#31
Posted 30 September 2012 - 03:59 PM
- Being 100% you could actually get the thing you were trying to salvage (without buying Black Lion kits of course)
- Elite Skills that can be used more than once every 3 - 4 minutes
- People being able to see my titles easily and me being able to see other people's titles easily
- Being able to change my build/playstyle for free when I decided to do something different
- Free map travel. Even at level 40 or so I find myself running a lot more to avoid the costs
- Armor that doesn't break because you got knocked down. I really preferred the death penalty to the gold sink.
- Guild Halls and Alliances
- Not having to switch servers to play with friends (Guesting should fix this eventually)
- I never had to worry about being killed by level 5 bandits after defeating an elder dragon
- Boss Names. It added a lot more flavor than "veteran/champion ugly" (Tenagg Flametroller ftw)
- Boss greens (special items dropped by certain bosses)
- Small guilds could more easily get all the guild upgrades... in gw2 this does not seem to be the case
- Dungeons were challenging without being insane
- NPC support if real players weren't around
#32
Posted 30 September 2012 - 04:00 PM
I miss having a maxed stat item when I have beaten the campaign. I have given up on crafting in GW2 because it is too expensive and requires too much farming (or pay high prices in TP) for those 8 fine materials just to make an insignia.
I miss the free town mapping I got in GW1. Waypoints are a huge gold sink in GW2, along with crafting and almost everything else.
I miss the ease of changing and experimenting with different builds in GW1 without paying for adept/master/grandmaster training manuals and whenever I wanted to reset my traits. The gold sinks in GW2 are ridiculous.
What are I like about GW2 are the awesome sceneries, voice acting, and the game play is great.
Edited by Daesu, 30 September 2012 - 04:11 PM.
#33
Posted 30 September 2012 - 04:04 PM
I was surprised the dances were race-specific in Guild Wars 2. Worse, it's the "Everyday I'm shuffling" dance. Ugh! Ugh! Horrible! Then I tried a Norn. Another bout of Ugh! Really, the Carlton dance?
#34
Posted 30 September 2012 - 04:08 PM
I, on 30 September 2012 - 03:51 PM, said:
This.
I'm really trying to have fun in GW2, and I am, but I do miss GW1 terribly. Could I go back to GW1? Yes of course - just reinstall it, but I've done everything there is to do there.
I expected GW2 to keep me hooked for another 5+ years and at the moment I don't think that will be the case. It just doesn't have the same aura, uniqueness and excitement to get me severely hooked, not to mention many other aspects of the gameplay I dislike when compared to GW1.
I will still play GW2, but in response to the thread question, I miss EVERYTHING about GW1. Humans are creatures of habit however, so it's no surprise that we miss what we were once fond of and participated in most days, most weeks, most months and most years.
Edited by Ketingo Ketango, 30 September 2012 - 04:09 PM.
#35
Posted 30 September 2012 - 04:12 PM
#36
Posted 30 September 2012 - 04:14 PM
I, on 30 September 2012 - 03:51 PM, said:
EDIT:
Wrong! There was crafting.
Well not really you get a couple of mats together and went to some NPC who created a 3rd product for you. I wouldn't call that crafting.
Healing skills that could be used more than once every 40 seconds.
#37
Posted 30 September 2012 - 04:23 PM
I'm sure it's on the way, but I'm curious how GW2 will do holidays and special events. That was always a big deal in GW and usually the time that most of us made a lot of money farming.
While the vast majority of skills in GW were useless or senseless, the fact of being able to run dual professions and having a completely flexible skill bar opened up a ton of creativity in build crafting. GW2 just doesn't have that.
#38
Posted 30 September 2012 - 04:27 PM
#39
Posted 30 September 2012 - 04:28 PM
fully custom skill set
that Mesmer
the Ritualist
actual prot skills
Talon Silverwing
Guild Isles
Shiro
Capes
- I want that purple stuff.
#40
Posted 30 September 2012 - 04:30 PM
AlShamari, on 30 September 2012 - 07:18 AM, said:
Anyways, this isn't meant to be a negative thread, so please don't treat it as so. More so one to reminisce. What do you miss about Guild Wars, the original!
For one, I miss the pre-searing community. Yes, those die hard players that stuck around pre-searing and essentially created their own world. They changed the gaming landscape and forced Areanet's hand on several occasions It was one of the most interesting communities to be a part of in my eyes, and that made it one of the more interesting areas of the game. Not to mention, the reasons why people stuck around... the gorgeous landscape that pre-searing had to offer.
My List: (in no particular order)
- Rejoining Missions on Disconnect
- Costumes Being worn over armor
- Costumes being global and useable on any character after being purchased once
- Costume NPC & Festival Hat NPC.
- Adding Insignias to armor after obtaining it.
- Nicholas the Traveler
- No Queues
- Free Map Travel
Edited by Imaginos, 30 September 2012 - 04:30 PM.
#41
Posted 30 September 2012 - 04:31 PM
- I miss the styles, the new system is more flexible, but it's kind of hard to find what you want, with lots of reward armours sharing names, making unique skins harder to find
the skill system
- I don't hugely like the way you are forced into the specific skills for each weapon - it's nowhere near as bad as a I thought, but I preferred GW1's style.
storyline progression
- It kinda sucks how it's always in an instance, it makes the storyline feel separate from the rest of tyria, I'd rather have had at least a few linking quests that lead you to some activity within the persistent world.
also (from Imaginos' post)
- map travel and proper salvage kits.
Edited by Elk, 30 September 2012 - 04:32 PM.
#42
Posted 30 September 2012 - 04:33 PM
Red Sonya, on 30 September 2012 - 04:14 PM, said:
Healing skills that could be used more than once every 40 seconds.
NPC, Crafting station. What's the difference? Is it because one looks human to you?
- Gather Mats
- Interact with Armor/Weapon Making Thing
- Get Armor/Weapon back.
Edited by Imaginos, 30 September 2012 - 04:35 PM.
#43
Posted 30 September 2012 - 04:38 PM
2. Free map travel. Waypoint costs really are painful, and have caused players to use super annoying workarounds like The Mists -> LA. When you're on an old computer like mine, saving that cash take a lot of time. It's pretty irritating.
3. Clearing an area and being able to explore it. Respawns leave you in constant danger even after you clear an area, and in some instances are so close together they make it impossible to reach certain areas with just yourself.
#44
Posted 30 September 2012 - 04:50 PM
#46
Posted 30 September 2012 - 04:53 PM
#47
Posted 30 September 2012 - 05:00 PM
Guild Halls.
Dervishes, Paragons, and Ritualists (granted the Engineer is the ritualist, so maybe not that one).
The LFG tool GW1 had.
Krytans that didn't look like Ascalonians.
Dwarves - funny I didn't care for them when we had them, but with them gone the Norn are just a sad replacement with their frat boy culture.
Pink Flamingo ranger pets. A moa is a moa, not a flamingo. I want my silly Elonan flamingo back.
Vorpal bunnies. Granted the bunnies in the Norn zone -do- know how to do Kung Fu sidekicks... but they can't wipe a fully party in max gear in 3 seconds flat. It was silly, and yeah... I miss it.
#48
Posted 30 September 2012 - 06:08 PM
-Storyline really got me into GW and it was exciting. In GW2 it goes all downhill about half way through for me and never gets better even at the end.
-Costumes were nice, gear was very interesting for each profession.
-GW1 Necro...I hate what they did to them in GW2.
-GW Mesmer. I still like them but the old aspects of shutting down other professions is not the same.
#49
Posted 30 September 2012 - 06:30 PM
Would have been a cool idea if they kept the dual profession thing and had skills 6-0 be your secondary profession. Some of the combinations sound fun (and annoying in pvp >_>) like having an Clone spec'd Thief or Warrior/Guardian Hybrid Juggernaut Tanky build. Oh well... I can dream
#50
Posted 30 September 2012 - 06:51 PM
#51
Posted 30 September 2012 - 07:05 PM
Not gonna lie... I still sort of miss being able to grab a hero to fill out fifth wheel in a dungeon group or duo some personal story...
The mission structure, in general. I liked the flow of the campaigns. Personal story and the dungeons are an attempt to evolve that, but I'd like to have both.
#52
Posted 30 September 2012 - 07:14 PM
-A proper Group Finder (Jon Peters commented in LA local that "Yes, that needs work" when I asked)
-A PVP reward system that does not reward solo faction (glory) farmers. I miss the fame of HA where you were rewarded for wins not team failure. Anet would do well to separate the currency (glory) for buying PVP gear from the PVP title system. Just like the way Fame and Balthazar faction points worked in GW1.
-The Build Template system allowing you to quickly load one of many saved builds, and share it with your mates & pug groups.
-PVP Observer mode. Yes I know its coming, but its my hope is that it's going to be so good it will be worth the wait. If its below LoL/SCII standards it will be very bad for Anet's eSports aspirations.
-PVP Title/Emotes to prove in fact you are of a particular rank as apposed to taking someone by their word that they are r20+ in GW2 now. The ability to throw down your stomp'n flag (for free) in the Mists would satisfy this at the very least.
-Basically everything we took for granted in GW1 I would like to see in GW2 (eventually)
Edited by Green, 30 September 2012 - 08:07 PM.
#53
Posted 30 September 2012 - 07:21 PM
Other than that: HEROES, more to the point, MERCENARIES! The ability to populate an entire group from characters of my own creation was what brought me back to GW1 after a long hiatus, and if they ever enable it in GW2 for, say, dungeons, I'd be all over it! I would shell out huge for the ability to run dungeons without bothering other players with my learning curve!
(not that I'd expect it, mind you, not sure the AI exists that could get 4 NPCs through an explorable hehe)
http://omedon.tumblr.com/
#54
Posted 30 September 2012 - 07:39 PM
Omedon, on 30 September 2012 - 07:21 PM, said:
Other than that: HEROES, more to the point, MERCENARIES! The ability to populate an entire group from characters of my own creation was what brought me back to GW1 after a long hiatus, and if they ever enable it in GW2 for, say, dungeons, I'd be all over it! I would shell out huge for the ability to run dungeons without bothering other players with my learning curve!
(not that I'd expect it, mind you, not sure the AI exists that could get 4 NPCs through an explorable hehe)
Factions was my favorite campaign, although Prophesies has it in the nostalgia category.
#55
Posted 30 September 2012 - 07:46 PM
After that, it kind of morphed into crap.
But really, I don't TRULY miss much else; there are things I wouldn't mind seeing implemented such as Mercenaries, but I also don't really care if they show up.
#56
Posted 30 September 2012 - 07:46 PM
#57
Posted 30 September 2012 - 07:48 PM
I get the feeling most of the WoW players are probably back to MoP since they've ran out of things to grind. For us GW1 old timers, I think what we miss most is the community, since the community in GW2 is alot less close-knit compared to back then, partly because there's no outpost system where everyone congregates to find parties/chat/trade etc. I can't quite get my finger round the missing ingredient but GW2,while fun, lacks the magic of GW imho.
#58
Posted 30 September 2012 - 07:52 PM
I most of all miss the people. It was always easy to find kind people to help out. The attitude in this game has turned me off and I got rid of it. I paid 60 bucks played a month at $2 a day, I got my moneys worth.
Edited by bowsaway, 30 September 2012 - 07:53 PM.
#59
Posted 30 September 2012 - 08:18 PM
Prince_of_lies, on 30 September 2012 - 07:48 PM, said:
I couldn't agree with you more. I miss our old community very, very much! I'm trying to be nice to the WoW players with correcting them when I see them making an ass of them self in local, but its to the point where I turn off /map more often then not to just avoid the stress of noding in disapproval at the things being said.
i.e.
Wow player 1: "Oh I deleted x uber item, can I get it back"?
Wow player 2 "nope, but send a ticket to Anet, they will give the item back to you".
My reaction: /facepalm, no, no Anet will not. Please don't burden Anet with trivial support tickets, they have enough to deal with already.
Reply from local WoW players: "Stop trolling"
My suppressed reaction: F**k off and go play with your Panda's, or grow up and get with the program, srsly!!
Edited by Green, 30 September 2012 - 08:19 PM.
#60
Posted 30 September 2012 - 08:36 PM
Gileas898, on 30 September 2012 - 07:46 PM, said:
I miss titles in general. They're in GW2, but they don't feel the same, and I don't really get to show off anything. In GW1 outposts, I looked at everyone's title. They were grindy, but that's one of the things I liked about them
I miss capes.
Although I like having no healers, I do miss monks. I would rather have GW2's system, I just liked monks. Add them in expansions and one of their weapons being brass knuckles?
I miss all the armor skins. Yes original GW1 didn't have very many, and GW2 will have more, I just miss looking at everyone's armor. I'm highly anticipating when GW2 gets more armor skins.
I think most of all, I miss how many people used to play. I would totally go play it more if my guild didn't die and there were plenty of people that still played.
EDIT: OH and I miss some of the emotes. I hope they add in the old ones like rock/paper/scissors and the instruments!
Edited by Kagron12, 30 September 2012 - 08:37 PM.
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