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#1 Darkmoone

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Posted 26 August 2010 - 04:20 PM

Besides the realm bonuses that you earn through WvW what else is there?

Will there be a PvP point system?
Will there be separate skills you can earn through PvP?
Will there be weapons and armor that can be earned through PvP?
Will there be differences in the PvP rewards for arena as opposed to WvW?

I asked this only because I'm curious as to what will separate one person from another at max level, at least in terms of PvP. Inquiring minds want to know.

Throw us a bone here, give us something to chew on for the next couple of weeks.

#2 Drogon

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Posted 26 August 2010 - 04:21 PM

We don't know, because ArenaNet isn't ready to talk about PvP yet.

All we do know so far about PvP can be found here on the wiki.

#3 Washi

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Posted 26 August 2010 - 04:22 PM

Darkmoone said:

I'm curious as to what will separate one person from another at max level, at least in terms of PvP.
skill

12chars

#4 KQ

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Posted 26 August 2010 - 04:22 PM

There has been no mention of benefits through the Structured PvP as compared to WvW.

In Structured PvP, you will have all traits, skills and equipment unlocked for use. When you enter the Structured PvP area, your character will be at the max level (80).

Certain skills will be locked away for PvP.

There certainly will be PvP titles again.

#5 Darkmoone

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Posted 26 August 2010 - 04:25 PM

Washi said:

skill

12chars

If that's the case then why bother leveling through PvE at all?

#6 Washi

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Posted 26 August 2010 - 04:26 PM

Darkmoone said:

If that's the case then why bother leveling through PvE at all?
I guess you didn't play GW1.

If you don't want to play pve you don't have to.

#7 KQ

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Posted 26 August 2010 - 04:27 PM

Darkmoone said:

If that's the case then why bother leveling through PvE at all?

Since of the various content that is available in PvE. In PvE, there will be dynamic events, dungeons, festivals throughout the main cities; include the exploration part and environment eye-candy; together with the personal storyline.

If you don't want to play PvE, you can play PvP with no problem. In GW1, you could create a PvP character.

In GW2, just create a character, enter the asura portal and head onto The Mists.

You can also choose to develop your character fully through WvW.

#8 Thalador

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Posted 26 August 2010 - 04:32 PM

King said:

In GW2, just create a character, enter the asura portal and head onto The Mists.

Incorrect. Asura gate is needed to travel to Lion's Arch, where the portal to the Mists (and the WvW) - which was opened by Balathazar himself - is.

#9 Drogon

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Posted 26 August 2010 - 04:33 PM

Quote

Asura gate is needed to enter Lion's Arch

Think that's what he meant to say. :p For some reason I always type asura 'portal' when I mean asura gate.

#10 Thalador

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Posted 26 August 2010 - 04:35 PM

Ryuzaki said:

Think that's what he meant to say. :p For some reason I always type asura 'portal' when I mean asura gate.

It was still not true. Perhaps our characters will have to do something in Lion's Arch (talking to the Priests of Balthazar and the Zaishen, for example) before they can enter the Mists through the portal.

#11 Dusky

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Posted 26 August 2010 - 04:37 PM

Darkmoone said:

Will there be separate skills you can earn through PvP?
.

Yes ArenaNet have even stated themselves that there will be different skills for PvP and PvE, some skills will even be disabled in PvP im thinking this would be like racial skills or skills to overpowered for PvP and skills which imbalance the game.

#12 KQ

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Posted 26 August 2010 - 04:42 PM

Dusky said:

Yes ArenaNet have even stated themselves that there will be different skills for PvP and PvE, some skills will even be disabled in PvP im thinking this would be like racial skills or skills to overpowered for PvP and skills which imbalance the game.

There will be no skill 'learning' in Structured PvP, since everything will be automatically unlocked.

In WvW, the skills available in PvE will also be available there.

Thalador Doomspeaker said:

It was still not true. Perhaps our characters will have to do something in Lion's Arch (talking to the Priests of Balthazar and the Zaishen, for example) before they can enter the Mists through the portal.

It's not likely we will be seeing Priests of Balthazar in Lion's Arch, or the Zaishen.

You will definately see Priests of Balthazar and the order of Zaishen in Divinity's Reach, imo.

You will be able to directly travel to The Mists. Lion's Arch contains one portal to The Mists, that is true. But, there might be more portals to The Mists around the world as well.

The only currently known others are in Tomb of the Primeval King, which was corrupted by Abaddon and seemingly is near where the Dragonbrand ends, in the Tomb of Drascir, deep in charr territory, and on the Battle Isles, which was sunk by the flood caused by Zhaitan's rise.

#13 Darkmoone

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Posted 26 August 2010 - 05:30 PM

Yea i never played GW1, I'm just trying to understand this system. All the stuff you do in PvE, the raiding, the gathering of uber weapons and armor, the skills, makes absolutely no difference in PvP or WvW, then what's the point. Just seems a little odd. I wish there was more info.

#14 Drogon

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Posted 26 August 2010 - 05:34 PM

Quote

the gathering of uber weapons and armor, the skills, makes absolutely no difference in PvP or WvW, then what's the point.

There weren't any uber weapons or armor in GW1. Only the look was different but the armor all had the same stats (although you could change some stats by adding runes and insignias).

You don't do stuff in PvE so you can PvP though. In PvP everyone should be able to have the 'best' equipment so in the end only your skills (build), teamwork and skill matter.

Quote

I wish there was more info.
We will have it in a few months. :) Maybe after the conventions they will start talking about some PvP.

#15 Thalador

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Posted 26 August 2010 - 05:47 PM

King said:

It's not likely we will be seeing Priests of Balthazar in Lion's Arch, or the Zaishen.

You will definately see Priests of Balthazar and the order of Zaishen in Divinity's Reach, imo.

You will be able to directly travel to The Mists. Lion's Arch contains one portal to The Mists, that is true. But, there might be more portals to The Mists around the world as well.

The only currently known others are in Tomb of the Primeval King, which was corrupted by Abaddon and seemingly is near where the Dragonbrand ends, in the Tomb of Drascir, deep in charr territory, and on the Battle Isles, which was sunk by the flood caused by Zhaitan's rise.

Ahem...

The Movement of the World said:

The Battle Isles flooded at the same time, decimating the temples. The priests of Balthazar  scattered for a time, before also finding their way to Lion’s Arch after the tides began to recede. They claim they were called there by Balthazar, and the god did indeed open a massive portal within the city to the Mists where a great battle between worlds wages for his favor. With the fall of the Battle Isles, Lion’s Arch became the Guild Home, a central point for the guilds of the world as well as the conduit to the Hero’s Hall.

http://wiki.guildwar...nt_of_the_World

'nuff said.

#16 SpookyLanguage

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Posted 26 August 2010 - 06:36 PM

In structured arena style PvP everything will be unlocked and available and your lvl will be set to 80 for it. This doesn't apply to WvW though. They have already stated that nothing get's scaled up and you just come with your current level, the equipment you have earned in PvE, and whatever skills you have acquired yourself.

#17 Washi

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Posted 26 August 2010 - 06:37 PM

Darkmoone said:

Yea i never played GW1, I'm just trying to understand this system. All the stuff you do in PvE, the raiding, the gathering of uber weapons and armor, the skills, makes absolutely no difference in PvP or WvW, then what's the point. Just seems a little odd. I wish there was more info.
The point is so the no-life kids playin 24/7 don't smash you in pvp just because they farmed some uber weapon.
The point of playing pve is to have fun doin quests, events, uncovering the story, etc.

The point of playing pvp is to get the adrenaline rush from competing against other people.

I don't see why killing 1000000000 monsters in pve should make you better in pvp. It's not that kind of game.

#18 Liborio

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Posted 26 August 2010 - 06:52 PM

I liked the separation of PvE and PvP
I'm primarily a PvE player but I like the idea of everyone being on equal footing when you go to PvP.

Also they said they want to deliver an intense "FPS-like" experience from the structured PvP.

#19 Star Weaver

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Posted 26 August 2010 - 07:11 PM

Liborio said:

I liked the separation of PvE and PvP
I'm primarily a PvE player but I like the idea of everyone being on equal footing when you go to PvP.

It's still there. Take a character to whatever they call the lobby for their strutured PvP matches, and bamf, you're level 80, have access to every skill in the game (no unlocks!), and presumably traits, attribute points and an interface for making pvp equipment (they haven't stated exactly how it works yet).

It's like every character is a PvE character in most of the game world and a PvP character when appropriate. Two characters for the slot of one!

If you want a dedicated PvP character, all you have to do (as a human) is skip some cutscenes, click three villagers, smack some elemental hands, and hie it over to PvPland.

WvW uses your PvE stats, so at low levels you'll be limited on skills, but they scale damage or something based on your level. (Probably like City of Heroes Giant Monsters: take the percentage of how much health your target would have at even level and remove the equivilant amount from their actual health), and they've said you can level up and train by fighting players and whatever else is in those areas and basically live in there your whole career.

(Also, competitive activities (e.g. minigames) probably just give everyone a fixed set of skills and stats -- think beetle racing, but more so -- and ignore level, profession, build, stats, etc.)

Quote

Also they said they want to deliver an intense "FPS-like" experience from the structured PvP.

I see FPS influence bleeding from their PVE, so, you're probably good on that ;).

#20 Arghore

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Posted 27 August 2010 - 12:06 AM

Ok not sure if anyone mentioned this but:
1. In structured PvP you will all be maxed level with everything unlocked so the playing field is equal, may the one with the most knowledge & skill win

2. In WvW you will enter at your current level with your current weapons and skill

2a. In WvW, like in the rest of GW PvE the sidekick system is active so you can join a higher level player to play at a level near this higher level character ...
2b. In WvW there will be loads of side activities going on where lower level character can contribute without going into direct combat (which has not been disclosed)

----
Your original questions:
In both PvP formats (Structured/WvW - and mostlikely GvG aswell though even less has been mentioned about that), the difference between characters will come from:

- How you distributed your attribute points over the various stats

- Which kind of weapons you wield; even if you have a set of every weapon, and can thus switch to all skills you unlocked, its very likely that the same weapons can come with different stats...

- Which kind of gear you wear; from what i seen myself there are atleast Runes that can be applied to armor, these give a stat bonus, now its very unlikely that these Runes only come in one flavour, so the choises you make when putting runes on your armor can make a difference between each character (and in GW1 we also had insignas in all kinds of flavours, seeing runes came back, i wouldnt be amazed if insignas were to see light again too)

- Which Jewelry you wear, so different jewels might well give different stats, again, being level80 and having access to all of them (if its that easy) doesnt mean that everybody makes the same choises.

- Experience, and i dont mean XP points, but hands on experience in PvP, someone that has played PvP in GW2 through-out his level progress will obviously play different then some-one whom only played PvE and joined WvW as part of his end game experience... still any PvP experience (from any game) will mostlikely benefit when compared to having none at all

- Skill, how well you can play around with everything you are given, (experience does factor in a bit here, but skill is more then just experience)

- Prefered play style, true you might have all weapons and all skills, but i notice about myself that i like certain playstyles better then others, this means i will choose different weapons over someone else, slot my traits different, and distribute my attributes different, and ofcourse try and use the influence i have on my stats to work in my favour ...

- And last but not least, albeit totally not influencing battle persee, the dye choises on armor; and dont just dismiss this, since some-one that dyed his/her armor in his/her prefered warcolours could well have a psychological advantage over someone that just put on some colours ...

Thats about all i can think of right now, based upon what i know about GW2 (and playing the demo) and from PvP in general; Looks like its enough to ensure not everybody is the same ;)

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last but not least, the other questions you ask about PvP, we dont know yet, from what i understand you will earn XP from killing other players, i think it was mentioned at one point that you can actually level up in WvW ... other things ... no clue, other than that WvW will provide certain world favours, which is not disclosed yet :(

Edited by Arghore, 27 August 2010 - 12:11 AM.