Gutz, on 05 October 2012 - 12:51 PM, said:
Assuming this is a build for warriors in an organised group (where others take the role of condition removal etc.) i wouldn't call this build that bad, though i don’t think more than 2 weapon sets is really needed for said situations IMO.
Endure pain is more of a ‘oh sh*t’ button that shouldn’t be relied upon, if you’re competent with dodging/healing and have good awareness in dungeons etc.
As someone who isn’t in a guild with a vent, and pugs a lot I personally wouldn’t use such a build as it is heavily reliant on the other party members bringing supportive skills (which rarely happens).
As for the traits it could be improved to have better synergy, they seem wasted on the signet mastery as shake it off is 100x better than signet of stamina even more so with the shouts trait which also benefits fgj giving a lot more synergy to your build etc.
Assuming you got shield and traited into it for the 3sec block stance, again same thing that can be said for endure pain applies here, not really needed if you are dodging ranged attacks and using strafe switching to ranged for melee kiting etc.
This is not true.
1) I can name a ton of enconters where the mobs uses 1200 range pull+oneshot or dozen others "inevitable death" gimmicks; in those situations dodging isn't enough.
Defy Pain is the only way to counter one-shot when CC'd and out of stunbreakers/dodges, period.
I ensure you, when this happens everyone else dies helplessly but me. Then I mass res with banner.
That is a wipe saver and you will have your team stickying to your leg thanking you.
Not to mention it also prevents a lot of deaths in general.
Similarly, EP can and will prevent your death a lot when you are out of dodges, low health etc.
Invulnerabilities are the best form of survival Warrior gets.
2) As a rule of thumb, you can't say any skill is -always- better than another in this game; each skill shines under certain cirtumstances more than others.
Signet of Stamina is better than SIO in many situations, for instance when you need to dodge more and there's no need for stability; in this case SIO is useless and SoS will save your life.
3) I don't see how this build is any more or less reliant on others than any other Warrior build.
I never needed support from others while sporting this; it was actually them to need my banner for res, when bosses wiped the team and I was alive thanks to this build.
When you post criticism please support it with some evidence.
Making generic, factualized claims without elaborating them is pretty much the same as not posting at all as you're not making any point.
Butcher, on 05 October 2012 - 01:01 PM, said:
You know, I got really pissed because everyone seems to think that GS is the only way to play a Warrior, so I posted a Sword+Axe/Rifle build that ultimately got rejected, even though it could've had potential. It could have...if people weren't such d-bags and decided to scream "HERESY!" in their high pitched, nasally voices.
This is honestly the only really good GS build I've come across so far. People act like Warriors have to have a ton of utilities that support everyone else, but you only need one (maybe two). Every other Profession outclasses Warriors when it comes to support. Ultimately, if you're going to bring a Warrior to the dungeon, do it knowing he can rip shit up and buff you with a banner, condition remover, or three Might stacks.
That's all there is to it. Why is everyone so angry when people suggest something...*GASP*...different?
You nailed it.
Honestly, people should stop considering their build or a particular skill to be "a ton better than everything else in the game".
My build is indeed a very powerful set for damage, survivability and control but for instance it isn't going to be giving buffs like a full support build or dealing condition damage like a condition build.
Every build has its focus and it's purpose.
To be blunt, it seems to me Warriors are currently sticking to two gimmicks, one being full signet builds and the other being full shout builds - and dimissing everything else as garbage.
This happened in GW1 too when Warrior/Monk was popular and everyone was going with it and mocking non-Wammo build, look how it ended being a GW1 joke...
What matters to me is that I'm dealing 20k crits while on a very tanky build and I can switch to full control in a matter of seconds.
Far enough to destroy all dungeons.
Edited by Red_Falcon, 05 October 2012 - 04:20 PM.