Jump to content

  • Curse Sites
Help
* * * * * 2 votes

WvW Article Series: New players, start here!


  • Please log in to reply
69 replies to this topic

#31 Caffynated

Caffynated

    Asuran Acolyte

  • Members
  • 135 posts
  • Location:JQueue
  • Server:Jade Quarry

Posted 11 September 2012 - 04:57 AM

1. Don't stand in red circles. It may sound like common sense, but people do it all the time.
2. When you're revived under fire, immediately roll away from the front lines to avoid being downed again.
3. Reviving people is good, but not if it gets you killed. As an ele, I try to down people near the wall, and then when their friends try to rez inside my kill box, I drop 4 or 5 more very quickly.
4. When building siege at an enemy's front door, it's a good idea to use abilities like AoE invis and shield powers to protect the people building the ram.
5. Don't drop a ram/melee attack a door until the oil is down and your team's ranged AoE has swept the enemy off the battlements.
6. Use your heal abilities to keep the ram operators up when the enemy is using cheese tactics like AoEing the opposite side of the door; they do much more damage than you spamming attacks at the door. Elementalist's staff water auto attack heals everyone near the door for ~400 per auto attack and a few working together can keep people up against all but the heaviest AoE barrage.

#32 Relidar

Relidar

    Asuran Acolyte

  • Members
  • 84 posts
  • Location:Sweden
  • Guild Tag:[Crl]
  • Server:Ring of Fire

Posted 11 September 2012 - 05:21 AM

View PostTwisted Sister77, on 10 September 2012 - 10:30 PM, said:

Hi all,

Questions from a newb :)

1)  can i drop off supplies in tower/castle keeps.  Often im searching around for something to repair because i don't know how to add to the supply depot.

2) how do you aim seige when you dont have los?

3)  Arrow carts have a target indicator(ie, an AOE circle), but other siege does not.  Also, i know there is a battle going on but my range to see actual players is limited, is there a way /settings to see further distances?  I have a low end card- is that the reason?

4) is there really a huge difference being lvl 80 vs level 30?  I thought upscaling occurred?  

More questions to come.

Looks like Seraph beat me to it! I'll try to fill in the gaps though.

Questions 2 and 3 in one: Just like Seraph said, asking someone next to you if you're hitting with a Trebuchet for example is a huge help. Sometimes you just don't see that far or in that angle to know what exactly you're hitting. As for arrow carts, unfortunately this is as far as we all can zoom out right now, hopefully they'll increase that slightly when you are on siege weapons like when you take control over the oil in a tower or keep. Just remember that arrow carts are not limited by line of sight, so technically you can place it anywhere as long as you can hit the enemy. This takes a lot of practice, but once you figure it out, this is a brutal method to thin out big clumped up packs!

View PostTwisted Sister77, on 10 September 2012 - 11:15 PM, said:

Thanks

Q- sometimes when i enter a tower/castle there is an objective/quest to wait for upgrades to the structure (with a bar).  Is this npcs? Do npcs automatically use resources?

Similar type of quest to protect the champion, even when no one seems to be attacking.  They seem like bugged quests.

These are just indicators of the upgrades that are happening on that objective right now. There are no events in WvW other than defending an objective. By default towers, keeps and castles come with 1 worker, which you can upgrade to 2 workers for a small amount of money and supplies. These workers will slowly use the supplies that are coming into the objective to finish the upgrades for you. Which is why it's so vital not to drain towers, keeps and castles of resources unless you're under attack or need to repair a wall or gate.

#33 Aryanna

Aryanna

    Fahrar Cub

  • Members
  • 17 posts
  • Location:Netherlands
  • Server:Gandara

Posted 11 September 2012 - 09:42 AM

View PostRelidar, on 10 September 2012 - 06:25 AM, said:

  • If you're alone, go help working on relationships with the neutral mob factions in the borderlands. Not many people are aware of these and what they can do, but they can help change the battle for your team or the enemies. All neutral mobs, when allied, will contribute in one way or another. Some will send out forces to defend your supply camps and some will even attack and take over supply camps or towers.

Wasn't aware of it either. I still don't know how and what, to be honest. I googled, but can't find anything on this subject. Any pointers anyone?

#34 Caffynated

Caffynated

    Asuran Acolyte

  • Members
  • 135 posts
  • Location:JQueue
  • Server:Jade Quarry

Posted 11 September 2012 - 11:00 AM

View PostAryanna, on 11 September 2012 - 09:42 AM, said:

Wasn't aware of it either. I still don't know how and what, to be honest. I googled, but can't find anything on this subject. Any pointers anyone?

On EB there is an NPC camp between each faction, most likely they will already be allied to one faction or another when you get there (possibly yours). If they're hostile to you, you'll need to kill enough of them to break their morale. Once you've done that, a short while later the camp will reset with neutral NPCs who are under attack from hostile NPCs. You do things to help them like reviving the fallen and killing their enemies until you max out the relations bar. This generally takes 5-10 minutes solo.

You can find these camps on the map marked with two axes.

#35 Relidar

Relidar

    Asuran Acolyte

  • Members
  • 84 posts
  • Location:Sweden
  • Guild Tag:[Crl]
  • Server:Ring of Fire

Posted 11 September 2012 - 11:49 AM

View PostAryanna, on 11 September 2012 - 09:42 AM, said:

Wasn't aware of it either. I still don't know how and what, to be honest. I googled, but can't find anything on this subject. Any pointers anyone?

I'll post a picture and highlight all the camps when i get home later! They're a lot more valuable than people know.

#36 Chili

Chili

    Asuran Acolyte

  • Members
  • 71 posts
  • Location:England/Finland
  • Guild Tag:[Fu]

Posted 11 September 2012 - 01:34 PM

1. If your fighting against a night capping server, expect to loose if you know most on your server have a life, job or some form of responsibility....

2. Dont bother upgrading keeps and towers during the evening hours, unless you have oceanic or eastern presence, they will just get torn down by 'night cappers'....

3. Dont get disheartened at loosing, it will happen very often against the same opposition over and over, unless you recruit AM cappers.....

4. Urge Anet to fix the scoring system, and if they do, please ignore points 1-3 as they will be fixed and there will no longer be a population wide issue and WvW will be the competitive fun that it was designed to be.

#37 Relidar

Relidar

    Asuran Acolyte

  • Members
  • 84 posts
  • Location:Sweden
  • Guild Tag:[Crl]
  • Server:Ring of Fire

Posted 11 September 2012 - 02:25 PM

View PostAryanna, on 11 September 2012 - 09:42 AM, said:

Wasn't aware of it either. I still don't know how and what, to be honest. I googled, but can't find anything on this subject. Any pointers anyone?

Here we go, sorry about my expert Paint skills, but i think you get the picture. The arrows are indicators of where the faction will attack once they ally with you.

Posted Image

#38 Aryanna

Aryanna

    Fahrar Cub

  • Members
  • 17 posts
  • Location:Netherlands
  • Server:Gandara

Posted 11 September 2012 - 02:38 PM

@Caffynated Thanks for the explanation.

View PostRelidar, on 11 September 2012 - 02:25 PM, said:

Here we go, sorry about my expert Paint skills, but i think you get the picture. The arrows are indicators of where the faction will attack once they ally with you.

Ok, that's Eternal Battlegrounds map. I came across those, even though I wasn't sure what exactly they did. But you mentioned Borderlands? I don't think I came across something similar in Borderlands?

Edited by Aryanna, 11 September 2012 - 02:41 PM.


#39 Relidar

Relidar

    Asuran Acolyte

  • Members
  • 84 posts
  • Location:Sweden
  • Guild Tag:[Crl]
  • Server:Ring of Fire

Posted 11 September 2012 - 02:54 PM

View PostAryanna, on 11 September 2012 - 02:38 PM, said:

@Caffynated Thanks for the explanation.



Ok, that's Eternal Battlegrounds map. I came across those, even though I wasn't sure what exactly they did. But you mentioned Borderlands? I don't think I came across something similar in Borderlands?

In the borderlands the faction is the water people in the middle. You have 3 objectives (mostly under water) to take for them to ally with you.

There are also two factions to the top left (skritt) and right (centaurs), but their attacks are pretty meaningless. They only spawn normal mobs, whereas the other factions will send out up to 3-4 veterans who actually get the job done.

#40 Aryanna

Aryanna

    Fahrar Cub

  • Members
  • 17 posts
  • Location:Netherlands
  • Server:Gandara

Posted 11 September 2012 - 03:01 PM

View PostRelidar, on 11 September 2012 - 02:54 PM, said:

In the borderlands the faction is the water people in the middle. You have 3 objectives (mostly under water) to take for them to ally with you.

There are also two factions to the top left (skritt) and right (centaurs), but their attacks are pretty meaningless. They only spawn normal mobs, whereas the other factions will send out up to 3-4 veterans who actually get the job done.

Ah awesome. I haven't been there much, since I'm not a huge fan of water fights. Time to check it out sometime soon.

#41 G L J

G L J

    Sylvari Specialist

  • Members
  • 608 posts
  • Location:Texas
  • Server:Sea of Sorrows

Posted 11 September 2012 - 04:41 PM

Oh man, the Dredge are absolute monsters against the green supply camp. If you control them, theres a good chance that the enemy won't ever get supplies out of that camp.

Edited by G L J, 11 September 2012 - 04:41 PM.


#42 Meldios

Meldios

    Asuran Acolyte

  • Members
  • 113 posts
  • Guild Tag:[CoF]
  • Server:Jade Quarry

Posted 11 September 2012 - 07:58 PM

Seems obvious, but Flame Rams do NOT move. Also, building them on walls doesn't work too well....

#43 Bearie Deadly

Bearie Deadly

    Pale Tree Seedling

  • New Members
  • 1 posts

Posted 11 September 2012 - 10:17 PM

Idk if this is a tip or not but. WvW is not balance among levels so if you are low level you will die incredibly fast. Level>Gear>Skill Is what WvW seems to me.

Anyways. Im think people should level up before they enter WvW atleast to 60+ to be able to stand a chance against those level 80s and support the team in a better way.

#44 Relidar

Relidar

    Asuran Acolyte

  • Members
  • 84 posts
  • Location:Sweden
  • Guild Tag:[Crl]
  • Server:Ring of Fire

Posted 12 September 2012 - 06:13 AM

View PostBearie Deadly, on 11 September 2012 - 10:17 PM, said:

Idk if this is a tip or not but. WvW is not balance among levels so if you are low level you will die incredibly fast. Level>Gear>Skill Is what WvW seems to me.

Anyways. Im think people should level up before they enter WvW atleast to 60+ to be able to stand a chance against those level 80s and support the team in a better way.

I have to disagree with the leveling. Sure it will get easier as you level up and get more stats and abilities, but most of the guys in our guild have leveled purely in WvW and done well.

I'd say it's more about playing smart and knowing how to pick your fights. If you see someone who is level 80 (You can tell on their portrait if they don't have the green up arrow) then you might not want to take that challenge and move on, for example.

Again though, i strongly suggest at least a duo in WvW if you are low level, undergeared or just insecure at first!

#45 XgreatArtist

XgreatArtist

    Seraph Guardian

  • Members
  • 1496 posts
  • Location:In Your Bedroom
  • Server:Jade Quarry

Posted 12 September 2012 - 01:48 PM

aside from SMC, it is highly advised not to take supplies from any structures aside from camps.
Also when u see a structure is under upgrading e.g. building a pot of oil or reinforcing doors, please....please dont take the supplies from that tower.

And always make sure your cow makes it to your tower!

Edited by XgreatArtist, 12 September 2012 - 01:49 PM.


#46 Gulo

Gulo

    Fahrar Cub

  • Members
  • 19 posts

Posted 12 September 2012 - 10:25 PM

I always try and place emphasis on communication basics.

1.)  More experienced players use and understand the terms tower, keep and citadel while new players use them interchangeably.  I play mostly borderlands maps where the names of the fortifications are very similar and it's easy to make mistakes especially when you are typing under duress.  Frequently it's faster and more accurate to say our keep, our tower, their keep, etc...  I think it's best to use proper names or abbreviations but taking a minute to explain the difference can offset a lot of ambiguity.  Stating that the North keep is usually just called The Garrison is helpful too.

2.)  When reporting an enemy sighting always try and approximate the number of enemy, state what they're doing and where they're headed.  If they are attacking a fort state the number of enemy, number of defenders, whether or not they are using siege weapons and of what type, and the state of the fortification.

While all these things are important the one I reiterate the most is to STATE THE NUMBER OF ENEMY.  The number of troops gathered in one spot speaks volumes about their intentions and allows you to accurately gauge the necessary response.  To fail to do so is doing a disservice to your team as it can be horribly counter-productive to allocate troops where they are not needed.

If you're one of the people garrisoning a fortification and you see 1-4 enemies standing outside weapon range and not doing anything it means that fortification is being scouted.  If the fort is being scouted it means they are thinking about assaulting it and you need to let your team know that you've been scouted.  The fewer defenders you have at the fort the sooner the attack is likely to occur.

3.)  In League of Legends one of the things the experts emphasize time and again is the importance of map awareness and the placement of wards to accomplish this.  In WvW map awareness is equally important but we don't have wards we only have people in the field and the quality of their communication to attain map awareness, so pretty please, with sugar on top, communicate with your team.

Finally, when you take a supply depot grab some supplies and it doesn't hurt to remind others to do so as well.

(When I say 'state the number of enemy' what I mean is make an approximation, a guess, even if it's not accurate is better than nothing.)

Edited by Gulo, 13 September 2012 - 09:28 PM.


#47 Hound

Hound

    Pale Tree Seedling

  • Members
  • 5 posts

Posted 13 September 2012 - 12:17 PM

As a veteran in warfare in a lot of games, I will add some suggestions that i find very helpfull for WvW. The coordenation on the battlefield is very important. Some could seem trivial, but you would be amazed on how this affects the gameplay.

Some of this suggestions may already been posted in this thread.

Before the battle:
.1 - Remember to fix you gear. A lot of people battles with damaged gear.
.2 - Remember to improve your gear. Better gear, better damage and survival. Use stones to improve the gear (the scaling system can give you more 1000 HP from a +3 vitality pebble), because they will be garbage later on.
.3 - Enable the chat log. People communicate with the chat a lot. Wasting time not knowing where is the battle can be avoided.
.4 - Don't do unnecessary things. Killing some elite? Not worth! AFK? Better leave WvW for someone else.

Preparation for the battle:
.5 - Buy some siege weapons. 2 rams, 2 arrow carts and 1 catapult should always be in your inventory. If you don't have much money, just buy 1 rams and 1 arrow cart.
.6 - Read what warfare veterans are saying in the team chat. It's hard sometimes when 20+ people start "ordering" where to go, accordingly with their own agenda. Read carefully and you will know who the real commanders are. Your pride prevents you to follow orders from stragers? Then WvW is not 4 u because a single man's action can be the difference between victory and defeat.
.7 - Get supplies from the supply camps preferable. Supplies in the towers, keeps and castles, are needed for building structural and defense upgrades.

In the battle:
Assault - Offensive direct engage
.8 - If you are in the front line, it's a AoE fest here. If your class don't have a lot of AoE for WvW, don't enter melee mode in the zerg. You will die.
.9 - Run away from red circles. Enemy AoE landing zone.
.10 - Run away from siege weapons. Having a lot of people don't increase that much the chance of winning against siege weapons. They only increase the dead bodies pile. Set your own counter siege weapons.


Defense - Defensive direct engage
.10 - Be aware of the enemy scouts. They most likely went to see how many people were defending a point.
.11 - If you are upgrading a tower/keep/castle. Structural upgrades are 1st. If you have enough supplies, hire a 2nd worker after gate upgrade.
.12 - If you are defending a tower, supply camps are near. Upgrade the supply camp to have 2 dollyaks.
.13 - Don't place siege weapons too near to the edge of the walls. They get destroyed very easily and a waste of resources and time.
.14 - Defending the border towers if upgraded can be more important than defending/assaulting stonemist if not upgraded. Don't waste a valluable hours of upgrades on a strategic point for a very-fast loss point (Stonemist).

Rogues - Support indirect engage
.15 - Rogues are the small teams that roam around the field taking opponent supply camps, and killing their dollyaks. Leave them without resources and they will die very fast.
.16 - Camps (Ogres, Hylek, and Dredge), are rogues responsibility to take them. Taking them is a good thing to prevent a suprise attack from the side.
.17 - Rogues are responsible also for taking long range opponent siege weapons (like trebuchets).

Other things to remember
.18 - If you are in a tight spot for reviving, better to return to the start. Not worth one or two more getting killed to revive someone else.
.19 - Assess very well your group. If you are outnumbered don't go attack highly defended points like SM!
.20 - Always communicate with the team and let them know important developments (If you saw a zerg of opponents gathering, run and report. Don't hide it to yourself).

These are only guidelines for how-to WvW properly. With time you improve your skills and how you play.

Best regards!

#48 Relidar

Relidar

    Asuran Acolyte

  • Members
  • 84 posts
  • Location:Sweden
  • Guild Tag:[Crl]
  • Server:Ring of Fire

Posted 13 September 2012 - 01:14 PM

Nice to see more contributors to the thread, good work guys!

There are a few repeats indeed, but you can never have too much information.

#49 DanteGalileo

DanteGalileo

    Asuran Acolyte

  • Members
  • 134 posts
  • Location:Boston
  • Guild Tag:[AO]
  • Server:Isle of Janthir

Posted 13 September 2012 - 03:36 PM

Very good stuff.

I just wish ArenaNet would do something about all of the daycapping. I sell cars for a living and usually get home at about 10pm. When I do, the match is often already decided.

Once ArenaNet implements a scoring system weighted more for my schedule I will not be as disheartened by things.

#50 Gulo

Gulo

    Fahrar Cub

  • Members
  • 19 posts

Posted 13 September 2012 - 09:11 PM

Some Siege Weapon Basics

Before placing siege weapons take the time to experiment with ones already deployed to learn their capabilities; range, line-of-sight requirements, primary function (anti-infantry or anti-structure), turning rate, ammunition applicability, firing rate, etc...  Observe where other people place siege weapons and take note of the weapon's efficacy and durability in that location.  

The only mobile siege weapons are golems all the others remain where they are built indefinitely.  You're going to make mistakes placing siege weapons, it happens, it's part of the learning process.

Throwing a siege weapon down and building it is easy but doing so effectively isn't.  A whole guide could be written on how, when and where to use siege engines but you can gain the same knowledge through personal experience.

If you really, really want to place a siege engine, learn how arrow carts and rams work first and place one of those.  Rams are trickier to place than it would seem, I've tossed more than one ram through the gate and into oblivion because I was standing too close to the gate and didn't notice that my cursor was actually on the gate.

Siege weapons are placed (centered?) wherever your cursor is located at the time of deployment.  I think there is a limit to how far you can place them from where you're standing but I'm not sure how far specifically.

You can cancel the construction of siege engines before throwing them down but once the the construction site is up you can't get the weapon back.

Weapons under construction have a limited life-span before they de-spawn so when you begin building something carry it through to completion -- unless battlefield conditions dictate other priorities.  I don't know the exact amount of time but it's in the neighborhood of five minutes.

When placing an offensive siege weapon; rams, trebuchet, catapult, or ballista state your intention to do so.  These weapons and placements are built according to priority, you don't want to waste resources with unnecessary redundancy or distract people from using their supplies on more important weapons.

More important than placing siege weapons is remembering to carry supply with you at all times, especially when going to attack a fortification.  If you don't have supply you should feel like you have a rock in your shoe.  

As has been stated several times in this thread take supplies from supply depots, not from fortifications.  Supplies in forts are needed for upgrades, emergency repairs and emergency defenses.  I know all the running around is bogus but winning makes it worthwhile.

There's a lot more that could be written on this but these are some decent guidelines to get you started with the vastly entertaining use of siege weapons.

Edited by Gulo, 18 September 2012 - 07:53 AM.


#51 yoyostar

yoyostar

    Fahrar Cub

  • Members
  • 34 posts

Posted 14 September 2012 - 05:12 PM

View PostGulo, on 12 September 2012 - 10:25 PM, said:

I always try and place emphasis on communication basics.

1.)  More experienced players use and understand the terms tower, keep and citadel while new players use them interchangeably.  I play mostly borderlands maps where the names of the fortifications are very similar and it's easy to make mistakes especially when you are typing under duress.  Frequently it's faster and more accurate to say our keep, our tower, their keep, etc...  I think it's best to use proper names or abbreviations but taking a minute to explain the difference can offset a lot of ambiguity.  Stating that the North keep is usually just called The Garrison is helpful too.

2.)  When reporting an enemy sighting always try and approximate the number of enemy, state what they're doing and where they're headed.  If they are attacking a fort state the number of enemy, number of defenders, whether or not they are using siege weapons and of what type, and the state of the fortification.

While all these things are important the one I reiterate the most is to STATE THE NUMBER OF ENEMY.  The number of troops gathered in one spot speaks volumes about their intentions and allows you to accurately gauge the necessary response.  To fail to do so is doing a disservice to your team as it can be horribly counter-productive to allocate troops where they are not needed.

If you're one of the people garrisoning a fortification and you see 1-4 enemies standing outside weapon range and not doing anything it means that fortification is being scouted.  If the fort is being scouted it means they are thinking about assaulting it and you need to let your team know that you've been scouted.  The fewer defenders you have at the fort the sooner the attack is likely to occur.

3.)  In League of Legends one of the things the experts emphasize time and again is the importance of map awareness and the placement of wards to accomplish this.  In WvW map awareness is equally important but we don't have wards we only have people in the field and the quality of their communication to attain map awareness, so pretty please, with sugar on top, communicate with your team.

Finally, when you take a supply depot grab some supplies and it doesn't hurt to remind others to do so as well.

(When I say 'state the number of enemy' what I mean is make an approximation, a guess, even if it's not accurate is better than nothing.)

you cant place wards in gw2 :P
im guessing your jungling in WvW gw2? :P

i have tried ap mid with my necro.. didnt work well :P

#52 tornado64

tornado64

    Asuran Acolyte

  • Members
  • 123 posts

Posted 20 September 2012 - 09:13 AM

View PostMerix, on 10 September 2012 - 03:25 PM, said:

Pfft who needs toughness? Real men go around with 900 toughness, 900 vitality, and 10000 hp.

I'm doing nearly that with my Asura-Elementalist running in big zergs with full exotic berserker set killing everything from 1200-1500 range with great sucess. If you get overrun you're dead anyway.

#53 Silent The Legend

Silent The Legend

    Vanguard Scout

  • Members
  • 270 posts
  • Server:Aurora Glade

Posted 20 September 2012 - 04:14 PM

And another useful tip(Especially for zergs): Destroy the Oil Pot first before building a Ram(And assaulting the door with melee weapons) or you and your Ram are gonna get wiped in a matter of seconds.

#54 Durzo

Durzo

    Vanguard Scout

  • Members
  • 342 posts
  • Location:Fort Campbell
  • Guild Tag:[EA]
  • Server:Blackgate

Posted 20 September 2012 - 05:21 PM

Don't f***ing claim a keep for you're 2 person guild if you have no Buffs to use. I might be overracting but it really irritates me when I have 4-5 buffs to use to help benefit a keep, and I see that some random guild with like 1 guy in it. Has claimed an orb keep for no reason other than to look at his pretty emblem.

#55 Relidar

Relidar

    Asuran Acolyte

  • Members
  • 84 posts
  • Location:Sweden
  • Guild Tag:[Crl]
  • Server:Ring of Fire

Posted 21 September 2012 - 03:11 PM

Keeping your eye on the ball


Introduction

Previously we've discussed the basics of WvW in my thread WvW advice for new players and we've taken a more in depth look at the tactics involved in WvW in my last article Tactics & Execution.

In this article i will talk more about the most important part of WvW, the point system!

The overall points

Taking supply camps, towers and keeps is great. But the goal is to acquire points in the most efficient way. And by efficient, i mean gaining ground while punishing the enemy team. If you for example lead 30 people to take an enemy keep (25 points) but at the same time lose 2 towers (10 points each) and a supply camp (5 points), then there was nothing gained in the process.

Learn what each objective is worth and try to have a general awareness of what is going on in all 4 maps. If you see something happening in your own borderland then report it to the other maps as well. Make sure to frequently scout and report what is going on!

Posted Image

The picture above is the one you will need to be following closely. How is your server doing on the potential points? Will you be in a good position for the next update? (Scores right now update every 15 minutes, this will most likely change when they move over to a 2 week match up schedule however, so please keep that in mind)

Now that we are moving over to 1 week+ schedules, it will be worth investing money and time to upgrade your own objectives and sometimes even objectives that you've taken from your enemy.

For example, a fully upgraded supply camp can go from a 3man objective to a 5-10man objective to take. Towers, keeps and castles will get reinforced walls with increased health, an increase in guard numbers and also an increase in guard level (from 80 to 82).

Not only will this make it harder for your enemies, but it will buy your server time to react if an attack is happening.

What objectives do i need to focus on?

The most obvious answer to this would of course be, make sure to always take and hold the objectives closest to your spawn point. These objectives are a lot easier to defend and reinforce because the distance to them is always shorter.

After that, it all comes down to what you and your team are capable of taking. If you have a smaller team of 1-5 people, you can focus on supply camps and neutral mob factions in the zone. In the picture below, you can see which faction will help you capture and/or defend which supply camp. They will send out two squads of 3 veterans and 2 normal level 80 mobs in each direction upon allying with your team.

Posted Image

For medium size (5-15) and bigger groups (15+) your job should be focused mainly on towers, keeps and castles. If you have 40 guildies to work with, it may be more beneficial for your team to split up into two squads and take two towers or keeps instead of focusing all your resources on one target. Even hitting a tower or keep with a double ram attack right before the point update can be worth the time if you do it without any hiccups!

Just remember to take everything into account when you go for a tower, keep or castle. More rams on the gate means you will get in faster, but each ram will require a 40 supply total to build. You may also need additional siege weapons like arrow carts or catapults.

If you're lacking people for a siege, never hesitate to ask for help. And when you do, explain your plan and why you are taking this exact objective. Not only will you gain credibility with your team, but you will hopefully educate others in the process and they can do the same on their own when you're not there.

Take the appropriate fight

Remember that there are objectives in your own borderland as well as your enemy borderland that will get you points as well. If you are out manned by an enemy force for example, then defending a close objective can be worth the time because you have an advantage of being close to your respawn and having the protection of your guards/walls.

So even if you cannot retake your own objectives sometimes, attacking your enemies borderland and taking theirs will give your server points while at the same time deducting from their total.

I far too often see huge masses of people doing the "back and forth" fight at a tower or keep for hours. While this may be fun for some, it is not very rewarding for either team most of the time. Especially not for the attacker. If your team are merely distracting their big force while you have another squad taking objectives however, then you're doing it right!

At the end of the day, if you have a choice between attacking a defended objective or defending your own, you should always defend your own as that is a lot easier and more beneficial for your team.

Reading your enemy

Another very important part of WvW is being able to read your enemy, what will their next move be? Where, when, how many and so on. Acting on this will save you a lot of trouble and make defending or attacking a LOT easier in almost every scenario.

Knowing that you have a sizable attack incoming to one of your keeps will give your team enough time to reinforce walls, set up siege weapons and gather a reasonable amount of defenders. At the same time, this exact tactic can be used to disorient your enemy. Attack one side of a keep at first, let the enemy set up their siege weapons and then completely leave, circle around and attack the other side instead. They would have wasted supplies inside the keep on siege weapons and repairs, which is a huge advantage for your team.

If your enemy is headed towards another objective on the other side of the map on the other hand, perhaps even attacking the other enemy team, your team will have time to secure ground on your own. Tactical moves like this are extremely efficient and very hard to counter if they are well planned and played.

Outro

To summarize. Never waste time on an objective that is to great for your current team or size. Act on your enemies weaknesses, use the advantage of being able to defend close objectives and attacking undefended ones.

Always plan ahead and make sure that you have the man power you need for your mission. Bring supplies, siege weapons and make sure to always scout and keep an eye on the map(s). Anticipate your enemies next move and gain advantages before they get to act on it.

Remember, in almost every scenario, intelligence will win over brute force in numbers!

Edited by Relidar, 04 October 2012 - 07:18 PM.


#56 Silent The Legend

Silent The Legend

    Vanguard Scout

  • Members
  • 270 posts
  • Server:Aurora Glade

Posted 21 September 2012 - 04:06 PM

Also if a keep-tower or forts in general(Those with gates) are completely without enemies, DONT attack the fort as soon as you approach. Take your time to build rams, precast skills(Like nature spirits) etc. Attacking the fort as soon as you approach means enemies will notice you(Swords on the map), and youll lose precccccious time. Make the zerg in which youre in aware of this. Ehy, it wont work 90% of the time because some dumbass doesnt read the chat, but that 10% of the time youll save about 30 secs.

#57 Relidar

Relidar

    Asuran Acolyte

  • Members
  • 84 posts
  • Location:Sweden
  • Guild Tag:[Crl]
  • Server:Ring of Fire

Posted 21 September 2012 - 04:41 PM

View PostSilent The Legend, on 21 September 2012 - 04:06 PM, said:

Also if a keep-tower or forts in general(Those with gates) are completely without enemies, DONT attack the fort as soon as you approach. Take your time to build rams, precast skills(Like nature spirits) etc. Attacking the fort as soon as you approach means enemies will notice you(Swords on the map), and youll lose precccccious time. Make the zerg in which youre in aware of this. Ehy, it wont work 90% of the time because some dumbass doesnt read the chat, but that 10% of the time youll save about 30 secs.

This is a good point. Which reminds of another related to it. If you're going for a tower or a supply camp for example, don't take adjacent objectives near it as it will alert the enemy of your presence. Go for the bigger objective first and then for the smaller one, as you will need as much time as you can buy for the bigger ones.

#58 Relidar

Relidar

    Asuran Acolyte

  • Members
  • 84 posts
  • Location:Sweden
  • Guild Tag:[Crl]
  • Server:Ring of Fire

Posted 23 September 2012 - 02:13 PM

Many have asked about our setup and specs from the stream yesterday, so here is some info!

Relidar (Warrior) - http://gw2skills.net...ThiOKSiKVh5SFED
Derpious (Ranger) - http://gw2skills.net...wUkIjfBuCoWyoaC
Goby Pls (Warrior) - http://gw2skills.net...iiG68gqkUSpwu5A
Kakachí (Warrior) - http://gw2skills.net...0yUoozjkoaKVB7A
Assura I (Necromancer) - http://gw2skills.net...W7YjMat7daOb8bA
Ammana (Elementalist) - http://gw2skills.net...jChIUUBFlHzsjNA
Ikaao (Elementalist) - http://gw2skills.net...HCQwBiCVUeMTO1A

Will update this later, a few more missing.

If you want to know more about our specs, gear or tactics, don't hesitate to ask here! We welcome all kind of feedback from our viewers.

Edited by Relidar, 02 October 2012 - 07:57 PM.


#59 Emee

Emee

    Vanguard Scout

  • Members
  • 194 posts
  • Guild Tag:[TSym]
  • Server:Sea of Sorrows

Posted 01 October 2012 - 08:36 AM

Best starting advice I can give...
1) If you see something, say something in chat.
See an explosion on a wall? Take a minute to see if it's a trebuchet, if so, report it in team chat.
See a couple people approaching a point? Say something, the fastest we respond the faster the problem is dealt with.

2) Don't randomly attack towers and keeps. Stay away from them and their gates unless you actually plan on making a move.

3) Don't afk in WvW and take up queue space.

4) If you're getting sieged, attacking random people on the ground won't stop the siege. Attack the siege equipment or form up a team to take it out.

#60 Shamadamun

Shamadamun

    Seraph Guardian

  • Members
  • 1353 posts
  • Guild Tag:[VV]
  • Server:Stormbluff Isle

Posted 01 October 2012 - 08:38 AM

Be prepared to die. Every single person and their mother is specced to be as annoying as humanly possible, and will nuke you for over 20k in 2 seconds. I'm sorry if you thought WvW was going to be fun PvP.




3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users