Jump to content

  • Curse Sites
Help
- - - - -

Sword/Sword Build?


  • Please log in to reply
47 replies to this topic

#1 greenishtea

greenishtea

    Asuran Acolyte

  • Members
  • 63 posts
  • Server:Tarnished Coast

Posted 01 October 2012 - 08:14 AM

I've been looking around, but I haven't really been able to find any dual sword builds. I know people would suggest using sword/pistol, but do any of you know of any sword/sword build I can use for PVE? I would prefer using a greatsword as secondary too. Thanks.

Edit: What stats do you guys go for in terms of items, and what utility skills would you use?

Edited by greenishtea, 02 October 2012 - 11:42 PM.


#2 Stellanina

Stellanina

    Fahrar Cub

  • Members
  • 26 posts

Posted 01 October 2012 - 11:57 AM

Sword/Sword and Great Sword are a pretty typical combination for a power-type Mesmer. I don't know much about the way of popular builds at current since I'm not too high level, but I'm sure that most builds are pretty similar until level 40, at which point that's when people learn to specialize (because the better mesmer traits come by level 40 upward.)

Even so, best of luck in finding a build!

#3 Lastchime

Lastchime

    Vanguard Scout

  • Members
  • 278 posts

Posted 01 October 2012 - 01:46 PM

Lately I run 0/15/20/15/20, real creative I know but I'm too lazy to switch all the darn time. that's with a staff and 2 swords tho. Maybe try flipping the 20 points I have in Chaos to Domination if you wanna use a sword.

Oh yeah traits are blade training, debillitating dissapation, chaotic dampening, vigorous revelation, confusing cry, and illusionary elasticity.

#4 dfscott

dfscott

    Fahrar Cub

  • Members
  • 17 posts

Posted 01 October 2012 - 06:24 PM

I was just coming here to ask the same thing as the OP.  After watching a sword/sword mesmer 7 levels below me steamroll an area that I was struggling with, I decided that something had to gives . I've been using staff and s/p and recently staff/gs but I kill so slowly that respawns give me fits. I am traited for condition damage (due to focusing mostly on the staff) and I'm now thinking that conditions are not the way to go. The extra survivability the staff provides ends up getting offset by being jumped by respawns. I'm thinking of going power/precision and picking up defensive talents from the duelist line (where I currently don't have any points).

Any specific build or play advice is welcome.

Edit: FYI, I'm currently level 37.

Edited by dfscott, 01 October 2012 - 06:26 PM.


#5 eversilentone

eversilentone

    Pale Tree Seedling

  • New Members
  • 10 posts
  • Location:Edinburgh
  • Guild Tag:[GN]
  • Server:Piken Square

Posted 01 October 2012 - 07:11 PM

Just my two pence worth but I've recently been running a 10/30/0/0/30 shatter build with dual swords.  With Blade Training and Deceptive Evasion you've got pretty quick clone/phantasm generation (Illusionary Reposte is great, ignore the haters - you just have to time it when an enemy is starting to swing at you a bit like trying to interrupt their attack) and Illusionary Person is just too amazing when you're in melee range.  I've found that I'm routinely smashing aoe damage with Mind Wrack critting often and with IP it's often worth shattering with two or even just one clone out.

The other thing that's great about IP is that it lets you shatter with no clones out.  This is amazing for tagging mobs in DEs and you can use Cry Of Frustration and Diversion to tag too.  With 30 points in Illusion all your shatters cause confusion too, which helps rack up even more damage.

I've found the build to have decent dps and is surprisingly durable.  I'm running with Knight's gear (Power, Precision, Toughness) and the extra toughness really helps.  Health pool is a little low so you have to watch your positioning but with Blade Training you can Blurred Frenzy every 8 seconds meaning that 2 out of 10 seconds (20% of the time) you're invulnerable to damage.  Been running this on cursed shore and can handle mobs of up to three quite nicely.

None of this will help you at level 37 as for me it's IP that really allows the build to shine, but Blade Training is great and really pushes up survivability in my experience.

Edit: in depth look at the build here.

Edited by eversilentone, 01 October 2012 - 08:19 PM.


#6 Majic

Majic

    Sylvari Specialist

  • Members
  • 527 posts

Posted 01 October 2012 - 07:30 PM

Sword Mesmer For The Rest Of Us

At lvl 64, I'm rolling with 0/29/10/10/5 and it has been serving me very well. I love the Dueling trait line and am actually going up to 30 to slot an additional adept level trait (Phantasmal Fury).

The key traits for me are Deceptive Evasion (first, foremost and forever), Blade Training (likewise), Debilitating Dissipation, Persisting Images (optional but handy) and, of course, Illusionists Celerity -- another mandatory trait, as far as I'm concerned.

For gear, everything is Berserker.

I don't run a particularly smart build, nor do I play a particularly smart Mesmer. By and large, I spend most fights running around swinging my swords like a wild man (though in my mind I'm a Jedi, since I'm using Cabalist skins), hitting the wrong buttons, dodging as much as possible and chopping things to get critical hits to feed my vigor.

It ain't pretty, but I always have three illusions out and tend to take little or no damage, even during heavy DE zergs. Sword AoE for the win.

That's for general PvE. Dungeons are a whole different matter, and I've been putting that and PvP off until later, when I finally (theoretically) learn to actually play responsibly. Heck, I might even clear the cobwebs off my staff (I only use it for nasty champ/AoE spam situations) and start throwing buffs and such. Eventually.

Thing is, for as random and sloppily as I play my Mesmer, I routinely handle things I know none of my other toons (I play all the professions, and most of the others "properly") can handle -- even my Guardian. And I also routinely see other players get their asses handed to them by the same situations.

That's not bragging, because seriously, I suck. But as long as I keep spamming illusions, they keep blowing up spreading conditions and stacking confusion, I keep moving, and my swords keep swinging, I am damn near immortal.

And I really do feel like a Jedi. B)

#7 dfscott

dfscott

    Fahrar Cub

  • Members
  • 17 posts

Posted 01 October 2012 - 09:41 PM

View PostMajic, on 01 October 2012 - 07:30 PM, said:

Sword Mesmer For The Rest Of Us

And I really do feel like a Jedi. B)

Worth trying just for this...  :)

#8 Torden

Torden

    Asuran Acolyte

  • Members
  • Curse Premium
  • 83 posts

Posted 02 October 2012 - 01:55 AM

For the long slog to 40, put some glamours on your traits (e.g. Null, FB). The Leaps from Sword 3 and 5 both give some sweet sweet Chaos Armor to you and the clones they produce.

#9 Kaeolla

Kaeolla

    Pale Tree Seedling

  • New Members
  • 7 posts

Posted 02 October 2012 - 03:31 AM

I have a 20/20/5/20/5 build and I run with sword/sword and GS.  It works fine out and about by myself.  I almost never die.  In dungeons, I generally go sword/focus and GS.  It seems to do alright, but I haven't ran enough dungeons to really be able to tell.

#10 xyrm

xyrm

    Fahrar Cub

  • Members
  • 35 posts
  • Guild Tag:[STFD]
  • Server:Crystal Desert

Posted 02 October 2012 - 05:59 PM

I've been running a 20/20/0/0/30 shatter build with sword/sword + GS.  It's been working great, and does insane burst damage.  Also strong for dungeons if you use your shatters wisely and are good at swapping weapons often.

#11 greenishtea

greenishtea

    Asuran Acolyte

  • Members
  • 63 posts
  • Server:Tarnished Coast

Posted 02 October 2012 - 09:45 PM

what stats are you guys going for in items?

#12 Oh Vanity

Oh Vanity

    Asuran Acolyte

  • Members
  • 71 posts
  • Location:City of Angels
  • Guild Tag:[VIP]
  • Server:Isle of Janthir

Posted 02 October 2012 - 10:08 PM

I love s/s first of all. i couldn't get into the greatsword at all after the first 2 betas. just didn't feel right anymore so i am s/s + staff.

staff for the amazing verstility with the chaos armor + chaos storm, to phase retreat (Leap & clone) and phantasmal warlock in which with every extra condition on the enemy : 10% more damage. works really well in champion or boss mobs. either way that is my range weapon as s/s is my main build dough my current trait build is 30/30/0/0/10 specific traits were picked towards the shattering build mesmer.

Domination: Illusions do 15% more damage, 20% increase mindwrack damage, & shattering causes vulnerability
Dueling: +50 precesion wielding sword with 20% reduce CD on sword skills, phantasms have fury, & gain fury when i interupt a foe
Illusions: 3% damage for each active illusion

this build is basically towards s/s and little to none that would improve my staff skills. eversilentone has describe alot of the s/s skills in which are very "well-done" in my opinion, with the counter block & clone, immoblization leap, & to blurr frenzy imo OP, etc. my traits may be more towards damage & critical hit, but my armor is currently exotic Knights with pwr/pre/Toughness (Toughness being the major trait). rune is Divnity +all stats. pretty average overall defense and hp, as i like being in close-combat in dungeons or wvw.

i still want to try the other traits as illusion, chaos, and inspiration look very interestng. i love mesmers and how there are so many builds in which you can try and get comfortable too. whatever you want to try do it don't let others tell you otherwise.

but my final advice on the s/pistol, the 2 pistol skills are just arent reliable in a long pve farm. as magic bullet being a great stun/daze, skill cooldown is rather too long for my tase, and phantasm duelist in my opinion, its animation is really slow to attack again. hope this helps

Edited by Oh Vanity, 02 October 2012 - 10:10 PM.


#13 Ikelos

Ikelos

    Asuran Acolyte

  • Members
  • 109 posts
  • Guild Tag:[DD]
  • Server:Maguuma

Posted 02 October 2012 - 11:24 PM

View Postgreenishtea, on 02 October 2012 - 09:45 PM, said:

what stats are you guys going for in items?

My current plan is a mix of Power/Precision/CritDamage, Power/Precision/Toughness, and Power/Vitality/Toughness as I test the waters on where I want my stats balance to be.

IMO with the setup of Sword+OH / Greatsword, you will be naturally lacking in damage mitigation, the former because you are melee and the latter because your only defensive abilities are cripple on Berserker (indirect) and one knockback, both of which don't help much against ranged damage. Through some combination of utilities, traits, and stats, you will need to make up for this.

My current traits are 10/15/15/25/5, which hits a lot of phantasmal/defensive traits, and gives me a lot of leeway with the rest of my setup (I'm pretty damn hard to kill even when putting 0 defensive stats on gear).

#14 Sueisfine

Sueisfine

    Fahrar Cub

  • Members
  • 25 posts
  • Location:Portugal
  • Guild Tag:[GP]
  • Server:Desolation

Posted 04 October 2012 - 03:52 PM

One more here that loves the s/s combo \o  I use and abuse of the riposte (both to block and to daze) since I feel it weaves very fluidly into my playstyle (specially with risen mobs that attack you almost immediately after getting in melee range of you).  I also use staff as secondary as it serves as a more defensive weapon for me (or for champions if I want to aim for 3x warlocks and stay ranged).

I run a 20/20/0/21(going for 30)/0 build atm since I'm not shattering all the time and am letting my phantasms do some damage.  For gear I'm trying full explorer's and opal jewelry atm (power/prec/magic find) to see if I get any cool shinies :)  I can take groups of 3-4 mobs solo with almost no problem at all (can probably kill them faster if I switch to sword/focus and work with temp curtain/into the void for positioning into warden's range, but I like my block :P ) but in events with more ppl around I usually switch to gs to just pound into the groups of mobs because those tend to die very fast anyway (and the gs has 3 aoe offensive skills).

#15 Chronos12360

Chronos12360

    Asuran Acolyte

  • Members
  • 91 posts

Posted 06 October 2012 - 06:10 PM

I previously used a dual sword / staff build when I was around 40 or so and I found it risky but pulling off a clutch ditortion bf or dodge was really satisfying. Now before lotging last night I retraited myself to a 20/20/0/0/30 build that utilizes deceptive evasion and mind wrack along with illusionary persona. I didnt get a chance to put this build to the test before logging so I cant give specifics atm. That said here is my planning behind the playstyle. Im geared for power prec crit dmg and taking gs qs my offset weapon. Its damage is good and overs good cc along with quick aoe for dynamics. Good offense and control equals a good defense. It will definetly be a high skill cap build with high risk. As for utilities sadly mesmers lack variety. In group play null field and feedback are to good to pass up most of the time. Same applies for timewarp. Ill definetly post the outcome of my second try at melee. Oh and ai would like to say I rather enjoyed it while oevwling and I only switched because I like to mix things up quite frequently to keep gameplay fresh.

#16 My Sweet Lily

My Sweet Lily

    Vanguard Scout

  • Members
  • 232 posts
  • Location:Finland
  • Profession:Ranger
  • Guild Tag:[TLA]
  • Server:Desolation

Posted 07 October 2012 - 01:41 PM

Hi all s/s lovers!
I tried this weapon set (with GS secondary) after 18 painful levels of s/p and I fell in love immediately. Things just got so much easier.
Now, I just dinged lvl31 today, and my traits are 0/6/0/5/10 with traits: 3% more dmg for all active illusions, Phantasms have retaliation (for instant attack when summoned), vigor on crit and CD lowered on illusion summons.
My skills are ether feast, decoy, feedback (when I need to run to those ranged foes), and mirror images (I can change this one) and elite is moa morph (time warp in groups).
I'm going for stats power and prec currently.

Now, what I'm asking is, am I going in the right direction? Right traits and such. I would also want to see a "base" build for s/s, that I could modify for my needs.

#17 Dork Angel

Dork Angel

    Fahrar Cub

  • Members
  • 16 posts
  • Location:The Netherlands
  • Guild Tag:[Holy]
  • Server:Gunnar’s Hold

Posted 07 October 2012 - 05:31 PM

I'd like to wield double sword, mainly because it looks cool.
But what I'm concerned about are the sword/sword skills, as opposed to the sword/pistol combination that I sport now.
Swapping a quick multi stun and a ranged illusion with high dps in for a single block and a melee illusion seems like a severe downgrade to me, especially with my full "of the mesmer" robes, that grant +33% stun duration.

#18 Chronos12360

Chronos12360

    Asuran Acolyte

  • Members
  • 91 posts

Posted 08 October 2012 - 04:41 AM

As promised I'm going to share my findings as a fairly well geared s/s mesmer. The build I mentioned earlier works fantastically! It is definetly high risk high reward gameplay without gearing vit or tough. That said its extremely fun to see huge burst numbers and even moreso in aoe situations like dynamics. With nearly 40% crit I almost always have enough endurance for a dodge roll which is definitly needed to stay alive on heavy damge fights. For those that think pistol overshadows sword there are some things that make sword very competetive. Firstly having a block and daze on Riposte is fantastic to either stay alive or interrupt powerful spells. Also when successful on the block the counter hit actually does significant damage along with summoning the clone. Phantasmal Swordsman hits like a truck. Huge spike damage which compliments the shatter playstyle extremely well, fire once then blow him up. In addition PS is one of the few blast finishers the profession has access to and such is amazing in group play. Giving healing and chaos/fire armors extremely frequently during aoe. I will say that the build takes some time to get used too if you've been using a standard ranged or phantasm build. Utilizing shatters properly is huge and takes skillful timing but os ever so satisfying. I definitely encourage my fellow mesmers out there to atleast try this build for a little bit. So much fun and feels very epic to be the only one up in the bosses face pulling off clutch distortions,dodges, and interrupts galore. Now I would like to add that I prefer to commit fully to the damage build and use a greatsword however staff gels very well also giving you more escapes and conditions if you like utilizing them. Hopefully that wasnt too long winded... Im just excited is all hehe.

Edited by Chronos12360, 08 October 2012 - 04:48 AM.


#19 My Sweet Lily

My Sweet Lily

    Vanguard Scout

  • Members
  • 232 posts
  • Location:Finland
  • Profession:Ranger
  • Guild Tag:[TLA]
  • Server:Desolation

Posted 08 October 2012 - 04:14 PM

Mind sharing that build pls? :)
Is the build about shattering or keeping clones up?

Now, with the newest patch notes, all I want to know, is that is s/s still viable? Or are the nerfs too much for s/s?

#20 Chronos12360

Chronos12360

    Asuran Acolyte

  • Members
  • 91 posts

Posted 08 October 2012 - 06:05 PM

Nerfs were way worse on phantasm builds and mine is shatter heavy. I'll post first thing when I get off work. Glad to see so many s/s lovers out there.

Edited by Chronos12360, 08 October 2012 - 10:05 PM.


#21 Dixa

Dixa

    Vanguard Scout

  • Members
  • 232 posts

Posted 08 October 2012 - 09:03 PM

View PostStellanina, on 01 October 2012 - 11:57 AM, said:

Sword/Sword and Great Sword are a pretty typical combination for a power-type Mesmer. I don't know much about the way of popular builds at current since I'm not too high level, but I'm sure that most builds are pretty similar until level 40, at which point that's when people learn to specialize (because the better mesmer traits come by level 40 upward.)

Even so, best of luck in finding a build!

there is NOTHING typical for ANY mesmer setup

i use greatsword/sword+pistol, or greatsword/staff or greatsword/sword+focus. i wear full berserkers for pve and either full rampagers or knights for wvw. my weapons change depending on my mood and my goals. my trait spec, however, remains the same

so no, there is no set in stone way to play us regardless.

#22 Chronos12360

Chronos12360

    Asuran Acolyte

  • Members
  • 91 posts

Posted 08 October 2012 - 10:27 PM

http://www.gw2db.com...|0|0|0|0|0|0|0|

Here's the link to my build as promised. I'd like to add a couple things to clarify on some of my choices.
1. Domination - Rending Shatter -  I'm currently using this trait because I've come to realize that sticking to melee is the whole point of going dual sword and thus I use this for more aoe damage and with it Vulnerability stacking is quite easy. In addition, by going 20 Dom. I'm able to switch to Greatsword Training for fights where sticking to melee for too long has far too many risks to pay off.
2. Dueling - Deceptive Evasion - Arguably the most important trait choice in the build. With near 100% Vigor uptime dodging becomes part of the "dance" to create more shatter ammo. Takes practice but is very important to utilize this when possible without condemning yourself to damage and/or death because of Endurance availability...or lack thereof.
3. Illusions - Compounding Power - Now at first glance this trait is way off in the other direction for what this build is attempting to achieve, and I fully agree BUT the damage added in the few seconds you are generating clones or waiting for a shatter to come off CD adds up quick and more importantly the damage increase effects shatter damage as well.
4. Illusions - Illusionary Persona - Amazing trait that is looked over way too often imo. Even without utilizing a shatter based build the utility of having shatters available without clones is fantastic. Just used MW for big damage and have 0 endurance. Don't fret. Just use Distortion and be invincible for a second. Need to interrupt but don't have time for clone generation. Have no fear. Daze and don't waste a clone doing it. Its awesome on so many levels. And the best reason is for a build like this an extra clone in the form of yourself makes for huge damage and cc. Time a good daze with 3 clones out and you can keep a target locked down for 4 full seconds! That is ages in this game. Even more crazy is that you can have Distortion for 4 second!!! If you haven't guessed I love this trait. The only way it would get better is if we get another melee centric weapon in the future and / or it went back to being bugged like in beta lol.

And I'm still not done. Illusionary Persona can actually be swapped for Imbued Diversion (along with gs training from Dom) when in situations where melee is impossible and now you bring AoE CC even from ranged.

I'd like to reiterate that currently I'm using a glass cannon power, precision, crit damage build (for the most part) so it is very risky by comparison to say a phantasm build or a condition build. Give it a go and tell me how you like it. I like living on the edge so it might not be for everyone but damn is it fun to see mobs melt :P

EDIT: I just noticed that it didn't show my utility skills choices in the link so I'll add here since I can't get it to save properly.

Ether Feast - What else is there? lol
Null Field or Arcane Thievery - Both great condition removals but I normally go Null Field for more group utility and the Chaos Armor having another combo field down can give
Signet of Domination or Signet of Illusions - this one is a tough call tbh. Currently I run SoD because of the bleeds that I occasionally put out with the burst from Berserker and Swordsman and honestly when fighting you don't really need the shatter recharge because they come up quickly when full 30 into Illusions. This is a personal preference at best and both are great choices.
Feedback - Tbh its too good for its own good. It wrecks alot of boss mechanics, fends off ranged mobs, and gives a combo field. One of the most amazing abilities in game only dwarfed by Timewarp tbh. It is a must no matter what build you are using. Use it because if you don't you're doing it wrong lol

Edited by Chronos12360, 08 October 2012 - 10:39 PM.


#23 Lykanos

Lykanos

    Pale Tree Seedling

  • New Members
  • 1 posts
  • Guild Tag:[DoY]
  • Server:Crystal Desert

Posted 09 October 2012 - 05:20 PM

View PostChronos12360, on 08 October 2012 - 10:27 PM, said:


This is one amazing build... so good in fact I created an account here just to post a reply on how good it is. I was steamrolling through Orr yesterday and felt like a beast. My previous build was a condition dmg with primary staff and GS as my backup. Survival was there but I felt fights were drawn out and taking too long. I always did enjoy S/S while leveling up but stuck to the staff with a focus on Carrion armor. The only change I made to the build is using blink under the utilities since I find the extra  mobility option works well if things get too hot and a dodge is not enough.

#24 My Sweet Lily

My Sweet Lily

    Vanguard Scout

  • Members
  • 232 posts
  • Location:Finland
  • Profession:Ranger
  • Guild Tag:[TLA]
  • Server:Desolation

Posted 09 October 2012 - 05:49 PM

This build is what I've been thinking of. Looks really good, but I can't go "steamroll through Orr" right now, because Mesmer is my alt and still lvl 37.

Only thing changing I can think of might be taking Decoy over condi removal or the signet. Propably instead of the cond remover, because this level zones don't have it much. Decoy is just really good skill to get out of a cluster.

#25 Chronos12360

Chronos12360

    Asuran Acolyte

  • Members
  • 91 posts

Posted 09 October 2012 - 07:11 PM

Thanks for the positive feedback. And I agree with both of you that blink and decoy could have a spot in this build. I occasionally swap out the signet for either one depending on the situation I plan to go into. Glad to see people having fun with it :)

If anyone still have some suggestions or questions, by all means toss them out there and I'll do my best. Mesmer 4 Life

#26 greenishtea

greenishtea

    Asuran Acolyte

  • Members
  • 63 posts
  • Server:Tarnished Coast

Posted 10 October 2012 - 05:56 AM

View PostChronos12360, on 08 October 2012 - 10:27 PM, said:

http://www.gw2db.com...|0|0|0|0|0|0|0|

Here's the link to my build as promised. I'd like to add a couple things to clarify on some of my choices.
1. Domination - Rending Shatter -  I'm currently using this trait because I've come to realize that sticking to melee is the whole point of going dual sword and thus I use this for more aoe damage and with it Vulnerability stacking is quite easy. In addition, by going 20 Dom. I'm able to switch to Greatsword Training for fights where sticking to melee for too long has far too many risks to pay off.
2. Dueling - Deceptive Evasion - Arguably the most important trait choice in the build. With near 100% Vigor uptime dodging becomes part of the "dance" to create more shatter ammo. Takes practice but is very important to utilize this when possible without condemning yourself to damage and/or death because of Endurance availability...or lack thereof.
3. Illusions - Compounding Power - Now at first glance this trait is way off in the other direction for what this build is attempting to achieve, and I fully agree BUT the damage added in the few seconds you are generating clones or waiting for a shatter to come off CD adds up quick and more importantly the damage increase effects shatter damage as well.
4. Illusions - Illusionary Persona - Amazing trait that is looked over way too often imo. Even without utilizing a shatter based build the utility of having shatters available without clones is fantastic. Just used MW for big damage and have 0 endurance. Don't fret. Just use Distortion and be invincible for a second. Need to interrupt but don't have time for clone generation. Have no fear. Daze and don't waste a clone doing it. Its awesome on so many levels. And the best reason is for a build like this an extra clone in the form of yourself makes for huge damage and cc. Time a good daze with 3 clones out and you can keep a target locked down for 4 full seconds! That is ages in this game. Even more crazy is that you can have Distortion for 4 second!!! If you haven't guessed I love this trait. The only way it would get better is if we get another melee centric weapon in the future and / or it went back to being bugged like in beta lol.

And I'm still not done. Illusionary Persona can actually be swapped for Imbued Diversion (along with gs training from Dom) when in situations where melee is impossible and now you bring AoE CC even from ranged.

I'd like to reiterate that currently I'm using a glass cannon power, precision, crit damage build (for the most part) so it is very risky by comparison to say a phantasm build or a condition build. Give it a go and tell me how you like it. I like living on the edge so it might not be for everyone but damn is it fun to see mobs melt :P

EDIT: I just noticed that it didn't show my utility skills choices in the link so I'll add here since I can't get it to save properly.

Ether Feast - What else is there? lol
Null Field or Arcane Thievery - Both great condition removals but I normally go Null Field for more group utility and the Chaos Armor having another combo field down can give
Signet of Domination or Signet of Illusions - this one is a tough call tbh. Currently I run SoD because of the bleeds that I occasionally put out with the burst from Berserker and Swordsman and honestly when fighting you don't really need the shatter recharge because they come up quickly when full 30 into Illusions. This is a personal preference at best and both are great choices.
Feedback - Tbh its too good for its own good. It wrecks alot of boss mechanics, fends off ranged mobs, and gives a combo field. One of the most amazing abilities in game only dwarfed by Timewarp tbh. It is a must no matter what build you are using. Use it because if you don't you're doing it wrong lol

thanks for the build. gonna try it out :) what elite skill should i use?

#27 Yasma

Yasma

    Pale Tree Seedling

  • New Members
  • 3 posts

Posted 10 October 2012 - 09:29 AM

I have played with eversilentone's build for the past day or two now - was reticent at first as I wasn't overly keen on mantras (over utility), but I have to say it is awesome - dps especially in DEs in Cursed Shore has upped considerably and getting plenty of tagged mobs is no longer such an issue.

Time to start farming to make a set of knights armour :)

#28 Chronos12360

Chronos12360

    Asuran Acolyte

  • Members
  • 91 posts

Posted 10 October 2012 - 02:53 PM

@ Greenish Tea

Timewarp in almost all circumstances. As I mentioned with Feedback, it's too good to pass up 99% of the time.

Now I also wanted to comment on my own build after doing a full night of Explorables, most of which were in HoTW. This instance does not like melee at all so it was quite difficult to get the groove of, but I'm happy to report that with a little tweaking of playstyle, positioning, and taking extra care of situational awareness it actually works very well. In rooms with large, lingering AOE (especially if the boss stands in it) there isn't much anyone can do by themselves BUT one of the best feelings I've had in game was utilizing combo fields from my guildmates. Teamspeak or Vent makes this game so much better and this is just one reason why. The ele would call out "water field" and I would make sure to have either my Berserker or Swordsman ready for a Finisher. It's an amazing synergy that has to be experienced because proper combos can make the impossible into probable. For those running this build in the explorable content and finding trouble try some group play like I've described and you'll find that the build is more than just viable but also extremely satisfying to play. On another note I'd like to point out that the damage boost your group can gain from near 25 vulnerability stacks is quite substantial, so don't be afraid to toss Diversion with 3 illusions out. It benefits not only you but the whole group. I normally toss this on CD if I have 3 clones and I am in melee. Thanks again to the GW2 community. You all are awesome :)

#29 My Sweet Lily

My Sweet Lily

    Vanguard Scout

  • Members
  • 232 posts
  • Location:Finland
  • Profession:Ranger
  • Guild Tag:[TLA]
  • Server:Desolation

Posted 10 October 2012 - 05:25 PM

I dinged 40 today, picked up traits 0/20/0/0/10 from your build and going to 20 illusions before the going into domination. The clone on dodge just changed this whole build for me. I can spam 3 clones ->f1, 3 clones ->f2, 3 clones ->f1 and then get 3 clones up and rack up some dmg (due to 3% more dmg for each illusion trait) and then again f1->f2->f1. If course the mob dies on the very first f1 of this chain, but this chain is what I use against solo veteran/group champion.

Only annoying thing about the dodge clones is, that they go for the closest mob, not the one I'm targetting. I hope they fix this if it's a bug.

So, the magical lvl 40 for mesmers really is magical.

#30 Lastchime

Lastchime

    Vanguard Scout

  • Members
  • 278 posts

Posted 10 October 2012 - 06:14 PM

View PostMy Sweet Lily, on 10 October 2012 - 05:25 PM, said:

Only annoying thing about the dodge clones is, that they go for the closest mob, not the one I'm targetting. I hope they fix this if it's a bug.

  It'll grow on you as you advance in levels, it's epic for chain pulls =)




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users