Golradaer's Warrior Guide for PvP
#31
Posted 27 October 2012 - 02:05 AM
Do you think you could put up any builds for Support Roamers? I noticed all the ones above look like they are made for Offensive Roamers.
Awesome guide!
-peace
#32
Posted 02 November 2012 - 07:28 PM
I was thinking about a full power/thoughness/vitality armor (from Karma vendors) and a Power/Precision/Toughness GS.
Of course I'll take the berserker's jewelery.
Thanks.
#33
Posted 08 November 2012 - 12:30 AM
If you want more survivability, try full(or almost full) knight's. May want to use a different weapon and build then though.
#34
Posted 24 November 2012 - 05:05 PM
I m in love with hammer and theorycraft in general and your teutonic template made me rethink lot of things especially since arm branch up to 30pts wasn't my cup of tea for hammer and i thank you for that
Can you tell me more about the reasons you choose sigil air/fire on the hammer and not the quickness one you seem to like on all your others burst template?
Also what do you think about the 3s swiftness on critic in arms . It was my first reason to spend some points in arms for hammer since i wasn"t using sword and like you couldn't go warrior sprint over others traits in discipline or even choose some doble or triple mixed runes to dope swiftness
I still feel lacking some swiftness duration in my tries of your template with 0 points in tactic(boon duration). Perhaps im just too much addict to near permaswiftness after 2 monthes but i have always feel it was important for hammer. Got lot of early kills this way just finishing a good player 1s before they get their cd back on heal or esquive
i feel like i have too much no critic on stuns with 52% critic chance and the "50% critic on stun" . im not so sure it up critic chance to 78% so im on my way to try some 500/1000+ hits and see real numbers by myself cause i feel something not right there.
it can solve my problem and remplace it with +3s swiftness but as a theorycrafter i know i haven't done enough pvp with this trait and i could have been only really unlucky
Edited by Exee, 24 November 2012 - 06:26 PM.
#35
Posted 25 November 2012 - 03:48 PM
1. I was wondering if someone could post a quick guide or suggestions for underwater combat and some help with choosing runes and slot skills. Just not sure what to do in sPVP capricorn. I'm trying the team support hammer build currently.
2. Is it possible/viable to pair the hammer with a ranged weapon? I'm having trouble with being kited and was thinking it would be easier to switch out for the rifle or longbow. Is it worth it or should I just focus more on my kiting play?
Thanks guys, you are awesome.
#36
Posted 25 November 2012 - 04:53 PM
I think I do have some trouble doing the shield #4/swap/axe #5 combo quickly because of my keybinds. maybe that's part of the problem. Any advice is appreciated!
And Thanks Golradaer for putting this guide together!
#37
Posted 25 November 2012 - 07:45 PM
Anyways keep up the good work, Im gonna make a series of vids showing some of the warrior builds.
Here is the trailer, showing the spartan build:
/Frakko
#38
Posted 16 December 2012 - 06:55 PM
Excellent guide, especially for newbies like me. I wanted to ask you if these builds would be also recommended for sPvP and which , in particular, would be the most useful .
Thanks in advance
#39
Posted 24 December 2012 - 01:51 PM
numark, on 27 October 2012 - 02:05 AM, said:
Do you think you could put up any builds for Support Roamers? I noticed all the ones above look like they are made for Offensive Roamers.
Awesome guide!
-peace
I haven't rigorously tested Support Roamer builds, but I'll add a section with my thoughts on them -- hopefully someone who has played with them more can weigh in with their experience.
Exee, on 24 November 2012 - 05:05 PM, said:
I m in love with hammer and theorycraft in general and your teutonic template made me rethink lot of things especially since arm branch up to 30pts wasn't my cup of tea for hammer and i thank you for that
Can you tell me more about the reasons you choose sigil air/fire on the hammer and not the quickness one you seem to like on all your others burst template?
Also what do you think about the 3s swiftness on critic in arms . It was my first reason to spend some points in arms for hammer since i wasn"t using sword and like you couldn't go warrior sprint over others traits in discipline or even choose some doble or triple mixed runes to dope swiftness
I still feel lacking some swiftness duration in my tries of your template with 0 points in tactic(boon duration). Perhaps im just too much addict to near permaswiftness after 2 monthes but i have always feel it was important for hammer. Got lot of early kills this way just finishing a good player 1s before they get their cd back on heal or esquive
i feel like i have too much no critic on stuns with 52% critic chance and the "50% critic on stun" . im not so sure it up critic chance to 78% so im on my way to try some 500/1000+ hits and see real numbers by myself cause i feel something not right there.
it can solve my problem and remplace it with +3s swiftness but as a theorycrafter i know i haven't done enough pvp with this trait and i could have been only really unlucky
Thank you! My reasoning for air/fire over quickness relates to the duration of a fight with hammer vs. axe/mace: with the former I prioritized burst damage through chain-attacks in which you'd primarily be aiming to get a kill using the sequence of abilities I listed -- fire and air add to this short-term burst while extra quickness doesn't help if you already have Frenzy activated. By contrast, with axe/mace I aimed for high-pressure from constant autoattacks, with the expectation that a fight will last until I can exhaust the opponent's defensive abilities/heals, not necessarily by chain-stunning.
On the topic of Swiftness, I personally found that the mobility provided by Savage Leap was sufficient for gap-closing, and that using stuns before/during a burst sequence kept my enemies in range. This likely relates to your point about being accustomed to lots of Swiftness: I looked at Swiftness mostly as a way to decrease my time traversing the map, not so much for getting kills; however, I could easily see builds that use perma-swiftness for high-pressure. This also reflects differences between tPvP and WvWvW (the latter putting a much heavier emphasis on Swiftness, in my view).
zoppe, on 25 November 2012 - 03:48 PM, said:
1. I was wondering if someone could post a quick guide or suggestions for underwater combat and some help with choosing runes and slot skills. Just not sure what to do in sPVP capricorn. I'm trying the team support hammer build currently.
2. Is it possible/viable to pair the hammer with a ranged weapon? I'm having trouble with being kited and was thinking it would be easier to switch out for the rifle or longbow. Is it worth it or should I just focus more on my kiting play?
Thanks guys, you are awesome.
I found that staying out of underwater combat is the best option for a Warrior, other professions just seemed to excel more there. Especially with the support hammer build, you're better off fighting at Dock/Beach.
The greatsword can synergize very well with a rifle: using the latter before deciding to engage for a burst or while waiting on cool-downs (the greatsword provides mobility options itself, which the rifle lacks). You could try a similar tactic with the hammer: using a rifle while you're building adrenaline or waiting for Frenzy to refresh. I didn't do this because it makes your kiting problem even worse, decreases your mobility significantly, and makes you far more susceptible to Thief bursts -- sword/shield is a fantastic utility set to pair with the hammer.
Hankchinaski, on 25 November 2012 - 04:53 PM, said:
I think I do have some trouble doing the shield #4/swap/axe #5 combo quickly because of my keybinds. maybe that's part of the problem. Any advice is appreciated!
And Thanks Golradaer for putting this guide together!
Key-binds are very important (I personally used A, S, D for movement, meaning no backstep hotkey, F V T G B for weapons, Q W E R for utilities and elite, Z for heal), and so is using your abilities in the right sequence (including swapping sets). When engaging, you should typically have your sword/shield out, use Savage Leap, maybe Hamstring, then Shield Bash, and swap to axe/mace to do damage (activating frenzy and using axe 2, mace 4, and mace 5). You likely just need more practice with this.
dopax, on 16 December 2012 - 06:55 PM, said:
Excellent guide, especially for newbies like me. I wanted to ask you if these builds would be also recommended for sPvP and which , in particular, would be the most useful .
Thanks in advance
I would recommend using the basic Spartan build. If sPvP is like it's always been, having high mobility and strong burst damage will allow you to get kills when you spot an opportunity, then escape before you get jumped on by a bunch of opponents.
All experienced warrior players: if you would like to submit a build for inclusion in this guide, I'd be happy to give you credit and link to your stream/videos. This seems to be the only actual warrior guide, so I'd like to keep it updated with current information for new/current players.
Edited by Golradaer, 02 January 2013 - 06:18 AM.
#40
Posted 14 January 2013 - 12:27 AM
#41
Posted 14 January 2013 - 12:43 AM
#42
Posted 14 January 2013 - 06:43 AM
jelz, on 14 January 2013 - 12:27 AM, said:
jelz, on 14 January 2013 - 12:43 AM, said:
Thanks for the builds jelz! I tried a number of rifle builds and had mixed results: I didn't like to rely on the rifle as a primary source of damage due to the ease of hiding behind intervening terrain (e.g., in clocktower or around the outside of graveyard); but as a secondary weapon paired with the greatsword, I agree with your argument about its power (you do give up savage leap on the sword and the two amazing shield skills, so it's really a choice between damage and utility). Your second recommendation really struggles with mobility (no GS or sword), but constructed as a banner healer with a ranged weapon, perhaps swapping to a warhorn for moving between map points is sufficient (i.e., in-combat mobility isn't so important if you have a rifle and are filling more of a support role). Do you have any videos using those builds, jelz?
#43
Posted 19 January 2013 - 11:55 PM
#44
Posted 21 January 2013 - 10:28 AM
#47
Posted 19 February 2013 - 05:46 PM
Golradaer, on 21 January 2013 - 12:06 PM, said:
Hi Golradaer, just wondering why no tPvP? Are you playing other parts of the game? A different game?
Thanks for keeping up with this thread - I have switching between GS and Spartan on my warrior (which I play probably less than necro and thief but I really find it rewarding when things are going well). I think I want to give the Hammer DPS build a try - I remember I tried it briefly before but had a hard time landing the CC's... I didn't give it enough of a chance though.
#48
Posted 23 February 2013 - 01:20 PM
Hankchinaski, on 19 February 2013 - 05:46 PM, said:
Thanks for keeping up with this thread - I have switching between GS and Spartan on my warrior (which I play probably less than necro and thief but I really find it rewarding when things are going well). I think I want to give the Hammer DPS build a try - I remember I tried it briefly before but had a hard time landing the CC's... I didn't give it enough of a chance though.
I've actually been designing a board game with MMO-style arena combat between teams. Every time I think about GW2 I realize something I could change/improve about my own game, lol.
The Hammer DPS build is really satisfying to succeed with as its damage output is so unexpectedly large. I would say it's inferior to GS as part of a pure roaming build, but Earthshaker is so much fun to use in large teamfights.
#49
Posted 03 March 2013 - 03:39 AM
Edited by jelz, 03 March 2013 - 03:44 AM.
#50
Posted 03 March 2013 - 03:49 AM
Mitch, on 21 January 2013 - 10:28 AM, said:
Edited by jelz, 03 March 2013 - 03:49 AM.
#51
Posted 28 March 2013 - 03:00 PM
Edited by Lucci Slevin, 28 March 2013 - 07:44 PM.
#52
Posted 02 April 2013 - 10:11 PM
#54
Posted 03 April 2013 - 07:09 PM
Golradaer, on 20 September 2012 - 06:00 AM, said:
Now that quickness has been nerfed, what would you put on the axe?
#55
Posted 29 April 2013 - 01:37 PM
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