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Aky's Build Compilation

builds elementalist tournament

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#1 Aky

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Posted 25 September 2012 - 05:17 PM

These are builds I frequently use in tournaments, feel free to post your own. You need to decide which build you are going to play based on what setup your team + the enemy team plays.

[Staff] Full Support: Max. Heal / Blind (the classic support build)
[Staff] Full Support: Zephyr's Boon (Fury/Swiftness for the group with Water 4 + AW)
[Staff] Full Support: Elemental Shielding
[Staff] Better Nerf Irelia (just sick survivability, Point Def)
[Staff] Trebuchet Killer (on map #3)
[Staff] Turning the Graveyard into a graveyard (map #1 and #2 only, get a good ranged nuking position, don't get focused, join fight later)

[S/D] Aggressive Boon Ele (awesome if the enemy lacks boon removal, lots of Vigor / dodge rolls)
[S/D] Elemental Surge (burn in hell)
[S/D] Solo DT (immobilize to land your combo)
[S/D] CC / Double Shield / EA (more utility / CC oriented)
[S/D] Glass Cannon: Gimme Might (might feels right)
[S/D] Glass Cannon: Who the f*** needs condition removal? (not recommended unless you are damn good at avoiding focus fire)

[D/D] Double Shield (the only D/D build that worked fine for me)
[D/D] Balanced Aura Share (currently testing)

[S/F] reserved

[D/F] reserved, not viable (?)


I know there are more out there but I either didn't test them yet or found them to be useless. I'll edit that post when I make new ones. Most of these can be played / varied with different amulets and jewels.

Some tips:
- Water 4 + AW on Staff is a free group Aura buff
- Eruption + Combo Field triggers the combo field, delayed
- Weapon switching sigils trigger on attunement switching
- Glyph of Storms on Earth = AoE Blind + Bleed field, pulses each second
- Glyph of Storms has the highest dps on Earth (only use it on Earth)
- Glyph of Storms on Ice chills, not recommended though
- Elementals do lots of damage over time if ignored
- The damage of Elementals doesn't scale with Power
- Elementals can be buffed with Zephyr's Boon: Fury + Swiftness
- Glyph of Lesser Elementals: Ice Elemental does not heal, Fire Elemental does almost the same damage as Elite, Air doesn't stun
- Conclusion: Use Lesser Elementals for Fire only, Elite Elemental for Water or Fire depending on situation

- While not in combat use Staff Air #4 and equip Offh. Dagger from your inventory to use Air #4 for mobility
- Even when playing Staff or D/D you can still buff yourself +250 armor by temporarily equipping Scepter and Earth #2
- Don't trigger Earth #2 on Scepter to lose the armor. Never. Not worth it.
- Use Dragon's Tooth for Zoning
- You can Lightning Flash shortly before Churning Earth ends
- Arcane Shield also blocks CC skills, can be used to cast Churning Earth
- AW on Elemental Surge can be used to AoE immobilize enemies for a second
- On Elemental Surge I found the Blind to be the most useful in 1v1 situations (depends on the situation, though)
- Hydromancy weapon rune doesn't only chill, it can also AoE crit for ~1.2k
- Air armor runes 6th effect can crit for 2-3k
- Mist form cd reduction is currently bugged
- Arcane Power is bugged and only crits the next 3 skills instead of 5
- "Grounded" trait seems to be bugged
- Vital Striking gives 10% bonus damage when health >90%
- Use Gust, Updraft, Earthquake to interrupt stomps
- You can use Mist Form while stomping
- If you're standing on the pillar at the graveyard to nuke you can use Gust to throw down incoming enemies
- Final Shielding (passive) does not share cd with Arcane Shield (active)
- Earth's Embrace (passive) does not share cd with Armor of Earth (active)
- AB and AW are instant cast skills which can be used anytime, e.g. while dodge rolling
- Auras are instant cast and can be used while stunned
- Attunement switching is instant and can be used while being stunned (use Water for heal or Earth for Protection)
- The 15 pts water trait heals yourself as well and provides good survivability
- AW is an awesome blast finisher which can trigger all kinds of combo fields, for me it's a must have on any build (provides an additional heal when used with Water fields)
- You can buff over 1 minute of Swiftness with a Thief, Eruption + Air attunement + Static Field + AW + Cluster Bombs + Windborne Speed
- You can buff 16 Might stacks for the group by yourself by equipping S/D and using: Fire Att., Fire #4 #2 #3, Earth #4, AW, #5
- You can buff 25 might stacks with a Thief in your group (Cluster Bomb)
- Leeching sigil heals you for ~1k, doesn't do damage
- On crit leech sigil heals you for ~500 hp
- Divinity set gives +60 to ALL STATS, therefore also increasing Healing, Cond. Damage and Crit dmg. The effective crit damage bonus is therefore 18% instead of 12% (NOTE: Fixed after a recent patch)
- Evasive Arcana is a Blast finisher
- Evasive Arcana has individual cooldowns for each element
- Magnetic Grasp is a Leap finisher

Most important fact of all: The Elementalist NPC is cheating, he hits 4.7k with Arcane Wave :-(

Edited by Aky, 27 October 2012 - 10:34 AM.


#2 Hakuryu9

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Posted 25 September 2012 - 05:39 PM

Weapon switching sigils trigger on attunement switching


Just tried this; not working... would be great if it did. Tried with Superior Battle and Hydromancy.

#3 Aky

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Posted 25 September 2012 - 05:43 PM

View PostHakuryu9, on 25 September 2012 - 05:39 PM, said:

Weapon switching sigils trigger on attunement switching


Just tried this; not working... would be great if it did. Tried with Superior Battle and Hydromancy.
You probably forgot to be in combat mode ^^



#4 Hakuryu9

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Posted 25 September 2012 - 05:44 PM

View PostAky, on 25 September 2012 - 05:43 PM, said:

You probably forgot to be in combat mode ^^



Doh! Thanks.

#5 Anlyon Spellrage

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Posted 25 September 2012 - 05:59 PM

Aky, can i put these builds up on my guide? Hehe. The build section is a little... empty.

Of course you'd be given credit :P

#6 Aky

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Posted 25 September 2012 - 06:03 PM

View PostAnlyon Spellrage, on 25 September 2012 - 05:59 PM, said:

Aky, can i put these builds up on my guide? Hehe. The build section is a little... empty.

Of course you'd be given credit :P
Sure, I'll update the post later, though, when I find some good S/F or other D/D builds.

#7 Rhaerion

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Posted 25 September 2012 - 11:24 PM

Builds:

Tested :

D/D Ice and Fire. (power + regen) (great spvp, great tpvp)
-power build
-plenty of condition removal
-great mix of dmg/ surv

S/F Burn them all  (great spvp, mediocre tpvp)
-great survivability
-very good dueling
-bad at fighting condition based builds


Staff support (good spvp, good tpvp)
-good team support
-can be switched around to provide more dmg
-great when paired with a guard

Untested:

D/F
-grounded needs to be fixed
-would seem more viable with a staff

Edited by Rhaerion, 25 September 2012 - 11:41 PM.


#8 DaPala

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Posted 26 September 2012 - 12:38 AM

View PostRhaerion, on 25 September 2012 - 11:24 PM, said:

Builds:

Tested :

D/D Ice and Fire. (power + regen) (great spvp, great tpvp)
-power build
-plenty of condition removal
-great mix of dmg/ surv

S/F Burn them all  (great spvp, mediocre tpvp)
-great survivability
-very good dueling
-bad at fighting condition based builds


Staff support (good spvp, good tpvp)
-good team support
-can be switched around to provide more dmg
-great when paired with a guard

Untested:

D/F
-grounded needs to be fixed
-would seem more viable with a staff

What exactly do you refer to as "great in spvp"?
In my book better at spvp = #1 making more glory and #2 helping your team win - things which I can hardly achieve with ele atm, since currently spvp is #1 bursting things down asap, and #2 escaping/moving to cap.
The mobility is good, escaping however is not. Also bursting is just not possible to do reliably, next to every other class does it better :/

Being a good nodeholder or supporter does next to nothing in these matches.

#9 stlfenix47

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Posted 26 September 2012 - 01:09 AM

This is my build:

http://gw2skills.net...UjoGbNuak1MEZSA

It is the best build I have come up with so far, in playing d/d ele almost since gw2 came out. The only class I don't beat 1v1 is guardian (because they are op obv). And even then, I rarely die, just get away. This build has lots of survivability, aoe support, and burst damage.

#10 Aky

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Posted 26 September 2012 - 03:53 PM

Added a new build I've been playing and enjoying yesterday, trading Elemental Surge for Evasive Arcana and 10% dmg in air for 20% less cd to get your mobility/CC skills up faster:

[S/D] CC / Double Shield / EA (more utility / CC oriented)

Edited by Aky, 26 September 2012 - 03:58 PM.


#11 illusionary_turtle

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Posted 26 September 2012 - 04:05 PM

Quote

[S/D] Solo DT (immobilize to land your combo)

Two questions concerning this build (it looks very interesting): What does the DT stand for, and what are the best combos on the build?

#12 DaPala

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Posted 26 September 2012 - 05:28 PM

View Postillusionary_turtle, on 26 September 2012 - 04:05 PM, said:

Two questions concerning this build (it looks very interesting): What does the DT stand for, and what are the best combos on the build?

DT = Dragons Tooth

And you Usually Combo Fire 4 - Immobilize - 2 - 3 - 5 (if you can)

#13 KoryDallas

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Posted 26 September 2012 - 05:37 PM

" Most important fact of all: The Elementalist NPC is cheating, he hits 4.7k with Arcane Wave :-(  "


what?

#14 illusionary_turtle

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Posted 26 September 2012 - 06:35 PM

View PostDaPala, on 26 September 2012 - 05:28 PM, said:

DT = Dragons Tooth

And you Usually Combo Fire 4 - Immobilize - 2 - 3 - 5 (if you can)

Thanks for the reply,

and sorry for probably sounding like a total noob, but: When do I use my air skills? Should I also use RtL as combo starters? And when use the other air skills? Plus, should Arcane Wave be a finisher? Or when do I use it?

#15 BorzE

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Posted 26 September 2012 - 09:08 PM

View PostAky, on 25 September 2012 - 05:17 PM, said:

- Elemental damage doesn't scale with Power

Is there a thread about this somewhere or could you elaborate?

#16 abr4

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Posted 27 September 2012 - 01:33 AM

View PostAky, on 25 September 2012 - 05:17 PM, said:

[D/D] Double Shield (the only D/D build that worked fine for me)

This spec is insanely good.

Only 1on1 I lost was to a guardian and a bleed ranger who blew haste.

Edited by abr4, 27 September 2012 - 01:34 AM.


#17 banderling

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Posted 27 September 2012 - 01:47 PM

Tips to add:

If you're playing S/D, for small battles it isn't always worth it to burn mist form for a quick stomp.  Instead, stomp in air attunement and time spell #3 (blinding flash) to dodge warrior/guardian/necro/ranger/engineer interrupts.  Blinding flash is instant cast and does not break channels.  Same goes for arcane wave/blast if you are running an elemental surge build.

For builds that trait in air try to have a target selected and be in range when attuning to air, as electrical discharge racks up respectable damage.  Synergy with Arcane trait points for the recharge rate.

In teamfights with decent opponents stomping is typically not an option when running S/D glasscannon, even with armor of earth.  Just go ahead and drop dragons tooth and phoenix (behind them so it hits 3 times) on downed opponents to finish them off quickly and punish people trying to res, while remaining mobile.  This is particularly effective vs thieves and mesmers, who are generally soft and annoying to stomp due to their teleports.

Edited by banderling, 27 September 2012 - 02:22 PM.


#18 Aky

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Posted 28 September 2012 - 12:45 AM

View PostDaPala, on 26 September 2012 - 05:28 PM, said:

And you Usually Combo Fire 4 - Immobilize - 2 - 3 - 5 (if you can)
That's fine if you don't have Updraft ready, else I prefer to use the signet after Dragon's Tooth:

RTL > Updraft > DT > Immobilize Signet > Ring of Fire > Phoenix > etc.

Pros:
- Extremely hard to dispel the immobilization in time

Cons:
- You lose the 3 might stacks you'd gain from casting DT in Ring of Fire (which I believe is a bug, it would only make sense for DT to be a finisher when it actually hits the ground, not at the start of the cast...)

@BorzE: I meant Elementals, the pets. Their damage was always the same, no matter which Power value I had in my tests.
@KoryDallas: Just joking =)
@abr4: Ye it works with S/D as well, running that spec on S/D with some minor changes atm. [S/D] Aggressive Boon Ele
@banderling: Thanks for the gameplay tips.

Edited by Aky, 28 September 2012 - 12:59 AM.


#19 abr4

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Posted 28 September 2012 - 12:47 AM

View PostAky, on 28 September 2012 - 12:45 AM, said:

@abr4: Ye it works with S/D as well, running that spec on S/D with some minor changes atm.

I still don't have a clue on how to play scepter. Doesn't really matter though cause dual dagger is soooooo much fun :D

#20 DJSkittles1

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Posted 28 September 2012 - 04:28 AM

Im having trouble deciding on my build right now.
http://gw2skills.net...zO2A;TMAgzCmM A

This is my current build, its mainly for WvW but I thought I would bring it up with you guys because the guys in the PVE forum don't really know anything.

I take AW and EA for the 6 blast finishers, allowing me to keep double digit might stacks, as well as allowing me to almost completely heal myself in about a second without even popping my heal by using my blast finishers in my water fields for group heals. Mist Form and AW are basically stuck on my bar but im open for change with SoE and frequently switch it out with cleansing flame.

Im having pretty good success but i want to make sure im getting the most out of it, so I have some questions;

- Would it be better to stick with Blasting Staff to give me a better area for my EA rolls, or would it be more beneficial to take final shielding there.

- Since I only have one cantrip currently (occasionally two) is it worth it going 20 in water for soothing disruption or would it be more beneficial to go 15 in water and 15 in earth?

- Lastly, I know my build seems to be leaning more support based, but I actually enjoy being balanced and doing damage also, (Im just more fond of actually surviving). Most of my damage comes from might stacks, but could you guys recommend any runes that would help balance my build giving me a little more fire power without sacrificing to much survivability, maybe even a little more crit chance, idk something other than full support.

Thank You

Edited by DJSkittles1, 28 September 2012 - 04:32 AM.


#21 bloodwiser

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Posted 03 October 2012 - 06:26 AM

any chance for rebuild uploads with gw2skills.net being down this week

#22 Aky

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Posted 05 October 2012 - 12:08 AM

View Postbloodwiser, on 03 October 2012 - 06:26 AM, said:

any chance for rebuild uploads with gw2skills.net being down this week
I think it will be up again soon, if not I'll remake them ^^

@DJSkittles1: I can't really help you with WvW, I'd probably play some kind of Staff build (for the range) with 15 water pts, 20 arcane as the basis for WvW.

Edited by Aky, 05 October 2012 - 12:10 AM.


#23 abr4

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Posted 05 October 2012 - 01:59 AM

Btw I think Zephyr's Boon and Ether Renewal compliments your D/D build better than the glyph heal does.

At least it's working better for me.

#24 Aky

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Posted 05 October 2012 - 03:34 AM

View Postabr4, on 05 October 2012 - 01:59 AM, said:

Btw I think Zephyr's Boon and Ether Renewal compliments your D/D build better than the glyph heal does.

At least it's working better for me.
Zephyr's Boon is fine, but why Ether Renewal on a D/D build? Too many possibilities to interrupt one on D/D (because of being melee). I can only imagine Ether Renewal on a ranged Staff nuking build like the one I posted because you're not directly in the fight.

But if it works for you...it's fine. Just saying you might run into problems when you meet teams who know the animation and instantly interrupt it (which would mean you could only cast it reliably in Mist Form every 75 s).

Edited by Aky, 05 October 2012 - 03:36 AM.


#25 Hisahide

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Posted 05 October 2012 - 08:01 AM

can you fix the build link? i don't think gw2kills.net going to be up anytime soon. Much appreciated for working so hard to make this guide <3

Edited by Hisahide, 05 October 2012 - 08:08 AM.


#26 abr4

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Posted 05 October 2012 - 01:35 PM

View PostAky, on 05 October 2012 - 03:34 AM, said:

But if it works for you...it's fine. Just saying you might run into problems when you meet teams who know the animation and instantly interrupt it (which would mean you could only cast it reliably in Mist Form every 75 s).

Tbh if you get focused with this build it's over for you quite fast anyway, usually I disengage the fight with ride the lightning, break line of sight and then heal up before reinitiating the fight either with burning speed or magnetic grasp. Also it's a ridiculously good condition removal and takes care of being rooted quite quickly which would otherwise be my #1 cause for death because being unable to dodge means you're dead meat in seconds. Usually if you're running people try to stop you with either chill, cripple or a root and if you're channeling ether renewal you can pretty much outright ignore these abilities cast on you.

It's all about hit & run for me with d/d

#27 Aky

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Posted 05 October 2012 - 03:47 PM

Since gw2skills seems to be down for quite some time I'll just post the most important / recent  ones until it's up again.

[S/D] Aggressive Boon Ele

Posted Image

6x Divinity
Valkyrie with Berserker
5% crit chance
30% chance for Flame Blast

[D/D] Aggressive Boon Ele goes D/D

Posted Image

6x Divinity
Valkyrie with Berserker
5% crit chance
30% chance for Flame Blast
Arcane Shield can be switched for Arcane Blast
D/D is not recommended if the enemy team has lots of Retaliation.

[Staff] Updated Treb Killer build

Posted Image

6x Melandru
Cleric's Amulet
Leeching sigil

Edited by Aky, 05 October 2012 - 03:58 PM.


#28 Aky

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Posted 08 October 2012 - 02:53 PM

I'd like to stress that [S/D] Aggressive Boon Ele has become my absolutely favourite build now, I'm winning lots of 1v1s and 2v2s. Feel free to check out the video to see how this build can be played.

gw2skills is working again, btw, so I'm happy I don't have to remake all builds ._.

Edited by Aky, 08 October 2012 - 02:55 PM.


#29 DaPala

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Posted 08 October 2012 - 05:00 PM

Why no Sigil/Aura Build ?
Like this or similar:

http://intothemists....0R1-PcW5PcW54Bq

#30 Aky

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Posted 08 October 2012 - 05:01 PM

View PostDaPala, on 08 October 2012 - 05:00 PM, said:

Why no Sigil/Aura Build ?
Like this or similar:

http://intothemists....0R1-PcW5PcW54Bq
Because it's bad. No stun breaker / no mist form = no go for tournaments.

It might be useful for trolling, though.

Edited by Aky, 08 October 2012 - 05:02 PM.






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