Jump to content

  • Curse Sites
Help
* * * - - 25 votes

Social Failure?


  • Please log in to reply
529 replies to this topic

#421 Archduke

Archduke

    Seraph Guardian

  • Members
  • 1678 posts
  • Location:Utah
  • Guild Tag:[Doh]
  • Server:Isle of Janthir

Posted 06 January 2013 - 05:40 AM

You are not alone. I have noticed this and it kinda pisses me off. I remember distinctly asking questions when the game first came out and I would get up to five responses in world chat and in PM's. :cool:  It's not that way anymore. I feel like I'm talking to a wall. It doesn't matter if I'm facing the persons avatar or yelling in world chat. Nobody cares to respond or keep a conversation going. I actually thought ArenaNet had silenced my account for some reason (like a warning) But I knew that wasn't the case because I hadn't done anything and my account is in good standing according to my login page via the official GW2 website.

I always found talking to strangers to be fascinating, lol, and I could do it in a safe enviornment on GW, in GW2 it's like pulling teeth. I seriously feel like I'm going out of my way to talk to others. It's crazy weird. GW it always flowed naturally. And because of all this, it gives GW2 a "me me me" selfish feel where nobody really cares about those around them, they're just people that happen to be there.

So whats going on people? What's up.

Although I do agree that people are helpful, they know when to rez you, and seem to recognize that you may need help with this certain Veteran or SP. So at least that kinda punches the selfish feeling the game may have in the face with teamwork.

Edited by Archduke, 06 January 2013 - 05:47 AM.


#422 leongrado

leongrado

    Sylvari Specialist

  • Members
  • 572 posts

Posted 06 January 2013 - 06:29 AM

View PostlittleXuro, on 29 September 2012 - 10:57 AM, said:

snip

I understand your pain. Trying to get map completion is so lonely sometimes. I say if you're not enjoying yourself then you should try another game or maybe trying to socialize more in real life. I find that any game that doesn't have voice communication is pretty much devoid of socializing when you're actually playing (killing stuff, exploring). I find that shooters often have built in voice communication and some games are extremely lively in that department. I play Counter Strike source zombie mod and the people there do not stop talking and they always talk about the most hilarious random things(up to 60 people per server and almost always full). It's great really. After a while, you keep going to the same server and you know everybody there. I love it!

Edited by leongrado, 06 January 2013 - 06:30 AM.


#423 Lucas Ashrock

Lucas Ashrock

    Sylvari Specialist

  • Banned
  • 1000 posts
  • Location:Asia, always around

Posted 06 January 2013 - 07:55 AM

Well, yesterday i accidentally (Posted Image) logged to check if my loner guild with just me as member and owner completed the guild stash and move some stuff. I'm notoriously talkative on LA map of my server, trying to throw a topic. Legendary on sale cutted down didn't work, map silent. Maybe is a ghost town i tought, nah, i saw players running around. Oke, i try again. The topic of banned peeps for snowflake. Couple answers, one guy misunderstood there was a new exploit. Then silence. A couple LFM fractal lv6 and 9 popped a second.
Then suddendly something fun happened. A guy poofed in front of me dead, with an explosion. (i guess was someone dead who left his fractal group, who knows). I made some jokes about not needing to die when he saw me and my armor, i'm a nice guy, luckly he was in the mood to type a lol. Then ,i used the subject of his bugged eternity, when he rezzed was sunrise for a few sconds, as much it was nighttime. We start to talk about that bug and some others of that weapon, then he started to show me some more weapons, and i moved the topic about be a collector of special weapons and how much i respect this kind of players who play with dedication after something like i did with my arah armor fullset ( he showed me some more rare ones from festivities and some others hard to get). This topic woke up some local interests (we was talking on say), a girl approached with his thief medium full arah armor, so rare on a charr female, showing his rare collection and about how much she loved to collect stuff. Then she moved the topic talking about Anon and some recent events. The sunrise guys was joking about he was needing karma, other people joined the chat and then when talking about other mmos with old good memories, an other joined. Then someone looking the sunrise guy, reading we was talking about collect things, showed his char with every fractal weapon he was able to wear, he had all of them.

Tl tl , if your attitude is nice and you want to talk, sometimes, you can have a nice chat with random peeps. After all i was logging off, i ended up chitchatting for 1 hour near the mystic forge,see? :)

Edited by Lucas Ashrock, 06 January 2013 - 07:58 AM.


#424 Plasticblanket

Plasticblanket

    Asuran Acolyte

  • Members
  • 103 posts

Posted 06 January 2013 - 06:12 PM

Yes, this game was a over hyped failure, but on the bright side! Poor WoW players now have a game they can play which is similar to WoW.

#425 Humanmind

Humanmind

    Pale Tree Seedling

  • New Members
  • 7 posts

Posted 07 January 2013 - 03:41 PM

All my guild (full of players playing together for long time) stop playing the game because fail of the endgame so it's a social failure no fun..

Fractals: Boring,Boring
Legendary weapons: I m not a bot sorry Anet it's not fun.
WvW:Lag,clipping,free servers tranfert kill that mode
SPvP:No interest.

Guildies stop playing,survivors goes to another guild and so kill the first guild........(multi guild bad idea players easy leave)

I expect a huge revision of the end game of GW2

#426 ChrisReitz

ChrisReitz

    Pale Tree Seedling

  • Members
  • 10 posts

Posted 07 January 2013 - 03:57 PM

Why post in a thread that is close to 5 months old... You all that want to chat maybe should go into a chatroom somewhere. when you want to play then come to guild wars 2... Not everyone is friendly and wants to talk to you.. They probably wish you would shut up....

#427 Lucas Ashrock

Lucas Ashrock

    Sylvari Specialist

  • Banned
  • 1000 posts
  • Location:Asia, always around

Posted 07 January 2013 - 04:19 PM

View PostChrisReitz, on 07 January 2013 - 03:57 PM, said:

They probably wish you would shut up....
Such a sad idea you have of a mmo of alive humans playing around you.. :mellow: Sadly, so realistic picture of gw2..

Edited by Lucas Ashrock, 07 January 2013 - 04:19 PM.


#428 MazingerZ

MazingerZ

    Sylvari Specialist

  • Members
  • 775 posts
  • Profession:Thief
  • Guild Tag:[XIII]
  • Server:Tarnished Coast

Posted 07 January 2013 - 10:02 PM

Caught a cold before the new year.  Haven't really played since then.  Cannot be arsed enough.  I'm going to try and ease back into it, but damn, I've got so many other things taking my interest.

Finally getting around to reading the new Dresden book.  Discovered Ultimate Spider-Man on Netflix.  Feel back into text-based RPing while convalescing...

Cannot be arsed, I make friends easier in a text-based game than I do this thing.

#429 DuskWolf

DuskWolf

    Seraph Guardian

  • Banned
  • 1876 posts

Posted 07 January 2013 - 11:03 PM

View PostMazingerZ, on 07 January 2013 - 10:02 PM, said:

Cannot be arsed, I make friends easier in a text-based game than I do this thing.
Man, I miss MUDs. Ultima Online was good for roleplay, too, back in the day. I'm almost tempted to poke my nose around some graphical MUDs, again, really. The art of roleplaying seems lost on most MMOs, these days. And that's a pity.

View PostChrisReitz, on 07 January 2013 - 03:57 PM, said:

Not everyone is friendly and wants to talk to you.. They probably wish you would shut up....
I gave you a like because this proves my point. GW2, WoW, and games of that ilk seem to be Massively Singleplayer Hermit Simulators, and nothing more. I mean, good grief, as of now - furries have more social skills than the average MMO goer (which is most of them). No, you don't have to be friendly, but there's something to be said for common decency. If someone says hi, you could say hi back, and if someone is downed, you could get them back on their feet.

I was really hoping that GW2 would be a very social game, I poured a lot of hope into that, but it's as antisocial as the worst MMOs out there. I really miss games like Uru: Ages Beyond Myst, and Ultima Online, where people sometimes talked, not all of the time, but sometimes there were words. I fear that English is going to become very 1984'd anyway due to text-speak and the desire to not speak at all, eventually our eloquence will be traded in for convenience and the desire to not interact.

Edited by DuskWolf, 07 January 2013 - 11:04 PM.


#430 DuskWolf

DuskWolf

    Seraph Guardian

  • Banned
  • 1876 posts

Posted 07 January 2013 - 11:08 PM

View Postleongrado, on 06 January 2013 - 06:29 AM, said:

I find that any game that doesn't have voice communication is pretty much devoid of socializing [...]
The entire history of MUDs -- including a number of graphical MUDs (even going so far as Ultima Online) -- disagrees. There's plenty of evidence out there that a game can be social, it's just the kind of playerbase you want to engender. Gated content and levelling kill socialising, because it keeps people grinding in a set area rather than letting them spread out and encounter strangers here and there. The proof of the pudding, with this, is pretty much WoW vs. Ultima Online.

#431 BuddhaKeks

BuddhaKeks

    Sylvari Specialist

  • Members
  • 777 posts
  • Guild Tag:[GiGa]
  • Server:Abaddon’s Mouth

Posted 07 January 2013 - 11:15 PM

View PostDuskWolf, on 07 January 2013 - 11:03 PM, said:

I gave you a like because this proves my point. GW2, WoW, and games of that ilk seem to be Massively Singleplayer Hermit Simulators, and nothing more. I mean, good grief, as of now - furries have more social skills than the average MMO goer (which is most of them). No, you don't have to be friendly, but there's something to be said for common decency. If someone says hi, you could say hi back, and if someone is downed, you could get them back on their feet.

I was really hoping that GW2 would be a very social game, I poured a lot of hope into that, but it's as antisocial as the worst MMOs out there. I really miss games like Uru: Ages Beyond Myst, and Ultima Online, where people sometimes talked, not all of the time, but sometimes there were words. I fear that English is going to become very 1984'd anyway due to text-speak and the desire to not speak at all, eventually our eloquence will be traded in for convenience and the desire to not interact.

Even if I repeat myself here, what servers are you on?! oO When I'm downed, no matter where, I'm always rezzed, even mid-fight. If I say "Hi" other people they say "Hi" back. Even better, I don't have to be the one starting it, I'm often greeted first. People never shooed me away from the places they were farming, why would they with the shared loot? I did jumping puzzles with strangers, who would offer to get their mesmer, for the portals, if we couldn't do it without it.
Heck I even saw role-players doing their thing, with no one interrupting them. I'm starting to think that those people with "social problems" should maybe either change their server, look for a friendly guild or maybe change their attitude?

#432 Doctor Overlord

Doctor Overlord

    If you hate MMOs....

  • Curse Premium
  • Curse Premium
  • 5086 posts
  • Location:Austin, TX
  • Guild Tag:[MOA]
  • Server:Sanctum of Rall

Posted 07 January 2013 - 11:27 PM

I suppose everyone's gameplay experience will vary but I've had more positive interaction with other players in GW2 than any forced-group mechanic MMO. Here are just some instances that I can remember off the top of my head.  
  • Tagging along with a guild I did not know who decided to do the Flame Temple Tombs in Diessa Plateau.   It was great fun chatting about how to solve the underwater puzzles while moving through the mini-dungeon.
  • Reviving two players who fell to their deaths after completing a vista puzzle in Ebonhawke and after laughingly asking what happened, having the same people kindly show me how to do the puzzle.
  • Quickly getting help from local chat to solve the vista point where you need to be launched in the cattlepult.
  • Joining a PUG for FotM when it first came out and having a blast with a bunch of strangers.
  • Teaming up with an asura thief in WvW to harrass some enemies trying to guard the back gate of a keep.   When I had to log out, there were no recriminations, just a friendly goodbye.
  • And I've often seen people announce on Map chat when a zone boss is up.
Sure there have been times when another player may run by rather than reviving me and there are the inevitable trolls who show up on General chat but overall I've found GW2 more socially enjoyable than any MMO I've played.

Edited by Doctor Overlord, 07 January 2013 - 11:29 PM.


#433 Keepy

Keepy

    Vanguard Scout

  • Members
  • 191 posts
  • Location:US
  • Server:Sanctum of Rall

Posted 07 January 2013 - 11:31 PM

In every game i play i see some people around that i know (at least i think it should be like that in LA not overflow) but no the people is there is totally new everyday. im trying to adjust too, cause maybe they are in the alts etc etc.

#434 Swarfega

Swarfega

    Fahrar Cub

  • Members
  • 50 posts

Posted 07 January 2013 - 11:35 PM

Agree completely with the OP.  

I said that they should add a 2% XP buff per person for parties who are in the same radius.  This means a party of 5 who are in the same vacinity (not map) will get a 2% XP bonus, a bonus for completing events not just kills.  The XP earned from kills is poor which is by design which is fine but I hate the fact they put a +10XP on kills buff on food, that's a piss take.

Edited by Swarfega, 07 January 2013 - 11:35 PM.


#435 JHCinSC

JHCinSC

    Fahrar Cub

  • Members
  • 35 posts

Posted 07 January 2013 - 11:57 PM

The game is designed not to communicate in.  In GW1 you could move with the mouse alone and type with the other hand.  Here if you have chat open you get wasd in chat.  If you are in a group and stop to chat you get left behind.  There is no real benefit to being in a party as there is no voice communication in the game  (my friends and I use Raidcall or Vent).  I don't even notice my chat pane anymore and usually have it minimized.

#436 Rumstein

Rumstein

    Asuran Acolyte

  • Members
  • 80 posts

Posted 08 January 2013 - 12:58 AM

I don't see the antisocial aspect.

I run around a zone (any zone) and people are chatting, helping out, and running dynamic events.
I started a chain with some friends that was completely deserted, a random wanders in and decides to join us, it was fun! (He's now in our guild).

Wvw requires groups to work/Zerg together, as do many dynamic events. Have to tried running the dragons? I always find chat there.

Maybe the problem is less the game being antisocial, and more the kind of people you see. I mean, if you are after the kind of social where everyone talks in map chat, about random crap, all the time, maybe you should head to a bar.

Btw at latest poster: if you hold left and right mouse button down, you can run without the keyboard.

#437 Sheepski

Sheepski

    Seraph Guardian

  • Moderators
  • 1177 posts
  • Location:Manchester
  • Server:Gandara

Posted 08 January 2013 - 01:15 AM

View PostSwarfega, on 07 January 2013 - 11:35 PM, said:

Agree completely with the OP.  

I said that they should add a 2% XP buff per person for parties who are in the same radius.  This means a party of 5 who are in the same vacinity (not map) will get a 2% XP bonus, a bonus for completing events not just kills.  The XP earned from kills is poor which is by design which is fine but I hate the fact they put a +10XP on kills buff on food, that's a piss take.

Hmm so let's charge single people in bars 2% more for their drinks too?

Just because someone's on an MMO doesn't mean they're outgoing and social. Usually MMO's will attract the opposite end of the spectrum; hence a lot of the 'problems' raised in this thread.

But trying to force people to talk to each other with in game mechanics? wow...

Unless of course you were being sarcastic; then I take my sarcasm back :P

When I can manage being social, I talk to people and usually get answers back and a decent experience.

Edited by Sheepski, 08 January 2013 - 01:17 AM.

Question, feedback or issue? Pm me!


#438 Trei

Trei

    Golem Rider

  • Members
  • 2687 posts
  • Server:Jade Quarry

Posted 08 January 2013 - 01:55 AM

View PostDuskWolf, on 07 January 2013 - 11:03 PM, said:

.....
I was really hoping that GW2 would be a very social game, I poured a lot of hope into that, but it's as antisocial as the worst MMOs out there. I really miss games like Uru: Ages Beyond Myst, and Ultima Online, where people sometimes talked, not all of the time, but sometimes there were words. I fear that English is going to become very 1984'd anyway due to text-speak and the desire to not speak at all, eventually our eloquence will be traded in for convenience and the desire to not interact.
Did Age Beyond Myst and UO force people to chat?

What has people not talking to you has to do with the game exactly?

Or is there something in gw2 that is forcing players to not want to talk to you?

Edited by Trei, 08 January 2013 - 01:59 AM.


#439 Shamadamun

Shamadamun

    Seraph Guardian

  • Members
  • 1353 posts
  • Guild Tag:[VV]
  • Server:Stormbluff Isle

Posted 08 January 2013 - 02:11 AM

Silly people, get out there and be social!

Edited by Shamadamun, 08 January 2013 - 02:11 AM.


#440 Strawberry Nubcake

Strawberry Nubcake

    Sylvari Specialist

  • Members
  • 601 posts
  • Location:On a boat!
  • Profession:Elementalist
  • Guild Tag:[ssss]
  • Server:Yak’s Bend

Posted 08 January 2013 - 02:29 AM

View PostDuskWolf, on 07 January 2013 - 11:03 PM, said:

I fear that English is going to become very 1984'd anyway due to text-speak and the desire to not speak at all, eventually our eloquence will be traded in for convenience and the desire to not interact.
This is actually part of the reason I don't enjoy talking to people in games.

Want to talk to me?  Don't act like your RPing a retarded chimp.  I'm fine with LOL, BRB, LFG, etc or abbreviating location names, but why the hell does it seem like people have something against vowels lately?  Am I the only one noticing this when reading in-game chat?  It's like removing all the vowels to make a word shorter is the hot new thing or something.

I'm not very social to begin with and being surrounded by people that think "typin lik dis iz awsum" doesn't make me want to be.  Maybe this is just another sign that I'm getting old.  :P

Edited by Strawberry Nubcake, 08 January 2013 - 02:30 AM.


#441 whodini

whodini

    Asuran Acolyte

  • Members
  • 60 posts

Posted 08 January 2013 - 02:49 AM

View PostChrisReitz, on 07 January 2013 - 03:57 PM, said:

Why post in a thread that is close to 5 months old... You all that want to chat maybe should go into a chatroom somewhere. when you want to play then come to guild wars 2... Not everyone is friendly and wants to talk to you.. They probably wish you would shut up....
agree. Occasionally I like to strike a rl conversation but don't look for it. If I'm chatting its mostly about the game.  Striking up real conversations are for. Its real face to face reactions with pol that work better for me. There is a free virtual chat called imvu for ppl who like that stuff. . I dont. Personally

#442 BuddhaKeks

BuddhaKeks

    Sylvari Specialist

  • Members
  • 777 posts
  • Guild Tag:[GiGa]
  • Server:Abaddon’s Mouth

Posted 08 January 2013 - 04:26 PM

View PostStrawberry Nubcake, on 08 January 2013 - 02:29 AM, said:

This is actually part of the reason I don't enjoy talking to people in games.

Want to talk to me?  Don't act like your RPing a retarded chimp.  I'm fine with LOL, BRB, LFG, etc or abbreviating location names, but why the hell does it seem like people have something against vowels lately?  Am I the only one noticing this when reading in-game chat?  It's like removing all the vowels to make a word shorter is the hot new thing or something.

I'm not very social to begin with and being surrounded by people that think "typin lik dis iz awsum" doesn't make me want to be.  Maybe this is just another sign that I'm getting old.  :P

Whenever I'm writing something in english, I'm crazy afraid that I make grammar mistakes, and I try my very best to not make them. It really baffles that some people write like this on purpose. Do they want to be not understood? :o
I mean, I'm not against using variations, while speaking, I'm avid dialect speaker, however I do it, when I'm among people who I know, will understand me. Speaking or writing in an understandable way, is something that you should do out of respect of your conversational partner/reader, imo. But a lack of respect seems to be common nowadays, not only among the younger generation, but older people as well.

#443 astromarmot

astromarmot

    Vanguard Scout

  • Members
  • 265 posts
  • Location:Central Gulf Coast of Florida
  • Guild Tag:[CoS]
  • Server:Yak’s Bend

Posted 08 January 2013 - 04:37 PM

View PostStrawberry Nubcake, on 08 January 2013 - 02:29 AM, said:

This is actually part of the reason I don't enjoy talking to people in games.

Want to talk to me?  Don't act like your RPing a retarded chimp.  I'm fine with LOL, BRB, LFG, etc or abbreviating location names, but why the hell does it seem like people have something against vowels lately?  Am I the only one noticing this when reading in-game chat?  It's like removing all the vowels to make a word shorter is the hot new thing or something.

I'm not very social to begin with and being surrounded by people that think "typin lik dis iz awsum" doesn't make me want to be.  Maybe this is just another sign that I'm getting old.  :P

Thankfully, I don't know many people who are developmentally over the age of 14 that type like that with any frequency...

#444 Lady Rhonwyn

Lady Rhonwyn

    Sylvari Specialist

  • Members
  • 963 posts
  • Guild Tag:[GWO]

Posted 09 January 2013 - 08:24 AM

View PostLucas Ashrock, on 06 January 2013 - 07:55 AM, said:

Tl tl , if your attitude is nice and you want to talk, sometimes, you can have a nice chat with random peeps. After all i was logging off, i ended up chitchatting for 1 hour near the mystic forge,see? :)

I won't easily start a conversation myself, but I'll probably respond when somebody says something in map chat.  Not always, sometimes I simply don't want to socialize, and the game allows me to do that too.  But I love when there's some conversation going on in map chat.

View PostStrawberry Nubcake, on 08 January 2013 - 02:29 AM, said:

This is actually part of the reason I don't enjoy talking to people in games.

Want to talk to me?  Don't act like your RPing a retarded chimp.  I'm fine with LOL, BRB, LFG, etc or abbreviating location names, but why the hell does it seem like people have something against vowels lately?  Am I the only one noticing this when reading in-game chat?  It's like removing all the vowels to make a word shorter is the hot new thing or something.

I'm not very social to begin with and being surrounded by people that think "typin lik dis iz awsum" doesn't make me want to be.  Maybe this is just another sign that I'm getting old.  :P

I noticed the same...  And I detest it.  I won't respond if I have to read a line multiple times to even understand what it being said (I had to read that part you wrote three times, and only when I started to read it aloud, did I understand it...)

#445 Age

Age

    Vanguard Scout

  • Members
  • 163 posts

Posted 10 January 2013 - 12:40 AM

I find this as well as i am in guild and no talks or offeres help and in towns I don't hear any chatting going on unlike GW were these is lots of chatting going on.When it comes to Guilds even in my small guild we talked a lot and helped each other out.

#446 Jump_N_Move

Jump_N_Move

    Vanguard Scout

  • Members
  • 158 posts

Posted 10 January 2013 - 11:39 PM

View PostBuddhaKeks, on 08 January 2013 - 04:26 PM, said:

Whenever I'm writing something in english, I'm crazy afraid that I make grammar mistakes, and I try my very best to not make them. It really baffles that some people write like this on purpose. Do they want to be not understood? :o
I mean, I'm not against using variations, while speaking, I'm avid dialect speaker, however I do it, when I'm among people who I know, will understand me. Speaking or writing in an understandable way, is something that you should do out of respect of your conversational partner/reader, imo. But a lack of respect seems to be common nowadays, not only among the younger generation, but older people as well.

I'm that young generation. Respect is Earned Not Inherited/Automatic. Age doesn't mean shit. I know plenty of incompetent adults/older people.

Sometimes short hand is just short hand. Sometimes people are just as^hats. Sometimes they are both. If you can read it though what difference does it make? Its diction meaning is secondary to its message. Part of the beauty of the english language is it's adaptability and freedom for creative/colloquial phrases.

As well in a game, where you have to constantly be on wasd, any extra typing in combat or ven just actively playing,( ie not standing in town staring at the TP) is dangerous/an inconvience,

Get on vent if you really want to chat. Otherwise go find a MUD or stand in town and do nothing constructive. If have time to play the market in a video game, you should do so in real life and not waste your time.

#447 BuddhaKeks

BuddhaKeks

    Sylvari Specialist

  • Members
  • 777 posts
  • Guild Tag:[GiGa]
  • Server:Abaddon’s Mouth

Posted 11 January 2013 - 01:48 AM

View PostJump_N_Move, on 10 January 2013 - 11:39 PM, said:

I'm that young generation. Respect is Earned Not Inherited/Automatic. Age doesn't mean shit. I know plenty of incompetent adults/older people.

Sometimes short hand is just short hand. Sometimes people are just as^hats. Sometimes they are both. If you can read it though what difference does it make? Its diction meaning is secondary to its message. Part of the beauty of the english language is it's adaptability and freedom for creative/colloquial phrases.

As well in a game, where you have to constantly be on wasd, any extra typing in combat or ven just actively playing,( ie not standing in town staring at the TP) is dangerous/an inconvience,

Get on vent if you really want to chat. Otherwise go find a MUD or stand in town and do nothing constructive. If have time to play the market in a video game, you should do so in real life and not waste your time.

I think you quoted the wrong person, I said specifically that this disrespectful behavior (including but not only being typing like this) is common in all age groups. I'm myself a rather young person, just turning 22 in two weeks, so I'm not complaining about those "damn kids", I complain about people who asume it's cool to not type in an understandable manner.
As I also said in my initial post, I am an avid dialect speaker. To quote wikipedia a dialect is "[...] variety of a language that is a characteristic of a particular group of the language's speakers." So yes, I have nothing against changing a language to something else, in fact it's a natural progression, but I'm not asuming that everyone will understand me, if I speak or write in such a changed form. Communication is to a great deal about making yourself understandable to someone else. If you deliberately make your own text harder to read because you think it's cool or because you are lazy then yes, this is disrespectful.

Also yes, chatting in combat is dangerous, but when you are running around in the open world you are not always in combat, so it's impossible. That said, I died due to using the chat, but so what? I only go into downed mode, I can rezz myself or someone else can. And if I still die, I pay a few coins, nothing dramatic. Sh*t happens.

#448 I'm Squirrel

I'm Squirrel

    Seraph Guardian

  • Members
  • 1015 posts
  • Location:Canada
  • Guild Tag:[DPS]

Posted 16 January 2013 - 02:38 AM

bump.

i'm sitting with a group of at least 40 people silently waiting for the Shatterer, trying to make conversation.

"Anybody seen the hobbit?"

Out of the 40 people nobody utters a single word. this community is the worst community ever, i'd rather have the competitive community who b*tches at each other all day than this boring bunch of people no different from NPC's.

/endrant

#449 Majic

Majic

    Sylvari Specialist

  • Members
  • 506 posts
  • Location:The Guilded Cage
  • Guild Tag:[Myst]
  • Server:Darkhaven

Posted 16 January 2013 - 10:24 AM

Maybe none of them saw the hobbit.

In fact, I don't think there are any hobbits in this game.

Might explain it. :lol:

#450 Arquenya

Arquenya

    Seraph Guardian

  • Members
  • 1187 posts
  • Location:Netherlands
  • Guild Tag:[DVDF]
  • Server:Gandara

Posted 16 January 2013 - 10:33 AM

View PostTrei, on 08 January 2013 - 01:55 AM, said:

Did Age Beyond Myst and UO force people to chat?
What has people not talking to you has to do with the game exactly?

Or is there something in gw2 that is forcing players to not want to talk to you?
I think that if the game is designed in such a way that people have to cooperate and decide tactics because just rushing in and everyone doing their thing doesn't work, they are more or less forced to engage in conversations.

If a game isn't designed that way, people don't have to say anything.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users