How to build a Guardian properly.
#181
Posted 29 April 2013 - 10:00 PM
The current "requisite" meta for guardians at this point, I think, is;
1) 10 in Zeal.for Fiery Wrath.
2) 25 in Radiance for Radiant Power
3) 20 in Honor for Empowering Might
In other words, go 10/25/0/20/0 minimum on stats, and the rest is really up to you. If you do that you'll have a strong all-rounder build that can tackle just about anything. Personally, I prefer 10/30/0/30/0 as an all-rounder build, with the last 10 points in Honor being flexible. You can put it into Virtues for Consecrations or Valor for the extra DPS, if you want, but it doesn't really make a huge difference.
#182
Posted 30 April 2013 - 01:07 PM
#183
Posted 30 April 2013 - 01:20 PM
Kangyi's skeleton is great for a damage build, I won't lie, although If i was going to have 25 points in Radiance, I'd throw in atleast 5 in virtues just to get might on F1 because you can spam it in mobs.
A more survivable build is the altruistic healing set up which sacrifices crit chance, not all that much damage though due to Toughness being tied with crit damage in that trait line. I use this taking retirbutive armor and purity in the Valor, that said you are investing a lot of points into a trait which marginally increases your survivablity.
#184
Posted 30 April 2013 - 01:44 PM
Royal_Guardian, on 29 April 2013 - 09:20 PM, said:
NatasMC, on 29 April 2013 - 09:26 PM, said:
In reference to NatasMC's post above, I would suggest Strife's 'Anchor' build which I found of real help. It can be found here:
http://www.guildwars...lyssa guardian
I also liked Venyarth's 'Guardian of Lyssa' build as well:
http://www.guildwars...lyssa guardian
Both have their pro's and con's - but this being said, you wont have to swap and change your traits very much in both PvE and dungeon settings.
Edited by Sarsans, 30 April 2013 - 01:51 PM.
#185
Posted 01 May 2013 - 12:47 AM
or
0-30-0-30-10 for a dps build with full zerker gear and switching out 2 hand mastery for pure of voice in easier dungeons where you don't need an anchor.
If you don't want to retrait, then you want master of consecrations for pretty much any of the more challenging dungeons and almost every fractal, since warrior is better for pure dps class, the reason your guardian is there is for the utility while providing good dps, so giving up 10 in virtues and/or 30 in honor is only good if you only farm CoF and don't have a warrior.
Edited by Strife025, 01 May 2013 - 12:48 AM.
#186
Posted 01 May 2013 - 02:08 AM
Strife025, on 01 May 2013 - 12:47 AM, said:
or
0-30-0-30-10 for a dps build with full zerker gear and switching out 2 hand mastery for pure of voice in easier dungeons where you don't need an anchor.
If you don't want to retrait, then you want master of consecrations for pretty much any of the more challenging dungeons and almost every fractal, since warrior is better for pure dps class, the reason your guardian is there is for the utility while providing good dps, so giving up 10 in virtues and/or 30 in honor is only good if you only farm CoF and don't have a warrior.
If you want 10 for Virtues, you should take it out of Honor, not Zeal. Fiery Wrath is pretty much the best trait guardians have at this point and you'd be stupid not to take it. By comparison Guardians don't really need any more than 20 in Honor for any weapon besides hammer (in which case you need both Writ of Persistence and Empowering Might). Otherwise GS only gains about 4% damage from 2H Mastery or Writ of Persistence, compared to 10 in Zeal which gives about 5% from the extra power and 10% from Fiery Wrath.
#187
Posted 01 May 2013 - 02:46 AM
GuanglaiKangyi, on 01 May 2013 - 02:08 AM, said:
Just curious what you find so good about Fiery Wrath?
Doesn't seem that great if you're only burning skill is Virtue of Justice (5s burn with 30s CD). If your utilities consist of Purging Flames & Judges Intervention, sure I can understand then. The +50 power is useful, but stats can always be added through armour/trinkets.
#188
Posted 01 May 2013 - 03:04 AM
Shroomhead Fred, on 01 May 2013 - 02:46 AM, said:
Doesn't seem that great if you're only burning skill is Virtue of Justice (5s burn with 30s CD). If your utilities consist of Purging Flames & Judges Intervention, sure I can understand then. The +50 power is useful, but stats can always be added through armour/trinkets.
It's very easy to maintain burning, especially in a dungeon group where you can get VoJ on all allies and stack it for 25 seconds. Then you add in condition duration and any other potential incidental sources of burn and you've got 100% burn uptime, easily.
Even in regular open-world content, most guardian weapons hit for 2-3 times per second on average, so it's not too hard to get at least 50% burn uptime from passive Justice.
#189
Posted 01 May 2013 - 05:59 AM
GuanglaiKangyi, on 01 May 2013 - 02:08 AM, said:
We don't take 2H mastery anyways, 30 honor is for pure of voice since the berserker guardians runs ruby orbs and condition removal is actually good if you run dungeons other then CoF which you wouldn't run on guardian anyways. This lets the warriors take frenzy most of the time.
#190
Posted 01 May 2013 - 06:37 AM
Strife025, on 01 May 2013 - 05:59 AM, said:
This is my experience as well. I am required to bring Pure of Voice and Master of Consecrations so the rest of my team can focus on other things. 0/30/0/30/10 is Identical to my 1h damage oriented setup.
I bring the requisite support first, then trait and gear to bring as much damage as I can after.
#191
Posted 02 May 2013 - 11:02 AM
Red_Falcon, on 24 September 2012 - 04:09 AM, said:
1) You'll always want at least 10 points in Virtues.
Minor is great, and T1 is needed because you can use it to either reduce CDs on Cons (which you'll use in all dungeons) and 50% longer-lasting spirit weapons (bow of truth AoE heal is huge).
Red_Falcon, on 24 September 2012 - 04:09 AM, said:
#192
Posted 02 May 2013 - 08:11 PM
Though I admit the 15 radiance/5 valor (what??) makes absolutely no sense whatsoever in any context.
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