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The mistake behind Guild Wars 2 concept!

guild wars 2 concept mistake wrong bored playing stopped grinding grind farm

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#1 Roimash

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Posted 21 September 2012 - 03:00 PM

Hey,
Yesterday at night i was reading few topics here in guru forums, and found much players that stopped playing Guild Wars 2.
Few of them wrote that "exploring its bored", few of them said "I got level 80 and 100% of the map" some of them got most of the achivements and stopped playing.
After i read it i thought why in the original Guild Wars we could play for years after we finished the map and the "story" without getting bored.
I got 1 answer - The original Guild Wars was a community game!
You could trade, buy and sell items in the town while chatting with other players, you needed players to beat the storyline missions or even to explore the world!
(Until the wrong heroes Nightfall update).
You needed to contact, chatt and have friends in the Guild Wars world to continue and getting better in the game.
Here in Guild Wars 2, you can really beat the game alone, you dont need someone to explore, you can not trade items in city while chatting and making "business" with others, and you dont really need someone for the storyline missions.
And yes, you have dungeons, and yes, you have PvP and WvW and Guilds.
But PvP it's not the heart of the game, and i think this wrong concept of "We can beat the game alone" makes people to getting bored and leaving the game.
The Vistas, Points of Interests, Waypoints, Crafting, Storyline missions gettint not interest when you dont have the must of the other community people to help you out.

Think about it guys.
And for the happy end of this topic, i can say that Guild Wars 2 has beautifull Graphics and larger world that inserts new things and fun.

Edited by Roimash, 21 September 2012 - 03:02 PM.


#2 shortref

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Posted 21 September 2012 - 03:02 PM

I strongly disagree. A-net cannot compensate for people not talking. I've met more people in the last 2 weeks on GW2 than I did since I bought GW1 back in 2006 or so. I hated the community in that game. It was boring. And anyway, you could do most stuff in GW1 with henchmen (even before heroes).

A solution to your problem, talk to people. Just as you would in real life.

Edited by shortref, 21 September 2012 - 03:03 PM.


#3 Prokofiova

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Posted 21 September 2012 - 03:02 PM

What?  I played GW1 as a single player game.  I never grouped with a single player to complete anything, not even once.  And I got 50/50 HOM.

#4 Mustache Mayhem

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Posted 21 September 2012 - 03:07 PM

the problem imo is wvw.. it's so easy to gain xp and karma there- guys just rolled through in a zerg and hit 80 in no time

the pve content is actually pretty good- just a lot of it was skipped by these guys.. all they really needed to do was take xp out of wvw and only reward a small amount of karma instead.. then we wouldn't have had people running to orr in level 40 gear.. doing arah and claiming there's nothing to do..

I know they're a bunch of idiots and who cares, but it was a bad decision to have xp rewards in wvw imo

#5 chuckles79

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Posted 21 September 2012 - 03:09 PM

GW1 lost a lot of it's playerbase before expansions came out.  The game was grindy, there were no titles at the beginning; there wasn't even much reason to play it after one play through.  It did force more team-based grouping until Nightfall was released, but the PUG experience varied from "OMG I love you guys" to "eat **** and die, your mother too!"

GW1 didn't really become the "years of entertainment" experience until after all expansions were released and they launched Hard Mode.  Even then, the game went through a nadir when they introduced God Mode, oh I mean Shadow Form buff and that was all the game was.
There were signs of life with the mini-expansions, Sorrow's Furnace, then GW: Beyond with the War in Kryta, Hearts of the North, and WoC (didn't care for the last one there much) and it never did explain things like they claimed it would (unless the little boy somehow becomes emperor).

So to TL;DR you can't compare 3 separate campaigns + full expansion + 4+ mini-expansions (that were free); to a game that has not been out for a full month yet..

#6 Fraeblood

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Posted 21 September 2012 - 03:10 PM

Of the Millions of players, only a very, very, very small % come to this website, so saying you see people using this web site saying they quit as a basis of the over all health of the game is just ignorant.
For anyone who quit it that is fine with them. This was not their cup of tea. Why they feel the need to post about it is beyond me. People feel since Twitter and Facebook that we all care about their every move in life. Most people do not.
I just finished Lego Batman 2, and you don't see me posting how I am quitting it now.  So yes this site seems to have a lot of people who do not like the game on it, which has IMO ruined this site as a good place to come and discuss the game with like minded people, but please do not think one site dictates the health of a game cause it has a lot of people who feel entitled to voice their quitting of the game.
If you think beating the game makes it unplayable, then I feel you are missing the point. The point is to play with friends. If you feel the game is playable solo, you are missing the point. You should have done it with friends. The point is not just to do things cause you can, it is to enjoy those moments with others. Find a big and active guild and all those Events and WvW will become a lot more fun to do over and over. Playin the game, playing anygame alone is less fun then when you play it with friends.
Just sounds like your OP is the way it is cause you chose to play alone, then you blame the game for doing it. You easily could have done all of that with friends and might have a different POV of the game now.

Edited by Fraeblood, 21 September 2012 - 03:14 PM.


#7 chuckles79

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Posted 21 September 2012 - 03:11 PM

View PostMustache Mayhem, on 21 September 2012 - 03:07 PM, said:

the problem imo is wvw.. it's so easy to gain xp and karma there- guys just rolled through in a zerg and hit 80 in no time

the pve content is actually pretty good- just a lot of it was skipped by these guys.. all they really needed to do was take xp out of wvw and only reward a small amount of karma instead.. then we wouldn't have had people running to orr in level 40 gear.. doing arah and claiming there's nothing to do..

I know they're a bunch of idiots and who cares, but it was a bad decision to have xp rewards in wvw imo

Theoretically they shouldn't have been able to, and can't really anymore.  I tried to get into WvW with my lvl 15 engineer (I just went so I could do the jump puzzle) and it was pathetic how stompable I was if someone found me.  I don't think mass zergs of lvl 40s are going to be as effective from here on out.

#8 Kovares

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Posted 21 September 2012 - 03:14 PM

You know what, on the original gw1 forums, there were lots of "omg I'm so bored of being forced to group with people I don't like and there really should be an auction house! fix it or I quit!11" posts as well. Back then, nobody cared.

#9 Xyniin

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Posted 21 September 2012 - 03:14 PM

no matter how many times people say I dont want to hear it, the truth is its the gamers, not the game........gamers these days are all about "i win", "i pwned u" and "i have all the phat loot" and have no idea what it means to play a true mmorpg....most gamers play all games these days like a fps, trying to beat the boss and kill everything as fast as possible with no idea what it is to immerse yourself in a game and a story...........

#10 Roimash

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Posted 21 September 2012 - 04:47 PM

View PostKovares, on 21 September 2012 - 03:14 PM, said:

You know what, on the original gw1 forums, there were lots of "omg I'm so bored of being forced to group with people I don't like and there really should be an auction house! fix it or I quit!11" posts as well. Back then, nobody cared.
the AH is ok.
But why to cancel the merch in the city and the nice interaction between the seller and the buyer?

#11 Lord_Demosthene

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Posted 21 September 2012 - 04:57 PM

GW2 got rid of forced socialisation. You can be "alone, together" if you wish, occasionally grouping up for PUG dungeons, or really get things rolling and organised with like-minded people who socialise because they want to, not because they have to. Forced socialisation is inherently anti-social in results, as it leads to grief, backstabbery, drama and burnout.

#12 ilr

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Posted 21 September 2012 - 05:05 PM

View PostRoimash, on 21 September 2012 - 03:00 PM, said:

Here in Guild Wars 2, you can really beat the game alone, you dont need someone to explore

This is a strength, not a weakness.

Datamining in all the most recent top seling RPG games, DiabloIII especially, showed that that vast majority of buyers preferred the Single-player Aspects of it.  Guildwars1 was also an incredibly strong single-player RPG/RTS-commander hybrid  after Nightfall came out and introduced Heroes.  It would never have sold 7 million chapters in all without that draw.

#13 Linfang

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Posted 21 September 2012 - 05:10 PM

If you are coming to this forum to put a finger on the pulse of the community, you will find more life in a dead guy. The QQ is by the 1% of the players who come here to feel better about themselves. The game has not even been out a month and people are crying murder in the streets because Anet fixed something. What will be funny in months and years to come we will look back at the first month and laugh at the people who were once here complaining and long gone. I won't be one of them, as it's my game, my time and will not let others damper my experience.

#14 frostmaw

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Posted 21 September 2012 - 05:13 PM

Every time I read a criticism thread from a player who is disappointed with GW2, to me it reads like a great advertisement listing all the reasons I want to keep playing this game.

#15 Lord_Demosthene

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Posted 21 September 2012 - 05:41 PM

View Postfrostmaw, on 21 September 2012 - 05:13 PM, said:

Every time I read a criticism thread from a player who is disappointed with GW2, to me it reads like a great advertisement listing all the reasons I want to keep playing this game.

I wouldn't generalise nearly as much, but I agree with the sentiment being made. Problem lies in details, not the general direction of the game.

#16 Milennin

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Posted 21 September 2012 - 05:44 PM

Guild Wars 1 wasn't a community game. It was a single-player online game with multi-player options.
The only GW1 community I'm in is my group of heroes and henchmen.

#17 Rouzeki

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Posted 21 September 2012 - 06:34 PM

View PostXyniin, on 21 September 2012 - 03:14 PM, said:

no matter how many times people say I dont want to hear it, the truth is its the gamers, not the game........gamers these days are all about "i win", "i pwned u" and "i have all the phat loot" and have no idea what it means to play a true mmorpg....most gamers play all games these days like a fps, trying to beat the boss and kill everything as fast as possible with no idea what it is to immerse yourself in a game and a story...........

This is a large part of it.  People who played EQ know what I'm talking about when I talk about MMORPGs these days lacking the depth and immensity that came with that game.  I think vanilla WoW had this too.  And actually, I think GW2 has it, but sadly many people ignore it (and then complain that the game is boring).

However, this is the great thing about good MMOs.  You can have the people who get immersed in the world and treat it like an RPG and those who treat it like an arcade game or FPS.  You can get from it what you want.

#18 Jeuraud

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Posted 21 September 2012 - 06:35 PM

View PostRoimash, on 21 September 2012 - 03:00 PM, said:

Hey,
Yesterday at night i was reading few topics here in guru forums, and found much players that stopped playing Guild Wars 2.
Few of them wrote that "exploring its bored", few of them said "I got level 80 and 100% of the map" some of them got most of the achivements and stopped playing.

  Why should I care if someone got to 80 and cleared 100% of the map and then quit? This is not a subscription based game, so I don’t need people to pay their 15 bucks a month to keep the game going. Ten to one these same people will buy the expansion when it comes out, rush through that content, complain and leave the game, and do it all over again.

#19 Air Man

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Posted 21 September 2012 - 06:47 PM

Guild Wars 2 is more shallow than a console RPG if you decide to play it solo, if you decide to play it with multiple people there is nothing worthwhile to do other than zerg against faceless players in unbalanced WvW, engage in Korean levels of grind doing poorly designed dungeons, and play the joke of a gamemode called SPvP.

It's a shame that ArenaNet fell into the trap of catering to the causal "non-gamer" playerbase. The MMORPG genre is dead if this trend continues.




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