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Strictly DE's Orr map Farming, AOE classes

aoe de farm orr class

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#1 Whitefang27

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Posted 25 September 2012 - 09:46 AM

Hello every one!

After reading some posts here and other forums, i decided to start this topic as i am really in a need of some advices from players that  know what farming DE's in Orr (Penitent Path) means.

In short, what i  noticed there while farming was that:

1. You need to do a "significant" amount of damage on as many mobs as you can, in order to get credit and drops.

2.You need  hard hiting and fast AOE  skills to be able  to do the required damage in  about, 1-2 secs.

3.You need to be able to use AOE in a way that alows  you to hit those fast traveling zergs of mobs, so i am woried about skills that are AOE  ground targeted.

Now, i have a 80 Ranger(traps+axe\torch, longbow) and 80 Warrior( dual axes, sometimes tried longbow too).

Both with MF gear, MF jewelry+MF food.

What i noticed while farming rares:  When there are many other players, AOE spaming the mass mobs, with may traps and axe as ranger or with my dual axes as warrior, i kinda have a hard time doing the damage needed to get credit on kills and drops.

I also noticed that Ele's and Guardians seems to have an easier time doing this .

My main interest in this post is to get advises for this very 2  questions:

1. Can you write here some tips to get better in getting credit for kils with my ranger\warr farming DE's?

2. Can some 80, experienced in Orr DE's farming, Ele's and Guardians make a comparison   so i can choose between this 2 classes?

More exactly, do Guardians have comparable AOE  possibilities both in damage as in short cd time and number of skills at their disposal, compared to an Ele?

Initially i wanted to make an Ele, strictly for Orr farming DE's, as i have a feeling that every time  ele's are coming, i start lossing credit for my kilss.
I also saw that happens when Guardian come too:), so i thought somehow this 2 classes  can be better for farming mass mobs.

I rread somwhere in this forums, that Guardian, in melee (GS+sword\torch) are in fact maybe a better Ele...but dunno, that would be a bit weird...

Anyway, please  write  what do u think about Ele's\Guardians aoe farming and help me choose one of them. I am a bit leaning to guardian as is better in lvling up and surviving, but again, if Ele's can be better in Orr DE's farming, i'll choose Ele.

If you think other classes can be an option  beside ele\guardian for better AOE Orr farm, please  post them too.

Thank You all and please excuse my terrible english.

Edited by Whitefang27, 25 September 2012 - 12:16 PM.


#2 Eon Lilu

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Posted 25 September 2012 - 09:52 AM

Ele's are kings at AOE ranged damage.

Guardians have hardly any AOE ranged skills. The one's they do have I am pretty sure are not 1200 range or pretty crappy.

Guardians and Warriors have good mutiple target hitting melee ability's / weapons but thats not FULL AOE, not even close and it's very close range.

The problem is not the professions. The problem is the game mechanics in Orr and the whole game in the first place. It should not be based purely on who does the most damage to the most enemies gets the loot. Its a stupid bloody system and they need to address that and fix it. Its completely unfair for those who heal / buff / support or those that do not spec for damage. It will force all players to be glass cannons or spec for damage.

Is why you see 90% of players use glass cannons in this game. It's too easy and everything is based apon doing as much damage as possible.

Take the huge dragon events for example and huge boss events, everyone completely ignores the mini objectives, protecting allied npc's, keeping the flanked mobs on sides away, protecting siege weapons etc, everyone just ignores them, they all target the big dragon, use autoskill 1 and the dragon / boss goes down in 5-10 minutes.

No effort, no skill, no tactics or strategy. Just damage and spamming until dead.

Thats what GW2 has turned into and they need to do something about it. It has nothing to do with professions. Its an entire game issue.

Edited by Eon Lilu, 25 September 2012 - 09:59 AM.


#3 Elr3d

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Posted 25 September 2012 - 09:54 AM

Thief Shortbow 2 (Cluster bomb) can tag most Orr mobs in one hit if you detonate it at the right time. Also the spinning dagger elite, if you use it when mobs spawn, ensure you get xp for every mob in the wave (hitting every foe indiscriminately) unless there are so many people you don't have time to hit them before they die (happened to me sometimes at one of the camps, never at Arah gates).

#4 Whitefang27

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Posted 25 September 2012 - 11:04 AM

View PostEon Lilu, on 25 September 2012 - 09:52 AM, said:

Ele's are kings at AOE ranged damage.

Guardians have hardly any AOE ranged skills. The one's they do have I am pretty sure are not 1200 range or pretty crappy.

Guardians and Warriors have good mutiple target hitting melee ability's / weapons but thats not FULL AOE, not even close and it's very close range.

The problem is not the professions. The problem is the game mechanics in Orr and the whole game in the first place. It should not be based purely on who does the most damage to the most enemies gets the loot. Its a stupid bloody system and they need to address that and fix it. Its completely unfair for those who heal / buff / support or those that do not spec for damage. It will force all players to be glass cannons or spec for damage.

Is why you see 90% of players use glass cannons in this game. It's too easy and everything is based apon doing as much damage as possible.

Take the huge dragon events for example and huge boss events, everyone completely ignores the mini objectives, protecting allied npc's, keeping the flanked mobs on sides away, protecting siege weapons etc, everyone just ignores them, they all target the big dragon, use autoskill 1 and the dragon / boss goes down in 5-10 minutes.

No effort, no skill, no tactics or strategy. Just damage and spamming until dead.

Thats what GW2 has turned into and they need to do something about it. It has nothing to do with professions. Its an entire game issue.

I do Agree that is a big issue with GW2 forcing ppl to focus only on damage part to get drops, i totally dislike this, but till they will fix this( maybe), i try find a class that could have a better chance to do well in this broken system tho..

Maybe  Anet will change things, and make a game mechanic to ensure equal drops for  players, counting not only the damage but the entire contribution..

Till then, Guardians, in melee(gs\s\torch maybe?), how are they compared to AOE possibilities of an Ele at range(staff) or medium range?(d\d)?

Edited by Whitefang27, 25 September 2012 - 11:05 AM.


#5 Uvirith

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Posted 25 September 2012 - 11:53 AM

PowerNade-Engineer.

#6 Marth Reynolds

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Posted 25 September 2012 - 03:03 PM

Staff guardians tag mobs quite easy actually;
  • Wave of wrath easily hits up to 5 targets due to it's wide reach
  • Orb of wrath isn't to shabby as a 1200 range slow projectile which you can explode, dmg on the explosion is lousy but it still helps with tagging.
  • The symbol deals dmg 5 times and often picks different targets, ideal for enemies moving past a certain point or in a huge ball of mobs.
  • Line of Warding if placed right can bunch your enemies up in 1 convenient spot for you to concentrate upon.
But i'll second eon's motion that the current loot/reward system is messed up.

#7 Nox_Aeterna

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Posted 25 September 2012 - 04:36 PM

View PostMarth Reynolds, on 25 September 2012 - 03:03 PM, said:

Staff guardians tag mobs quite easy actually;
  • Wave of wrath easily hits up to 5 targets due to it's wide reach
  • Orb of wrath isn't to shabby as a 1200 range slow projectile which you can explode, dmg on the explosion is lousy but it still helps with tagging.
  • The symbol deals dmg 5 times and often picks different targets, ideal for enemies moving past a certain point or in a huge ball of mobs.
  • Line of Warding if placed right can bunch your enemies up in 1 convenient spot for you to concentrate upon.
But i'll second eon's motion that the current loot/reward system is messed up.

The problem with staff is that the damage is so low that sometimes the mobs are dead before i get credit.

If you want to farm with guardian what you need is a group , a guardian in a group will always get almost all the kills with the staff since you need to do 1 hit not many to gain credit. No need to melee at all.

Edited by Nox_Aeterna, 25 September 2012 - 04:37 PM.


#8 Drekor

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Posted 25 September 2012 - 04:38 PM

Staff guardians are incredibly easy, the staff auto attack is a very wide area AoE, you can just spam it and tag entire pulls very easily. I think you'd find a hard time finding a profession that can tag better than them.

#9 Isms

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Posted 25 September 2012 - 06:20 PM

You want an Engineer. Ele isn't as good as ppl think considering their aoes aren't exactly instant. They take a second or two to prime and that makes all the difference. An engineer can use grenades to just about instantly get the aoe spike dmg off. I've had plenty of instances where ele aoe doesn't go off in time to tag mobs.

#10 Whitefang27

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Posted 25 September 2012 - 08:08 PM

I want to say that only tagging the mobs, or hitting them only once it's not enough for getting the credit\drop. It seems that a certain amount of damage must be done to get the credit, maybe 10%+ from mobs health or something.

I have no pb with a dual axes warr to tag  all mobs in those events, but even if i hit every one of them, i dnt get the kills, because other  ppl do more damage then me maybe, so again, it is not enough only to tag the mob but some strong damage is required to  put out for getting the credit.

As it goes for engineers, grenades that are ground targeted, are they  a viable way to provide fast, strong damage while the mob zerg run so fast in Orr? I mean can u keep up with  targeting the right place so u can be sure u hit  them?

Also about Eles, how effective those ground targeted spells can ensure  a good amount of damage for the second when the mobs are crossing them?

After some discussion with some ppl, now i am thinking to  make an Ele or Engineer, but Guardian is still on my list.

I would like some more feedback \ personal drop rates examples from some experienced Eles, Engi's, Guardians, about how drop is for them in those situations when  10-20 ppl are spamming AOE's in the same time :)
Ty again!

Edited by Whitefang27, 25 September 2012 - 08:09 PM.


#11 CepaCepa

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Posted 25 September 2012 - 08:10 PM

View PostIsms, on 25 September 2012 - 06:20 PM, said:

You want an Engineer. Ele isn't as good as ppl think considering their aoes aren't exactly instant. They take a second or two to prime and that makes all the difference. An engineer can use grenades to just about instantly get the aoe spike dmg off. I've had plenty of instances where ele aoe doesn't go off in time to tag mobs.

As an ele, while I don't have "problems" tagging mobs, it's not as easy as people think. Many of our aoes are ground targeted and takes 1-2 seconds to start doing damage, by that time mobs can be dead already, or moved/shoved out of the area. My guardian seems to do this better, with staff hitting so many people at once (though low damage) and greatsword whirl tagging mobs left and right. (a very key feature is: greatsword whirl on Guardian, unlike warrior thousand blade, allows you to move while casting it. No need to worry about mobs running out of range) Remember that if you're in a party, you don't need to do as much damage to the mob before they get tagged --- Basically when you're doing DEs grouping up with others is always a good idea for everyone even if it's just for the loots.

Grenade engineers though, however, are kings. Provided they don't have horrible aim. My engineer gets a full bag and have to find a vendor to empty everything after ONE event. The trick with any ground targeting spell with lag is to anticipate enemy movement, you've got a rather large aoe chill too that does decent damage itself.

If you're worried about aiming, I guess several classes have bouncing attacks that can ensure that you hit something (not the ones that can bounce on allies like mesmer, but rather like staff air attunement elementalist).

Edited by CepaCepa, 25 September 2012 - 08:18 PM.


#12 Kai Toa

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Posted 26 September 2012 - 05:57 AM

My warrior does very well indeed with tagging mobs, all that is needed is something to open with, I have actually been using the Char mine skill, then OH axe whirlling axe, finish off with sword burst skill and collect loot, easy actually. I sometimes wonder if anyone else is getting loot! Last point is that warriors can stand the heat of battle and that is a great advantage.





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