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Things you miss about Guild Wars...

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#61 madmaxII

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Posted 30 September 2012 - 08:39 PM

- Heros, NPCs and the instanced world.
In GW2's open world you are either alone or a meaningless part of a giant zerg mob. Having the "perfect" group size for an event is very rare. In GW1 you could be sure that you always had the correct amount of players.

- No guild wars in Guild Wars.

- GW1's armor and weapon design was a lot better.

- Class combinations.
No clue why the devs removed class combinations. It was one of the keystone of GW1 and added tons of flexibility and depth.

- Elite Skills.
Long cooldowns.
You don't have to search them anymore.

- Real curses and enchantments instead of standardized conditions and boons.

#62 Baron von Scrufflebutt

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Posted 30 September 2012 - 09:07 PM

View PostGreen, on 30 September 2012 - 08:18 PM, said:

I couldn't agree with you more. I miss our old community very, very much! I'm trying to be nice to the WoW players with correcting them when I see them making an ass of them self in local, but its to the point where I turn off /map more often then not to just avoid the stress of noding in disapproval at the things being said.

i.e.

Wow player 1: "Oh I deleted x uber item, can I get it back"?

Wow player 2 "nope, but send a ticket to Anet, they will give the item back to you".

My reaction: /facepalm, no, no Anet will not. Please don't burden Anet with trivial support tickets, they have enough to deal with already.

Reply from local WoW players: "Stop trolling"

My suppressed reaction: F**k off and go play with your Panda's, or grow up and get with the program, srsly!!

Those spoiled little brats, running around, expecting A.Net to provide them with a less frustrating gaming experience! A few weeks with shitty Support will teach them a lesson!

#63 Chaos

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Posted 30 September 2012 - 09:41 PM

My onslaught of spirit-spamming. Closest I could get to it was turret-focused Engi, but no prof really fills the gap left by Ritualist.

#64 Green

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Posted 30 September 2012 - 10:38 PM

View PostChaos, on 30 September 2012 - 09:41 PM, said:

My onslaught of spirit-spamming. Closest I could get to it was turret-focused Engi, but no prof really fills the gap left by Ritualist.

Yeah I miss my SoS Rit more than I can express with words! The Clone spamming of my Mesmer does do a pretty good job tho I must admit.

#65 MFGrady

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Posted 30 September 2012 - 11:08 PM

Not the thread I thought it would be. Looks like GW1 players who pre-purchased also got a pair of rose tinted glasses.

#66 Inraged Twitch

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Posted 30 September 2012 - 11:20 PM

HA
GvG
Story
Armor stats
Skills
Groups
Missions
Free teleport
No armor repairs

^^
pretty much this.

Edited by Inraged Twitch, 30 September 2012 - 11:20 PM.


#67 Sausajoooz

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Posted 30 September 2012 - 11:23 PM

Capes :(

#68 turbo234

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Posted 30 September 2012 - 11:25 PM

Guild halls.

#69 Zippor

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Posted 30 September 2012 - 11:34 PM

Nothing really, I can go play GW1 right away if I miss something about it. GW2 is a different game entirely, I don't see a reason to force it to be like it's predecessor.

#70 Widowmakerz

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Posted 30 September 2012 - 11:35 PM

I miss GW a lot, I would have been more than happy if they would have just continued releasing full campaigns or expansions. The story lines were great, the personal stories in GW2 just don't have the same feel.

I miss not being able to choose my skills and make my own builds, not having to be concerned so much about what stats I need on my gear, most of all I miss my Rit.

#71 Aztai

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Posted 01 October 2012 - 06:47 AM

What I do miss (in no particular order):
  • Free Map travel
  • Death Penalty (instead of broken armour; I had many great moments when you finally finish a mission with -60)
  • Heroes to equip and to take with you when you have limited time to do a event/dungeon/mission
  • Skills and Dual Classes -> GW1's system of unlimited builds was really great - so much fun exploring new skill synergies (and I even liked the hunt for elite skills)
  • my mummy ritualist!
  • GW1 armour skins
  • Guild Halls
  • Group size: 8
  • Great epic storylines
  • Armour/Weapon stats were fixed at level cap
  • Cantha!!!
I guess I would have been more content with another expansion to GW1. In overall, I doubt I will play GW2 as long as I have played GW1 (since Factions), at the moment GW2 is just a (better) mix of WoW/DAoC/WAR/SWTOR.

#72 chrisbdrake

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Posted 01 October 2012 - 08:07 AM

I don't miss anything.  TO be honest, I havent been able to play since BWE1.  I tried to go back, but it just didn't work for me anymore.

#73 tagomago

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Posted 01 October 2012 - 08:10 AM

Missions, intresting builds, real quests

#74 Minion

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Posted 01 October 2012 - 08:16 AM

Random-F****ng-Arenas babyyyy.


I also miss Mark of Pain.

Posted Image

#75 Evans

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Posted 01 October 2012 - 08:54 AM

Honestly? Not all that much actually.

I loved the game to bits for the six years I've played, but Guild Wars 2 trumps it in almost every aspect I care for.
I do have to say the one thing is miss is easily accessible armors. Many of the armors in Guild Wars 2 is much harder to get and that frustrates a fashionista like myself. :cool:

#76 Arquenya

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Posted 01 October 2012 - 09:05 AM

View PostVoodoo Rage, on 30 September 2012 - 04:23 PM, said:

While the vast majority of skills in GW were useless or senseless, the fact of being able to run dual professions and having a completely flexible skill bar opened up a ton of creativity in build crafting. GW2 just doesn't have that.
Quite indeed. I also miss the creative part of making builds a lot!!

Not saying all the skills in GW2 are as useful either. With the loooooong cooldowns on a lot of skills, how many do you actually use in an average fight? 3, 4, 5 max?

#77 Keidel

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Posted 01 October 2012 - 09:11 AM

Jora, my Paragon and hardmodes
Oh and low cooldown elite skills

#78 NerfHerder

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Posted 01 October 2012 - 09:11 AM

Guild Halls and Capes. I have a fondness for the Isle of Meditation. Waterfall, beach, lush green landscape, easy access to NPCs, a boat, and a pet turtle, it had everything. I hope we get something close to it in GW2. I always wanted to be able to go swimming at the beach in that guild.

Being able to see when a guild member was last online.

Jade Quarry. There are some aspects of it in WvW, but its just not the same.

Easier access to max Stat Gear. Grinding for shinies is one thing, but stats are another issue. Its not fun.

Xunlai Chests. I dont mind the waypoint goldsink. But, forcing you to use it just to put something in(or out of) your bank goes too far.

Mostly, its the quality of life stuff.

#79 Piippo

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Posted 01 October 2012 - 09:16 AM

I miss Cantha.

#80 viespea

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Posted 01 October 2012 - 09:16 AM

Free waypoints and dyeing weapons :-)

Edited by viespea, 01 October 2012 - 09:17 AM.


#81 \Nuking

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Posted 01 October 2012 - 09:20 AM

Guild Halls
HA
GvG

aaand alot of other things, but these mostly.

Edited by \Nuking, 01 October 2012 - 09:28 AM.


#82 Minion

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Posted 01 October 2012 - 10:49 AM

According to a bunch of Anet employee reviews of the company, it went on a heavy decline once two of the founders left. I'm guessing the remaining guy was the businessman, not the gamer and went full cash-cow angle on GW2. They spent more on marketing ploys than general game design aspects like combat, skills, game theory, etc.

Sounds like a shitty company now.

source: http://www.glassdoor...ews-E255820.htm

This is why we can't have nice things.

Edited by Minion, 01 October 2012 - 10:50 AM.


#83 Colly

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Posted 01 October 2012 - 10:56 AM

I miss the grouping up, don't get me wrong i liked to do my fair share of soloing in GW1 but our guild used to group up regularly for Dungeons, Vanquishing etc..

This happens very rarely now in GW2. :(

#84 dementedB

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Posted 01 October 2012 - 12:22 PM

Working necromancers.

#85 Sword Hammer Axe

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Posted 01 October 2012 - 12:28 PM

Some player to NPC bonding. GW1 had some fantastic characteristics in the NPCs that just stuck with you, both in heroes, henchmen, and the general story related NPC. GW2 have some good characters too, but I think it's sort of lacking in the connection between these characters and the players. The best I've seen so far is Tybalt.

Huge amount of skills (even though they were mostly dull to look at and you ended up using the same set all the time).

More weapooooooooons (although, to be fair, when GW came out it was way more limited regarding the choices you had for weapons than GW2. Only because they added new skins in updates and expansions did you get more weapons, and only then did it become truly awesome).

Some areas that are much more restricted! I loved Lornar's Pass, because you never went there! It was so isolated from everything that whenever you went there, you took a good long look around at the Statue of Grenth and the awesome frost wurms. GW2 doesn't really have the design for this, but that doesn't mean I can't miss knowing about that amazing, secondary entrance to UW (which is found in Lornar's Pass in GW2 for nostalgy <3)

#86 Lady Rhonwyn

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Posted 01 October 2012 - 12:30 PM

I miss the guild hall
I miss the ability to play with all my friends
I miss the alliance

Edit:

I also miss the easy moving from one area to the next, without it costing an arm and a leg...

Edited by Lady Rhonwyn, 01 October 2012 - 12:34 PM.


#87 wclenix

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Posted 01 October 2012 - 12:35 PM

View PostMinion, on 01 October 2012 - 10:49 AM, said:

According to a bunch of Anet employee reviews of the company, it went on a heavy decline once two of the founders left.

I don't buy that argument. Past success is no indication of future success. it is also a fallacy that the people running a game company should be gamers. Knowledge about the industry is important, but there are also many qualities that are just as important (if not more), such as the ability to make the right call at the right time, the ability to recognize ability and move the right people into the right jobs, and to be able to have the vision and foresight to navigate the company into the next 5, 10, 25 years.

It's the same kind of argument that Diablo 3 isn't as good because the original people left. Or how Mass Effect 3 isn't as good because Drew Karpyshyn is no longer around. Or how Ninja Gaiden 3 and Dead or Alive 5 isn't as good because Itagaki left.

There are cases that, yes, the founder appears to bring success with him. Steve Jobs is the prime example. Thing is, we don't know how much GW1's success is attributed to the people who left. Unless the people who left went on to make a direct competing product that is much better, it's just pointless speculation of "what if, might have been, could have been".

Edited by wclenix, 01 October 2012 - 12:36 PM.


#88 Lady Rhonwyn

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Posted 01 October 2012 - 12:38 PM

View PostNerfHerder, on 01 October 2012 - 09:11 AM, said:


Xunlai Chests. I dont mind the waypoint goldsink. But, forcing you to use it just to put something in(or out of) your bank goes too far.


There should be at least one crafting station in each explorable, imo.  It would solve the banking problem and would also be more fun to craft (you could craft a new pair of gloves now your old ones are broken...).  Now the only explorables that have a crafting station are those that are already next to a city in the first place...

#89 kargion

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Posted 01 October 2012 - 12:43 PM

End game gear takes money plus matts.

#90 Primal Zed

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Posted 01 October 2012 - 01:19 PM

View PostMinion, on 01 October 2012 - 10:49 AM, said:

According to a bunch of Anet employee reviews of the company, it went on a heavy decline once two of the founders left. I'm guessing the remaining guy was the businessman, not the gamer and went full cash-cow angle on GW2. They spent more on marketing ploys than general game design aspects like combat, skills, game theory, etc.

Sounds like a shitty company now.

source: http://www.glassdoor...ews-E255820.htm

This is why we can't have nice things.
One person - not a bunch - mentions that things are worse since two of the founders left.  He doesn't describe in what way things are worse.  

Where did you get that Mike O'Brien was "the businessman" of the three?  Where did you get that they spent more on marketing ploys than on actually making the game?  What marketing ploys?

Really none of the negative reviews there seem like a major red flag to me, and any review site like this is going to get a much higher sampling from disgruntled employees/customers.





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