- Doing stuff together with guildies.
- Solo, but involved in guild chat. (Happens when we get on at very different times and people are already doing stuff.)
- Completely alone, with /map chat off most of the time. (When no guildies are on.)
If you're not in my guild, I'm probably not going to talk to you, and if you're not someone I know in real life, you're not in my guild.
There's nothing ANet can do to change my ways. My refusal to be anyone's online BFF is not a shortcoming of the game. The game is fine with regard to the means of socializing it offers. It's just that players will do what they want to do, and apparently socializing is not a high priority with some. So be it.
This post hits the nail on the head for me. I don't think it's fair to blame the game (this or any other) for people not being particularly social or in some cases overly social to the point where its just plain uncomfortable.
People are the way they are, if they want to talk to you they will, and if not then they won't. Our guild chat isn't particularly active, but many of us are on comms so we chat there. But nobody flat out ignores you if you ask a question in guild chat. Some people just aren't social (in game chat that is), and probably were so before the game. Blaming game design because you don't get a reply in map chat just doesn't seem, fair.
If someone asks a question in map chat which I can answer, then I usually will, but that's got nothing to do with game design, it's all to do with the kind of person I am. I dont mind answering questions about gear/spec/quest etc if someone pm's me, again, this is to do with my personality and not the game.