#1
Posted 30 September 2012 - 07:18 AM
Anyways, this isn't meant to be a negative thread, so please don't treat it as so. More so one to reminisce. What do you miss about Guild Wars, the original!
For one, I miss the pre-searing community. Yes, those die hard players that stuck around pre-searing and essentially created their own world. They changed the gaming landscape and forced Areanet's hand on several occasions It was one of the most interesting communities to be a part of in my eyes, and that made it one of the more interesting areas of the game. Not to mention, the reasons why people stuck around... the gorgeous landscape that pre-searing had to offer.
#2
Posted 30 September 2012 - 07:38 AM
#3
Posted 30 September 2012 - 07:41 AM
I bought every chapter and the expansion, but the game was flat for me mostly due to design choices:
-instanced world
-not persistent
-no crafting
-linear mission driven world design (Pre-Sear> Post-Sear > trek to Lion's Arch > and so on)
For every thing I liked about the first game, Guild Wars 2 gives me that and more in a far less shallow world design.
I am looking forward to seeing this game world expand and gain more refinements.
#4
Posted 30 September 2012 - 07:43 AM
#5
Posted 30 September 2012 - 07:43 AM
#6
Posted 30 September 2012 - 08:00 AM
Free quick-travel
Heroes and Henchmen
Dwarves
Edited by NickOfTroy, 30 September 2012 - 08:03 PM.
#7
Posted 30 September 2012 - 08:08 AM
#8
Posted 30 September 2012 - 08:27 AM
I really loved GW1, if you couldn't tell. I miss it alot, but with all games, time kills.
#9
Posted 30 September 2012 - 08:31 AM
PvP
Builds
Armor art
Farming
#10
Posted 30 September 2012 - 08:41 AM
I also miss instant map travel. Waypoint costs at 80 completely changed how I played the game (something the devs said a game shouldn't do - change once you get to max level, but they did it by discouraging waypoint use). It's so nice having the freedom to travel anywhere in GW1 without another thought. I really enjoy free map travel and all the benefits it brings with it (such as looking for groups for something - something you can't easily do in GW2 due to prohibitive travel costs and no dungeon finder). Another thing I really miss about GW1 that was designed a lot better.
Aside from that I'd have to say max stats. I could run whatever build I wanted. My gear perfectly supported my playstyle and was easily affordable with no grind. I supported the decision to make gear more important in GW2 but again they've failed miserably at keeping the same spirit as GW1 when it comes to gear and grinding. I really miss not having hours and hours of grind just to equip myself to play at max level. I played for seven years without worrying about gear grind in GW1, I don't see why it was necessary in GW2.
#11
Posted 30 September 2012 - 08:59 AM
Pre-Searing. I loved pre-searing.
#12
Posted 30 September 2012 - 09:03 AM
GvG
Story
Armor art
Armor stats
Missions
Skills
Groups
Missions
Free teleport
No armor repairs
#13
Posted 30 September 2012 - 09:14 AM
Everything else is better in GW2 or can be changed - but I doubt Anet is going to completely redo the boring campaign.
#14
Posted 30 September 2012 - 09:29 AM
I miss being able to grab heroes and jump into a dungeon when I feel like doing a dungeon. Not when me and 4 other people can somehow maybe possibly some day get our schedules linked up!
I miss a decent reward for beating the end boss. I beat Zhaitan. I got level 15 cloth armour. In GW1, we got unique weapons and a unique vendor for unique armour.
I miss unique music. A lot of the music in the game was copied directly from GW1. Then you have personal story music that you'll never hear again eventually or music that is only played in certain cities. In GW1, when I got to the crystal desert, I stayed there to explore it ALL! I did all the quests there. Crystal Oasis is beautiful.
I miss the little things like fighting your Doppleganger too in order to progress to seek council with a dragon!
Bonus missions. Those added a whole new level to the game. I spent ages getting everything done on normal and hard mode.
There's a lot lacking in this game. I've done everything and moved on. But I know one day it will be much larger and they'll breathe new life into this game.
#15
Posted 30 September 2012 - 09:32 AM
drowfs!!!!!!!!!!!!!!!! should be an race maybe in the future expansion
party's of 8
shiro cause he was the first one that duel weilded a weapon lol
uw, fow, doa might a future add on/expansion for doa
dhuum's soul reaper bone dragon staff, silver eagle armor and eagle creast axe hopefully they will add those as cosmetics in the future
faction i know we have a guild rep system that is taking it's place but i liked the luxon's cause of the jade sea i always wanted to hope in there and take some into the real world and sell it lol and they might add it in the future (the faction part of course lol)
crystal desert cause i like sand in my boots lol again might be a future add in
something i hope they add in the future is a lfg system where everyone can see it no matter what map you in i always wanted that in gw1
and of course dhuum poping out and banning people was epic
#16
Posted 30 September 2012 - 11:11 AM
The simplicity of salvaging.
Mesmers - in their original form
Free map travel
The freedom to set up your skill bar without any dependence on weapons. (But weapon swapping takes alot of that pain away)
Guild announcments appearing in the chat window when made and when logging in.
The GW1 chat system.
#17
Posted 30 September 2012 - 01:52 PM
First, these types of places often had a unique journey associated with getting to them. Sometimes, such as in the case of Marhan's Grotto, this journey was plagued with terrible mind freeze spamming ice imps. By the time you reached the instance, you felt proud to have gotten there (this was before heroes made much of this type of content very easy).
Second, I feel like the fact they were instanced gave them a greater sense of place. It made such locations feel special, and it was not uncommon for people to gather their friends to hang out at these locations simply for ther unique feel.
GW2 has both very cool and very beautiful locations. Many of the old places still exist, but assuming they aren't sunken ruins, I have yet to have the feeling that I would like to come back and spend time at these places.
Also, I REALLY miss profession specific armor. Perhaps it is just too many years of playing GW, but when I see a mesmer I expect it to look like a mesmer, not an ele, or a necro, or some generic caster. I think profession specific armor gave each class a quality that was very unique and easily identifiable. In GW it was clear from a distance which profession someone was, and I do miss that.
#18
Posted 30 September 2012 - 02:02 PM
Dual profession
RA
HA
Hard mode
Groups
#19
Posted 30 September 2012 - 02:04 PM
I hope they add them soon.
#20
Posted 30 September 2012 - 02:11 PM
GvG
UW/FoW
#21
Posted 30 September 2012 - 02:13 PM
Things I don't miss: MONKS yay they are gone. FREE TRAVEL YAY you have to PAY now. RUNNING the CONTENT YAY you have to WORK for your stuff now. NON-LEVEL-RESTRICTIVE gear YAY you have to be a certain LEVEL to equip the high end gear so no more running back to a level 10 arena with max level equipment on.
#22
Posted 30 September 2012 - 02:29 PM
GvG
all the armor possibilities
co-op missions
fow/uw
storyline
#23
Posted 30 September 2012 - 02:31 PM
#24
Posted 30 September 2012 - 02:32 PM
-being able to create a different build without paying to reset traits, and having the amount of skills to make the different builds (on my warrior I had 2 sword/2 axe/2 hammer/at least 2 different tank builds), and the variety of builds there were for some classes (old 600/smite monk team, 55 monk, etc.)
-actual elite areas, not the current dungeon system. I really miss fow/uw/old sorrows furnace/topk. I never really cared for DoA or urgoz/the deep, but they are of the same nature. Orr isn't really cutting it for me, and I can't even find groups for most of the dungeons anyways, so I just level an alt.
-free fast travel, no repair cost, not having to pay for attribute points, etc. one of my major complaints in GW2 is that there are too many gold sinks.
-more linear progression than GW2 has. being able to just chain through missions and be of the correct level from just about every mission (as long as you did the bonus as well) and maybe some side quests along the way. Or being able to actually gain levels in a respectable amount of time just by killing monsters, which is a laughable approach in gw2.
-8 man parties
-the old hex system that necros/mesmers had instead of all degen damage being from conditions
all of that said, things I love in GW2:
-loss of the trinity. really glad I don't have to sit in a group saying "lfg monk"
-loss of shadow form. it broke gw2 pve. for those who remember ursan, I would have preferred ursan, as it allowed everyone to participate instead of just 1 class.
-crafting. no longer do I have to run/fight/get ran to specific vendors to find the armor I want, cause most of the armor I want is through crafting.
-loss of world instancing. although I do admit I did like not having monsters respawn, I enjoy a persistent world more.
and to be honest, despite the variety and amount of bugs, I do enjoy GW2 much more.
#25
Posted 30 September 2012 - 02:40 PM
#26
Posted 30 September 2012 - 03:20 PM
- The sense of progression as you get more skills
- Elite skillhunting
- A bank in every outpost
- Free travel
- Compelling storyline
- In-game cutscenes
- Gear that didn't break down at every death
- Slim and elegant boots
- Teamwork
- My mesmer
- Areas like pre-searing and Crystal Desert
- Explorable areas
- The absense of "Magic Find" gear
#27
Posted 30 September 2012 - 03:31 PM
Protective spirit and Shelter type skills - too many things in the game one-shot us these days...
#28
Posted 30 September 2012 - 03:48 PM
Arquenya, on 30 September 2012 - 03:20 PM, said:
- A bank in every outpost
can't believe I forgot this. I hate having to map to a major city 99% of the time to store some stuff just because there isn't a bank or craft station in almost all areas.
while we're on the subject of the bank, I also miss getting a new bank tab for each character instead of having to buy a new one for 600 gems.
#29
Posted 30 September 2012 - 03:51 PM
EDIT:
Kuldebar, on 30 September 2012 - 07:41 AM, said:
I bought every chapter and the expansion, but the game was flat for me mostly due to design choices:
-instanced world
-not persistent
-no crafting
-linear mission driven world design (Pre-Sear> Post-Sear > trek to Lion's Arch > and so on)
For every thing I liked about the first game, Guild Wars 2 gives me that and more in a far less shallow world design.
I am looking forward to seeing this game world expand and gain more refinements.
Wrong! There was crafting.
Edited by I'm Squirrel, 30 September 2012 - 03:56 PM.
#30
Posted 30 September 2012 - 03:54 PM
Also tagged with one or more of these keywords: guild wars, original
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