Lilitu, on 03 October 2012 - 10:33 PM, said:
Thanks for your replies today.
My pleasure. I haven't played all that much sPvP so I wouldn't be able to give you any proper advice there. All I did during the beta events was non stop sPvP and after the game came out I lvled and farmed my gear so WvWvW is fresh and exciting for me right now. I also don't get to play that much due to work so I don't think it'll get boring too soon.
Regular Ignore Pain is 5 seconds and the traited one is 3. When fighting multiple opponents, although a high amount of toughness is noticeable, you still go down fast. I use my first Ignore Pain when enemies try to burst me. In the first fight of the video you can see me popping Ignore Pain the moment the warrior started spinning and it helped me out quite a bit because during it he also used Eviscerate. The second Ignore Pain is kind of like my last safety net, I'm already aware that I'm going to die shortly so it buys me a few more seconds for a heal, a stun, a dodge etc... to keep me in the game. They're both really important. If you have 2 people hitting on you for 3 seconds that could amount to 5-6k or more which is equivalent to a full heal. You can often get caught in a random dumb bursts so that trait saves you again. I use the utility Ignore Pain very often in the beginning in order to score a kill. Scoring a kill early vs a 1v3 without me loosing too much HP is a big advantage. People always try and get their harder hitting abilities in first so I become immune to all that damage. With Ignore Pain I can chase my target putting myself in vulnerable positions and use Ignore Pain when I feel like I'm going to get bursted. It helps me score a kill safely really often and then I'm able to continue the fight or get out.
It makes sense if you think about it. 3 friends see you come at them, chase one of them down, beating him into the ground, they'll use their hard hitting abilities pretty fast trying to save their friend and kill you. At that point you use Ignore Pain and become immune to their harder hitting abilities. After you kill their friend, not only you're still doing pretty well on HP, but they just wasted their major CDs. What do you see in scrub warrior videos? Bull's Rush > Frenzy > 100 Blades. That's a 1 minute CD combo right there. The large majority of people use cheesy builds like that.
As I mentioned in the video at the end I'm not 100% set on the 20 pts Defense trait. I'm constantly switching between the shield one and the stability one but not the hammer one as much. The damage boost is not that big, its 25% increase for one hit every stun so I have Earthshaker that happens more often maybe every 15 seconds and every 24/30 seconds Backbreaker. That's like adding half a hit every 20 seconds or so. It also reduces the CD for the hammer abilities but the large majority aren't spamable or super important. The knock back you don't get to use it all the time. That #2 skill is kind of important because of the effect it adds but many people take that off pretty fast anyways and then there's cripple that's important, but you also have the sword cripple.
Now the shield one gives you 90 toughness which is 2-3 pieces of high end exotic gear, quite a bit I'd say. Because it reduces the CD on the shield abilities you often get to use them a 2nd and even a 3rd time meaning you get a 2nd and 3rd heal if you think about how much damage you're preventing. I also reflect projectiles so in other words I'm doing damage while being defensive. You also get to stun more often which I use to apply cripple right afterwards so I don't miss it.
I also like the stability trait but I don't get knocked around all that much and I do have 2 stun breakers. Not that many professions stun you a second time after that first one. If I have a warrior Bull's Charge me into 100 Blades I just use Ignore Pain and take advantage that he's rooted and beat him up and stun him at the end of his 100 Blades to continue my damage chain. A GS warrior for example doesn't have a second stun and if he did, I also have Shake it Off.
I think its really important to actually play it yourself and see what you like better. Thereocrafting is often pretty different from the actual fights because things don't always go your way. I came up with this build after experimenting a bunch and if you actually look on the first page of the warrior forums (on this website) you'll see that there's a thread where I'm bitching because I just couldn't get melee warrior working in WvWvW. I tried out a bunch of weapons and a bunch of different melee builds. Obviously after a bit of experimenting and figuring things out, I finally got it to work. While I also enjoy playing a ranged warrior, I really really like the thrill of being in the middle of a battle where you constantly have to be careful and I think the Hammer is by far my favorite weapon in terms of abilities, animations and sounds.
10 years from now I'll probably finish farming my legendary Juggernaut so I want to practice and be pretty nice at playing with it by then.