So I have noticed roughly a billion threads all claiming that Warriors are underpowered (maybe in sPvP they are). Those threads that have people complaining about Hundred Blades, obviously haven't learned to play the game yet and should be ignored.
Let me first say that Warriors are in no way underpowered. They can essentially do whatever it is you need them to do. You need CC? We got it. You need a tank? M1A1 Abrams over here. Raw Damage? Handled. AoE? It's decent, but hey, we're no Elementalist.
Basically, everyone just hasn't figured out how exactly to build a Warrior yet, but it's a good thing that I am here to help you.
This is my build, but before you go crazy, let me explain it to you (remember this is WvW).
Power: 2048 (2057)
Precision: 1972 (2023)
Toughness: 1836 (1657)
Vitality: 1233 (1233)
Attack: 3148 (3128)
Condition Damage: 200 (328)
Crit Chance: 54% (57%)
Armor: 3047 (2868)
Health: 21,542 (21,542)
() Stats with Longbow
Let's begin with weapons, I chose Greatsword, not for hundred Blades, but for the unbelievable utility. The gap closing on this weapon is amazing, not to mention the fact that it has one of the best damage dealing skills in the game, and a RANGED cripple. After you get past the fact that most noobs decide to use this weapon, it is pretty damn awesome (not to mention it has the BEST skins, I use Fellblade). You want an Knight's stats Greatsword and I use a Superior Sigil of Blood for the added survivability. Strength, Force, Accuracy, Fire, and Air are also good options.
Secondly, I use a Longbow. Why not the Rifle? you may ask. Well, let me tell you. The Longbow excels at not only doing excellent single target damage (even more now with the #1 damage buff), but it is also the easy choice for ranged AoE on a warrior. Arcing Arrow and Combustive Shot can absolutely do work on a mass of people, which conveniently gather at gates you are defending. This not only lets you rake in the experience when your team kills all of them, but it also let's you contribute where a Warrior is typically weak. You want a Rampager's stats Longbow with a Superior Sigil of Fire for even more added AoE. The condition damage is a good addition by sacrificing some toughness since you are more survivable at a range anyway. Bow of the White Hart is a great skin and has the desired stat combo, for those interested.
Armor and Accessories
Regarding Armor, you want to take full Knight's stats.This gives me Power, Precision, and Toughness which are key to what this build tries to accomplish. The Toughness is absolutely essential for not dying! Everyone is a glass cannon in this game, but not you! You will have 1850+ Toughness. Build Tanky DPS and you will be a champion!
Accessories you want to have Knight's stats as well. For my back piece, I run the Guild Assassin's Backpack (Power, Precision, Crit Damage), but the Guild Defender Backpack (Power, Toughness, Vitality) could also be very effective. Some Vitality is made up for in the traits, but a few Pow/Tough/Vit accessories which can be acquired with Badges of Honor could help as well if you feel your health is lacking. Warriors do have the highest base health, however. Jewels can also be personal preference for whatever you feel that you need, but I run Knight's jewels on all of my pieces as well, including the backpack.
For Runes, I take a full set of Runes of the Pack. The swiftness duration, Power, Precision are excellent for what this build accomplishes in WvW. Mobility is key, so the Swiftness duration plus the boon duration that this build gives are absolutely crucial to success. Additionally, this build can also stack boons for you as a front line player because you get Swiftness, Might, and Fury 5% of the time when you are hit. With your boon duration and Empowered trait, these boons can really help to make a much higher difference in damage during a fight in addition to maintaining swiftness uptime during a fight. The +100 Precision for your last rune bonus is something that you don't always get from runes as well since this rune set gives 4 things that directly synergize with the build while giving a good number of stats despite the balance of this rune set.
For Skills, I take mending as my heal. When there are masses of enemies attacking, you better believe that immobilizes and cripples are going to be hitting you all over the place. You gotta be able to get rid of those conditions. I choose not to take the other heals because Healing Signet just doesn't heal for enough outside of it's passive, which doesn't help if you are being bursted by 10 people, when you want to be using your adrenaline for your Longbow's F1, you don't want Healing Surge, and whatever Racial Heal you get probably doesn't cut it either.
For my utility skills (these are flexible) I take Bull's Charge, Signet of Stamina, and Endure Pain. Bull's Charge, besides being a great initiator, is also an amazing escape because it's movement doesn't depend on cripples or any other slowing ability. Signet of Stamina is great for even more condition removal! You pick those things up everywhere! (remember to wear protection). It also helps you dodgeroll out of all sorts of sticky situations. Endure Pain has a decent cooldown, but that 5 seconds of invulnerability is often a lifesaver. Other options for skills are Bola (for single target immobilize), I don't like this because it's single target and has only one use, it is also very easy to dodge/miss. Stomp, which is an amazing AoE CC that is excellent if you jump down from a wall or find yourself in a crowd. Any banner is a great support item to run on a Warrior, same with any shout. The Signet of Stamina, however, is the only skill I feel is really interchangeable, although the lack of endurance regeneration is incredibly noticeable whenever it isn't on my bar.
For my elite, I take Signet Of Rage. When you are not using it, for example, while defending a tower from the wall, it helps keep your Longbow F1 up even more often. When activated, you have 36 seconds (with the 20% boon duration from Tactics) of 20% Critical Chance, 5 Stacks of Might, and 33% Speed Boost. This Signet is only on a 60 second cooldown meaning that you can have it active 60% of the time. This ability is excellent utility allowing you to traverse the battlefield even faster, get out of an area, or be able to stick on an enemy and dish out that much more damage. Other options for Elites include Battle Standard, which is great support, but is on a long cooldown, or (if you are human) Reaper of Grenth which I find to be good damage and AoE with poison/chill, but it also has a long cooldown. Overall, prioritizing mobility and survivability on your skill bar should be your focus.
On to my traits. I take 30 in Strength, 20 in Arms, and 20 in Tactics. These traits are the most beneficial to this build for Several reasons. Having more attack damage and critical chance are never a bad thing. The condition damage and condition duration really help out when using the longbow as well.
In my strength tree, I take #3 for a bit of extra tankiness. This build runs a lot of power and using that high stat to help out a stat that benefits survivability is just amazing. I take #9 for the huge boost in damage on the Greatsword. This helps to make sure your melee encounters come out with you on top. Finally, I take #2 as Restorative Strength to help with the susceptibility of a melee class to CC. This gets rid of many conditions that are consistently being applied that hurt your mobility in addition to allowing the 2 conditions that Mending cures to get rid of damaging conditions instead of hoping they clear your CC. #2 is interchangeable with #1, #5, #11, and #12 although I think it is the most consistently beneficial.
In my arms tree I take #5 and #10. These are pretty self explanatory for the vulnerability on critical, might on critical hit which just augments your damage, and the cooldowns on your Greatsword mean all of your abilities are that much more efficient! There really aren't any better options in this tree and I don't believe putting 30 points in here will benefit you more than the extra power you get and the 3rd Trait in Strength.
In my Tactics tree, I take #4 and #6. Longbow range of 900 is abysmal when you are trying to poke at an opposing team or you are trying to defend a wall. You absolutely need the 1200 range. It makes your life so much easier, especially being able to combo your Arcing Arrow on your Combustive Shot. Empowered allows you to get even more damage with your boons which this build has done a great job of stacking. In works great with your runes, Signet of Rage, and boon duration as well as my allies since I run with my guild group a lot. The second tier in Tactics also enables you to improve banners, cause immobilize on cripple, decrease shout cooldown, have even more condition removal, or buff your allies with +70 power. These are #1, #2, #5, #7, #8 and #10.
Overall, I think this is the best balance of Damage and Tankiness that you can get on a Warrior. It gives you all of the offensive tools you need allowing you to be highly mobile and survivable in a melee situation while also being potent and strong from a range. I hope you enjoyed this guide, and, as usual, all feedback is welcome!
EDIT 11/21/12: Updates to the build and Formatting
Edited by RivenTheValorous, 22 November 2012 - 01:02 AM.