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[video] Matale 7 - Hammer WvWvW


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#61 Tubbz

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Posted 14 October 2012 - 08:16 PM

View PostDominox, on 14 October 2012 - 06:47 PM, said:

2 x Sup Monk
2 x Sup Water
2 x Major Sancturary

40% boon increase
is this better for your build Stefan and also Dominox major sanctuary where can you find this ?

#62 Dominox

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Posted 14 October 2012 - 08:28 PM

Ulof Sindersson (Honor of the Waves Dungeon Vendor) for 30 Symbols of Koda each - Without any points in Tactics (which i dont personally have) Signet of Rage gives you 42 seconds of Swiftness, Fury and 5 x Might on a 48 sec recharge

Edited by Dominox, 14 October 2012 - 08:31 PM.


#63 Rendar

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Posted 17 October 2012 - 01:13 AM

I realize this build is for WvWvW, but if someone wanted to try to use it for sPvP.  What runes/amulet/jewels would you suggest?

In sPvP there is no way to stack Power,Toughness, Precision that Im aware off.  Its always a different mix so you have to compromise.

#64 Lilitu

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Posted 17 October 2012 - 07:43 AM

Personally I swap the points in disc for str and go soldier gear/runes in spvp and swap to embrace pain, merciless hammer, spiked armor for the defense line. (Gain adren when you are hit for earthshaker, earthshaker refunds endurance. You're very tough to actually hit).

#65 skuko

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Posted 19 October 2012 - 02:00 PM

+15 boon duration on the water runes is second or percent? o.O it doesn't say.

anyway, i went with water, air, monk. and got 41s of rage and might + more or less perma swiftness

edit: and lost roughly 200 HP on the 25 vitality from the speed runes

Edited by skuko, 19 October 2012 - 02:02 PM.


#66 Dominox

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Posted 19 October 2012 - 09:03 PM

Percent :)

#67 Lunchmoney

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Posted 23 October 2012 - 01:38 AM

Great video and thanks for the build guide. I just have been bored of my warrior for a while, and this is definitely the build for me.  I also found that it is great for grinding if you simply switch weapons and change a few of the major traits on the fly.  I drop the hammer for a greatsword and run around picking fights with everything in Orr all day long. The sheer tankiness of this build combined with the great cooldowns allows me to run into just about every pack short of a multi veteran pull and kill to my hearts content.  Thanks again.

#68 elithrar

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Posted 23 October 2012 - 01:52 PM

Nice work. Great to see a) quick movement and good use of terrain/LoS; B) fighting on downed enemies and using hammer AoE to finish them alongside a live target, and; c) fantastic timing on your hammer leap.

Looking forward to more of these.

#69 Tewaz

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Posted 23 October 2012 - 03:27 PM

Could someone post his build on here with equipment? I can't see it on my phone's small screen :)

#70 supacc

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Posted 24 October 2012 - 11:02 PM

would be nice if this wasn't a highlight reel of you wailing on sub-80's.

#71 stefanplc

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Posted 30 October 2012 - 11:47 AM

View Postskuko, on 19 October 2012 - 02:00 PM, said:

+15 boon duration on the water runes is second or percent? o.O it doesn't say.

anyway, i went with water, air, monk. and got 41s of rage and might + more or less perma swiftness

edit: and lost roughly 200 HP on the 25 vitality from the speed runes

While running into battle you should be using a warhorn anyways, so from spawn to the fight or from one fight to the next you should already be at 30+ seconds of swiftness so the +/-1 second doesn't really matter.

View Postsupacc, on 24 October 2012 - 11:02 PM, said:

would be nice if this wasn't a highlight reel of you wailing on sub-80's.

Several people wanted to see what the build performs like outside of a montage so I uploaded another video if you want to check it out. It's a continuous 12 minutes long clip from WvWvW of going back and forth.

https://www.youtube....h?v=f6RtnSyz62A

View PostTubbz, on 14 October 2012 - 08:16 PM, said:

is this better for your build Stefan and also Dominox major sanctuary where can you find this ?

http://www.gw2db.com...-s-of-sanctuary
You get 20% frozen duration for 2 so I'm not sure what the benefit would be.

It is better to get both 15% boon increase duration rune sets, the only reason I didn't get them is because the second one required some grinding and after spamming Arah to get my set I was pretty much done with grinding for a while.

#72 skuko

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Posted 30 October 2012 - 11:54 AM

View Poststefanplc, on 30 October 2012 - 11:47 AM, said:

While running into battle you should be using a warhorn anyways, so from spawn to the fight or from one fight to the next you should already be at 30+ seconds of swiftness so the +/-1 second doesn't really matter.

i'm not bothered by the 0.5 seconds i am without a speed buff. that's why i took the runeset as i did, it maximizes the boon duration, while keeping me almost perma swift, so i don't have to switch to the warhorn. 41 seconds of might and rage + perma swift vs. 42 seconds of might, rage, swift and 200 hp? i'll take the first one, cuz i'm lazy :)

anyway, been running this build for a while now, it's awesome. using full exotic knight for pvp and knight armor + zerk jewels for pve. works like a charm.

and i have a transparent hammer! :D
Posted Image

#73 elithrar

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Posted 30 October 2012 - 01:36 PM

View Postskuko, on 30 October 2012 - 11:54 AM, said:


anyway, been running this build for a while now, it's awesome. using full exotic knight for pvp and knight armor + zerk jewels for pve. works like a charm.

and i have a transparent hammer! :D

I usually play a Thief, so excuse the question: what armor skin & weapon skin are those?

#74 stefanplc

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Posted 30 October 2012 - 05:36 PM

View Postskuko, on 30 October 2012 - 11:54 AM, said:

i'm not bothered by the 0.5 seconds i am without a speed buff. that's why i took the runeset as i did, it maximizes the boon duration, while keeping me almost perma swift, so i don't have to switch to the warhorn. 41 seconds of might and rage + perma swift vs. 42 seconds of might, rage, swift and 200 hp? i'll take the first one, cuz i'm lazy :)

anyway, been running this build for a while now, it's awesome. using full exotic knight for pvp and knight armor + zerk jewels for pve. works like a charm.

and i have a transparent hammer! :D
Posted Image

Your warrior looks pretty awesome, nice job!

#75 Red_Falcon

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Posted 30 October 2012 - 09:52 PM

I swear this build would work a lot better with a secondary rifle and zerker jewelry.
You get them to half health and finish them with volley, ta-da.

I'm going to farm (sigh) some money for this setup and try it out now.
I hate hammer skins tho, anyone got an idea of a good skin that doesn't look like an hammer?
Like, a more 2h axe-ish skin?
Else I'm going with the "maul" (looks like a 2h mace).

#76 skuko

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Posted 31 October 2012 - 07:03 AM

View Postelithrar, on 30 October 2012 - 01:36 PM, said:

I usually play a Thief, so excuse the question: what armor skin & weapon skin are those?

the armor skin is a karma vendor skin from Fireheart Rise iirc. just complete the heart quests there and buy the set (iirc 400-500 karma a piece)

the hammer is the Durmand Priory weapon. (even though i got my main in vigil - you can get your alt into the priory, buy the weapon and reskin a level 80 white with it (costs 5.5g for 2h). despite the fact that the tooltip on the white will say "souldbound", it will not be, so you can put it in your bank, take it out on your main and skin your desired weapon with it. applies to all orders.

i have not seen anyone with this weapon yet - i think it\s because the preview actually doesn't show the glassy part for some reason, so it looks prety crappy there and i think it discourages people from spending gold on it.

see the priory weapons here:
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@Red_Falcon: this is the only skin i know that doesn't look like a hammer -
Posted Image


P.S. sorry for the offtopic :)

Edited by skuko, 31 October 2012 - 07:14 AM.


#77 Sieghildr

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Posted 31 October 2012 - 04:53 PM

If you're putting 10 into Strength to increase your damage, how would you feel about, instead, putting it into Tactics and going with Empowered? If you are using Signet of Rage that could be better, depending on how much Empowered increases your damage by, especially considering how useful Earthshaker is for this build. It doesn't seem to me, after all, that you are often getting the full benefit of the Strength trait. Empowered seems to grant more synergy unless it only bestows, like, 1% dmg per boon or something.

Edited by Sieghildr, 31 October 2012 - 04:56 PM.


#78 johnnyutah21

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Posted 31 October 2012 - 05:51 PM

View PostRed_Falcon, on 30 October 2012 - 09:52 PM, said:


I hate hammer skins tho, anyone got an idea of a good skin that doesn't look like an hammer?


I like the tier 3 asura hammer, peacemaker.  That's what I'm currently running.

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#79 Tubbz

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Posted 01 November 2012 - 12:30 AM

View Poststefanplc, on 30 October 2012 - 11:47 AM, said:

While running into battle you should be using a warhorn anyways, so from spawn to the fight or from one fight to the next you should already be at 30+ seconds of swiftness so the +/-1 second doesn't really matter.



Several people wanted to see what the build performs like outside of a montage so I uploaded another video if you want to check it out. It's a continuous 12 minutes long clip from WvWvW of going back and forth.

https://www.youtube....h?v=f6RtnSyz62A



http://www.gw2db.com...-s-of-sanctuary
You get 20% frozen duration for 2 so I'm not sure what the benefit would be.

It is better to get both 15% boon increase duration rune sets, the only reason I didn't get them is because the second one required some grinding and after spamming Arah to get my set I was pretty much done with grinding for a while.
not the superior matey the majour sanctuary gives 10 or 15+ duration would fit your build alot better.

#80 chullster

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Posted 01 November 2012 - 01:21 PM

Thank you for posting the build and videos.

A question for you:

Is the leg specialist trait essential, just for the extra snare? without it do enemies kite too easily? or does the 1 sec immobilise trigger another effect I've missed?

I'm trying to free up 10 trait point to add to power, but cannot decide which line (if any) can be changed without wreaking the synergy.

#81 Wolfgang

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Posted 03 November 2012 - 11:31 AM

Just going to put in some personal input before op replies

View PostSieghildr, on 31 October 2012 - 04:53 PM, said:

If you're putting 10 into Strength to increase your damage, how would you feel about, instead, putting it into Tactics and going with Empowered?
Empowered gives about 2% per boon, and only gets the full boost (+6% dmg) when SoR is active. Power is passive and scales damage better, the adrenaline damage boost is good even at 1-2 bars adrenaline (3-7 dmg%).

View Postchullster, on 01 November 2012 - 01:21 PM, said:

Is the leg specialist trait essential, just for the extra snare? without it do enemies kite too easily? or does the 1 sec immobilise trigger another effect I've missed?
If you think about the short duration of stuns like shield bash (2sec) a 1 sec immobilize is pretty handy in locking enemies down. It's just hard to react to and really abusable with the short CD of the sword cripple and the hammer AoE cripple. If you need more power (if you're using the same stats as the video) then just swap out some knights gear for berserker/valkyrie gear.

#82 skillmatik

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Posted 04 November 2012 - 12:19 AM

or you can use ruby jewels with your emerald accessories

#83 Kanister

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Posted 05 November 2012 - 10:52 PM

What time of armor do you use?

Like knights / beserkers / etc?

#84 stefanplc

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Posted 05 November 2012 - 11:39 PM

I was surprised to see this thread is still going. I play a condition thief atm, slow paced fun and interesting fights with a lot of escape mechanisms and much more survivability and self healing. I should be releasing a montage within a week or two. In any case, my point is that if others want to help with the answers it would be much appreciated since I haven't touched my warrior in about a month or so.

View PostKanister, on 05 November 2012 - 10:52 PM, said:

What time of armor do you use?

Like knights / beserkers / etc?
You can see my gear and build at the end of the video. It's Knight's gear in every slot.

View Postchullster, on 01 November 2012 - 01:21 PM, said:

Thank you for posting the build and videos.

A question for you:

Is the leg specialist trait essential, just for the extra snare? without it do enemies kite too easily? or does the 1 sec immobilise trigger another effect I've missed?

I'm trying to free up 10 trait point to add to power, but cannot decide which line (if any) can be changed without wreaking the synergy.
I'm sure the build can be played and even improved in a bunch of different ways based on your play style so don't hesitate to experiment. The way I designed my build was so I can take on multiple opponents solo. I really like the leg specialist trait because it helps me land hits and chain CC combos as the snare prevents my opponents from dodging. I'm sure you could probably play without it and land your abilities, however I'm not sure if you can get 100% swiftness duration without 10 points into tactics.

View PostSieghildr, on 31 October 2012 - 04:53 PM, said:

If you're putting 10 into Strength to increase your damage, how would you feel about, instead, putting it into Tactics and going with Empowered? If you are using Signet of Rage that could be better, depending on how much Empowered increases your damage by, especially considering how useful Earthshaker is for this build. It doesn't seem to me, after all, that you are often getting the full benefit of the Strength trait. Empowered seems to grant more synergy unless it only bestows, like, 1% dmg per boon or something.
I remember asking about this and experimenting myself and I think Empowered increases your damage by something like 1-2% so you're looking at 6% damage increase at most. Don't forget the 100 power in strength also helps a little bit.

Good luck!

Edited by stefanplc, 05 November 2012 - 11:43 PM.


#85 Syph3r

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Posted 07 November 2012 - 04:58 PM

I like the videos and the play style looks really cool. I'm in the process of lvling my warrior to 80. I was curious if anyone has come up with a better build than the one created by Stefan. It looks pretty balanced between damage and survivability, but has anyone found a way to maximize both attributes even more? I'd love to see some optimized build variations if anyone is willing to help the warrior community out.

#86 chullster

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Posted 12 November 2012 - 01:10 PM

I'll start by saying I'm using a build based on this one for general PvE as well as WvW.

I've changed out the 10 points in tactics and added them to strength to gain the master trait Distracting strikes, not for the extra 100 points of power. I think with all the 3 hammer skill `rupts and one shield skill `rupt, it's nice to get something extra. The 3 stacks for each rupt seem to be quite damaging, and given a bit of luck I can get up to 9 stacks on a target.

I also used slightly different runes to end up at +40% boon duration so I have the 3 boons from the elite sig up for 42 secs, downtime 6. Hopefully dodging/sword leap/endure pain will cover me until it's back up if I can't get away, I'll see how it goes.

2x Sup Monk
2x Sup Water
2x Major Water

By accident I went for berzerk. armour and knights jewels/gems, so I'm way behind on your toughness level from the video, more of a 40/60 % split favouring toughness, maybe a bit more damage would have got the kill on that guardian? ;) I'll tilt my stats one piece at a time until I find a comfortable balance.

#87 stefanplc

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Posted 12 November 2012 - 01:25 PM

View Postchullster, on 12 November 2012 - 01:10 PM, said:

I'll start by saying I'm using a build based on this one for general PvE as well as WvW.

I've changed out the 10 points in tactics and added them to strength to gain the master trait Distracting strikes, not for the extra 100 points of power. I think with all the 3 hammer skill `rupts and one shield skill `rupt, it's nice to get something extra. The 3 stacks for each rupt seem to be quite damaging, and given a bit of luck I can get up to 9 stacks on a target.

I also used slightly different runes to end up at +40% boon duration so I have the 3 boons from the elite sig up for 42 secs, downtime 6. Hopefully dodging/sword leap/endure pain will cover me until it's back up if I can't get away, I'll see how it goes.

2x Sup Monk
2x Sup Water
2x Major Water

By accident I went for berzerk. armour and knights jewels/gems, so I'm way behind on your toughness level from the video, more of a 40/60 % split favouring toughness, maybe a bit more damage would have got the kill on that guardian? ;) I'll tilt my stats one piece at a time until I find a comfortable balance.

Quite possible, or it could have gotten me killed ;)... didn't get a chance to test it out with other gear, it was the only one I had at the time, so please let everyone else know your results when you get a chance! Thanks!

#88 Don Zaloog

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Posted 12 November 2012 - 06:40 PM

Great build and gameplay video. I want to ask you guys what you think of these runes:

-Rune of the Pack

-Rune of the Fighter

-Rune of the Centaur

-Rune of Melandru? Pair this rune set with Bowls of Lemongrass Poultry Soup and you have a whopping -65% condition duration.

Edited by Don Zaloog, 12 November 2012 - 06:42 PM.


#89 kekuso

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Posted 14 November 2012 - 02:15 AM

Love the build and videos, very big fan of the hammer.  I noticed a lot of people trying to get 3 different sets of runes for the perma-swiftness, but why not just eat food?  You can get 6-20% boon duration (and some delicious magic find) from food!  This opens up a whole lot of options such as going for the (4) set bonuses of a rune of your choice, substituting your first discipline major trait for something else (depending on which runes you pick), or going for a different set of runes for another (2) set bonus.

The only downside would be the cost of the food and remembering to eat it :)

#90 Limbolein

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Posted 16 November 2012 - 11:46 AM

I use a very similar build in WvW. Since it has no healing capacities I run high toughness for survival, with a mix of berserker and knight gear, Earth runes and 100 toughness food I'm at 3300 armor, almost 3500 when I switch to shield. I don't feel squishy in WvW at all although I have only ~20k life. Even fights against mutliple opponents can be won or at least survived.

Now in sPvP it feels totally different. Maybe it's because I play solo hotjoin where noone cares about group support, but I feel extremely squishy there. And that's even though I use power/toughness/life gear that should give me even more defense than in my WvW gear. I tend to try a shout build for more survival, but would like to know why sPvP feels so different compared to WvW and if others have the same impression.




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