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[Build] The Invincible Berserker - it's back.


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#181 Lucav

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Posted 21 October 2012 - 10:42 PM

View PostChapoz, on 21 October 2012 - 10:35 PM, said:

Oh nice. the swap duration was kinda bothering me too ;). good alternative. Did you put exquisite ruby gems in all of your trinket?
And what sigil are you using in your weapons? Im using superior strg on GS.

Favorite build so far.
superior strength on greatsword, sigil of fire on axe and perception on warhorn, all exquisite ruby gems in accessories.

#182 Di-Dorval

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Posted 21 October 2012 - 10:51 PM

View Postcontractkiller, on 20 October 2012 - 06:23 PM, said:

Diggy,

I did the same.  I am currently running with THIS build.  It is similar to the OP's but focusing more on GS damage.  I am using the same gear as OP and running soldiers runes.  The biggest weakness I see with this build is it relies heavily on maintaining full adrenaline, which can be a pain, especially when running with longbow.  The combo field is so powerful I find myself switching to it and using the burst often which lowers my damage for a little bit.

I almost use the same thing. Except that I moved the 10 points in discipline to complete the arms tree. Idk but +10 percent dmg to bleeding foe and the 4 sec quickness when a foe gets below 25 health seems like an ok trade off to 9 crit chance (plus you get some crit chance for with the precision). But idk havent tested the change much yet.

Edited by Di-Dorval, 21 October 2012 - 11:30 PM.


#183 randomfail

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Posted 23 October 2012 - 07:23 PM

So question.  How do you get a crit that big?  Do you switch to axe at a certain point and use all your adrenaline?  or is it random when your using GS?  How much vulnerability needs to be up?  I'm getting between 18-20 stacks of might sometimes 25 under certain situations.  Do I need to switch to Axe when I get up to 25?

#184 Dzaruk

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Posted 25 October 2012 - 08:58 PM

View Postmaranod, on 16 October 2012 - 03:46 PM, said:

And what do traits do? Lillitu was referring to your build and the effect/importance of the strength tree (power). Anyway, here are some screens. I wasn't expecting the ~33k crit so I wasn't ontime with the screenshot. Maybe this evening.

Posted Image

Posted Image

Posted Image

Good sir,

Would you please be so kind to post your build? :D

#185 Cowmonaut

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Posted 25 October 2012 - 10:52 PM

I'm curious too.  I've been playing with numbers and so far it seems that this deals quite a lot more damage than the OP's build.  While it still would have ~2700 armor going with Knight's Armor and Berserker's Trinkets/Jewels, it does miss out on the free Endure Pain when you hit 25% health.

Of course I don't use that currently with my Condition focused build so I'm not too concerned about that.  But doing a numbers to numbers comparison I was coming up with 11042 damage from Hundred Blades for the Invincible Berserker build and 19437 damage for my take on it.

In case you are wondering why the number is lower than 25,000 its because I'm assuming the target has 2600 Armor and 17 stacks of Vulnerability.  Most mobs have less Armor than this, and you could get lucky with Rending Strikes and max out Vulnerability.

Is the linked Trait build similar to what you are rolling with?  I know it won't be exactly the same but I think the important parts are 20 in Power and 25 in Arms.

Edited by Cowmonaut, 25 October 2012 - 11:21 PM.


#186 XionValkyrie

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Posted 25 October 2012 - 11:33 PM

View PostCowmonaut, on 25 October 2012 - 10:52 PM, said:

I'm curious too.  I've been playing with numbers and so far it seems that this deals quite a lot more damage than the OP's build.  While it still would have ~2700 armor going with Knight's Armor and Berserker's Trinkets/Jewels, it does miss out on the free Endure Pain when you hit 25% health.

Of course I don't use that currently with my Condition focused build so I'm not too concerned about that.  But doing a numbers to numbers comparison I was coming up with 11042 damage from Hundred Blades for the Invincible Berserker build and 19437 damage for my take on it.

In case you are wondering why the number is lower than 25,000 its because I'm assuming the target has 2600 Armor and 17 stacks of Vulnerability.  Most mobs have less Armor than this, and you could get lucky with Rending Strikes and max out Vulnerability.

Is the linked Trait build similar to what you are rolling with?  I know it won't be exactly the same but I think the important parts are 20 in Power and 25 in Arms.

You'd be running closer to 2400 armor without any points in toughness if you go knights armor + berserker trinket/weapon.   You definitely wouldn't have the same survivability as someone with 30 points in defense.

#187 Capn_Crass

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Posted 25 October 2012 - 11:58 PM

View PostCowmonaut, on 25 October 2012 - 10:52 PM, said:

I'm curious too.  I've been playing with numbers and so far it seems that this deals quite a lot more damage than the OP's build.

But it has none of the flexibility. You lose the control efficacy, all of the (already limited) support, and a decent chunk of survivability. While I'm not a big fan of Red's build, I can see where he's going with it. Comparing its performance in a single field (DPS in this case) to a build specializing in that field is, at best, stating the obvious.

#188 Cowmonaut

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Posted 26 October 2012 - 12:23 AM

View PostXionValkyrie, on 25 October 2012 - 11:33 PM, said:

You'd be running closer to 2400 armor without any points in toughness if you go knights armor + berserker trinket/weapon.   You definitely wouldn't have the same survivability as someone with 30 points in defense.

315 Toughness from Knight's Armor, 179 Toughness from Knight's Greatsword, 916 base and 1211 Defense == 2621 Armor.  I don't know where I was getting ~80 Toughness, but I can see where you lost the nearly 200 Toughness by not going with a Knight's weapon.  That's still plenty of Armor for Dungeons.

View PostCapn_Crass, on 25 October 2012 - 11:58 PM, said:

But it has none of the flexibility. You lose the control efficacy, all of the (already limited) support, and a decent chunk of survivability. While I'm not a big fan of Red's build, I can see where he's going with it. Comparing its performance in a single field (DPS in this case) to a build specializing in that field is, at best, stating the obvious.

This thread has made a point of going "zomg Hundred Blades is awesome" so that's what I was focusing on too.  You are right that the build is more about being efficient with as many weapons as possible, but it looks like some efficiency with specific weapons are lost by trying to do more than one thing.

At the same time though the only thing you appear to be losing is the Control/Tank side of things.  If you are focusing on Damage you are still set, and this build was never about full on Support like a Shout Heal or Banner build typically is.

It is still good to note that the OP's build is missing out on a flat +32% direct damage because of the chosen Traits.  More potentially if using different Runes/Sigils.  If you want to be able to roll multiple builds without refunding your Talents (which is cheap) then I doubt we'll see a more flexible build, but you can do better in a specific role by focusing.

#189 Capn_Crass

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Posted 26 October 2012 - 01:03 AM

View PostCowmonaut, on 26 October 2012 - 12:23 AM, said:

You are right that the build is more about being efficient with as many weapons as possible, but it looks like some efficiency with specific weapons are lost by trying to do more than one thing.

...

If you want to be able to roll multiple builds without refunding your Talents (which is cheap) then I doubt we'll see a more flexible build, but you can do better in a specific role by focusing.

Agreed. Personally I prefer a generalist approach rather than a specialist one (being able to shuffle your capabilities on the fly is incredibly handy), but there's always the need to decide what to compromise to get it. What's an acceptable compromise and what's not can be pretty mercurial.

#190 Typhoris

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Posted 26 October 2012 - 03:48 PM

Since I switched my pvp warrior for my thief, he's sitting back for dungeon use only now.

I took a look at Red Falcon's damage numbers but for some reason my highest hundred blades damage was only 23K at 25 might stacks. I'm also in full exotic zerkers with max damage spec (20/25/0/10/15) http://gw2skills.net...JqbMdJ6yGk7GZQA

Any idea what I'm doing wrong? Theoretically I should be doing 31K+ damage :(

Edited by Typhoris, 26 October 2012 - 03:48 PM.


#191 Dahk

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Posted 27 October 2012 - 02:29 AM

View PostNewsinz, on 02 October 2012 - 10:17 PM, said:

Honestly, this thread kind of shows that there are many elitest folks playing this game.  OP Posted a build and the first post was a passive aggresive "you have no idea what you're talking about" post.

Then the second Post was "I dont want to kill your post but..." Personally this guy/girl lost any validity in the first sentence.  Even if the second part of his/her post was giving feedback and giving a personal opinion.  The first part was again Passive Aggresive.

Then Fizzgig jumps in and gives some constructive feedback, but then talks about how he/she was rude about not taking constructive critisim.  Really?  Where was any of the first 2 posts after the OP's orginal post constructive?  Instead they came in acting like he/she was and idiot?  OP defended with the same sort of mentality he/she was shown.  While he/she could have ignored it and moved on.  When you attack someones idea in this case a build of course there is going to be some poking and proding.

MyOne Started off with "Sorry Bro"  Again in this context it was (or at least from the context I was reading) a "Dont act like you know everything because I know more then you do." type of comment.

This entire thread was fail from the moment he/she hit "Post"

To the OP: thanks for sharing the build.  If it works for you great, Im sure someone will ignore all other crap and give it a try and they will either like it.  Or they wont.  Hopefully they are mature enough to come on the forums and give you real constructive feedback.
These forums need more people like this person.

Edited by Dahk, 27 October 2012 - 02:34 AM.


#192 MrCats

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Posted 27 October 2012 - 01:28 PM

Hey guys. I've been using this build for around 2 weeks now and i think it is great for what i do in general PvE but i have a question. I am unsure about what runes to use on my armour. I was thinking Rage because the fury uptime is pretty much constant. Is this a good idea? Does anyone have any other recommendations?

Thank you.

#193 Typhoris

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Posted 27 October 2012 - 05:40 PM

nevermind, found out my problem. Now I hit 33K hb regularly with my food buffs :D

#194 Kanister

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Posted 29 October 2012 - 04:53 PM

What sigils do you use on your weapons?

#195 Leviathan_85

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Posted 29 October 2012 - 05:18 PM

The build is gone please replace the link.

#196 Leviathan_85

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Posted 11 November 2012 - 12:15 PM

Bump

I just ran a few dungeons with this setup and its working great for me to be honest.

#197 Final Mist

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Posted 12 November 2012 - 11:02 AM

View PostRed_Falcon, on 01 October 2012 - 08:31 PM, said:

This way you’re sitting on high toughness to prevent damage while also dealing extreme amounts of damage (208% damage crits) – probably the highest DPS obtainable in the game when also having great survivability, mobility and control.

How are you obtaining 208% damage crits? I am using everything except divinity runes and a berserk great sword and my crit damage is only showing 42.

#198 luckysho7

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Posted 12 November 2012 - 02:21 PM

hmm would this build work for me as the same for you red falcon or anyone else that would know, if I used berserk (pow/prec/crit) weapons and armour and emerald trinkets (power/prec/tough) or would there be slight or major difference in toughness or the crit damage as I would like to ask for advice since I already have full berserk weapon and armour
thanks in advance

edit: sorry another thing is, if I do have to go with knight armour and weps, berserk trinkets what runes would benefit the most, from the OP recommended divinity or ruby orbs but what do you guys think about 2 runes hoelbrak (that give 20% might duration) and 4 ruby orbs or minus 2 ruby orbs and add in 2 rune of strength that give 20% might duration) this way we can keep up more might during a fight.

Edited by luckysho7, 12 November 2012 - 03:16 PM.


#199 Leviathan_85

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Posted 12 November 2012 - 07:43 PM

View Postluckysho7, on 12 November 2012 - 02:21 PM, said:

hmm would this build work for me as the same for you red falcon or anyone else that would know, if I used berserk (pow/prec/crit) weapons and armour and emerald trinkets (power/prec/tough) or would there be slight or major difference in toughness or the crit damage as I would like to ask for advice since I already have full berserk weapon and armour
thanks in advance

edit: sorry another thing is, if I do have to go with knight armour and weps, berserk trinkets what runes would benefit the most, from the OP recommended divinity or ruby orbs but what do you guys think about 2 runes hoelbrak (that give 20% might duration) and 4 ruby orbs or minus 2 ruby orbs and add in 2 rune of strength that give 20% might duration) this way we can keep up more might during a fight.

I'm also looking into this but I would have to test it you got rune of monk too so you get 6 times 25 power and 3 times 20% might duration for a wopping total of 60% extra might duration.

#200 Kanister

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Posted 02 December 2012 - 07:32 PM

What sigils should I use for each wep?

#201 Brand

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Posted 03 December 2012 - 11:17 PM

Ok so, this build was brought up on my thread, and I'd like to point out inconsistencies and issues with it. Take note that this is not bashing or flaming, I am just pointing out things that do not add up or are not efficient. I am merely doing this to bring light to this post, rather than due to any personal gripe or arrogant attitude.

I'm just going to start at the head of the post and work my way down...

At the top it says x25 might stacks, this makes a reader assume that you can not only get those stacks, but keep them as well. Fact of the matter is, the only time you would ever get 25 might stacks with this build without major group support, is if you had out the Greatsword. Even if you do have out the Greatsword, getting 25 stacks is highly improbable. You don't use Signet of Rage for the 5 free stacks, you barely have any boon duration so "For Great Justice!" is only giving you three stacks. You get 4 stacks of Might from your Elite on a ridiculous cooldown, the 3 from "For Great Justice!", and 5 second stacks from Forceful Greatsword every time you crit. If you think that even matters, think again, as a post by Lilitu explains:

View PostLilitu, on 17 October 2012 - 06:40 PM, said:

Even at 80% crit, he'd need to strike over 31 times in 5 seconds to maintain 25 stacks. Considering the gsword hits 6 times in 5 seconds on autoattack this seems highly unlikely. In fact at 6 strikes every 5 seconds you're more likely to alternate between 4-5 stacks.  But hey we've ignored maths and facts for 5 pages, let's not stop now! And yes vuln would stack at 1/3 that speed. More targets mean more procs however, and whirlwind + 100b gain stacks fast. But to describe it as though it has 100% uptime on 25 stacks is almost like using somebody else's screenshot to display the damage you do... a little misleading.
Strike through the irrelevant bit.

That is accurate, self explaining math that anyone should be able to follow. Add up the sources (4+3+5 = 12), and you get 12 stacks of Might (During Battle Standard, and if you are constantly attacking with the Greatsword only) and that's if you have 80% Crit, which this build does not. If you add up all his gear choices (Assuming Ruby Jewels in armor), you get 74% crit with a constant Fury buff. That said, I don't see any way that this build would achieve constant Fury either. You get it for the duration of Battle Standard, and you get 8 seconds from "For Great Justice!", testing shows that the Fury gained here ends after 112 seconds, making Fury up only 8 seconds every 25 for the last 80 seconds. This ends up being ~26 seconds of Fury if I am not mistaken, adding that to the 112 and then dividing by 192 (Banner CD) gives us a Fury up time of ~72%, far from constant. You could supplement this number slightly by using the Greatsword burst skill (Generally accepted as an awful idea, and in any GS build you should be taking Berserker's Power and/or Heightened Focus) but that would take away from your Might stacking as it is a slow hitting skill.

Next is the the screenshot which, as commented on in Lilitu's post, is a "little misleading". The screenshot does not belong to him, as far as I can tell he did not ask for permission, he did not credit the owner, and most importantly I believe it portrays a build that is not this one. If I am seeing this right, it reflects another member's build, which is more damage oriented.

Lastly in the header, a point in your favor, the shield should also be accounted for in your "Traitable Weapons".

Next is the "This build offers" section, in which he states that the build is capable of great damage, great survivability, great control, great mobility, very good condition removal, and the ability to use 6 weapons to their full effectiveness.

The build does not provide "great damage" it provides good damage at best. With 30 points in Defense and less than 15 average might stacks, you definitely aren't doing anything "great" in this regard.

Great suvivability is something you don't have either. With the amount of points you sacrifice to damage in leu of defensive stats, you're only ending up in the "good" section here, too.

Great control and mobility are both relative to the current build you are using (As well as damage, matter of fact..) and you can't really say that your entire build has all these things seeing as it's three seperate builds meshed together using one trait set and 8 weapons. I also wouldn't call your control "great", however the mobility is pretty high due to Signet of Stamina (Which you for some reason remove from the mobility build).

Very good condition removal is yet another overstatement. You have Mending to remove two, and Signet of Stamina (In 2/3 builds) which removes all of your conditions. Problem is, you would only ever use that Signet if you had many conditions since it is on a 36 second cooldown (Traited). Not to mention, in most scenarios you would never gain more than two perhaps three conditions to remove.

Lastly in this section, we have the "ability to use 6 weapons to their full effectiveness." Now I think it should be common sense here that you are not using these weapons (Any of them) to their full effectiveness. You are putting so many traits in all these different ares that nothing is really effective any more. It's simply a very versatile build, but you aren't supposed to be this versatile. Any good build focuses on one or two aspects and creates synergy between them. A support build uses healing/survivability and control, things that compliment each other. What you've done, is taken a fine dps weapon like the Greatsword, and placed it on a mostly tanky build. What this means is that your Greatsword is providing nothing to your build, it's not increasing the effectiveness of it in any way.

This goes the same for all weapons, control sets need you to be more tanky so you can actually stay in and control, condition sets need condition damage and duration, etc.

You say in the build that there is "no weapon setup that alone is capable of dealing with every single situation in the best way". This is certainly true, but you aren't expected to handle all of those situations for your team. Each team member has a duty, rather than have your sub par control skills or dps skills, a team should have a main damager and a main controller. The max efficiency controller allows your role as damager to remain at max efficiency as well. This way is much better, as a "middle-man" build is not effective for you or your team (And can often hurt team dynamics).

Knight's gear is fine, and so are all your other gear choices, except Soldier's runes. At no point ever should this build sacrifice six rune slots so that it's one shout (In only 1/3 builds) can remove one condition every 20 seconds. Not only is that a ridiculous waste, but you gain even more defensive stats that aren't needed.

You use Signet of Fury on a Control build simply for the purpose of gaining adrenaline, which is a monumental waste.

I'd like to point out at this point that your Control build retains the Vulnerability on crit and GS traits in Arms, which are incredibly worthless in such a setup (In fact, all of Arms is practically worthless). Not to mention in your Mobility set you retain the Shield trait which is again, wasted.

You use one pathetic banner, which you have augmented with a trait. You use a two Signets (Though only one in each build) that should remain of cooldown, and have augmented them with a trait to reduce it's cooldown. You have a single 5 second Endure pain stance in one build, and an 8 second Berserker's stance in the other two as well as Frenzy in the last. You have augmented these Stances with 25% duration, increasing Endure pain to 6 seconds, Frenzy to 5 seconds, and Berserker's to 10 seconds. You use one shout in one build that you suggest augmenting with Soldier's runes.

I'm not sure if you noticed, but that's 3 traits and a full set of runes gone to augment each separate skill on your bar. That's not even counting all of the traits you have put into all of your different weapon types (Some of which go wasted completely, the others remain ineffective for the build).

Basically what you have here is a mix-match of skills and traits to support a build philosophy that should not exist. You should never be prepared for every situation, that's like asking a soldier to be trained efficiently in every single type of combat. There may be some that can do it, but a master of 2-3 weapons will always come out on top. You need to rely on others to bring the things your build can't, and you need to build for whatever is most effective for your playstyle.

Build effectiveness is NOT a linear relationship. What this means is that by putting a Greatsword on a full cleric's shout build instead of Mace+Shield, the damage I receive is NOT equal to the defense I lost. This is because the control/defense of Mace+Shield synergizes with the build and increases it's effectiveness, whereas the GS does not have such synergy. The same thing would happen if you put a defensive weapon on an offensive build.

In essence, this build not only lies about a fair number of details, but the details that are true aren't effective in any way. An optimal build is not one that can do everything, it's one that can do a specific thing that your teammates benefit from. Then your teammates have that same option, and can create an effective build that you benefit from.

Instead of having five people who are decent at everything, you get five people each with a specific task, and by doing so group dynamics, social experience, and efficiency all skyrocket.

That's my two copper on this build, again I will say this is not to flame or bash, just putting the facts out there. I realize this is a very long post, and it did take some time to write. Therefore I would appreciate people to read it thoroughly, and upon such a point that they would like to post their thoughts to please make them respectful, mathematically sound, and detailed.

If you have an opinion please state it, but keep in mind all of the math here is correct, and you can test it. All the thing's I've said are very true as well, and as such I'd not like to see people saying, "Brand is wrong, this build is great!" The fact if this build works or not is not the argument I am making. I am simply saying that it is not optimal or effective by any definition.

Look forward to replies, perhaps some people will recognize this build's flaws, lies, and inefficiencies as I have.

Edited by Brand, 03 December 2012 - 11:32 PM.


#202 MrCats

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Posted 04 December 2012 - 09:57 AM

View PostBrand, on 03 December 2012 - 11:17 PM, said:

snip

I don't know about you Brand but when i was using this build prior to the one i had now i had fury pretty much all the time with FGJ and SoR, getting 25 stacks of might was easy as pie if you had sigil of superior strength on the GS too and there were like what, 2 enemies? If you removed soldier runes like i did and added the runes of Hoelbrak you're sorted.

This build works well with a GS and a Axe/Shield combo. Course other combos could work but i used Axe/Shield.

Rush in, pop SoG, 100 Blades, Whirlwind (If Slowed, by a corner etc), swap weapons. Evicerate (I had sigil of intelligence on the axe to guarantee the crit), Cyclone axe, chop.

It's a good build to try out all the weapons at once, your gear is gear which is pretty much good for any warrior themed set up (Other than healing) with the split between Knight's and Berserker gear. The only reason i stopped using it was because i got bored of the GS.

Edited by MrCats, 04 December 2012 - 09:58 AM.


#203 Brand

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Posted 04 December 2012 - 10:46 AM

View PostMrCats, on 04 December 2012 - 09:57 AM, said:

I don't know about you Brand but when i was using this build prior to the one i had now i had fury pretty much all the time with FGJ and SoR, getting 25 stacks of might was easy as pie if you had sigil of superior strength on the GS too and there were like what, 2 enemies? If you removed soldier runes like i did and added the runes of Hoelbrak you're sorted.

This build works well with a GS and a Axe/Shield combo. Course other combos could work but i used Axe/Shield.

Rush in, pop SoG, 100 Blades, Whirlwind (If Slowed, by a corner etc), swap weapons. Evicerate (I had sigil of intelligence on the axe to guarantee the crit), Cyclone axe, chop.

It's a good build to try out all the weapons at once, your gear is gear which is pretty much good for any warrior themed set up (Other than healing) with the split between Knight's and Berserker gear. The only reason i stopped using it was because i got bored of the GS.
He states in the build post that he uses Battle Standard, not Signet of Rage. He also makes several references in the comments about using Battle Standard.

Also, it's kind of irrelevant to tell me that "This build is fine if you use this and this", no offense. I'm talking about the specific build and ideas he posted and apparently uses. Also, as the creater of Sonic Boon, I can tell you that without Runes of Water, monk, and fire, Sup sigil of strength, Forceful Greatsword, FGJ/SoR and 30 points in tactics, not to mention high crit, you will never get a constant 25 stacks of might. You might get 25 for 3 seconds after a 100B on 2 enemies (And then they drop to 12-14), but any time a dungeon build is discussed it should be focused on the most important part of a dungeon, bosses. Bosses are single target.

Also, if you're switching between Axe+Shield and GS for that added Vulnerability, your might stacks (And dps) are going to plummet.

The entire build is not solely the GS/Axe+shield either, it's using all of the sets, which is plain uneffective. This was a major point of my post. However, the 30 in defense is certainly not effective for a GS/Axe+shield build (Mostly because any build with GS should barely ever switch out of GS)

Edited by Brand, 04 December 2012 - 10:47 AM.


#204 MrCats

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Posted 04 December 2012 - 02:55 PM

View PostBrand, on 04 December 2012 - 10:46 AM, said:

Also, as the creater of Sonic Boon, I can tell you that without Runes of Water, monk, and fire, Sup sigil of strength, Forceful Greatsword, FGJ/SoR and 30 points in tactics, not to mention high crit, you will never get a constant 25 stacks of might. You might get 25 for 3 seconds after a 100B on 2 enemies (And then they drop to 12-14),

We're not talking about Sonic Boon here, so why would someone using this build have 30 points in tactics to begin with? Adding to that, in what situation would someone make a build from this and not use the sigil of strength, FGJ, Forceful Greatsword, SoR or Battle standard? It would be saying Sonic Boon is useless if you don't use healing shouts. Well yes but you would be an idiot to not do what the build is designed to do. You can get 25 stacks of might very easily with that setup, it isn't difficult to do. My post with the axe wasn't to say, hey this is the best thing ever, it isn't. It was just what i preffered.

Sigil of Strength

Runes of Hoelbrak

FGJ

SoR or Battle Standard

Knight's armour

Berserker Accessories and Weapons.

Easy. More damage? Add a weapon with a sigil of bloodlust, or for more cirt. A sigil of perception.

I had used this build for a long time and it is very difficult to die. If you run the signet, you have signet mastery and swap out Inspiring Banners for the longbow range (If you like the Longbow). If you want the banner swap Signet Mastery to Heightened Focus and then back to Inspiring Banners.

I'm specifically talking about this build, the one from the front page. http://www.gw2db.com...0|0|0|0|0|0|0|0|

Edited by MrCats, 04 December 2012 - 03:04 PM.


#205 Brand

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Posted 04 December 2012 - 08:58 PM

View PostMrCats, on 04 December 2012 - 02:55 PM, said:

We're not talking about Sonic Boon here, so why would someone using this build have 30 points in tactics to begin with? Adding to that, in what situation would someone make a build from this and not use the sigil of strength, FGJ, Forceful Greatsword, SoR or Battle standard? It would be saying Sonic Boon is useless if you don't use healing shouts. Well yes but you would be an idiot to not do what the build is designed to do. You can get 25 stacks of might very easily with that setup, it isn't difficult to do. My post with the axe wasn't to say, hey this is the best thing ever, it isn't. It was just what i preffered.

Sigil of Strength

Runes of Hoelbrak

FGJ

SoR or Battle Standard

Knight's armour

Berserker Accessories and Weapons.

Easy. More damage? Add a weapon with a sigil of bloodlust, or for more cirt. A sigil of perception.

I had used this build for a long time and it is very difficult to die. If you run the signet, you have signet mastery and swap out Inspiring Banners for the longbow range (If you like the Longbow). If you want the banner swap Signet Mastery to Heightened Focus and then back to Inspiring Banners.

I'm specifically talking about this build, the one from the front page. http://www.gw2db.com...0|0|0|0|0|0|0|0|
Um, I never said they should be using 30 in tactics with this build. Here, let me run through it for you:

OP stated that the build gave 25 stacks of might, I proved mathematically that that is impossible, especially if he uses Battle Standard (And if you click on the build you linked, you can see that he indeed uses Battle Standard as his Elite).

Next, I proved that while using Battle Standard, you can only gain 72% up time on Fury (Meaning it isn't permanent).

Lastly, I stated that in Sonic Boon you have:
80% Might duration
Sigil of Strength
~72% Crit
Forceful Greatsword
For Great Justice
Signet of Rage

With those things in Sonic Boon, you are just barely able to get 25 stacks of might constantly.

This build has:
10% Might Duration (Boon duration)
~78% Crit (Assuming Ruby Gems in Armor, and that Fury is up)
Forceful Greatsword
For Great Justice
Battle Standard

With these things, you cannot possibly attain 25 stacks of might unless you are hitting more than one enemy.

The only reason I brought up Sonic Boon, was to show a comparrison between might stacks. The things you have in Sonic Boon are needed to maintain 25 stacks of might. The things in this build do not even come close to the things in Sonic Boon, and ergo 25 stacks of might is impossible. (Which I also proved mathematically in my main post)

In regards to the part of your post that I put in bold, apparently Red_Falcon would. He tells readers to use Sigil of Accuracy, FGJ, Forceful Greatsword, and Battle Standard. Those things cannot and will not get you to 25 stacks of might on a single target.

In regards to the section I colored red, I am talking about what THIS build is designed to do, and how it will not work.

In regards to the section I colored blue, tell me how. There is no possible way that you can get 25 stacks of might on a single target with THIS build, I PROVED that mathematically (And in my math I actually used higher values for crit than what this build gives you)

In regards to the section I colored green, I never said that you said that. I was saying that YOUR build is not the build that Red_Falcon has posted. I am talking about Red_Falcon's build, not yours. Your build has Runes of Hoelbrak, Sigil of Strength and Signet of Rage, Red_ Falcon's does not. Please read my posts thoroughly. (Take note here that even with Sigil of Strength and Runes of Hoelbrak, you wont be getting 25 stacks of might on single target except maybe for a couple seconds during/after 100B)

In regards to the section I colored purple, Red_Falcon does not run Signet of Rage. You are saying to use traits/skills that the OP does not use in his build. I am saying that the build Red_Falcon posted is bad, NOT your version of it.

Your version is DIFFERENT and therefore does not have the same problems, and therefore has NO bearing on this discussion.

Edited by Brand, 15 December 2012 - 06:54 PM.


#206 Sans

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Posted 04 December 2012 - 10:17 PM

Can't you let people make their own decisions as to what build they will use, and stop bashing every other build, while advertising your build in every thread?

Every other thread in the Warrior forum has you as the most recent poster.
Should we rename it the "Brand" forum instead?

Edited by Sans, 04 December 2012 - 10:19 PM.


#207 zip

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Posted 04 December 2012 - 10:18 PM

^ LOLOLLOLLOLOLOLLOLOLOLOL

Edit: ^ LOLOLOLOLOLOLOLOL

Edited by zip, 04 December 2012 - 10:20 PM.


#208 Sans

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Posted 04 December 2012 - 10:21 PM

View Postzip, on 04 December 2012 - 10:18 PM, said:

^ LOLOLLOLLOLOLOLLOLOLOLOL

Edit: ^ LOLOLOLOLOLOLOLOL

I found some inconsistencies in your post.
I suggest you run the "Sonic Boon" build (Not sonic Boom)

#209 Brand

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Posted 04 December 2012 - 10:49 PM

View PostSans, on 04 December 2012 - 10:17 PM, said:

Can't you let people make their own decisions as to what build they will use, and stop bashing every other build, while advertising your build in every thread?

Every other thread in the Warrior forum has you as the most recent poster.
Should we rename it the "Brand" forum instead?
Ok, I believe I specifically mentioned that I was not bashing. I said I was just bringing to light LIES that the OP stated. People are free to make their own decisions, my post is not forcing anyone to do anything, it is merely pointing out issues with the build (Feel free to come over to Sonic Boon and do the same, but be prepared).

I'd like to point out here that the only reason my build was brought up, was as a comparison tool for one aspect of this build, and only because I felt it necessary to explain a concept to MrCats. I did not advertise it, I did not say "Come check out Sonic Boon!". Frankly, every time I link my build it is because I need to reference it to explain a concept, or because someone was asking for a build such as Sonic Boon.

Whoa! A build creator using his own build to explain a concept and/or assist a player? That's freaking irreconcilable! (Oh wait... Not really)

Also yes, every other thread does have me as the recent poster. You want to know why? Because I open up the Warrior forums, there are 7 new/renewed topics. I open them all, read the new posts, and put in my input. This happens within about 15 minutes. So yes, my face stays on those threads until another person replies, it's not my fault. Are you really trying to bash me for responding to thread topics and being active on the site?

This is all without saying that dismissing arguments and intelligent discussion (The very point of a thread) to complain about a member's activity is pretty immature (And this is coming from a 17 year old). If you want to discuss me, why don't you go make a thread called "Why does Brand talk so much?" I'd be happy to reply and explain there.

Edited by Brand, 04 December 2012 - 10:59 PM.


#210 Brand

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Posted 04 December 2012 - 10:54 PM

View PostSans, on 04 December 2012 - 10:21 PM, said:

I found some inconsistencies in your post.
I suggest you run the "Sonic Boon" build (Not sonic Boom)
My exact words were:

View PostBrand, on 27 November 2012 - 07:34 AM, said:

View PostVenereus, on 27 November 2012 - 06:14 AM, said:

I'm running Sonic Boom and just change the weapons for dungeons. Works fine since the main point of the Axe/Mace is the vulnerability you get from the Axe/Mace skills.
It's Sonic Boon gaiz D: Not Sonic Boom
Also you get lots more Vulnerability from Sonic Boon, fun fact.
First of all, you obviously don't thoroughly check things out. I recommend Strife's build to quite a few people on my thread, as well as Sithicus' build. Sithicus himself has popped into my thread, and others, discussing the benefit of his build/a supportive warrior.

Secondly, this post did two things:
1) Told him the actual title of the build, for clarity purposes.
2) Told him that switching to Axe/Mace wasn't really necessary when using Sonic Boon, since you get more Vulnerability with Sonic Boon.

Neither of those things were to say, "I suggest you run the 'Sonic Boon' build", nor did I say that. I informed another user about something. In fact, HE was the one to bring up my build in the first place. I'm a horrible person for helping people?

Edited by Brand, 04 December 2012 - 11:02 PM.





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