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Does anyone actually do dungeons at the level req ?


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22 replies to this topic

#1 Impmon

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Posted 23 September 2012 - 12:48 PM

Like one you're able to do the dungeon, you attempt doing it ?  All I see are downlevelled 80s outside dungeons even the lowest level one.

#2 Sheepski

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Posted 23 September 2012 - 12:50 PM

Yeah lot of people on our server run story mode at the level.

Exp mode is a different story, they're not really designed for 35/45 etc, but more for higher levels/80.

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#3 BlacKcuD

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Posted 23 September 2012 - 12:53 PM

I did AC with lvl33 and noone in the group was higher than 40 and we had no problems. So it is dfntly doable. However, the mains reason is afaik that most people skipped most dungeons while leveling up and are now doing them to be eligible for explo mode and complete the story.

#4 Gilles VI

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Posted 23 September 2012 - 12:59 PM

From the moment someone in our guilds reaches the official level for a dungeon, we accept him no problem.
But yes explorable dungeons are more meant for higher levels. A full team of lvl35 most probably won't make it through AC explorable..

#5 kanaxais_scythe

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Posted 23 September 2012 - 02:13 PM

i think those requirements and recommended levels should be either removed or changed. it could be part of the issue people have with dungeons since they go in expecting it to be fine at recommended level. then they find out its not and many may not even come back later to do them.

#6 Healix

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Posted 23 September 2012 - 02:16 PM

Unless you stop everything to go do the dungeon, it's too hard to do them at the level cap... leveling up is way too fast.

#7 Domynic

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Posted 23 September 2012 - 02:23 PM

Why would you expect anything else?

#8 beadnbutter32

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Posted 23 September 2012 - 02:48 PM

Why bother, because GW2 dungeons are not just a bother, but a major PITA for purely cosmetic results.

Deal with Anet's elitist refusal to provide a functional team finder, the expenses that more than likely outweigh the potential rewards (waypoint fees, repair bills, time wasted looking for waiting for a team or getting there).

For cosmetics? As a badge of how willing I am to subjugate myself to jumping through a series of  aggravating hoops? No thanks.

I choose to keep on leveling to 80.

Want big showpiece scripted boss events, there are plenty of them in numerous zones that happen like clockwork at known locations, plus rewards you can actually use or sell for coin.

There is plenty of better GW2 content out in the zones with no waiting, aggravation or comparable expense.

Dungeons is one area Anet actually went backwards from standard MMO practice, so much they are irrelevant exercises in frustration for the casual player.

Maybe if I run out of other things to do, post level 80, I will look into it as a curiosity, but not now.

Edited by beadnbutter32, 23 September 2012 - 02:52 PM.


#9 Raani

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Posted 23 September 2012 - 03:15 PM

I'm a recent 80 who has yet to run a dungeon. The horror stories have scared me off. Perhaps I'll give them a shot once I find a guild.

#10 Captain Bulldozer

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Posted 23 September 2012 - 03:39 PM

View Postbeadnbutter32, on 23 September 2012 - 02:48 PM, said:

Why bother, because GW2 dungeons are not just a bother, but a major PITA for purely cosmetic results.

Deal with Anet's elitist refusal to provide a functional team finder, the expenses that more than likely outweigh the potential rewards (waypoint fees, repair bills, time wasted looking for waiting for a team or getting there).

For cosmetics? As a badge of how willing I am to subjugate myself to jumping through a series of  aggravating hoops? No thanks.

I choose to keep on leveling to 80.

Want big showpiece scripted boss events, there are plenty of them in numerous zones that happen like clockwork at known locations, plus rewards you can actually use or sell for coin.

There is plenty of better GW2 content out in the zones with no waiting, aggravation or comparable expense.

Dungeons is one area Anet actually went backwards from standard MMO practice, so much they are irrelevant exercises in frustration for the casual player.

Maybe if I run out of other things to do, post level 80, I will look into it as a curiosity, but not now.

While it seems like you're mostly speaking out of frustration in your post, I can't help but agree with some of your comments.  I haven't had the time to devote to GW2 that I would like, but I've still managed to do both AC and CM in story mode.  Both times I went in with a fairly well balanced party, with people who had actually done the dungeon before so we knew exactly what to expect.  We used team tactics and combos to the fullest extent we could and yet I as a warrior still came out of both dungeons with a repair bill that was higher than the amount I had made from drops.  Additionally, other than a fairly boring rare tonic, the item rewards were pretty much the same as what I could get anywhere else (with the exception of the helm at the end... which was already less usable both times than my current gear and with what I would consider less desirable skins). Neither of these experiences were with parties of people who were only at the required level... when I did CM almost everyone was 20 or so levels HIGHER than the requirement and we still mostly got our asses handed to us.  (apparently a recent patch made the dungeon harder than it had been previously, according to those who had done it before)

I will say, that when the teams started calling targets and focusing on one foe at a time we fared better, but Anet should take note of the fact that going through some of these dungeons can cause a net LOSS of wealth for players... not the way to design a game if you ask me.  In GW1 the dungeons were mostly well designed, had unique rewards and were totally doable with coordinated teams without being regularly one-shotted or knock-locked by average foes in the dungeon.  So, a-net, if you're reading this: you've gone several steps back from how you used to do things.  Time to make some changes?

#11 Saoirse

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Posted 23 September 2012 - 04:11 PM

I'm finding it hard to make enough money to even risk another dungeon at the moment. I avoid using waypoints, and try not to die so I don't have too many repair bills, and my experience in the one dungeon I ventured into was like the above poster, so I have no incentive to do dungeons at current level.

#12 Senatic

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Posted 23 September 2012 - 04:18 PM

View PostRaani, on 23 September 2012 - 03:15 PM, said:

I'm a recent 80 who has yet to run a dungeon. The horror stories have scared me off. Perhaps I'll give them a shot once I find a guild.

View PostSaoirse, on 23 September 2012 - 04:11 PM, said:

I'm finding it hard to make enough money to even risk another dungeon at the moment. I avoid using waypoints, and try not to die so I don't have too many repair bills, and my experience in the one dungeon I ventured into was like the above poster, so I have no incentive to do dungeons at current level.

If you get good at the game and play with a decent team you will rarely wipe in a dungeon. The money you get from the dungeon should cover repairs/travel and even then you should get 15-20 silver from the dungeon left over.

If this is not happening it's a sign that you and your team are doing something wrong. You are not coordinating properly as a team, you are not supporting each other with heals/condition removals, you are not helping move the aggro away from your allies when you get it, you're not helping keep cripples/blinds/chills on bosses or you simply went into a dungeon thinking your all out power/precision pve build would be good enough (which quite frankly happens a lot and is laughable considering how bad most of those builds are)

I don't mean to be cruel but that is the harsh truth. Dungeons are not created to be easy, they are not created to be able to be completed without forethought. These people who complain dungeons are nothing but a zerg are often the same people who complain because they constantly die over and over. Guess what, they are bad players and they are getting punished because of that.

Don't let the challenge scare you from trying the content, take it as obstacle to overcome and not one to avoid. Difficulty makes you evolve and become a better player, by shying away from it you are restricting your natural evolution as a player.

OT: I'm doing all the dungeons at level req with my guardian as I go through the game this time around, it's a great xp bonus and the rare reward at the end of story mode is pretty good as well. I have yet to fail a single story mode dungeon with random pubbies, to be honest story mode is laughably easy. But it's not supposed to be the hardest option so that's alright.

Edited by Senatic, 23 September 2012 - 04:34 PM.


#13 Scorpion

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Posted 23 September 2012 - 04:26 PM

Tried AC exp which has a level req of 35 and I was at 39. Other people were few levels higher then that. Think one was a 80. Couldn't get past the room where you have to protect the essence. Nothing we tried worked.

#14 AngryTom

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Posted 23 September 2012 - 04:29 PM

I used to do them as soon as I could. But a bunch of my guildies were 80 and hadn't done even AC. Some people don't like the time it takes to do dungeons, or are saving them until the end. They are easier the higher level you are, like AC is kind of super easy for 80s, because they have a fully opened up character and armor and all that jazz.

My other lower level guildies like to run dungeons as soon as a new one opens up to them.

Also, they're prolly doing explorable for skins or helping out guildies or just branching out. Is this a problem or were you just curious?

Now that I'm 80 I'm doing all the dungeons all the time. They're my favorite part of the game.

Edited by AngryTom, 23 September 2012 - 04:35 PM.


#15 Gladium

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Posted 23 September 2012 - 04:39 PM

I did the story modes as soon as I could, and explorable CM 3 levels before I was supposed to.

The explorable modes are pretty difficult, but I like them. They're like mini-raids. I assume they're supposed to be the challenging end-game PvE content.

Edited by Gladium, 23 September 2012 - 04:39 PM.


#16 Alexandriea

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Posted 23 September 2012 - 05:51 PM

Its worth to note that it is significantly less painful to repeatedly die in a dungeon at lower levels than it is to do so on a lvl80. At least you won't be forking out 10s every time you head back to the anvil..

#17 RaoulDukeHST

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Posted 23 September 2012 - 05:53 PM

i did all story at the recommended level,but just 1 explo (it took 4 hours,one of the bosses was also damage bugged at the time,and one shotted everybody).
when i reached 80 i started doing the other explos,and so far have finished all paths in AC and SE,1 in HoTW,CM,TA,2 paths in CoF.haven't managed to finish arah due to a bug,and haven't tried the crucible yet.

#18 Milennin

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Posted 23 September 2012 - 06:14 PM

I don't mostly because I'm in areas far away from where the dungeon actually is, and I don't feel like crossing half the map for a dungeon that I can do just as well at another time. I'd much rather continue exploring the zone I'm currently in and do my story.

#19 Gli

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Posted 23 September 2012 - 06:18 PM

I didn't do a single dungeon until well into level 80. I didn't want to do PUGs, and not enough people in my small guild were levelling fast enough.

#20 Verene

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Posted 23 September 2012 - 06:53 PM

We keep getting distracted by other things. I think we were all about level for AC (between 32-35 when we first did that), we were all around 70-ish when we did CM and TA...and now most of my group is 80 or coming very close to it, and those are the only three most of us have done.

So no, not really, but it's not because we were intentionally waiting to dungeons...more that there's just so much stuff to do in this game we leveled faster than we had expected.

#21 Auenwing

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Posted 23 September 2012 - 07:03 PM

So far on the first 3 dungeons:  (obviously storymode)

4 of us in the guild at different level ranges from 2 levels under to at most 5 levels over.

Worst experience was AC with 5 full wipes; four of those were on the "Romeo and Juliet" encounter.

Other 2 (run twice for comparison of before and after ANet adjustment):  no wipes to 1 full wipe. ("Full wipe" being everyone was down at same time and boss reset.)

We are definitely in the space of looking for a challenge, however, still concerned about whether we will be able to 4 man any of the explorables at 80. We sure are going to try.

And yes, as somebody above mentioned, it will probably be expensive. ;)

Edited by Auenwing, 23 September 2012 - 07:05 PM.


#22 JemL

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Posted 23 September 2012 - 07:10 PM

no, because is a suicide

#23 Red_Falcon

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Posted 23 September 2012 - 07:12 PM

View PostDomynic, on 23 September 2012 - 02:23 PM, said:

Why would you expect anything else?

This.

Every time I did story modes most players were around the level of the dungeon.
I don't see why people should get to 80 for story modes, it's not needed.




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