GSSB Lunaspike, on 21 November 2012 - 12:55 AM, said:
That is what I use on my warrior 20/20/10/20. Mobile strikes makes a huge difference in small engagements. While still giving me the range increase on my lb that I need. The 10% crit damage works out well for the build. I like your original, it's just that I feel more comfortable running with mobile strikes, and signet cd reduction.
I prefer mobile strikes to restorative strength because the low cd on movement skills with the great sword. It allows me to pretty much ignore any immobilize.
Greatsword #3 is the single greatest skill ever designed, and it evades!
I keep the extra 10 in both Tactics and Strength because I use my movement skills so often to engage that I need my 2 dodge rolls + Mending + Signet of Stamina + Endure Pain to get the hell out of dodge. Personal preference, however. If you manage to keep your mobility skills up, putting 20 into Discipline is a great choice. For me, going 20 into Discipline would make me lose Empowered and Restorative Strength which I have become a big fan of, especially when Restorative Strength works towards the "well-rounded" philosophy of the build and responds to more CCs (chilled, crippled, weakness) than just immobilize.
Also, I have updated the original guide for formatting and to reflect the changes I have made as this build has matured. Hope you all like it and it is a bit easier to read!
Edited by RivenTheValorous, 21 November 2012 - 09:40 PM.