Current State of the Game. Fun? Population? Will you continue to play?
Posted 23 November 2012 - 07:08 AM
things that aren't up to expectation:
one cinematic in particular seem rushed
i cannot solo the game
i cannot join my former guild because they are all on EU server. no i don't want to be a guest
and i hate one time event.
and i hate how ppl sell items that they can sell for 50 coppers to merchant in TP for 50 coppers .... which is very stupid! you don't get 50 Copper minus the listing fees! you should at lease x3 that amount!
Posted 23 November 2012 - 08:59 AM
I'll still follow and occasionally play(especially with Wintersday coming up) because there's huge potential here but it's really going to depend on how Anet handle things.
Posted 23 November 2012 - 09:35 AM
The Lost Shores Event was extremely dissapointing, apart from the glaring technical issues the design choices there make me really question if any thought has gone into it. Excluding at least half the playerbase from the get-go by making it one-time, and then giving out top rewards - if some dev had actually wanted to alienate as many players as possible, then he did a good job with this.
Next on the list the levelling mechanism within Fractals of the Mists. I do like dungeons, and I generally like the ones so far included in FotM (apart from the Swamp one), but that level mechanic is as poor as can be. So to have a decent shot at getting ascended rings, I need to get up to level 10. Currently stuck at nine, because my guild is taking things slowly, and without a functional LFG tool I am literally forced to spend my time idle in LA, possibly changing overflow servers at times, and hoping for a stroke of good luck in finding a group for my exact level.
What are people going to do who start playing say a month or two from now? Who is going to take them through the levels of that dungeon, considering the time that takes? When even now with the initial rush being strong I have problems to find a group, how will that turn out in the long term?
Finally the utter lack of communication about the whole issue. The bit of PR blurb we got the other day does not count in my eyes. I would like arenanet to come forward and be open about their design intentions with the ascended items, the gating mechanism in FotM, why they think the Lost Shore Event was good, and in general more openness from their side as to where various parts of the game are heading. Like classes, wvw, pvp, what have you.
Another big thing is the crazy moderation they do on their public forums. Getting infractions without even understanding why, and naturally not getting any reply back when sending an inquiry about it to the given email address, makes me stop even trying to communicate with them. Worst forums I have experienced in an online gaming career which has lasted about 14 years now.
My overall feeling is of great dissapointment, with a sense of letting go sometime soon.
Edited by Beza, 23 November 2012 - 09:38 AM.
Posted 23 November 2012 - 11:42 AM
Well, it was definietly planned and even advertised this way but it is not. Complelty unnessery 50 levels ( seriously all progression after 30 levels feels so artificial), absurd gold sinks, adding gear grind. There was (and maybe still ) potential but for now it wasted. I love how people cry that many zones are empty and are at the same time stating neccesity of gold sinks WP travels. GW2 funnels players into gear and gold farming and punishing those who want to explore the world.
Posted 23 November 2012 - 12:05 PM
The one time events seemed a somewhat good thing at first, when the part where you get a reward lasted for a day or so (like the dungeon and the mad king says part in halloween), but now the Lost Shore has really gone too far: not only the event was awfully short, but the technical issues were huge (I was there and I could barely see any enemy, but I couldn't target anything, so I was a mere spectator), even preventing some (like me) from completing the event, and those who managed to complete it got rewards far superior than the sum of everything I ever got since the headstart.
I stopped playing GW2 a week ago and I don't see any reason to resume playing.
Posted 23 November 2012 - 12:19 PM
It's like that in GW1 and the real world aswell, those who work hard at something (even if it's not worth your time) will be rewarded. You can't possibly make a game which doesn't entail that basic principle. That being said, I was getting bored with this game aswell. I'm a PvE'er and not a PvP'er, so there was nothing to do for me besides leveling alts. But now that they released the fractals dungeons I'm rather pleased. Granted, it's a bit of a grind at times which it shouldn't be, but I like how it actually gets hard and somewhat rewarding for once. Plus all of the dungeons are fun to do the first few times around regardless of difficulty, I've do over a 100 so I'm getting past that point
Posted 23 November 2012 - 12:28 PM
What I'm trying to say is that if I play for 5 hrs (and I wrote play, not grind), for fun, I won't make any relevant money! And this leads me to a fun-stop, where I can't have more fun without more ingame money, and I can't get more ingame money while having more fun.
I'm not a great MMO player, but LOTRO and SWTOR (games I have abandoned, and that I'm naming here just as an exemple) had a better economy IMO, in which after playing for fun, let's say in a PvE area, for a couple of hrs at a mid/high level you would have enough money to go and do something different!
And GW1 had a better economy too: with no travel or repair expenses, you could go where you like and try out whatever you wanted without penalty, while monsters dropped plenty of useful and valuable things to use and sell!
P.S. I play games because I want to have fun, not because I want to repeat exactly every single grindy stupid thing I do in my real life! If I wanted to do that I'd get a second job!
Edited by Proxenos, 23 November 2012 - 12:35 PM.
Posted 23 November 2012 - 12:31 PM
But then slowly after I gained level 80, things started to bring a turn-off on me.
I mean, I can't even get the best inventory-bags. They're freaking 10 gold! I feel like I'm not functioning economicaly. And the lost shores event did it for me. Not only did I spend 2 hours there because it was so long, but after 30 minutes I was standing there auto attacking after the same thing. Ofc I had to leave 20 mins before the event ended because I had to go to bed for school, (don't blame anet for that) but the event was awfully long and plain, for that matter.
Dungeons? They're improving them, but god damn so boring and unrewarding!
I've had interest in trying to grind for legendary. But I just skipped it. 100 gold? I'd never get that was my thoughts.
Then the game became more interesting to me when I heard about ascended and a new dungeon. But after finding out that ascended required that much farming, like 30-80 gold, I just gave up. The new dungeon? did it 4 times and was kicked out every time because a pug-member disconnected.
The game is slowly losing interest for me. Ascended gear is too much that I, a hardcore mmorpg gamer can handle. The prices of lots of things in the game is just insane. No grind, anet? Have you played your own game?
Unless you're albert einstein or something, you can't have success in GW2. sure, farm until you dry up, but in the end you'll still be poor and unrewarded. This game was going to make me feel free, like I was on a fun adventure. I was in the start, but realised something different. This game makes me feel like I'm running on a treadmill with cake hanging in front of me, that I never get to catch.
Edited by Blixcoe, 23 November 2012 - 12:36 PM.
Posted 23 November 2012 - 12:38 PM
Still, a lot of things still bug me. They may add content and yes, character customization is something I really love (although no-one ever really sees you - as we don't have group cutscenes like in GW).
But things like travelling costs, the mediocre crafting system, DR, the super easy "skip" dungeons and all the predictable DE's and zergs .. it's wasn't and still isn't really what I'd call exciting game design.
Posted 23 November 2012 - 03:24 PM
Indeed it is, actually levelling alts brings fun to the game, my lvl 80 have only one option - narrow treadmill on money grinding to allow myself extravagant and fun play style, you know - like work your ass off to make for expensive holidays, that's a bit too much for me in computer game. While leveling alts till 30 level is fun, then it gets downhill.
Posted 23 November 2012 - 04:50 PM
Now I've lurked around the boards enough to know that Ascended gear isn't the devil that we make it out to be. "It's a minimal stat increase! You don't need ascended gear to be competitive! Skill trumps over stats! L2P nub!" Granted, they're all valid. But it's not going to stop me from feeling just a little bit bitter over its existence. My problem, not yours.
Posted 23 November 2012 - 05:15 PM
Posted 23 November 2012 - 05:22 PM
Posted 23 November 2012 - 05:33 PM
Posted 23 November 2012 - 05:48 PM
I think they are listening to the wrong part of the community.
Anyway, I've been taking breaks here and there, just like in the first game. Although I get the feeling of being left behind if I do stop playing for a while, sort of like every other mmo. I didn't think this game would be like that but it appears to be so.
Posted 23 November 2012 - 05:57 PM
Posted 23 November 2012 - 05:59 PM
Cool skins and minis being found only in the gem store is cool, but making them a really rare drop in a chest you can buy/open only through gem store is literally milking players!
The excessive amount of randomness even in the forging of legendaries: they are already the grindest thing on earth, why do the precursors have to be random?
Posted 23 November 2012 - 06:04 PM
Sadly, some dungeon encounters are still drop dead boring, but Anet has shown that they're aware of this, and I can only hope in the coming months their changes to this aspect of the game rewards us with shorter, but more intense boss fights that result in well-earned loot!
Whilst Lost Shores was generally a flop, it tells us that they aren't going to go quiet for months without new content. At least they have plans for more content. And the changes to dungeons tells us that they know the game isn't where it should be right now, but it could very well get there. The implementation of ascended gear, I'm a bit on the fence about. But I'll wait to see what happens with them in the future.
Overall, still playing madly, kitting out my 2nd 80 and finishing off T3 cultural on the main. Still finding the game has a lot to improve on, but that's better than it being an inherently unplayable game.
Posted 23 November 2012 - 06:05 PM
Posted 23 November 2012 - 09:19 PM
Posted 23 November 2012 - 10:28 PM
I found the game to be overhyped but that didn't diminish the game for me. I haven't had hype kill a game for since WAR. I'm in the long haul with GW2. Game has room for improvement, but for no subscription fee there is no better deal imo.
Posted 23 November 2012 - 10:29 PM
Posted 23 November 2012 - 10:49 PM
Posted 23 November 2012 - 11:49 PM
I am now playing Rift again, and while they still stick to quests and gear progression, Rift does things right that GW2 should have done (eg. event notifications in chat and on the map). I prefer the traditional tank/healer in dungeons raids, I enjoy raids because its a bigger team work effort - GW2 dungeons sounded like they would be fun, but I found I hated them, The new rift dungeons so far are more challenging/fun/rewarding that gw2 dungeons - this is personal preference, I just found gw2 dungeons to be a spam fest of deaths, running about and no real structure to be able to enjoy the bosses mechanics, it feels like most of the bosses in gw2 revolve around dodge.
I am still keeping tab on gw2 but only to see if things change for the better, at this moment however I feel while GW2 has potential to become greater, unless they at least take things like map loading screens away and improve farming/money gain, I am not quite keen on returning. I respect their intention of anti farming, but they are just doing a neopets where they are forcing everyone to rely on being a trading post professional in order to make money, I hate that.
Edited by Khaidu, 23 November 2012 - 11:50 PM.
Posted 24 November 2012 - 02:47 AM
Agreed, if it wasn't for my friend I'd quit this game and won't come back, at level 80 it transforms into a massive grind. The new area has nothing interesting to offer besides overpowered mobs that give same drops as the troll in frostgorge.
The fractal dungeon is cool but it's a total grind, when you reach level 10 or at best 11 without agony resistance you're eventually FORCED to grind for the new backpack to keep up and it's not like it costs 5 gold or something, 20 gold is the minimum and if you can't get it in a short time you're basically stuck grinding the low levels.
ANet didn't go like a 50-100 of the Tier 6 materials, nope straight away to 250 and just when you're done you have to keep in mind that you have to grind another 250 globs to infuse it (makes you wonder if they added 1 or 2 tiers there to even begin with) = All to the grind.
They wanted to offer a grind free game to their players and they offered the opposite. Almost every Mystic Forge weapon requires 250 ectos or 250 (insert lodestone type). Making these items as a rare drop from dungeons like GW1 was would have been a better idea.
Also they said they want to improve dungeons. They should start by adding a final chest for Twilight Arbor and Ascalonian Catacombs cause there isn't any. Some players stop doing a specific dungeon when they get the equipment they need cause there's hardly a point to go for anything else.
Also salvaging kits are a total scam, the black lion kit has 50% for rare materials and guess what, you need the gemstore or chests to get one (.aka using your credit card or spend a crap load of ingame gold) or use the lame 25% chance kit. My suggestion: Black Lion 75%, Rare Kit 50% chances or they could convince their thick skulls to make mystic forge recipes more reasonable cause most skins are a total grind.
Technical issues are the biggest downside of this game, they keep adding new stuff but not fix existing problems. The one time event was so unforgettable that they pissed many people off especially those who didn't get the reward. The new dungeon works like story mode and so you can't reconnect. The Windows 32bit with Nvidia cards crash bug has been there since forever and still isn't fixed 3 months now still no fix.
The new area:
All the new area has to offer is the rich orich node and the small ones other than that it's monotonous, crabs crabs crabs. There's like 4 different enemy variations in the whole place, they even added the crab champion to "guard" the rich orich ore which can be bypassed very easily, needless to say that killing it doesn't give god knows what drops.
I remember when sorrow's furnace came out in GW1, new bosses new green weapons to get (which some have unique stats to this day), it was a feature rich content. Compared to this, the new area in GW2 feels so shallow, unexciting, empty and uninspiring.
Current state of the game for me:
1. I feel ANet didn't learn much from the GW1 experience, they're looking a lot like other MMO companies and less like their former selfs.
2. Exploring areas is okish but dungeons lack the fun factor and need a mega update.
3. This fixation with the mystic forge recipes needs to stop, getting most items in the game feels like browsing at a cooking guide and you grind the ingredients aka boring.
4. Changing crafting classes for 40 silver is beyond ridiculous.
5. Skill recharges, oh god have they been playing perfect world? Many skills in this game recharge in forever, most elites are 2 mins in real time seen some of them even 4 mins. Some signets without recharge bonuses are like 2 minutes as well. If this is all a PvP concern then I guess all they have to do is split the skills pvp/pve version GW1 style.
6. Too many servers, this definitely requires some serious thought. From my point of view 52 servers is too much, it provides a lag free environment true but many empty areas at the same time. If the population is tightened up in a smaller hole there'll be more players in that specific area and maybe the game stops feeling so empty that it's like I'm playing skyrim sometimes.
7. Last but not least since most areas are empty and I'm on server A but have a friend on server B we can't play together cause there's no overflow to meet in. Adding a "Go to overflow" button would solve some frustrations.
There's just too much to say, the game needs some serious attention. Progress and improvement seems so shallow. They keep repeating the same mistakes.
Edited by DarkGanni, 24 November 2012 - 02:57 AM.
Posted 24 November 2012 - 03:11 AM
Generally most games in this genre will become grinding and farming after some point. It remains fun if you are doing it to achieve a goal and don't feel like "you'll have to do it" and you do not have a choice.
Problem is the game took a compute U-turn two months into the release and that U-turn looks like completely pre-meditated given the design of their grindcore dungeon design, its environment, mobs etc. That could not not have been done in two months because they had to react based on community feedback. It was clearly pre-planned to skim money from a group of players who like to do mindless repititive stuff and enjoy the feeling of outgearing 99% of the community.
I found their forum mods complete closet Nazis. Pardon my language. But, I played GW1 for 7 years and still play. I did not see this attitude. I found their community coordination to be extraordinary. But, looks like they are under new management and recruited some sore losers to run the show.
I think GW2 right now lacks purpose and does not have the variety it needs to keep people engaged. Lack of creativity? I don't know. ANET had good people in it. But, it looks like NC and Nexon are pulling the strings mostly as grinding is their most original and intelligent content. At least Blizzard made D3 better. I am really sad to confess this but, I am playing D3 lot more than GW2 nowadays. If I wanna grind gear, I'd do it in D3. Its fun and sometimes, rewarding.
Posted 24 November 2012 - 06:51 AM
Honestly , i understand why we keep having to recruit more and more members to repopulate the guild.
Posted 24 November 2012 - 08:11 AM
It's pure magic.
A.Net decides to cater to the grinders and manages to piss off every person that hates grind in the process. And then the grinders complete the grind and realize that the game really doesn't cater that well to them either. And they get pissed off also.
So, not only is the game now worse off than it was at the start because it completely lost its direction, everyone is pissed off about it.
Edited by Protoss, 24 November 2012 - 09:50 AM.
Posted 24 November 2012 - 10:12 AM
Posted 24 November 2012 - 10:26 AM
Because some people understand that a MMO with no gold sinks will have a huuuuge inflation.
It's basic economics really..
And would you find a MMO casual when lots of weapons cost millions of gold?
In the MMO you suggest people that join later will have a huge distance to gap simply because they joined later.
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