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Solo PvE & Instance Build

warrior sword axe shield mace pve

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#1 MoneyJr

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Posted 25 September 2012 - 06:13 PM

I hit 80 about a week ago but for the last 20 levels or so have been using this build: http://gw2skills.net...MDruyowohuMSaKA

When soloing/exploring I use sword/axe & rifle but also run a fair amount of instances with my friends (guardian, mesmer & eng). When running an instance I swap between sword/axe, rifle & mace/shield depending on the mobs/fight. I like my build and it seems to be working, but what tweaks would you make?

For what it's worth, I do not like playing a 'support' warrior & HATE banners to the point I almost refuse to use them outside of an instance. Currently running w/ Carrion Draconic armor - one piece shy of completing the set.


Quick edit to my link: When running sword/axe my elite skill is signet of rage.

Edited by MoneyJr, 25 September 2012 - 11:05 PM.


#2 MoneyJr

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Posted 25 September 2012 - 08:30 PM

131 views & 0 replies....

View PostMoneyJr, on 25 September 2012 - 06:13 PM, said:

I hit 80 about a week ago but for the last 20 levels or so have been using this build: http://gw2skills.net...MDruyowohuMSaKA

When soloing/exploring I use sword/axe & rifle but also run a fair amount of instances with my friends (guardian, mesmer & eng). When running an instance I swap between sword/axe, rifle & mace/shield depending on the mobs/fight. I like my build and it seems to be working, but what tweaks would you make?

For what it's worth, I do not like playing a 'support' warrior & HATE banners to the point I almost refuse to use them outside of an instance.

Quick edit to my link: When running sword/axe my elite skill is signet of rage.

Edited by MoneyJr, 25 September 2012 - 09:16 PM.


#3 kolaz

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Posted 25 September 2012 - 10:56 PM

I'm not pro...

Altho what do you want to bring into instance? Seems pure DPS (coz you don't have any group utility). If that, u can always drop defense trait line for discipline (higher crit chance from V trait, higher crit dmg). Also remember that there is bleed cap, so if ur fellow eng also likes bleeds... dmg can be bit lower for both of you.

I personally prefer some group utility, coz... build focused bit more for group helping have DPS lower by... 20%? 30%? than pure DPS build (depends on items also). So not that big difference. Mob will die... like 2-3 seconds later only?

For example:
Greatsword + Longbow/Rifle
Mostly knight (toughnes/power/precision) + berserker items.

10 - 12% dmg
20 - something, might on crit
0
30 - longbow range or anything, shouts cd, healing shout
10 - 9% crit chance

Shouts + elite signet

With that u have:
75% crit chance (with exotics). 4x% base, 9% from trait, 20% from fury (39 seconds from signet + 10 from shout). U can keep fury for 50 secs, wait 10 secs, repeat.  
That gives you in many situations might cap (25 stacks). So still very good DPS.

Some def from knight items
Some vitality from trait line

Your group will have:
50% uptime on fury
100% uptime on 3 might stacks
4k healing every 20 secs (on lv 80, which is not bad)
condition removal
50% uptime  on 10% vulnerability = DPS increase for whole group

So... you can build DPS warrior, which can help group.

For example, with that build my 100b was hitiing mob for ~7-9k in some low lv instance. Another warrior, full dps, berserk items, etc was doing 9-11k (with my vulnerability, without he should have 10% less) . But... he had no group utility at all, no vitality, no def, no extra healing...

#4 Nuke

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Posted 26 September 2012 - 08:24 AM

In dungeons going pure dps means that you have to be a ranged warrior. Then go for the rilfe/long bow traits and as a secondary weapon choose GS as it gives you ability to .... run away :)
Going pure dps and fighting in close combat will kill you many many many times which will make whole team weaker.





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