte

  • Curse Premium
  • Curse Premium
  • 104 posts
  • Guild Tag:[OSC]
  • Server:Seafarer’s Rest

Posted 15 November 2012 - 12:24 AM

Base line shouts buffs selfs+5 nearest targets. It should be the same for the heal, isnt it?




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users