#61
Posted 30 September 2012 - 08:39 PM
In GW2's open world you are either alone or a meaningless part of a giant zerg mob. Having the "perfect" group size for an event is very rare. In GW1 you could be sure that you always had the correct amount of players.
- No guild wars in Guild Wars.
- GW1's armor and weapon design was a lot better.
- Class combinations.
No clue why the devs removed class combinations. It was one of the keystone of GW1 and added tons of flexibility and depth.
- Elite Skills.
Long cooldowns.
You don't have to search them anymore.
- Real curses and enchantments instead of standardized conditions and boons.
#62
Posted 30 September 2012 - 09:07 PM
Green, on 30 September 2012 - 08:18 PM, said:
i.e.
Wow player 1: "Oh I deleted x uber item, can I get it back"?
Wow player 2 "nope, but send a ticket to Anet, they will give the item back to you".
My reaction: /facepalm, no, no Anet will not. Please don't burden Anet with trivial support tickets, they have enough to deal with already.
Reply from local WoW players: "Stop trolling"
My suppressed reaction: F**k off and go play with your Panda's, or grow up and get with the program, srsly!!
Those spoiled little brats, running around, expecting A.Net to provide them with a less frustrating gaming experience! A few weeks with shitty Support will teach them a lesson!
#63
Posted 30 September 2012 - 09:41 PM
#64
Posted 30 September 2012 - 10:38 PM
Chaos, on 30 September 2012 - 09:41 PM, said:
Yeah I miss my SoS Rit more than I can express with words! The Clone spamming of my Mesmer does do a pretty good job tho I must admit.
#65
Posted 30 September 2012 - 11:08 PM
#66
Posted 30 September 2012 - 11:20 PM
GvG
Story
Armor stats
Skills
Groups
Missions
Free teleport
No armor repairs
^^
pretty much this.
Edited by Inraged Twitch, 30 September 2012 - 11:20 PM.
#67
Posted 30 September 2012 - 11:23 PM
#68
Posted 30 September 2012 - 11:25 PM
#69
Posted 30 September 2012 - 11:34 PM
#70
Posted 30 September 2012 - 11:35 PM
I miss not being able to choose my skills and make my own builds, not having to be concerned so much about what stats I need on my gear, most of all I miss my Rit.
#71
Posted 01 October 2012 - 06:47 AM
- Free Map travel
- Death Penalty (instead of broken armour; I had many great moments when you finally finish a mission with -60)
- Heroes to equip and to take with you when you have limited time to do a event/dungeon/mission
- Skills and Dual Classes -> GW1's system of unlimited builds was really great - so much fun exploring new skill synergies (and I even liked the hunt for elite skills)
- my mummy ritualist!
- GW1 armour skins
- Guild Halls
- Group size: 8
- Great epic storylines
- Armour/Weapon stats were fixed at level cap
- Cantha!!!
#72
Posted 01 October 2012 - 08:07 AM
#73
Posted 01 October 2012 - 08:10 AM
#74
Posted 01 October 2012 - 08:16 AM
I also miss Mark of Pain.
#75
Posted 01 October 2012 - 08:54 AM
I loved the game to bits for the six years I've played, but Guild Wars 2 trumps it in almost every aspect I care for.
I do have to say the one thing is miss is easily accessible armors. Many of the armors in Guild Wars 2 is much harder to get and that frustrates a fashionista like myself.
#76
Posted 01 October 2012 - 09:05 AM
Voodoo Rage, on 30 September 2012 - 04:23 PM, said:
Not saying all the skills in GW2 are as useful either. With the loooooong cooldowns on a lot of skills, how many do you actually use in an average fight? 3, 4, 5 max?
#77
Posted 01 October 2012 - 09:11 AM
Oh and low cooldown elite skills
#78
Posted 01 October 2012 - 09:11 AM
Being able to see when a guild member was last online.
Jade Quarry. There are some aspects of it in WvW, but its just not the same.
Easier access to max Stat Gear. Grinding for shinies is one thing, but stats are another issue. Its not fun.
Xunlai Chests. I dont mind the waypoint goldsink. But, forcing you to use it just to put something in(or out of) your bank goes too far.
Mostly, its the quality of life stuff.
#79
Posted 01 October 2012 - 09:16 AM
#80
Posted 01 October 2012 - 09:16 AM
Edited by viespea, 01 October 2012 - 09:17 AM.
#81
Posted 01 October 2012 - 09:20 AM
HA
GvG
aaand alot of other things, but these mostly.
Edited by \Nuking, 01 October 2012 - 09:28 AM.
#82
Posted 01 October 2012 - 10:49 AM
Sounds like a shitty company now.
source: http://www.glassdoor...ews-E255820.htm
This is why we can't have nice things.
Edited by Minion, 01 October 2012 - 10:50 AM.
#83
Posted 01 October 2012 - 10:56 AM
This happens very rarely now in GW2.
#84
Posted 01 October 2012 - 12:22 PM
#85
Posted 01 October 2012 - 12:28 PM
Huge amount of skills (even though they were mostly dull to look at and you ended up using the same set all the time).
More weapooooooooons (although, to be fair, when GW came out it was way more limited regarding the choices you had for weapons than GW2. Only because they added new skins in updates and expansions did you get more weapons, and only then did it become truly awesome).
Some areas that are much more restricted! I loved Lornar's Pass, because you never went there! It was so isolated from everything that whenever you went there, you took a good long look around at the Statue of Grenth and the awesome frost wurms. GW2 doesn't really have the design for this, but that doesn't mean I can't miss knowing about that amazing, secondary entrance to UW (which is found in Lornar's Pass in GW2 for nostalgy <3)
#86
Posted 01 October 2012 - 12:30 PM
I miss the ability to play with all my friends
I miss the alliance
Edit:
I also miss the easy moving from one area to the next, without it costing an arm and a leg...
Edited by Lady Rhonwyn, 01 October 2012 - 12:34 PM.
#87
Posted 01 October 2012 - 12:35 PM
Minion, on 01 October 2012 - 10:49 AM, said:
I don't buy that argument. Past success is no indication of future success. it is also a fallacy that the people running a game company should be gamers. Knowledge about the industry is important, but there are also many qualities that are just as important (if not more), such as the ability to make the right call at the right time, the ability to recognize ability and move the right people into the right jobs, and to be able to have the vision and foresight to navigate the company into the next 5, 10, 25 years.
It's the same kind of argument that Diablo 3 isn't as good because the original people left. Or how Mass Effect 3 isn't as good because Drew Karpyshyn is no longer around. Or how Ninja Gaiden 3 and Dead or Alive 5 isn't as good because Itagaki left.
There are cases that, yes, the founder appears to bring success with him. Steve Jobs is the prime example. Thing is, we don't know how much GW1's success is attributed to the people who left. Unless the people who left went on to make a direct competing product that is much better, it's just pointless speculation of "what if, might have been, could have been".
Edited by wclenix, 01 October 2012 - 12:36 PM.
#88
Posted 01 October 2012 - 12:38 PM
NerfHerder, on 01 October 2012 - 09:11 AM, said:
Xunlai Chests. I dont mind the waypoint goldsink. But, forcing you to use it just to put something in(or out of) your bank goes too far.
There should be at least one crafting station in each explorable, imo. It would solve the banking problem and would also be more fun to craft (you could craft a new pair of gloves now your old ones are broken...). Now the only explorables that have a crafting station are those that are already next to a city in the first place...
#89
Posted 01 October 2012 - 12:43 PM
#90
Posted 01 October 2012 - 01:19 PM
Minion, on 01 October 2012 - 10:49 AM, said:
Sounds like a shitty company now.
source: http://www.glassdoor...ews-E255820.htm
This is why we can't have nice things.
Where did you get that Mike O'Brien was "the businessman" of the three? Where did you get that they spent more on marketing ploys than on actually making the game? What marketing ploys?
Really none of the negative reviews there seem like a major red flag to me, and any review site like this is going to get a much higher sampling from disgruntled employees/customers.
Also tagged with one or more of these keywords: guild wars, original
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