Have Questions for PAX?
#1
Posted 26 August 2010 - 08:16 PM
We'll pick a handful to be answered and hopefully we'll have a chance to come back and grab some more for a second interview once PAX is underway. I've got until Monday to pick the first questions so please keep that deadline in mind!
#2
Posted 26 August 2010 - 08:21 PM
#3
Posted 26 August 2010 - 08:22 PM
Can we, the loredelvers, do this over at Durmand Priory as well (a lore-only Q&A with Jeff or Ree)?
#4
Posted 26 August 2010 - 08:23 PM
#5
Posted 26 August 2010 - 08:23 PM
demonic87 said:
I think they've already answered that with a 'WiP' sort of answer. And they've already said that there won't be 'ammo' in GW2.
#6
Posted 26 August 2010 - 08:24 PM
#7
Posted 26 August 2010 - 08:26 PM
Sneaky, sneaky.
Also, why no platinum? D:
#8
Posted 26 August 2010 - 08:26 PM
Thalador Doomspeaker said:
Can we, the loredelvers, do this over at Durmand Priory as well (a lore-only Q&A with Jeff or Ree)?
That's a good question. I'll see if I can make it happen. For now, though, just ask any lore-related questions you may have here. :)
#9
Posted 26 August 2010 - 08:27 PM
#10
Posted 26 August 2010 - 08:27 PM
nuf said
#11
Posted 26 August 2010 - 08:27 PM
*pro hammer guy here* :D
#12
Posted 26 August 2010 - 08:28 PM
Naoroji said:
Sneaky, sneaky.
Also, why no platinum? D:
Does this answer you (as best as it can for now)?
Zyuu: Since the Necromancer was revealed, does this solidify that the Ritualist will not be present in GW2?
Jeff Grubb: We haven't revealed the other four so to say that we chose one over the other is to bar hands. We are going to be revealing the remaining four – and there are some surprises there – as we go forward but I'm not going to go one way or another. What we're looking for in general is archetypes of play-styles. People will, who play a ritualist or a mesmer or a necromancer or any of the old, old characters, will feel like they have a home somewhere in Guild Wars 2. We are basically identifying the styles of play for that and then designing accordingly.
(From our latest Q&A)
#13
Posted 26 August 2010 - 08:29 PM
Obosi said:
I'd like to know about climbing as well.
#14
Posted 26 August 2010 - 08:29 PM
#15
Posted 26 August 2010 - 08:30 PM
#16
Posted 26 August 2010 - 08:30 PM
Obosi said:
NomaD said:
#17
Posted 26 August 2010 - 08:31 PM
NomaD said:
What will be the maximum party size?
Currently I think we don't have parties in there (not done yet, that is). But we've already released the information that the party size is going to be five players. That's basically our current party size.
(From our first Q&A)
#18
Posted 26 August 2010 - 08:31 PM
#19
Posted 26 August 2010 - 08:31 PM
What is the general plan for skill scaling? Everything scaling off Str/Agi/Int or will healing/defensive utility skills scale off Vit/Wis?
Edited by Draehl, 27 August 2010 - 01:04 AM.
#20
Posted 26 August 2010 - 08:31 PM
rhpot03 said:
we cannot walk as of yet. Which should be noted, and we can pressure them to add walking.
*pressures*
#21
Posted 26 August 2010 - 08:31 PM
They answered the swimming one long time ago, but quite vaguely, and now that we've seen a bit of underwater footage, they may feel more generous.
#22
Posted 26 August 2010 - 08:32 PM
Kvinna said:
Currently I think we don't have parties in there (not done yet, that is). But we've already released the information that the party size is going to be five players. That's basically our current party size.
(From our first Q&A)
5 :(. Thanks for the answer, I looked everywhere except there apparently.
#23
Posted 26 August 2010 - 08:33 PM
In any case, I don't know whether this has been answered yet but I would really want to know whether the character naming rules of the demo are relaxed just for the demo or will they carry as such to the eventual game as well (i.e., the ability to have just one name instead of the Firstname Surname template of GW1)?
#24
Posted 26 August 2010 - 08:33 PM
2.Can i get other pets than the ones at character creation? pets like the phoenix in GW1.
3.Will the feature "Duel" be in GW2?
4.Is crafted gear better than found gear?
5. Will our character be invulnerable when we respawn after death?
6. Can the shatterer wipe out everyone near him when enough people fight him?
7.Can asuras have beard or mustasch?
8.Can norn be tall,really tall?
9. Where's the quivers as someone asked?
#25
Posted 26 August 2010 - 08:34 PM
The developer's have said already said already that a change in weapons can result in a drastic change in playstyle. However, there has been little word on just how much traits affect playstyle. Can you give us some detailed examples of how a trait would generally make, say, one ranger wielding a sword different from another with the same weapon?
and another big one:
Most of the cross profession combos revealed thus far seem to entail an elementalist + 1 other class. Can you give us a few examples of some that do NOT include the elementalist?
Also: First post from a long-time lurker.
Edited by Zelse, 27 August 2010 - 11:31 PM.
Made more specific
#26
Posted 26 August 2010 - 08:35 PM
#27
Posted 26 August 2010 - 08:35 PM
AND, i'd like to ask also (crafting related) if it could be possible to win one's bread by doing crafting only. I'm not talking about gathering skills (if there are any) we all know that's a moneymaking system. i'd like to know if making a sword may actually yield profit, something i've never seen on any other MMO.
#28
Posted 26 August 2010 - 08:37 PM
*pressures*
#29
Posted 26 August 2010 - 08:38 PM
rhpot03 said:
Where? I'm not talking about in the game demo from GamesCom. I mean on release.
#30
Posted 26 August 2010 - 08:41 PM
I want to know if we can switch weapon skins.
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