Hello fellow rangers!
After reading page after page of ranger information on builds and weapons, I have finally come up with a great build utilizing the longbow. Please give thoughts and feedback on what you would change or keep in this build.
Link to build: http://gw2skills.net...oySljKJVLRGQsJA
Race: Human
Weapon Sets: Longbow / Axe + Warhorn
Start each battle by using Axe + Warhorn for the buffs and birds
You will gain extra duration on swiftness and fury from weapon swapping minor traits.
Switch back and forth every 35 seconds to keep buffs up.
Pets: Brown Bear / Devourer
I chose the brown bear for its "Shake It Off" F2 ability. In dungeons with 3 or more melee players, it helps bring condition removal to the party. Has a range of 600. bears can be useful in helping to absorb hits in melee range due to their high Vitality.
Pet choice can be situational depending on group make-up. I like to bring one melee and one ranged pet.
Swap often to give Might buffs to your pets.
Utility Skills:
Healing Spring - direct heal + aoe regen + condition removal for allies
Quickening Zephyr - faster attacks
Prayer to Kormir (Human Racial) - removes 3 conditions from you
Signet of Stone - improved toughness for you and your pet. Activate for damage immunity for your pet
For non-human Rangers, you can swap out Prayer to Kormir for another skill of your choice.
Elite Skill:
Rampage as One
Trait Lines:
Marksmanship - 30 points
Major traits -
(1) Steady Focus - damage increased by 10% when Endurance is full
(8) Piercing Arrows - All arrow attacks pierce targets.
(10) Eagle Eye - Increases longbow and harpoon gun range. Increases damage by 5%
Pretty simple choices in MM tree.
Skirmishing - 25 points
Major traits -
(2) Sharpened Edges - Chance to cause bleeding on critical hits
(10) Quick Draw - Shortbow and Longbopw skills recharge 20% faster
I stop at 25 points in this line due to this build not utilizing traps. The extra 5 points is to pick up the minor trait "Hunters Tactics" to deal 10% more damage while flanking.
Wilderness Survival - 10 points
Major Traits -
(6) Wilderness Knowledge - Survival skills regenerate 20% faster
Makes QZ have a 48 second CD
Beastmastery - 5 points
Runes -
6 x Superior Rune of the Ranger
5 x Berserker's Jewels
Sigils -
Sigil of Superior Bloodlust - +10 Power per kill
Sigil of Superior Battle - Gain 3 stacks of Might (20 secs) when switching to this weapon
Sigil of Superior Accuracy - 5% critical chance
Amulet -
Berserkers Amulet
Rotation for this build:
Always start fights with Axe / Warhorn
Warhorn 5, then 4
Switch to longbow
Use Elite (RaO)
Longbow 3 (Hunters Shot for Weakness condition)
Quickening Zephyr
Longbow 2 ( Rapid Fire)
then auto shot until Hunter's Shot is off CD
Use HS and Rapid Fire again.
Using RaO before any LB skills makes you have Fury and Swiftness for 35 seconds. Might for 15.
You will be able to use Rapid fire 3x during this time frame. Huge increase in DPS.
I don't switch back to warhorn until QZ has 9 seconds left on its CD. With the 10 second weapon swap, this allows me to use QZ, rapid Fire, and warhorn 5 skill together again.
With 48 second cooldown on QZ, you will be able to get off 3 sets of HS/RF before having to switch to second weapon set
Always make sure you use Hunter's Shot before Rapid Fire!
Rinse and repeat.
Edited by Sterling Blackrose, 28 September 2012 - 09:40 PM.










