Quaggan as a Playable Race
#61
Posted 30 October 2012 - 12:41 PM
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#62
Posted 30 October 2012 - 12:53 PM
Fenice_86, on 30 October 2012 - 11:16 AM, said:
I very, VERY much hope they do NOT add any professions :e they made that mistake in the original gw series.... I think they could add more weapons to the existing professions to keep things interesting, and certainly races seems an option, but I honestly can't think of a reason for an additional profession, I don't think there is any possible gameplay role that isn't already covered by the existing possible profs!
#63
Posted 30 October 2012 - 01:04 PM
It seems they and the Tengu are kind of a way for ANet to tease us.
"look at these races that lore portrays as very secretive and outside of normal Tyrian society, but who are extremely powerful Heh heh"
Hopefully it's foreshadowing ^^
#65
Posted 30 October 2012 - 01:07 PM
#66
Posted 30 October 2012 - 01:08 PM
#67
Posted 30 October 2012 - 01:08 PM
SlappedYak, on 30 October 2012 - 12:53 PM, said:
that's why i'm curious, because i agree with you!
(well unless they buff minions we miss a real summoner i.e.)
however adding races it's only an aesthetic factor... what really makes the game are skills and professions are a way to add new skills (or new weapons or new slot in old weapons)
#69
Posted 30 October 2012 - 05:01 PM
SlappedYak, on 30 October 2012 - 08:12 AM, said:
That's simply not true at all.
Engineer and guardian actually fit them very well if you're not intent on closing your mind to the possibility. You know they wear breathers, right? Their voices have a mechanical touch to them because of that. Well, someone had to design those. Along with elixers and having the tools to set up ambushes, the engineer fits just as well with largos as it does anyone else.
As for guardian, really? The class with tons of teleports, pulls, and immobilizations isn't fitting for them? Perhaps less so than an engineer or thief, sure, but the same can be said of other classes and already available player races. If their racial skills involve stealth, then EVERY class suddenly fits them just as well as they do every other race at least.
Edited by Tyto, 30 October 2012 - 05:02 PM.
#70
Posted 30 October 2012 - 08:05 PM
#71
Posted 30 October 2012 - 08:11 PM
#72
Posted 30 October 2012 - 08:22 PM
Valkaire, on 30 October 2012 - 07:15 AM, said:
Tengu have been hinted it, as have largos. I forget where but Konig made a post about spoken evidence in game after storyline completion that hints to it.
"Over the seasons, the kodan spread and multiplied across the land. Their journeys were bounded only by the sea. And everywhere they went, they brought balance to the spirits. They watched and they learned and they hunted, and so served the will of Koda.
Now all things grow and all things die; even the glacier is not unchanging. And there came to be a great storm that did not end though month after month and season after season passed. And the great seers, the Voices, of the kodan said it was time to wait and to watch and to learn. With their thick white fur, the kodan would be safe. But waiting was not easy, for there was little to hunt in the storm. And in the great halls, the rumbling of bellies echoed like the roaring of bears. And there was a Claw without a Voice, a hunter among the kodan who refused to stay. He said that fur or no fur, storm or no storm, a hunter must hunt. And he led many others with him into the storm to seek hunting grounds in the lands to the far south, where the snow was light. And they were never seen again."
Emphasis being mine, but the lore is already in place for the Kodan to have evolved to allow for a numerous amount of characteristics. To me, complications would come from setting them apart in their lore from the Norn, who as we all know "live for the hunt". But, Kodans seem like a much more spiritual race, they could use that to their advantage when creating lore.
Personally, they seem to me as one of the most civilized and well constructed 'lesser' races we've encountered in the game, giving they priority as a playable race in my eyes. But, all speculation of course - time will tell all!
Edit: I also realize that the quote I gave, many will write off as the Kodan evolving into the Norn. I realize that's entirely possible, but not the only outcome. I'm just speculating.
Edited by Al Shamari, 30 October 2012 - 08:26 PM.
#73
Posted 30 October 2012 - 09:03 PM
Valkaire, on 22 September 2012 - 04:33 AM, said:
somehow i feel the same. I absolutely LOVE the quaggans (as you can see
#74
Posted 30 October 2012 - 09:26 PM
The current art assets strongly point towards this, too. When you look at the tengu currently in-game, they all have the exact same model with a few recolors to break up the monotony. Largos also have this going on, and overall look like they were created from pre-existing assets to serve as a placeholder. Their fins don't actually attach to their backs, there's only a single model for males and females, and there's zero diversity between them. This is a bit more excusable for largos given that there are so few in-game, but for tengu it's a very obvious sign that they have more in store for them.
Looking at kodan, I don't see that as much. Unlike tengu and largos, their animations are all very smooth and their models have at least the same amount of diversity between them as all of the other lesser races do. Some are sporting war paint and others have a few different types of armor on. Overall, they look and feel like something that the team put great effort in detailing and finishing, unlike the aforementioned tengu and largos.
Any new player race is going to see an overhaul to their existing models. They won't simply let you play as the NPCs you see now, but I'm sure they'll allow players to have a very similar (though far more polished) look to what we see now. Tengu and largos are the best candidates to see such an overhaul, but that doesn't completely write kodan out of the realm of possibility. The amount of kodan already in-game and their known fluff does, however.
I strongly suspect any new player race will have to have some presence in the world, yes, but it will have to be a presence light enough to be expanded upon without having to majorly rework anything. There's a light peppering of tengu here and there, and the same can sort of be said for the largos characters acting as their vanguard. I think kodan, along with the aforementioned, will certainly join the alliance. It makes sense, and they talk about doing it.
But kodan are literally all over Frostgorge Sound, and seen in many parts of Snowden Drifts. Would these areas have to change to accommodate player-kodan? If so, what would have to change and how much effort would it take? How would it impact the zone's story and flow? Some changes will be needed to make room for tengu, and fewer for largos, but kodan pretty much have an entire zone the team would have to rework.
As far as kodan fluff goes, where do the internal antagonists come in? We know tengu have four houses, and largos have many houses united into the Concordat. Plenty of room there for internal villains to overcome (maybe that Unseen Hunter going after Valiants was a member of some rogue traditionalist house, hence his total hostility and different naming convention). Kodan, though, just have many iceberg communities, each led by a Claw and a Voice.
Aside from their Voices following the will of Koda, they don't seem to have much of a functioning government. Now, norn don't exactly have this going on either, but they are at least united with their spirit lodges in Hoelbrak. Kodan as a player race would take quite a bit of expanding to compellingly explain. This isn't to say ArenaNet wouldn't do that, but I just think it's unlikely when they have a lot of other options to work with.
I also doubt they want every new race to be some spin on a real world animal, but perhaps that's just my own preference shining through. Either way, only ArenaNet really knows what they're going to do. I look forward to seeing it either way, but I think there's a huge potential to play tengu and largos off one another in the same expansion, similar to Luxons and Kurzicks.
#75
Posted 01 November 2012 - 08:35 PM
#76
Posted 02 November 2012 - 08:28 AM
#78
Posted 02 November 2012 - 11:50 AM
I doubt Quaggan will be playable; imo it would look weird seeing a quaggan decked out in say, heavy plate mail, weilding a huge 2 handed greatsword. (probably a bit weird on the frogs too, but i <3 the frogs)
#79
Posted 03 November 2012 - 08:34 AM
However, I'd still rather see the Hylek and the introduction of the blow darts.
#80
Posted 05 November 2012 - 12:08 AM
Alemoot, on 22 September 2012 - 03:54 AM, said:
On a side note, I would put money on being able to play Tengu at some point.
I will agree with you. To many problems with trying to make them a playable race. I can see Tengu becomming available in the future as a playable race.
I dont think we will see Skrit, like the Quaggan, they would have some issues with armor and animations, plus Skrit are also portrayed as a lesser race in the game.
Again, I can see Tengu, might still have some issues with armor, but they have a close enough build to the other races it shouldnt be to bad. Dwarves making a comeback...maybe just maybe, they could write in the lore about a colony of Drawves that didnt change and now they moved south because of Jormag, that is a possibility, dont see them having the stone drawves suddenly come back to life.
Currently I dont see any other races becomming playable.
#81
Posted 05 November 2012 - 12:40 AM
Balbazac, on 01 November 2012 - 08:35 PM, said:
So glad I'm not the only one who thought the largos resembled Quarians! Lol. It was freaky. how ever if largos do become playable..i already have my name picked out
#82
Posted 05 November 2012 - 12:44 AM
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