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Necro Power Build - Dagger/Focus and Wells

necro pve dagger power guide

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#91 Kelevra_86

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Posted 19 December 2012 - 10:27 AM

hi guys, i've been playing necro in the past couple of weeks, i like the idea of using wells to make good AoE and the idea of spamming conditions using marks, so i decide to run this build:

http://gw2skills.net...ay2krJZTrFGLsXA

I will explain my choices:
Primary weapon = staff, i love marks, they can do a lot of damage and spamming conditions, necrotic grasp is a little useless but i use it rarely...
Secondary weapon = scepter+dagger, more conditions with grasping dead and enfleebing blood i prefer start with mark so this become my secondary equip
Healing = i use consume conditions due to the self-conditions i put on myself, the better choice between the Healing skills i've.
Wells = the main idea on my build was to spam wells, they do a lot of damage their recharge fit with the rotation of my skills and they let me survive even between a large number of mobs...simply the best (IMHO)
Epidemic = the best way to spamming conditions around
Elite = i'm still not sure about this one: flesh golem or lich...both have pros and cons...i'm testing...

my rotation is
staff (2-3-4) --> scepter+dagger(2) --> wells --> s+d (5-4-3) epidemic --> ds (4)

TRAITS (0-20-20-30-0)
30pt on blood: my beloved wells can cure me??? o.O SOLD!^^  20pt are for -20% wells recharge and siphon on hit but when i tested with 30 i found i can survive for a very long time: i can make 2/3 skill rotations without die and mobs die pretty fast with bleeding+poison+wells damage
20pt on death: i don't like minor traits but with major i obtain staff skills recharge -20% and greater marks...i dunno if its better this or put 20 on spite to have marks do +10% dmg...testing but i think death is better
20pt on curses: in the beginning i used the trait to make wells ground targeting but i realize that was a non-optimal choice: when soloing the mobs keep running to me, i think that groundtargeting is great in dungeon/events if u are soloing no.so i put 20 on curses cause if i'm soloing i can use major VII to epidemic faster recharge, if i go on dg or event farm i can use IX to use wells ground targeting (in this case i swap epidemic with well of power for party support)

RUNES and SIGILIS: i'm trying with 5 nightmare + 1 undead and i find it good. i use armor with Condition/Precision/Toughness with rabid jewels. i'm still testing about sigils

I Hope you enjoy my build and i'm waiting for replies...hf

Edited by Kelevra_86, 11 January 2013 - 12:00 PM.


#92 chullster

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Posted 19 December 2012 - 02:36 PM

View PostKelevra_86, on 19 December 2012 - 10:27 AM, said:


I Hope you enjoy my build and i'm waiting for replies...hf

Isn't it better to start your own thread if you want feedback on your build?

#93 Kelevra_86

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Posted 19 December 2012 - 02:58 PM

I reply on this post cause is a power build using wells...if i opened another thread someone will told me:"there is another post on necro wells...." so i prefer to reply here. i've started using the build of this thread and i found another way to play wells that's why i replied here

#94 Sefiror

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Posted 19 December 2012 - 07:52 PM

View PostKelevra_86, on 19 December 2012 - 10:27 AM, said:

hi guys, i've been playing necro in the past couple of weeks, i like the idea of using wells to make good AoE and the idea of spamming conditions using marks, so i decide to run this build:

http://en.gw2skills.net/editor/


Pls click on "Get quick link" on the bottom of the side to post your build! Because atm your link is just the link to the builder without anything done to it.

#95 Phenn

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Posted 28 December 2012 - 01:45 AM

View Postkalendraf, on 18 December 2012 - 07:38 PM, said:

~snip~

Glad you've discovered the joys of the powermancer! Takarzuka's build is pretty solid all the way through to lvl 80. As it's been nearly two weeks, you're probably close to that by now.

As to the question on deathshroud--it's best for wiping out groups of enemies fast. I enjoyed the "defend the camp" missions in the Harathi Hinterlands particularly due to DS. Pop BiP, drop both damage wells, jump to DS and life transfer. I'd single-handedly wipe out each wave of centaurs. Very rewarding.

Once you hit lvl 80 and start running around endgame areas, DS becomes even more important as a source of AoE.

#96 takarazuka

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Posted 28 December 2012 - 04:15 PM

Hey Kelevra_86, thanks for adding that in.  I will make a link in the initial thread to your part of the post so people can see it.  If there are any changes you think need to be made to mine let me know.  I am not playing GW2 at this time (Rift Storm Legion has taken all my attention) and not sure what/if anything has changed that would effect the build.

Edited by takarazuka, 28 December 2012 - 04:16 PM.

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#97 Seeker of Darkness

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Posted 01 January 2013 - 04:47 PM

I agree this looks like a fun build, both of variations.

#98 Kelevra_86

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Posted 11 January 2013 - 11:52 AM

Hi everybody i was out for holidays now i'm back and keep testing my necro^^

here's the quickling to my build updated with new runes and sigils
http://gw2skills.net...ay2krJZTrFGLsXA

i've also update my first thread so the quicklink in the first page have the right link too

Edited by Kelevra_86, 11 January 2013 - 12:01 PM.


#99 Fenice_86

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Posted 15 January 2013 - 01:27 PM

This second build seems focused around condition dmg and not direct dmg... isnt it? (although it uses wells like the first one)

#100 Kelevra_86

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Posted 17 January 2013 - 09:55 AM

Yeah it's focused on coditions but i've made wells my "silverbullet" to gain more chances to survive when solo with their damages and cures

Edited by Kelevra_86, 17 January 2013 - 09:55 AM.


#101 Reagus

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Posted 03 February 2013 - 08:23 AM

Im currently working on a "powermancer" build which is so much fun to use. I call the technique of this build "DeathFlash" Im statted full exotic, Power/precision/crit dmg. This is my combo and i am pretty happy with it so far. Im posting here so i can compare dmg with someone else with a power build.
Gear
Dungeon gear Exo stats- Power/Precision/crit dmg

Trinkets - Full Ruby Orychalcum (Power/ precision/ crit dmg)

Weapons
Primary - (MH) Moonshank (sigil of blood) and (OH) Claw of the desert (sigil of restoration). Moonshank has been transmuted to get Power/Precision/crit dmg. Working on the claw as well.

Secondary - Axe and warhorn (worth mention there is a sigil of perception on war horn)

Traits
Precision (15) - 66% chance on crit cause bleeding ---> Cast enfeebling blood when u enter d shroud  --->  gain fury when entering d shroud.

Vitality (25) - restoration at 90% hp ---> Siphoning health 50% more effective ---> siphon on hit ---> wells recharge 20% faster ---> deal 5% more dmg when hp over 90%

Soul reaping (30) - Life gain from skills plus 10% ---> 25% slower drain ---> gain spec armour at 50% ---> life blast and plague blast inflict vulnerability ---> deal 5% dmg with more than 50% life ---> D shroud recharges 50% faster.

Runes are the tough to decide part but im pretty sure im going to go with rune of the eagle once i can afford it.

Slot skills
consume condition
Well of darkness
Well of suffering
Signet of the locust
A transformation skill (bear currently but changes depending)

I intend of making up for the lost + 20% dmg to 50%hp trait by stacking heavily on crit dmg. The whole idea is matching CD of D shroud and CD of fury so i always get fury every 5 seconds. I believe once ive runed up i can get about 75-80% crit chance maybe more with 25 stacks of perception.

During my tests so far i found the first 2 dagger strikes that dont crit hits for about 350 but when they crit they hit for about 750-1200, the last one has hit a max of about 2500. When i use the siphon skill ive hit a max of 5k. These are the numbers without runes.

I also found my survivability is the same if not better in some cases than my condition necro side which is using full Arah armour and Exo weapons (Precision/toughness/cond dmg).

The style seems to be surrounded around keeping mobs blinded then kill each hopefully within 5 seconds (for most mobs). If its going to take longer, i usually use D shroud hit some dmg then blind and stab.

In D shroud, life blast hits for about 3k a hit on crit.

I would like to know if these numbers are MUCH better with someone centred around a power and might set up.

The whole thing with me matchin D shroud and fury CD is possible because im using a Naga epic (i found it was near impossible playing well without it D:) . So its double tap d shroud (DeathFlash) then siphon health for 5k dmg, then keep a crit attack streak going.

I have been searching for a similar build type but I cant find it so i can compare numbers.

Edited by Reagus, 03 February 2013 - 05:21 PM.


#102 kalendraf

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Posted 04 February 2013 - 08:28 PM

Just wanted to give an update from my December post back when I was only 47th level.  Since then I easily cruised to level 80 using the Necro Power build.  As I advanced levels and added more traits, the build got stronger and stronger, despite facing harder and harder challenges on the higher-level maps.  I often went 10 or more levels between equipment updates and really didn't notice any problems being so under-geared.  I'm still not fully geared - I currently have a mix of rare 80s and some greens, yet I continually mow through most groups of foes without much difficulty.  I have learned to mix in Death Shroud more often, and it does help quite a bit when I do happen across one of those more challenging battles.

This was my 3rd toon to reach 80 (warrior & ranger were my first two), and the necro using this power build is by far my favorite thus far.

#103 Reagus

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Posted 05 February 2013 - 12:31 AM

10 levels over? with blues and greens thats impressive. Yea contrary to what some believe about the power necro not able to handle mass mobs, it handles mass mobs better than a condition necro especially in tight spaces.

#104 russellmaniakw

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Posted 05 February 2013 - 02:55 AM

View PostReagus, on 03 February 2013 - 08:23 AM, said:

Im currently working on a "powermancer" build which is so much fun to use. I call the technique of this build "DeathFlash" Im statted full exotic, Power/precision/crit dmg. This is my combo and i am pretty happy with it so far. Im posting here so i can compare dmg with someone else with a power build.
Gear
Dungeon gear Exo stats- Power/Precision/crit dmg

Trinkets - Full Ruby Orychalcum (Power/ precision/ crit dmg)

Weapons
Primary - (MH) Moonshank (sigil of blood) and (OH) Claw of the desert (sigil of restoration). Moonshank has been transmuted to get Power/Precision/crit dmg. Working on the claw as well.

Secondary - Axe and warhorn (worth mention there is a sigil of perception on war horn)

Traits
Precision (15) - 66% chance on crit cause bleeding ---> Cast enfeebling blood when u enter d shroud  --->  gain fury when entering d shroud.

Vitality (25) - restoration at 90% hp ---> Siphoning health 50% more effective ---> siphon on hit ---> wells recharge 20% faster ---> deal 5% more dmg when hp over 90%

Soul reaping (30) - Life gain from skills plus 10% ---> 25% slower drain ---> gain spec armour at 50% ---> life blast and plague blast inflict vulnerability ---> deal 5% dmg with more than 50% life ---> D shroud recharges 50% faster.

Runes are the tough to decide part but im pretty sure im going to go with rune of the eagle once i can afford it.

Slot skills
consume condition
Well of darkness
Well of suffering
Signet of the locust
A transformation skill (bear currently but changes depending)

I intend of making up for the lost + 20% dmg to 50%hp trait by stacking heavily on crit dmg. The whole idea is matching CD of D shroud and CD of fury so i always get fury every 5 seconds. I believe once ive runed up i can get about 75-80% crit chance maybe more with 25 stacks of perception.

During my tests so far i found the first 2 dagger strikes that dont crit hits for about 350 but when they crit they hit for about 750-1200, the last one has hit a max of about 2500. When i use the siphon skill ive hit a max of 5k. These are the numbers without runes.

I also found my survivability is the same if not better in some cases than my condition necro side which is using full Arah armour and Exo weapons (Precision/toughness/cond dmg).

The style seems to be surrounded around keeping mobs blinded then kill each hopefully within 5 seconds (for most mobs). If its going to take longer, i usually use D shroud hit some dmg then blind and stab.

In D shroud, life blast hits for about 3k a hit on crit.

I would like to know if these numbers are MUCH better with someone centred around a power and might set up.

The whole thing with me matchin D shroud and fury CD is possible because im using a Naga epic (i found it was near impossible playing well without it D:) . So its double tap d shroud (DeathFlash) then siphon health for 5k dmg, then keep a crit attack streak going.

I have been searching for a similar build type but I cant find it so i can compare numbers.

I have played around with "flashing" Death Shroud both in PvP and PvE and definitely think the near 100% fury uptime is an oft-overlooked tactic for Necros.  Reading about how you use the build got me thinking about this a bit more.  One conclusion I came to is that the 30% crit damage bonus from going full Soul Reaping is a really underrated benefit.

If you think about it, I dont' think there's a stat in this game that benefits more from traits than crit damage.  As a general rule I don't think it's wise to take a certain trait line for the stats...it's almost always best to pick up the traits you want and just consider the stats a bonus.  But, consider that a full set of exotic Berserker armor (just the 6 pieces of armor, not the jewelry/accessories) gives you only +16% crit damage before runes.  I see people go full 'zerker all the time to boost crit chance/damage but it occurred to me that it may not be a bad idea for necros to get the full 30% bonus from traits and then have the ability to pick up other stats on gear instead of having to look for crit damage on every piece of gear (or you could go after MORE crit damage if you want).

In the context of a DS flashing build...since you are forced to take 15 points in Curses anyway, you could forego crit damage on gear if you're satisfied with the 30% from traits and then get Rampagers gear with Power/Prec/Condition Dmg and go for more of a hybrid build.  Even without scepter, if you went Dagger/Dagger + Staff you could probably still keep up a decent amount of bleeds from crits, staff, etc. but then you'd also be doing a lot more direct damage than you would with a scepter build and with the 30 in SR you'd have a really meaty Death Shroud to boost survivability.  Any thoughts?

#105 Reagus

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Posted 06 February 2013 - 05:52 AM

View Postrussellmaniakw, on 05 February 2013 - 02:55 AM, said:

I have played around with "flashing" Death Shroud both in PvP and PvE and definitely think the near 100% fury uptime is an oft-overlooked tactic for Necros.  Reading about how you use the build got me thinking about this a bit more.  One conclusion I came to is that the 30% crit damage bonus from going full Soul Reaping is a really underrated benefit.

If you think about it, I dont' think there's a stat in this game that benefits more from traits than crit damage.  As a general rule I don't think it's wise to take a certain trait line for the stats...it's almost always best to pick up the traits you want and just consider the stats a bonus.  But, consider that a full set of exotic Berserker armor (just the 6 pieces of armor, not the jewelry/accessories) gives you only +16% crit damage before runes.  I see people go full 'zerker all the time to boost crit chance/damage but it occurred to me that it may not be a bad idea for necros to get the full 30% bonus from traits and then have the ability to pick up other stats on gear instead of having to look for crit damage on every piece of gear (or you could go after MORE crit damage if you want).

In the context of a DS flashing build...since you are forced to take 15 points in Curses anyway, you could forego crit damage on gear if you're satisfied with the 30% from traits and then get Rampagers gear with Power/Prec/Condition Dmg and go for more of a hybrid build.  Even without scepter, if you went Dagger/Dagger + Staff you could probably still keep up a decent amount of bleeds from crits, staff, etc. but then you'd also be doing a lot more direct damage than you would with a scepter build and with the 30 in SR you'd have a really meaty Death Shroud to boost survivability.  Any thoughts?

Actually i was thinking the same thing. Power/precision and condition damage might actually do more damage than power precision and stacking all on crit damage. The only thing is i usually kill a regular mob within 5 seconds, 5 seconds isnt nearly enough time for a power condition hybrid to actually make a difference.

I changed a couple of things and right now im sitting at about 90% crit damage and 50% crit chance (a constant 70% since im using the Death flash thing). What I do now against alot of mobs is i aggro as many of them as possible, blind, then use well of darkness, then well of vulnerability then just own with dagger or use life transfer. The fight ends so fast that using condition damage and waiting for them to die is not necessary. On single target mobs I death flash and end the fight within 5 seconds. on things like veterans and champions, conditions might be interesting to use, but it will replace vulnerability stacking, making the fight last longer.

The stats im at right now are from the full zerker gear (including jewelry) rune of the citadel with 1 rune of the eagle. 15 points in power trait, 25 into precision (doing an extra 2 % dmg for each condition i think compensates for the lack of condition damage) and 30 into soul reaping. When it comes to balancing doing good damage and getting off crits alot, this seems like the sweet spot. Weapons are the same which allows me to stack many kinds of conditions on the target (even though they may not last long) allowing for more instant damage thx to precision grandmaster minor trait.

What i noticed with this was using rune of the citadel when using deathflash seems unnecessary but i cant move traits anymore since 30tp has to stay on crit damage and 25 has to stay on precision. Only other option is to switch the citadel for a different power rune like Rune of the hoelbrak. On average im doing more damage when i decided to put some more emphasis on power as long as i can get at least 70% crit chance (hitting over 5k with siphon and over 7k with axe claws depending on number crits and conditions on target)

A link you can take a look at. http://wiki.guildwar...ki/Critical_hit

Edited by Reagus, 06 February 2013 - 06:02 AM.


#106 John Huss

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Posted 25 February 2013 - 01:56 AM

I leveled my necro from 1 to 80 using this build. It's incredible! Even in Orr I melt through pretty much anything. The sheer amount of damage it puts out is really impressive.

I had a question, however. At various points Takarazuka stated that the build wasn't necessarily optimized for group and dungeon play, but that it could easily be altered to work better in those scenarios. Does anyone have any practical advice as to what changes could be made to the build in order to make it more group/dungeon friendly?

#107 takarazuka

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Posted 26 February 2013 - 08:57 PM

I picked the game back up last night and started tinkering around a bit.... mostly I was doing the whole "omg how do I play this game" dance lol.  

I am going to do some work on my build and take in some advice from discussions here and see what changes I can make to it based on feedback.  I also want to work on a group variation, but I need to remember how everything worked first.  Also need to find those pesky patch notes and see what all has been fixed with the class....

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#108 Archon_Wing

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Posted 27 February 2013 - 03:46 AM

OP's build helped me a lot when I was trying to find something other than a minionmaner. It took me to 80 and far beyond.

Currently, I use this. I frequently teeter between 30 spite/20 curses/20 blood and that, though Greater Marks and the bit of extra toughness can help especially when going in wvw. I'm extremely apathetic on the first curses trait-- none seem exciting, but furious demise is great.

I actaully use a scepter/dagger, because I am terrible with the dagger main hand. I think i get close enough and waste time with tons of misses and against tough foes I die too fast.  The recent axe buff encourages me to try that out instead. It's actaully quite exciting that I can use an actual power weapon. ;) I'd imagine Axe/Warhorn for the future.

Anyhow, scepter 2 is a very strong aoe skill, and dagger 4 helps with condition removal. I actaully don't use autoattack much, as it's mostly just spamming AOE anyways from dagger/staff switch.

My main source of damage is the well of suffering, which does a crap load of upfront damage and inflicts vulerability. Well of Corruption is weaker, but also offers a lot of direct damage which gets boosted by power. Blood is power .... is just more power.  Everything else is just to finish stuff off. I really like clearing mob fields with life transfer, especially since my death shroud grants me fury-- that is hella strong. Whenever I'm not doing any of these, I'm spamming greater marks, and switching back forth means that usually some skill is available.

Gear is all berserkers, though I actaully only have green rings and amulet (will change soon) On easier content, I replace corruption with spectral walk or locust signet to move faster. For very hard content, I'll use well of darkness and also fit in Ritual of Protection instead of Greater Marks.

Edited by Archon_Wing, 27 February 2013 - 03:54 AM.


#109 takarazuka

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Posted 28 February 2013 - 06:26 PM

Working on a big update to the guide.... it may look funky here and there and seem to be missing stuff until I am done... stay tuned!

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#110 TeeheePwnage

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Posted 04 March 2013 - 04:28 AM

Hey taka,

I just noticed in your table calculating armor stats you got the Knight's stats mixed up.

It should be 24 power/ 24 precision / 34 toughness.
I believe you got the power and toughness mixed up.

And im loving your build. Been using it for awhile now. Its awesome, keep up the good work.

#111 takarazuka

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Posted 05 March 2013 - 04:39 PM

Yea, I noticed that after I uploaded it, but I wasn't terribly happy with it anyways.  I hope I can get some time today to redo the table and add in ascended gear and change some things.  I did some work this weekend on a different gear setup and may have something a lot better.

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#112 aashkab

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Posted 07 March 2013 - 03:15 AM

Hi, I am a noob to this and cant find any good vids but what is the rotation for this build, especially in early levels. Please provide rotation when wells are down as well.

Thanks for help!

#113 takarazuka

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Posted 07 March 2013 - 03:44 PM

I will add in a basic rotation shortly... I think I had one at one point, but during my revamp of the guide I deleted it.  Have it back soon!

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#114 Jin Kane

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Posted 11 March 2013 - 12:48 AM

I was checking this build out and something came to my mind, and just wanna ask you something. You mentioned using 5 ranger + 1 eagle or 5 eagle + 1 ranger rune build. I get that you want to have that extra 25 precision but what about using 5 ranger + 1 divinity rune build? Losing 15 precision but instead getting extra 2 crit damage and 10 power with everything else. Is this viable? And as I understood from build, power vampiric necro is similar to thief but has some extra survivabilty due to extra base health and death shroud. However there are few things which I am unsure about (currently, I have four 80 level chars and trying to change my main from guardian to this power vampiric necro.). First, as I played a glass cannon thief, I came to realise that even without getting any extra damage from some other player (talking about a wvw fight situation here, and I know your build is mainly focused on pve but cant help it, this playstyle is just created for me ^^), the retaliation buff of some classes, especially if they are ranged, puts me in a situation like either get out of the fight or simply do a lot more damage to myself than the enemy. The thief has several mobility utilities like shadow step or roll back, these are also stun breakers and have long range plus thief has invisibilty. So, with a high damage output thief, it is possible to get out of the fight and wait for the right time to attack. This power/vampiric necro is able to sustain the damage or able to survive the fight for a respectable amount of time. However the death shroud is effective when you have the life force, and in death shroud, the more you take damage the less time you are able to use death shroud. With the wells on cd, I am wandering what is the best to do. Necros doesnt have any long range utility to jump in to fight and run away quickly if the situation gets worse. What I am asking is how to approach in 1vs1/2 or 3 situation in wvw. If the player/s is/are experienced against this type of necro, they might get out of the well aoe range and position themselves effective enough for you/me to not be able to take them down in short amount of time. Is this build can be used for solo wandering, or agaisnt what type of classes does this build has the advantage/disadvantange, what is this build's case-based weakness, what to do in some likely critical situation, what are this scenarios which might force the power/vampiric necro to act desperately, how to run away, some builds of some classes has the downed advantage, what do you think of necro downed time versus some other classes or necro on low hp while some other class enemy downed, basically what are we? glass cannon or sustained damage? what is the play book of power vampiric necro in wvw? lots and lots and lots of questions :D I can pretty much answer my own questions but it is always to the best to listen to others. I want to know your and others' opinions, suggestions, tips and examples. Think of me as the noobest player you have ever met but eager to acquire the knowledge of people's experience and theories. Takarazuka I dont know if you ever tested this build in wvw but I am sure you have some ideas and answers to my questions and thanks for this great guide, just be sure to update asap cus I am gonna hit level 80 in 2 weeks at this pace :)

#115 Djiin69

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Posted 11 March 2013 - 03:32 AM

View Posttakarazuka, on 07 March 2013 - 03:44 PM, said:

I will add in a basic rotation shortly... I think I had one at one point, but during my revamp of the guide I deleted it.  Have it back soon!
Thank you SO much for your guides etc., Takarazuka - you are contributing a lot to the necromancer community, it's amazing. I am relatively new to the game, and I'll be picking necro & thief for starters, and since I am not a huge fan of dots(I also hear that they are capped, resulting condition builds being less useful in general)I am definitely going to experiment with this. I do wonder how it performs in WvW though.

#116 takarazuka

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Posted 11 March 2013 - 02:54 PM

@Jin Kane - Wall of Text Crits Takarazuka for 20,000.  Moving along... lol.
  • You could do a Divinity Rune and it wouldn't hurt much, but here is why I went with another precision rune.  If you use a DR, you only gain 100 health (which is absolutely nothing), 10 power (again not much and will not effect your effective power by any noticeable margin), 10 precision (less than a half a percent crit chance) and the 2 crit damage as you stated.  Using another precision rune, however, will give you 1% more crit chance total.  This, to me, is a larger benefit than minor increases in the others.
  • I, honestly, do not PVP at all really.  The only time I venture in to WvW is with the guild on Tuesday nights and we are a mass zerg running around playing capture the supply post lol.  I have held my own against thieves, but truly I do not know how!  Using death shroud effectively as a stun breaker, use your lockdown, and tossing down wells when thieves go invis is about the best advice I can give.  I have some friends who play necros and are big in to pvp... I will ask them about putting this build through the PVP grinder soon.  I am sure others have, but I don't know from them if it works well or not.
  • Our downed time?  Honestly I think our downed state sucks and needs work.  We have a paltry fear and... yea that is about it.  Stupid rangers can get their pets to revive them, thieves can shadowstep, warriors can rally and try to try kill something before it ends to save themselves, and guardians have the heal.... Our heal has terrible range on it so usually never works.
  • I am back at work today which means more updating to come!  Thanks for the questions and feedback.... hopefully I can give you more info on some pvp stuff later.

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#117 takarazuka

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Posted 11 March 2013 - 04:32 PM

Thanks to my recent discovery of that wonderful BuildCraft tool, I have changed the gear setup for this build.  This increases survivability by a LARGE amount while barely reducing the damage output.  If you were looking for a better way to mitigate damage and increase your health... how about a ~14% damage reduction and 25,000 HP?  This while maintaining just over 50% crit chance and 2,200 power with an effective power of 3,897?  You love it?  Thought you would. :)

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#118 Malinn

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Posted 12 March 2013 - 03:10 AM

I'm sorry if you've already answered this question, but what would you recommend as a secondary weapon set to the dagger/warhorn? The build link shows an axe/warhorn but I'm wondering if dagger/focus would be better since it was originally what you were going with.
Thanks for this guide! It's been very helpful.

#119 takarazuka

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Posted 12 March 2013 - 02:28 PM

Sorry forgot to change up the secondary weapon set.... Staff.  You need to be able to switch to long range on some fights where being in melee is just not an option (some FotM bosses have mechanics that do not allow for melee combat for instance).  You also have a wide variety of utilities and combo fields available in it.  I will add that section in later today.

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#120 Jin Kane

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Posted 14 March 2013 - 08:58 PM

Hey, takarazuka, I found an interesting asset for the necro, in wvsw fights, well mostly for small groups, using Chilling Darkness instead of Hemophilia gave me an interesting advantage on 1vs1 or 1vsmore fights. Combined with Well of Darkness, this trial decreased my dps but on the other hand it also decreased the enemy dps and decrease for them is much more. What I mean is not a direct dps. The enemy feels under pressure and either decides to dodge back/run away from the well aoe or position themselves on a single place and keep fighting. The aoe chill per pulse for 5 times is effective and maybe more than locust swarm. I have been using locust swarm right before I use the Well of Suffering but now I am unsure. There is no need to use both chilling and cripple at the same time and using cripple means more dps stacked with %10 vulnerability debuff. However its range is quite short (180 radius) and it is an offensive attack. When I pick Chilling Darkness, I can also use it when I try to run away since the enemy chasing me will be mostly behind me in straight line. What is your opinion?





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