Posted 15 October 2012 - 06:21 PM
I've been following this guide for awhile now, but recently I've come across a few questions that I'd like to ask, so I decided to register.
First off, I want to say that this guide is absolutely amazing. I've always enjoyed using the dagger, despite it's melee range, but I could never find another Powermancer guide to support it (everything was sPvP oriented, and I'm not good at making gear and trait choices on my own). I love Conditionmancer, don't get me wrong, but I was bored with it; I wanted to take the road less traveled.
That being said, upon playing with it some more, I'm curious about a few of your choices and/or explanations. You mention that you are using three pieces of Orr Karma gear, and three pieces of Berserkers. Why? I assume it's mostly personal preference, but from what I understand, 72 toughness, and 72 additional Vitality doesn't make a big difference when you're taking on several mobs like you mention that you can do. I realize your guild states that you can build full Berserkers, or full Karma (for defense), but as the author, whom most people are going to follow, you are using a combination, and I'm confused as to why.
Moving on to runes/sigils. In the build you linked, you only have a mainhand sigil. What do you use on your offhand? Stacking power? Moving the sigil of blood over to that? I haven't read up on offhand sigils much, but if you have one that triggers from crits on your offhand, do they still trigger? That's just a general question, yes, but it helps me to decide what I want to run on mine. Runes of the Ranger and 1 Air.... Is the increase in Precision from these runes worth more than the increase in Power from, say, Scholar runes? Or even Divinity runes? Granted, Divinity are really expensive, and I don't want to buy them, but I've been running Scholar, and I find that doing more damage all the time is worth more than an additional 8% or so crit chance.
Speaking of damage, I have one last set of questions here. You mention at the bottom of your guide that you are testing Soul Reaping instead of Precision. I support this decision. 200 Precision comes out to be 10% crit chance, give or take a few numbers too small to make a difference, and the loss of condition damage doesn't hurt anything, since you rarely have any. Plus, you pick up the few things you mentioned would be good to have. To take it even further though, I ask: Why not move 5 points from Blood Magic to Soul Reaping to pick up the 25 point minor trait? We are always going to have more than 50% life force, since we only pop in to use LT, then we pop out. Not to mention we gain it so fast because of our daggers. 5% more damage doesn't seem like much, but at the rate we dps, it seems like a better investment than 20% reduced cooldowns on wells. I guess losing 500 health and 50 healing might be an issue, but I'll need a better explanation to argue the fact.
I believe that's all I have for now, and I apologize for the length of this post, but I do hope you can shed some light on these issues. I have yet to complete my Powermancer set (I still need a dagger with Berserker stats, and shoulders; I bought the Karma gloves and boots, which is what sparked my questioning), but I'm already seeing crits of close to 4k on LT and Siphon! Thanks again for your guide. I look forward to any updates that come along.