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Aky's Build Compilation

builds elementalist tournament

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#61 merry

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Posted 28 October 2012 - 06:20 PM

Weapon switching sigils trigger on attunement switching

does it still work cuz I tried it in combat and doesn't seem to work anymore?

ok it does only if you have only one sigil with the swap function, let s say u use 2 sigil with the swap function (leeching and the battle) then it won't work
also it seems like there is a hidden timer on those sigil for battle, need to test for leeching

after further investigation the superior leeching one doesn t work at all, weird

Edited by merry, 28 October 2012 - 06:31 PM.


#62 geala

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Posted 30 October 2012 - 07:32 AM

That's the way it is for all professions. A swap sigil's cd affects other swap sigils, blocking it. So you should have only one equipped on a weapon set.

#63 AetherMcLoud

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Posted 31 October 2012 - 07:50 PM

How is this not a sticky yet?

#64 AetherMcLoud

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Posted 01 November 2012 - 01:00 AM

This is my current D/D build, the one I've had the most success with:

http://gw2skills.net...L7Ouuk7Mg4IyUEA

The 2 runes of earth can probably be switched to something more offensive (15% more fury duration might be nice) but the 30% boon duration from monks and water is essential.

Lately I see condition necros pretty much everywhere so I've moved away from low health high heal builds so I can survive them a bit better (and heavy thief burst too).

If only they'd fix the mistform cd reduction bug already...

Edited by AetherMcLoud, 01 November 2012 - 01:06 AM.


#65 filipr83

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Posted 16 November 2012 - 06:38 PM

Hi Aky any idea for S/D Ele after patch ??

#66 biscuits

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Posted 16 November 2012 - 07:16 PM

yeah let's have some ideas for new builds guys

#67 AetherMcLoud

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Posted 19 November 2012 - 05:55 PM

I was playing around with this yesterday:

http://gw2skills.net...0koJbTumkNNWYKC

Though after using the heal glyph pretty much exclusively for like a month, the active heal from resto signet seems incredibly weak.

#68 blindude

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Posted 19 November 2012 - 07:30 PM

Hmm after the staff nerf im back to s/d  and im trying something like this lately
http://gw2skills.net...okQJrSOlkKNEZSA which is more defencive than the things i used to run with scepter but seems to be able to do good damage occasionally.
Also piercing shards ,shard of ice really add up to damage if you do the standard scepter combo while you switch to water attunement.Not to mention the long chill the enemy ends up cause of elemental surge +arcane power.
Im also using this with full berzerkers amulet and divinitys runes but i  end up too squishy while still being unable to kill a good guardian(in reasonable time) on my own.If anyone has good roaming offensive s/d builds please say so..
I miss staff so much :(

edit:about zephyrs boon..its IMO the best choice there cause air first tier traits SUCK and also you can get additional frost auras from the frozen field the elite summons does.

Edited by blindude, 19 November 2012 - 07:33 PM.


#69 AetherMcLoud

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Posted 19 November 2012 - 08:15 PM

View Postblindude, on 19 November 2012 - 07:30 PM, said:

edit:about zephyrs boon..its IMO the best choice there cause air first tier traits SUCK and also you can get additional frost auras from the frozen field the elite summons does.

Quick Glyphs and Bolt to the Heart are really good tier 1 traits IMHO.

#70 blindude

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Posted 19 November 2012 - 08:20 PM

View PostAetherMcLoud, on 19 November 2012 - 08:15 PM, said:

Quick Glyphs and Bolt to the Heart are really good tier 1 traits IMHO.
I meant for the build i posted.
Anyway quick glyphs is a standard cd reduction trait so it couldnt be bad but imo bolt to the heart it is bad.Its not even 5 % damage increase cause the enemy spends less time at 0-25 health during fight than 25-50 or 50-75 in the sence that when he goes so low you usually focus on him on team fights and down him fast.

#71 AetherMcLoud

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Posted 19 November 2012 - 11:55 PM

I'm working around with a d/d ether renewal roamer build at the moment. This is my work in progress:

http://gw2skills.net...UjoGbNuak1MiYKC

The ether renewal buff was really nice, and the 200 toughness from obsidian focus come really handy with it and a lot of dagger skills (first and foremost churning earth of course).

I'm not really happy with cleansing flame though, in the matches today I pretty much only used it for the aoe burn because ether renewal is so awesome against conditions. Don't like armor of earth because of the long cooldown so I'll probably try some arcane or signet skill there tomorrow.

Maybe switch EA for elemental surge and use an arcane skill, hmm...

Edit: Maybe rune of the adventure? 100% endurance everytime ether renewal is uses seems powerful

Edited by AetherMcLoud, 20 November 2012 - 01:13 AM.


#72 Caffynated

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Posted 20 November 2012 - 12:50 AM

I've been using a similar build for awhile, but I like S/D instead and I use elemental shielding to keep protection up as much as possible. The damage against everyone except ele/guardian seems pretty solid and you can keep up 9/10 stacks of bleeding at range with the earth auto attack, each doing ~120 damage per tick with a few stacks of might.

Earth scepter 2 also gives you 250 toughness for 30 seconds, which is pretty strong with a toughness/healing stacking build.

I've been experimenting with pulling out two fire elementals to add DPS and blast finishers (from the elite) for might stacks and it's working fairly well against classes without the AoE to kill them quickly. It might not seem like a lot when you watch them attack something, but an extra ~1k damage every 3 seconds adds up over a 12 second fight. Giving up a stun breaker has hurt a few times, but I rarely need more than 1 to win a 1v1 fight anyway.

The main weakness is against builds with poison (-healing) and very high DPS from quickness because I only have ~14k hp to soak up damage and wait out their burst. You can only dodge so much when you're being autoattacked 8 times per second for 2-3k damage a pop.

Edited by Caffynated, 20 November 2012 - 12:57 AM.


#73 AetherMcLoud

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Posted 20 November 2012 - 01:11 AM

Elite Fire elemental does blast finisher? I never noticed. (And I almost never use it because air is ranged)

#74 Coldznap

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Posted 21 November 2012 - 12:59 PM

View PostAetherMcLoud, on 20 November 2012 - 01:11 AM, said:

Elite Fire elemental does blast finisher? I never noticed. (And I almost never use it because air is ranged)
air is pretty good while kiting melee :)  might stacking yourself,teammates and your fire pet is awesome.

#75 AetherMcLoud

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Posted 24 November 2012 - 05:53 PM

I did really well in tournaments yesterdays as a roamer with this spec: http://gw2skills.net...UjoGbNuak1MiYKC

A bit more offensive than I'm used to but it felt pretty awesome hitting 4k firegrabs once in a while. And while I only had 1600 toughness I still survived good enough against 2 players (while killing and finishing 1).

The new ether renewal really opens up new builds where you simply don't worry about conditions because you can omnicleanse them with your very-low-cooldown heal.

I'll probably try out elemental surge instead of EA these days but I only have 1 arcane skill (and IMHO only earth and fire are worth anything with surge) and the water dodge from EA does still add a lot of survivability.

Edited by AetherMcLoud, 24 November 2012 - 05:56 PM.


#76 blindude

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Posted 25 November 2012 - 02:07 AM

View PostAetherMcLoud, on 24 November 2012 - 05:53 PM, said:

I did really well in tournaments yesterdays as a roamer with this spec: http://gw2skills.net...UjoGbNuak1MiYKC

A bit more offensive than I'm used to but it felt pretty awesome hitting 4k firegrabs once in a while. And while I only had 1600 toughness I still survived good enough against 2 players (while killing and finishing 1).

The new ether renewal really opens up new builds where you simply don't worry about conditions because you can omnicleanse them with your very-low-cooldown heal.

I'll probably try out elemental surge instead of EA these days but I only have 1 arcane skill (and IMHO only earth and fire are worth anything with surge) and the water dodge from EA does still add a lot of survivability.
how about this instead http://gw2skills.net...okQJrSOlkKNEZSA
more burst ,a combo of dt,phoenix ,fire grab guaranteed of critting and control aswell from elemental surge.
If you think they can dodge it just cast dt,phoenix and the fire grab while switching to earth.Unless they use a stunbreaker they will get hit by everything due to immobilises.(dont switch attunement unless you started casting fg or the combo will break)
Generally i think that that as well as yours which is just uses different weapon are very strong builds.
Bolt to the heart is not bad it seems :P
I tested it a lot and for some reason it feels like it helps me kill people faster while it should have very minimal effect as i beleived

Edited by blindude, 25 November 2012 - 02:11 AM.


#77 nohelp

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Posted 25 November 2012 - 10:37 AM


Edited by AwUu, 26 November 2012 - 10:10 PM.


#78 Fiery Lily

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Posted 25 November 2012 - 04:32 PM

I dont know if it's true but some people noticed a stealth nerf to toughness in last patch. It may be completely false but i actually dont notice much difference between the backstab with valkyrie and berserker amulet. Can anybody confirm the nerf is or is not there?

View PostAetherMcLoud, on 24 November 2012 - 05:53 PM, said:

I did really well in tournaments yesterdays as a roamer with this spec: http://gw2skills.net...UjoGbNuak1MiYKC
...

Your spec intrigues me sir. Yet if the nerf above is there i would switch valkirie for berserker and sigil of accuracy for air. Not 100% sure between final shielding and renewing stamina (the second one would obviously be better with berserker) and between soothing disruption and cleansing wave (both appear to be solid choices though). Last doubt is between armor of earth and lightning flash: both solid choices. Lightning flash can be used both offensive and defensive, armor of earth is less flexible but allows a sure ether renewal and stomps. Gonna try all these variants in tourney, will give my impressions later.

#79 AetherMcLoud

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Posted 25 November 2012 - 06:40 PM

THe one time I tried a berserker these days I simply exploded when looked upon wrong. I have noticed no change in my tankyness with 1600 toughness at all. I still can take quite a beating.

Edit: Where did you read about this supposed toughness stealth nerf?

Re: Final Shielding. I'm torn about it too. When it procs its a lifesaver but when it bugs out I hate it. I always feel bad about renewing stamina with only 20% base crit chance because it's only a 33% chance proc though.

Edited by AetherMcLoud, 25 November 2012 - 06:54 PM.


#80 AetherMcLoud

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Posted 25 November 2012 - 06:46 PM

View Postblindude, on 25 November 2012 - 02:07 AM, said:

how about this instead http://gw2skills.net...okQJrSOlkKNEZSA
more burst ,a combo of dt,phoenix ,fire grab guaranteed of critting and control aswell from elemental surge.
If you think they can dodge it just cast dt,phoenix and the fire grab while switching to earth.Unless they use a stunbreaker they will get hit by everything due to immobilises.(dont switch attunement unless you started casting fg or the combo will break)
Generally i think that that as well as yours which is just uses different weapon are very strong builds.
Bolt to the heart is not bad it seems :P
I tested it a lot and for some reason it feels like it helps me kill people faster while it should have very minimal effect as i beleived

I don't like scepter because you need updraft to land a dragons tooth and even then it's not 100% guaranteed.

#81 Fiery Lily

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Posted 25 November 2012 - 09:01 PM

View PostAetherMcLoud, on 25 November 2012 - 06:40 PM, said:

THe one time I tried a berserker these days I simply exploded when looked upon wrong. I have noticed no change in my tankyness with 1600 toughness at all. I still can take quite a beating.

Edit: Where did you read about this supposed toughness stealth nerf?

Re: Final Shielding. I'm torn about it too. When it procs its a lifesaver but when it bugs out I hate it. I always feel bad about renewing stamina with only 20% base crit chance because it's only a 33% chance proc though.

Sorry i dont seem to find the post about toughness. Anyway it was reported by a player and it may be complete bs. Since i lost that page i cant be sure what he was answered.

Thing about berserker is i feel i do a bit of damage. I did try valkyrie with berserker gem as u suggest but the proc chance is just awful and when we dont crit numbers make me just cry (thieves number one on any weapon tend to do better). I'll try all the variants i mentioned before though, and also give another go to valkyrie and tell u after i see results.

#82 AetherMcLoud

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Posted 25 November 2012 - 09:08 PM

View PostFiery Lily, on 25 November 2012 - 09:01 PM, said:

Thing about berserker is i feel i do a bit of damage. I did try valkyrie with berserker gem as u suggest but the proc chance is just awful and when we dont crit numbers make me just cry (thieves number one on any weapon tend to do better). I'll try all the variants i mentioned before though, and also give another go to valkyrie and tell u after i see results.

Well valkyrie's gives as much power and crit damage as berserkers, it only lacks the crit chance but makes up for it a lot with toughness and healing. That's why I use a rampager's jewel because it gives the most crit chance. And the minor accuracy sigil, because I live long enough to have it stack to 20-25 most of the time (damaging someone who later gets killed gives you 5 stacks).

With full stacks I sit around 37% crit chance IIRC, +20% from fury and my firegrabs crit more often than not ;)

Also bouniful power is one of my new absolute favorite traits: I pretty much always have 2-3 boons going on (fury, might, whatever I get from my current attunement), which is a straight 4-6% damage increase. Then you teleport while channeling churning earth and get regen+vigor giving you +10% damage.

Edited by AetherMcLoud, 25 November 2012 - 09:13 PM.


#83 Caffynated

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Posted 25 November 2012 - 09:44 PM

View PostAwUu, on 25 November 2012 - 10:37 AM, said:

This is my actually dps/roaming-tourney build:
http://intothemists....0B0-sV2DsV2D4BG

i left the 30 points in arcana for more dmg and survivability.

+ good dmg / burst options
+ „Endless“ endurance
+ „Endless“ Condition removal
+ very n1 mobility
+ Air Trait II works very well with a lot of skills (for example Ether Renewal + Zephyr Focus = 1 dodgeroll)


- Higher Cooldown on attunement-switch, but 12sec are fine too
- …..

I play this build since 17.11.12 after the evasive arcana nerf/"bugfix"  :angry:
and it works n1 for me so just try it and have fun :D

ps: I´m R36 with 500 T´wins

Zephyr's boon is one of our best traits. I'm curious why you passed over it twice for 10% damage in your 2nd or 3rd best damage line.

#84 Fiery Lily

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Posted 25 November 2012 - 09:51 PM

View PostAetherMcLoud, on 25 November 2012 - 09:08 PM, said:

...
Also bouniful power is one of my new absolute favorite traits: I pretty much always have 2-3 boons going on (fury, might, whatever I get from my current attunement), which is a straight 4-6% damage increase. Then you teleport while channeling churning earth and get regen+vigor giving you +10% damage.

I agree totally about bountiful power: but dont you think it's awful design to put one of our best damage traits in the healing line? Hell give me something decent in the fire tree...

#85 nohelp

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Posted 26 November 2012 - 04:21 PM

View PostCaffynated, on 25 November 2012 - 09:44 PM, said:

Zephyr's boon is one of our best traits. I'm curious why you passed over it twice for 10% damage in your 2nd or 3rd best damage line.

of course^^
i took the wrong link, fixed it.

#86 Fiery Lily

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Posted 04 December 2012 - 12:26 AM

Ok, after playing and testing different specs i fall in love with this one. The aim is not to kill things fast but it can do a decent job in 1v1. It's far better in group fight due to the shocking/frost aura that grant almost permafury. I did try the variant that also grant protection but 3 secs is a bit too low so i prefer the trait that gives me shocking aura more often. The choice between 3 and 5 as 1st trait in water depends on the composition of other team: condi heavy means 5 other than that 3 is better.

http://gw2skills.net...UjoGbNuak1MEZGB

Edit: just noticed the spec is similar to one given by op, but mine has cantrips instead of arcane spells.

Edited by Fiery Lily, 04 December 2012 - 12:32 AM.


#87 Faelun

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Posted 09 December 2012 - 07:27 AM

I use the s/d build in the main post, the 'aggressive boon ele' one and it works incredibly well. Sometimes I run a sigil of battle instead of the aoe sigil and 2nd cantrip instead of either arcane spell and man i feel like i do quite well with it

#88 Subl

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Posted 09 December 2012 - 02:15 PM

cant for the life of me figure out why everyone loves the 5 water trait so much, its a trait that removes 1 condition ffs (if it healed u aswell or atleast removed 2 cond. then it be a good trait), take water 3 and u have no need for the arcane 6. If u go against cond. heavy team just take cleansing flame.

Edited by Subl, 09 December 2012 - 02:17 PM.


#89 Faelun

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Posted 14 December 2012 - 04:46 AM

i've been hearing about a bunker ele build? can anyone post it? Id love to give it a try

#90 Mitch

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Posted 15 December 2012 - 02:14 PM

View PostSubl, on 09 December 2012 - 02:15 PM, said:

cant for the life of me figure out why everyone loves the 5 water trait so much, its a trait that removes 1 condition ffs (if it healed u aswell or atleast removed 2 cond. then it be a good trait), take water 3 and u have no need for the arcane 6. If u go against cond. heavy team just take cleansing flame.

It removes 1 condition from all allies every time you attune to water, not really sure what more you want from a tier 1 major trait (btw it does remove 2 conditions if you spec 30 in water and go cleansing water).





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