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Things you miss about Guild Wars...

guild wars original

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#1 Al Shamari

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Posted 30 September 2012 - 07:18 AM

Again, I never know where to put my threads... so please move this if it's in the wrong spot!

Anyways, this isn't meant to be a negative thread, so please don't treat it as so. More so one to reminisce. What do you miss about Guild Wars, the original!

For one, I miss the pre-searing community. Yes, those die hard players that stuck around pre-searing and essentially created their own world. They changed the gaming landscape and forced Areanet's hand on several occasions  It was one of the most interesting communities to be a part of in my eyes, and that made it one of the more interesting areas of the game. Not to mention, the reasons why people stuck around... the gorgeous landscape that pre-searing had to offer.

#2 Darknicrofia

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Posted 30 September 2012 - 07:38 AM

Monks, GvG, HA

#3 Kuldebar

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Posted 30 September 2012 - 07:41 AM

For myself, I don't miss anything other than the story, I got involved in the story and lore of the original but the game play never drew me in too much.

I bought every chapter and the expansion, but the game was flat for me mostly due to design choices:

-instanced world
-not persistent
-no crafting
-linear mission driven world design (Pre-Sear> Post-Sear > trek to Lion's Arch > and so on)

For every thing I liked about the first game, Guild Wars 2 gives me that and more in a far less shallow world design.


I am looking forward to seeing this game world expand and gain more refinements.

#4 Edge

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Posted 30 September 2012 - 07:43 AM

In the instance at Fort Trinity after defeating Zhaitan I was expecting an exotic armor merchant.

#5 My Sweet Lily

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Posted 30 September 2012 - 07:43 AM

I miss Pre-Searing, GvG, RA, and JQ. Also the fact that you got max weapon for completing a campaign.

#6 NickOfTroy

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Posted 30 September 2012 - 08:00 AM

Pre-searing Ascalon, and the Charr Homelands.
Free quick-travel
Heroes and Henchmen
Dwarves

Edited by NickOfTroy, 30 September 2012 - 08:03 PM.


#7 BreadBuddy

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Posted 30 September 2012 - 08:08 AM

I miss the Kurzick metal thong armor

#8 LIVESTRONGG

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Posted 30 September 2012 - 08:27 AM

The nostalgia. Putting 7 years into a game, ever single memory, the way the game made me feel, how much fun I had. All those thing makes the game x100 better in my eyes. I loved the pvp, HA was unique and fun, regardless of the rank discrimination for the ones that will come along and bash it. Plenty of things to do, UW, FOW, DOA, lots of unique dungeons, vanqing, the many forms of pvp, etc. The fact that you could farm if you desired and get rewarded for it, whether it be minimal, or very profitable. The fun of the holiday events (which I'm sure we'll get it in GW2) and the fun farming the unique drops the bring, and use towards your title, or make alot of gold. Also, the amount of good armor it had, ever profession at atleast 5 top tier armor I liked. Same with weapon skins.

I really loved GW1, if you couldn't tell. I miss it alot, but with all games, time kills.

#9 Electro Mouse

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Posted 30 September 2012 - 08:31 AM

Pre-Searing
PvP
Builds
Armor art
Farming

#10 Shiren

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Posted 30 September 2012 - 08:41 AM

I miss the story. It was worlds better than the crap we are given in GW2. The decision to make it a personal story was the worst decision they ever made. The quantity came at the cost of quality and plot lines are shattered into different paths, causing players higher up the plot chain to have no *ing clue what's going on sometimes because important plot points for a mission a charr is playing in Orr are only explained during a personal story for the sylvari. Personal story was an abysmal failure and the cohesiveness, relevance and epic feel of the GW2 story was far and away greater than the drivel we trudge through in GW2.

I also miss instant map travel. Waypoint costs at 80 completely changed how I played the game (something the devs said a game shouldn't do - change once you get to max level, but they did it by discouraging waypoint use). It's so nice having the freedom to travel anywhere in GW1 without another thought. I really enjoy free map travel and all the benefits it brings with it (such as looking for groups for something - something you can't easily do in GW2 due to prohibitive travel costs and no dungeon finder). Another thing I really miss about GW1 that was designed a lot better.

Aside from that I'd have to say max stats. I could run whatever build I wanted. My gear perfectly supported my playstyle and was easily affordable with no grind. I supported the decision to make gear more important in GW2 but again they've failed miserably at keeping the same spirit as GW1 when it comes to gear and grinding. I really miss not having hours and hours of grind just to equip myself to play at max level. I played for seven years without worrying about gear grind in GW1, I don't see why it was necessary in GW2.

#11 Alyssa

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Posted 30 September 2012 - 08:59 AM

Story, or atleast a story that you don't have to hunt for. Personal story could have used allot more lore/immersion. I really felt the story in GW1.

Pre-Searing. I loved pre-searing. :)

#12 Plasticblanket

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Posted 30 September 2012 - 09:03 AM

HA
GvG
Story
Armor art
Armor stats
Missions
Skills
Groups
Missions
Free teleport
No armor repairs

#13 Sovereign

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Posted 30 September 2012 - 09:14 AM

The story and atmosphere of the story was much better. You never were on your own, at least heroes stood by your side. NPCs/heroes actually helped and made damage/healing, in GW2 they do nothing (srsly Trahearne throws out an animation that one would think is a devastating attack and it does almost no damage at all). In GW you had to overcome large distances in the missions, GW2 missions are in tiny spaces. There is no feeling of a journey whatsoever. :<

Everything else is better in GW2 or can be changed - but I doubt Anet is going to completely redo the boring campaign. :P

#14 Darkobra

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Posted 30 September 2012 - 09:29 AM

I miss being able to freely switch between places and missions. I hate having to pay to get across the world now. Of all the "gold sinks" that you deem necessary, this one is just useless. Add in mini-games that are like gambling. Nine Rings for example from GW1 or pay a silver or so to get into a Dragon Arena with unique rewards.

I miss being able to grab heroes and jump into a dungeon when I feel like doing a dungeon. Not when me and 4 other people can somehow maybe possibly some day get our schedules linked up!

I miss a decent reward for beating the end boss. I beat Zhaitan. I got level 15 cloth armour. In GW1, we got unique weapons and a unique vendor for unique armour.

I miss unique music. A lot of the music in the game was copied directly from GW1. Then you have personal story music that you'll never hear again eventually or music that is only played in certain cities. In GW1, when I got to the crystal desert, I stayed there to explore it ALL! I did all the quests there. Crystal Oasis is beautiful.

I miss the little things like fighting your Doppleganger too in order to progress to seek council with a dragon!

Bonus missions. Those added a whole new level to the game. I spent ages getting everything done on normal and hard mode.

There's a lot lacking in this game. I've done everything and moved on. But I know one day it will be much larger and they'll breathe new life into this game.

#15 vipperstrike

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Posted 30 September 2012 - 09:32 AM

guild halls for merchants chest mingling with guild mates before we do stuff and guild cape's cause it made me felt like superman

drowfs!!!!!!!!!!!!!!!! should be an race maybe in the future expansion

party's of 8

shiro cause he was the first one that duel weilded a weapon lol

uw, fow, doa might a future add on/expansion for doa

dhuum's soul reaper bone dragon staff, silver eagle armor and eagle creast axe hopefully they will add those as cosmetics in the future

faction i know we have a guild rep system that is taking it's place but i liked the luxon's cause of the jade sea i always wanted to hope in there and take some into the real world and sell it lol and they might add it in the future (the faction part of course lol)

crystal desert cause i like sand in my boots lol again might be a future add in

something i hope they add in the future is a lfg system where everyone can see it no matter what map you in i always wanted that in gw1

and of course dhuum poping out and banning people was epic

#16 Celestial_Rabbit

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Posted 30 September 2012 - 11:11 AM

Fissure of Woe

The simplicity of salvaging.

Mesmers - in their original form

Free map travel

The freedom to set up your skill bar without any dependence on weapons. (But weapon swapping takes alot of that pain away)

Guild announcments appearing in the chat window when made and when logging in.

The GW1 chat system.

#17 Erix372

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Posted 30 September 2012 - 01:52 PM

I actually miss some of the instanced areas, particularly more out of the way towns like Fisherman's Haven, Ice Tooth Cave, and Port Sledge.

First, these types of places often had a unique journey associated with getting to them. Sometimes, such as in the case of Marhan's Grotto, this journey was plagued with terrible mind freeze spamming ice imps. By the time you reached the instance, you felt proud to have gotten there (this was before heroes made much of this type of content very easy).

Second, I feel like the fact they were instanced gave them a greater sense of place. It made such locations feel special, and it was not uncommon for people to gather their friends to hang out at these locations simply for ther unique feel.

GW2 has both very cool and very beautiful locations. Many of the old places still exist, but assuming they aren't sunken ruins, I have yet to have the feeling that I would like to come back and spend time at these places.

Also, I REALLY miss profession specific armor. Perhaps it is just too many years of playing GW, but when I see a mesmer I expect it to look like a mesmer, not an ele, or a necro, or some generic caster. I think profession  specific armor gave each class a quality that was very unique and easily identifiable. In GW it was clear from a distance which profession someone was, and I do miss that.

#18 ManMadeGod

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Posted 30 September 2012 - 02:02 PM

Unlimited builds
Dual profession
RA
HA
Hard mode
Groups

#19 MFGrady

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Posted 30 September 2012 - 02:04 PM

I just miss Profession specific Armor.

I hope they add them soon.

#20 Gilles VI

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Posted 30 September 2012 - 02:11 PM

Hard mode
GvG
UW/FoW

#21 Red Sonya

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Posted 30 September 2012 - 02:13 PM

I miss having 7 heroes to equip and run around with. I miss random pvp areas like Fort Aspenwood and the Luxon one. I miss being able to uniquely pick the skills I and my hereos use instead of this 5 skills attached to a weapon bs of GW2. I miss being able to solo dungeon type areas of GW1 like Underworld and The Deep and all those wonderful areas of Eye of the North.

Things I don't miss: MONKS yay they are gone. FREE TRAVEL YAY you have to PAY now. RUNNING the CONTENT YAY you have to WORK for your stuff now. NON-LEVEL-RESTRICTIVE gear YAY you have to be a certain LEVEL to equip the high end gear so no more running back to a level 10 arena with max level equipment on. ;) 55 ANYTHINGS or Invulnerable sins. YAY no more cheat cheap builds. :)

#22 Vapor

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Posted 30 September 2012 - 02:29 PM

HA
GvG
all the armor possibilities
co-op missions
fow/uw
storyline

#23 Passive Aggressive

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Posted 30 September 2012 - 02:31 PM

Not a single thing.

#24 matsif

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Posted 30 September 2012 - 02:32 PM

thing that I miss:
-being able to create a different build without paying to reset traits, and having the amount of skills to make the different builds (on my warrior I had 2 sword/2 axe/2 hammer/at least 2 different tank builds), and the variety of builds there were for some classes (old 600/smite monk team, 55 monk, etc.)
-actual elite areas, not the current dungeon system.  I really miss fow/uw/old sorrows furnace/topk. I never really cared for DoA or urgoz/the deep, but they are of the same nature.  Orr isn't really cutting it for me, and I can't even find groups for most of the dungeons anyways, so I just level an alt.
-free fast travel, no repair cost, not having to pay for attribute points, etc.  one of my major complaints in GW2 is that there are too many gold sinks.
-more linear progression than GW2 has.  being able to just chain through missions and be of the correct level from just about every mission (as long as you did the bonus as well) and maybe some side quests along the way.  Or being able to actually gain levels in a respectable amount of time just by killing monsters, which is a laughable approach in gw2.
-8 man parties
-the old hex system that necros/mesmers had instead of all degen damage being from conditions

all of that said, things I love in GW2:
-loss of the trinity.  really glad I don't have to sit in a group saying "lfg monk"
-loss of shadow form.  it broke gw2 pve.  for those who remember ursan, I would have preferred ursan, as it allowed everyone to participate instead of just 1 class.
-crafting.  no longer do I have to run/fight/get ran to specific vendors to find the armor I want, cause most of the armor I want is through crafting.
-loss of world instancing.  although I do admit I did like not having monsters respawn, I enjoy a persistent world more.

and to be honest, despite the variety and amount of bugs, I do enjoy GW2 much more.

#25 Rytlock Bigpaw

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Posted 30 September 2012 - 02:40 PM

Class balance!

#26 Arquenya

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Posted 30 September 2012 - 03:20 PM

Compared to GW: Prophecies I miss:
  • The sense of progression as you get more skills
  • Elite skillhunting
  • A bank in every outpost
  • Free travel
  • Compelling storyline
  • In-game cutscenes
  • Gear that didn't break down at every death
  • Slim and elegant boots
  • Teamwork
  • My mesmer
  • Areas like pre-searing and Crystal Desert
  • Explorable areas
  • The absense of "Magic Find" gear
.. to name a few things.

#27 Iuris

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Posted 30 September 2012 - 03:31 PM

Heroes and Henchmen - the ability to play the game as it's meant solo.

Protective spirit and Shelter type skills - too many things in the game one-shot us these days...

#28 matsif

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Posted 30 September 2012 - 03:48 PM

View PostArquenya, on 30 September 2012 - 03:20 PM, said:

  • A bank in every outpost

can't believe I forgot this.  I hate having to map to a major city 99% of the time to store some stuff just because there isn't a bank or craft station in almost all areas.

while we're on the subject of the bank, I also miss getting a new bank tab for each character instead of having to buy a new one for 600 gems.

#29 I'm Squirrel

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Posted 30 September 2012 - 03:51 PM

Literally EVERYTHING.

EDIT:

View PostKuldebar, on 30 September 2012 - 07:41 AM, said:

For myself, I don't miss anything other than the story, I got involved in the story and lore of the original but the game play never drew me in too much.

I bought every chapter and the expansion, but the game was flat for me mostly due to design choices:

-instanced world
-not persistent
-no crafting
-linear mission driven world design (Pre-Sear> Post-Sear > trek to Lion's Arch > and so on)

For every thing I liked about the first game, Guild Wars 2 gives me that and more in a far less shallow world design.


I am looking forward to seeing this game world expand and gain more refinements.

Wrong! There was crafting. :P

Edited by I'm Squirrel, 30 September 2012 - 03:56 PM.


#30 RedStar

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Posted 30 September 2012 - 03:54 PM

Fort Aspenwood but because of how GW2 is designed, FA would need a huge overhaul to be able to work in GW2.





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