Posted 25 September 2012 - 10:56 PM
I'm not pro...
Altho what do you want to bring into instance? Seems pure DPS (coz you don't have any group utility). If that, u can always drop defense trait line for discipline (higher crit chance from V trait, higher crit dmg). Also remember that there is bleed cap, so if ur fellow eng also likes bleeds... dmg can be bit lower for both of you.
I personally prefer some group utility, coz... build focused bit more for group helping have DPS lower by... 20%? 30%? than pure DPS build (depends on items also). So not that big difference. Mob will die... like 2-3 seconds later only?
For example:
Greatsword + Longbow/Rifle
Mostly knight (toughnes/power/precision) + berserker items.
10 - 12% dmg
20 - something, might on crit
0
30 - longbow range or anything, shouts cd, healing shout
10 - 9% crit chance
Shouts + elite signet
With that u have:
75% crit chance (with exotics). 4x% base, 9% from trait, 20% from fury (39 seconds from signet + 10 from shout). U can keep fury for 50 secs, wait 10 secs, repeat.
That gives you in many situations might cap (25 stacks). So still very good DPS.
Some def from knight items
Some vitality from trait line
Your group will have:
50% uptime on fury
100% uptime on 3 might stacks
4k healing every 20 secs (on lv 80, which is not bad)
condition removal
50% uptime on 10% vulnerability = DPS increase for whole group
So... you can build DPS warrior, which can help group.
For example, with that build my 100b was hitiing mob for ~7-9k in some low lv instance. Another warrior, full dps, berserk items, etc was doing 9-11k (with my vulnerability, without he should have 10% less) . But... he had no group utility at all, no vitality, no def, no extra healing...