Social Failure?
#511
Posted 27 January 2013 - 03:27 AM
#512
Posted 27 January 2013 - 04:23 AM
But it doesn't need to be that way. The fact of the matter is is that I remember many really social online experiences from the '90s and early '00s. And I'm not just saying that because my memories of those times are fond and I am passionate about them. See, start off with Ultima Online, before the quest grind really began. In that game, people helped each other. I remember that that was a game where, if you died and lost your stuff in a dungeon, you could ask someone better equipped to go and get them for you; and they would. You could have these lovely conversations with people when mining, too.
Then there was Furcadia, which was pretty much just a graphical MUD, the people there were lovely as well. Into the early '00s, we had Uru: Ages Beyond Myst, which was a game centred around exploration and puzzles. Another game where the people were wonderful, where you could just stop and chat about things. Often you'd meet up with someone in the city of D'ni then rush around poking stuff with them, those were fun times. And times like those have rarely been recaptured. I was hoping that GW2 would be a social MMO, but it's no more so than WoW. A lot of that is due to similarity in design, I guess.
But back in the '90s and early '00s, playing an MMO didn't make you a social leper. Especially not something like Uru: Ages Beyond Myst, which attracted a very casual and unusual audience (most of whom weren't gamers). I'm just wondering what those games did so right that games like WoW, Rift, GW2, and so on are doing wrong. Even TERA, as much as I like it, is a very solitary experience unless you bring friends along. And nothing really has that feel to it that those games did back then. I think there's no desire to market anything like that any more, and no one left to remember how great they were.
Still, I can't help but long for it. MMO player and antisocial jerk didn't used to be synonymous.
#513
Posted 27 January 2013 - 05:07 AM
#514
Posted 27 January 2013 - 06:02 AM
raspberry jam, on 24 January 2013 - 12:26 PM, said:
I always figured that those people were lonely sad people that did it because they wanted to be in a bar but didn't have anyone there to talk to.
You figured wrong then.
I often go to the bar and have a nice cappuccino with a hot chocolate croissant, smoke a cig, play a bit with machines, read the newspaper and come home.
Sometimes I even stay there longer to read a book or something.
This doesn't make me some psycho criminal terrorist invader *insert more random Foxnews propaganda keywords*.
Sometimes people want to relax.
Relaxing doesn't involve someone bothering you with their bullshit, and it can be done in public too - parks, bars, arcades, libraries etc are all places where people can relax alone while other people is also there to relax or socialize with each other if they so want.
They keyword is "if they so want".
Sometimes I want to play GW2 with friends for hours, other times I just want to gank people in PvP alone.
Sometimes I play dungeons with friends, others I craft my stuff etc alone.
Because sometimes, socializing involves some kind of unrelaxing stuff such as following or giving orders, following/lead others to places, keeping the pace of others, etc.
And when one is not in the mood for being in a group he can tag along others while still following his own rules and needs.
This is one of the greatest things in GW2.
#515
Posted 27 January 2013 - 07:26 PM
You can't honestly look at what UO was and say that it was a source of social phobia. The problem here though is that there is social phobia, people just don't enjoy having other people around, despite all of the changes. There's just nothing done to bring them out of the WoW mindset, and that is a mindset of social lepers. It's a mindset that ArenaNet quite wilfully seems to want to propagate. So unless you're going in with friends, or you're adamant about soloing, then you're going to be exposing yourself to a very toxic environment. And there's that whole 30-80 gap thing where you'll barely meet anyone.
To be honest, it's just things I hope future MMO developers take to heart. More like UO, less like WoW.
#516
Posted 28 January 2013 - 02:34 AM
DuskWolf, on 27 January 2013 - 07:26 PM, said:
You can't honestly look at what UO was and say that it was a source of social phobia. The problem here though is that there is social phobia, people just don't enjoy having other people around, despite all of the changes. There's just nothing done to bring them out of the WoW mindset, and that is a mindset of social lepers. It's a mindset that ArenaNet quite wilfully seems to want to propagate. So unless you're going in with friends, or you're adamant about soloing, then you're going to be exposing yourself to a very toxic environment. And there's that whole 30-80 gap thing where you'll barely meet anyone.
To be honest, it's just things I hope future MMO developers take to heart. More like UO, less like WoW.
Red I agree with you but Dusk nailed it.
I really want to just solo some times but there is no incentive to really go out of your way to gather/group up.
I'm running swtor now. Many times I would just want to solo and run my class quests and stuff.
But there is always someone in global LFG for heroics/class quests/World Boss/help required for certain objectives(datacrons, quest help/random jedi ganks).
I do see *es at times but at least they exist. GW2's only social hub seems to be WvW lol. And that people telling others to zone out to let others in or to hit certain objectives. That's fine, its the environment of WvW, which doesn't really exist( in a varied large sample ) in the rest of the zones.
#517
Posted 28 January 2013 - 09:47 AM
DuskWolf, on 27 January 2013 - 07:26 PM, said:
You can't honestly look at what UO was and say that it was a source of social phobia. The problem here though is that there is social phobia, people just don't enjoy having other people around, despite all of the changes. There's just nothing done to bring them out of the WoW mindset, and that is a mindset of social lepers. It's a mindset that ArenaNet quite wilfully seems to want to propagate. So unless you're going in with friends, or you're adamant about soloing, then you're going to be exposing yourself to a very toxic environment. And there's that whole 30-80 gap thing where you'll barely meet anyone.
To be honest, it's just things I hope future MMO developers take to heart. More like UO, less like WoW.
Tell me which server you're on, so I can avoid it like the plague
I am with you though on the mid-level "deserts" though. Those areas are indeed very quiet, and one will rarely encounter others there to play the group events with. I think this is very much due to two things: 1) The zone being unremarkable or relatively unrewarding and 2) The zone being too out of the way. I will often port to a newbie zone if I want to complete my daily as they're very accessible - not to mention they're the easiest and hence fastest way to do so. I think that most players think in this way, and that's why they're always packed (excluding the obvious alts and new players)
I hope that ANet will breathe some new life in the zones. They said they are going to be adding new events and making champions and group events more rewarding so hopefully things will improve sooner or later
Edited by Heart Collector, 28 January 2013 - 09:48 AM.
#518
Posted 28 January 2013 - 10:37 AM
raspberry jam, on 24 January 2013 - 03:58 PM, said:
Or to watch people... Not everybody wants to chat, and not everybody who doesn't want to chat wants to be alone.
raspberry jam, on 25 January 2013 - 09:15 AM, said:
What's the difference? (and this is a serious question, in Dutch those are two words for the same thing).
Heart Collector, on 28 January 2013 - 09:47 AM, said:
This would help a lot yes. Now most mid-level areas are quiet, not because people don't want to chat, but simply because they're not there...
#519
Posted 28 January 2013 - 11:20 PM
But yeah, it's Barrens Chat 2.0 out there at the moment, so even when people are talking, they're often saying not particularly nice things.
#520
Posted 29 January 2013 - 12:06 AM
#521
Posted 29 January 2013 - 02:37 AM
astromarmot, on 29 January 2013 - 12:06 AM, said:
#522
Posted 29 January 2013 - 11:20 PM
DuskWolf, on 04 January 2013 - 12:15 AM, said:
I was expecting someone to flame me, since my post is almost 3-4 months old, but that was a good read and I agree with pretty much all of it, except the Mass Effect 3 part, but I can relate if I use TF2. I've had more MMO experience ( chat-wise ) in TF2 or CS:GO than my whole playtime in GW2 and I did try a bit.
#523
Posted 30 January 2013 - 08:39 AM
Lady Rhonwyn, on 28 January 2013 - 10:37 AM, said:
Red_Falcon, on 27 January 2013 - 06:02 AM, said:
You figured wrong then.
I often go to the bar and have a nice cappuccino with a hot chocolate croissant, smoke a cig, play a bit with machines, read the newspaper and come home.
Sometimes I even stay there longer to read a book or something.
This doesn't make me some psycho criminal terrorist invader *insert more random Foxnews propaganda keywords*.
Honest question.
#524
Posted 30 January 2013 - 09:08 AM
#525
Posted 30 January 2013 - 05:21 PM
raspberry jam, on 30 January 2013 - 08:39 AM, said:
Honest question.
I tend to read different genres depending on the mood I'm in, lately I'm into reading Fantasy (The Way of the King, Song of Ice and Fire) but december I was reading Philosophy, November I was into Medicine.
These are my main genres, along with politics (this to a lesser extent tho, I'm starting to lose all hope again and believe that a flawed system simply works better for flawed beings like us).
#526
Posted 30 January 2013 - 05:25 PM
Back in topic, my last log just confirmed me JQ (the only little moment wasn't mute lol) is populated of quite a lot of personality disorder players. I'm serious.
Edited by Lucas Ashrock, 30 January 2013 - 05:27 PM.
#527
Posted 31 January 2013 - 12:00 PM
Red_Falcon, on 30 January 2013 - 05:21 PM, said:
These are my main genres, along with politics (this to a lesser extent tho, I'm starting to lose all hope again and believe that a flawed system simply works better for flawed beings like us).
See it this way: elections isn't a way to find the best possible leader. Because no matter who gets elected, there is probably many who didn't even run for president/prime minister/whatever but who would be better leaders of the nation. Instead, it is a way to get rid of bad leaders.
A democratic society is really just a dictatorship with periodic, formalized revolutions every few years.
#528
Posted 31 January 2013 - 12:04 PM
raspberry jam, on 31 January 2013 - 12:00 PM, said:
See it this way: elections isn't a way to find the best possible leader. Because no matter who gets elected, there is probably many who didn't even run for president/prime minister/whatever but who would be better leaders of the nation. Instead, it is a way to get rid of bad leaders.
A democratic society is really just a dictatorship with periodic, formalized revolutions every few years.
Every few years may be quite the understatement in the current era...
#529
Posted 31 January 2013 - 02:56 PM
raspberry jam, on 31 January 2013 - 12:00 PM, said:
See it this way: elections isn't a way to find the best possible leader. Because no matter who gets elected, there is probably many who didn't even run for president/prime minister/whatever but who would be better leaders of the nation. Instead, it is a way to get rid of bad leaders.
A democratic society is really just a dictatorship with periodic, formalized revolutions every few years.
Yeah, representative democracy is nothing short of a "choose king A or king B every X years" deal.
Running elections costs millions so to get elected you need some corporations backing you up and you will basically work for them in return.
#530
Posted 11 February 2013 - 06:47 PM
littleXuro, on 29 September 2012 - 10:57 AM, said:
The social aspect. In short, it's a joke in Guild Wars 2.
Every map I enter I always try to start a chat in map chat or with anyone close to me which usually has no response whatsoever as a result. So then I try to join a guild, been in 12 so far, nobody talks even though I try to get any conversation going (sadly most of these guilds advertise themselves as social guilds on this forum too).
I can deal with flawed mechanics which can be tuned but as far as I can tell, this is a flaw in the core of the entire design around Guild Wars 2. Since there is no difference between grouping and non-grouping, people avoid the social aspect entirely appareantly.
I never felt so lonely in a MMORPG. If this is the next generation of MMO's, I will be done with this genre.
Edit, I should note I have been on 4 servers now, all give me the same result.
Bingo, you are exactly right.
This is what a lot of MMOs have failed on, but none so hard as GW2.
GW2 failed because everything is ultra casual and convenient so that you do not need to talk to other players. Oh a DE is going on? no worries, dont ask to group its not needed, just go push buttons and leave when its done.
Everquest had it right, I never had so much social interaction in an MMO then back when Everquest was the go to MMO. Now we have fallen so far as to be GW2, where mechanics are built to avoid socializing. Fail, giant fail.
This new style of MMO needs to die, GW2 was the most extreme case of it to date, and its terrible. Bring back sandbox real MMOs, heres rooting for you Everquest Next.
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