Again, I want to emphasize that GW2 has already succeeded in many ways and it has IMMENSE potential.
The problem is the backwards decisions Anet has made, or where they took the idea "is it fun" and went a good distance with it, but they did not go far enough. Here are some of those I have thought of:
TL;DR
Requiring money and having to visit a trainer to reset traits SUX
Soul-bound as opposed to Account-bound, in general, SUX
Depositing and Withdrawing from Vault is a PAIN IN THE (you know what)
WvW lets you jump right in but at a huge disadvantage. Bad for sPvP'ers who like WvW but not PvE.
Game punishes you for failure in low-level content at level 80 cost. A disincentive for going back to participate in low-level content at a higher level.
Waypoints in low-level areas cost too much when at higher levels, need to be capped lower. Also, remove cost for traveling from one city to another via waypoint altogether.
Game needs voice chat and/or a way for players to easily group for the rest of content besides DE's.
Still wanna read?:
I hate it that they charge coins to retrain your traits in PvE. I can understand it for WvW, but not for PvE. If the reason is "coin sink", they take that idea too far with retraining traits. I should not be stressed out about making my trait choices, which is what I am now, and it is not fun. If I normally play a build designed for soloing PvE, and I want to get into a Dungeon group and they need a party support, it will cost me to change to be what they need me to be. The idea is that anyone can be Damage, Control, or Support. So why punish people for switching between those roles as needed? And you do not even have the option of paying the coin and switching in the field, you have to go to a trait trainer to do so. The more I think about it, the more I feel like it is a kick in the nuts.
This ties in with a WvW problem. In WvW, a sub-80 character is not as effective as a level 80 because of the lack of traits. Traits should be unlocked the first or every time you enter WvW, and the trait points should be unspent, so that you can decide how to spend them. If you want to change them mid-match, you have to go to the trait trainer to change them (to prevent players from switching their builds on the fly to adapt to the situation too easily). It should be free considering how many other coin sinks their are, but since Anet already went through the trouble to write the code to charge people coins to retrain, I could accept a cost of 5-10 copper per retrain. That way the cost will add up over time if players retrain often, but it should never stress anyone out over the decision of what they are going to do.
... I suppose you could keep the 5-10 copper cost for PvE as well, but they really need to give PvE the sPvP model for traits and allow complete retraining on the fly, so that PvE'ers can fully enjoy the game by redoing DE's and other PvE content with different builds to see what they like.
I hate the soul-bound mechanic (with the exception of storyline rewards). One of the things I absolutely hated about GW1 was that when customized, items were bound to a single character on an account. If you got some good armor on a warrior, but then decided you wanted to delete that character because you made a mistake in character creation, say goodbye to that armor, which REALLY sucked once you got Elite armor or, God-forbid, FoW armor. Same thing for weapons. Say you had a Colossal scimitar customized to your warrior, but wanted to see how it looked on your mesmer, sorry, go farm or buy another one buddy in order to do so. This really sucked when you had a sword with a fiery hilt on it for a Warrior/Elementalist build, and wanted to loan it to your Elementalist to try out a build, but could not because it was customized. I have no problem with the ACCOUNT-Bound mechanic, it is obviously in place to protect the economy, and I am sure that is the same reason for the soul-bound mechanic, but again, it goes too far. It is ridiculous that if I have a medium armor set based upon condition damage on one medium armor profession, and I want to try out a condition-based build on a different medium armor profession, I have to go buy a whole new set of armor and deck it out in the exact same setup for that other profession, even though both professions wear the same armor.
Those are the too biggest and most backwards that I wanted to get out of the way, but here are some less annoying errors and lack of features that I wanted to point out:
Another reason I opened with those two peeves is that they set the stage for this one. At the moment, you can jump into WvW right after the tutorial, but you are at a huge disadvantage. I just checked, and it does not seem like one can get level 80 armor in WvW except with TONS of badges or until you are level 80, and while in WvW I checked the trading post and level 80 armor said "you must be the required level to use this item". So it seems like even if I wanted to buy level 80 weapons and armor early to use in WvW, it seems that I cannot.
But even if I could, that armor (if better than blue and un-runed) would be soul-bound to that character, taking up space. In addition to making most soul-bound items account-bound, they need to have a WvW locker (just like they need a PvP locker) where you could store just one set of each armor type, Heavy, Medium, and Light, and one of each type of weapon (also account-bound), so that any of your characters could use level 80 armor and weapons in WvW (even a character that you never play with in PvE), and in addition to unlocking traits for use in WvW, that would fulfill Anet's poorly executed attempt to get lots of people into the WvW action.
Anet has said that WvW is PvP for PvE'ers. But what about sPvP'ers who want to play WvW "effectively" without playing through the PvE content to get to level 80? This would solve that problem.
Lack of Deposit All and Withdraw All option for Account Vault. GW1 had it, where did it go? It would not be terrible if you could just type in 100 Gold and deposit or withdraw all of your money (if you have more than 100 gold already, bite me), but no, you must type in EXACTLY what you have to deposit or withdraw, otherwise it does not work. Also, if you select a slot to type in the amount of money you want to deposit or withdraw, if you do not delete or highlight the zero, then you can only type in one number before it tabs to the next slot, which is incredibly frustrating.
People have pointed out that the game rewards you for taking things slow, but in reality it also punishes you for rushing to level 80. Any mistake in low-level areas as a lvl 80 costs the same as it would in lvl 80 areas, which is a big disincentive to go back and do low-level content as a lvl 80. The Fire Elemental in Metrica Province? Methinks it would pwn even a level 80, and I bet that the reward for beating it would not cover the cost of a full set of damaged or broken armor, or the multiple trips to the closest waypoint.
Same with the cost of waypoint travel. It seems like a good idea to me to ignore the storyline altogether and play through the zones as low-level as possible in order to keep the waypoint costs low in case you die or want to travel quickly. There needs to be a lower cap on the cost, particularly for low-level areas. The cost for travel across a level 1-15 zone should not be above what it would have cost you at level 15. That is, travel across Queensdale would cap at say 50c, travel from one side of Kessex Hills to the other would cap at 1 silver, etc, so to cross both would cost 1s 50c max, instead of the ever increasing and equal-per-zone amount it is now.
Also, just remove the cost for traversing from a waypoint in one city to a waypoint in another. This would deal with the problem of having to go through Heart of the Mists and then Lion's Arch to get to a different city.
The game really needs voice chat and/or a way for players to advertise in-game their PvE plans, such as, "will start Metrica Province at 6 pm ET intending to complete" so that players can all meet and systematically go through the zone pwning the monsters and completing Renown Hearts and such, right now it is boring doing it by myself (8x so when doing it for 8 characters with no one else to talk to), which is what it seems like everyone else is doing. A way to bring people together not just for the DE's, but for the rest of the PvE content as well.
Too tired for any more.
Your thoughts?
*searches for a flameproof suit and seeks cover
Edited by Bloodreaver, 30 September 2012 - 11:38 PM.

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