Dreamrunner, on 03 October 2012 - 12:09 PM, said:
This is laughable. No, the TP and waypoints are game features. But you're saying people shouldn't use these game features because it gives them economic burden? These things should be used, but the economic burden is carried with it is bad, simple because it has no evidence of helping the economy to begin with. It also makes no sense to burden players for things they have no control over. For instance, what about when I die because of lag? Or bugs? Or things happening in my real life that need my attention?
Really? Because of work and life I have no control over how much time I can dedicate to this game. I should get gold/xp/tokens/karma/ect for the amount of time I don't log in between sessions? Why burden me with things I don't have control over? I'm sorry but that whole path of logic makes no sense.
And yes, don't use 'game features' that aren't netting you profit. That's kind of the point. Waypoints are there to make travel over large distances faster. A large portion of this game is exploration. One of the main reasons for making them cost coin is to make sure you aren't using them every 5 seconds. Walk around a bit, the cost is easily offset by killing a few things, doing a DE/heart, or gathering some resources. If you are loosing money on it use it less. It's an expense, just like a car in real life. The goal is to limit use, they could have just made it so you only have so many uses per day, but instead they base it off your currency and leave you to decide when the cost is prohibiting you. Both limit the use, one also provides a gold sink to help the economy. I think they made a good choice.
"No evidence of helping the economy to begin with." are you nuts? Every single MMO I have ever played, and I've played my fair share, have a gold sink system in place. Without a system like that in place inflation runs rampant and wealth gaps become really large. The goal is to limit how much gold is in the economy at any given time. Without a sink you have no control over it, and eventually everything costs so much any new/casual players are screwed. Instead of having a strait up increase like that, a sink helps to keep it closer to level. They will be tweaking costs as the game goes on, in an attempt to keep prices that way. Take a look at the gem/gold conversions since launch, they have been pretty steady. That's your measure, if that starts rising/falling steadily that's their queue to tweak things. Gold sinks let them control the amount of gold in the world, and thereby help control the economy.
Every country does the same thing with loan rates. Lower them to get more money in the system, raise them to stem that cash flow. You don't hire someone on staff just to handle these things if there is 'no evidence'.